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Leonidas Guibas

Publications and source records attributed to Leonidas Guibas.

At least 163 records · Page 9Linked to original sources

Leveraging SE(3) Equivariance for Self-Supervised Category-Level Object Pose Estimation

Category-level object pose estimation aims to find 6D object poses of previously unseen object instances from known categories without access to object CAD models. To reduce the huge amount of pose annotations needed for category-level learning, we propose for the first time a self-supervised learning framework to estimate category-level 6D object pose from single 3D point clouds.During training, our method assumes no ground-truth pose annotations, no CAD models, and no multi-view supervision. The key to our method is to disentangle shape and pose through an invariant shape reconstruction module and an equivariant pose estimation module, empowered by SE(3) equivariant point cloud networks.The invariant shape reconstruction module learns to perform aligned reconstructions, yielding a category-level reference frame without using any annotations. In addition, the equivariant pose estimation module achieves category-level pose estimation accuracy that is comparable to some fully supervised methods. Extensive experiments demonstrate the effectiveness of our approach on both complete and partial depth point clouds from the ModelNet40 benchmark, and on real depth point clouds from the NOCS-REAL 275 dataset. The project page with code and visualizations can be found at: https://dragonlong.github.io/equi-pose.

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O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learning

Contrary to the vast literature in modeling, perceiving, and understanding agent-object (e.g., human-object, hand-object, robot-object) interaction in computer vision and robotics, very few past works have studied the task of object-object interaction, which also plays an important role in robotic manipulation and planning tasks. There is a rich space of object-object interaction scenarios in our daily life, such as placing an object on a messy tabletop, fitting an object inside a drawer, pushing an object using a tool, etc. In this paper, we propose a unified affordance learning framework to learn object-object interaction for various tasks. By constructing four object-object interaction task environments using physical simulation (SAPIEN) and thousands of ShapeNet models with rich geometric diversity, we are able to conduct large-scale object-object affordance learning without the need for human annotations or demonstrations. At the core of technical contribution, we propose an object-kernel point convolution network to reason about detailed interaction between two objects. Experiments on large-scale synthetic data and real-world data prove the effectiveness of the proposed approach. Please refer to the project webpage for code, data, video, and more materials: https://cs.stanford.edu/~kaichun/o2oafford

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Where2Act: From Pixels to Actions for Articulated 3D Objects

One of the fundamental goals of visual perception is to allow agents to meaningfully interact with their environment. In this paper, we take a step towards that long-term goal -- we extract highly localized actionable information related to elementary actions such as pushing or pulling for articulated objects with movable parts. For example, given a drawer, our network predicts that applying a pulling force on the handle opens the drawer. We propose, discuss, and evaluate novel network architectures that given image and depth data, predict the set of actions possible at each pixel, and the regions over articulated parts that are likely to move under the force. We propose a learning-from-interaction framework with an online data sampling strategy that allows us to train the network in simulation (SAPIEN) and generalizes across categories. Check the website for code and data release: https://cs.stanford.edu/~kaichun/where2act/

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ADeLA: Automatic Dense Labeling with Attention for Viewpoint Adaptation in Semantic Segmentation

We describe an unsupervised domain adaptation method for image content shift caused by viewpoint changes for a semantic segmentation task. Most existing methods perform domain alignment in a shared space and assume that the mapping from the aligned space to the output is transferable. However, the novel content induced by viewpoint changes may nullify such a space for effective alignments, thus resulting in negative adaptation. Our method works without aligning any statistics of the images between the two domains. Instead, it utilizes a view transformation network trained only on color images to hallucinate the semantic images for the target. Despite the lack of supervision, the view transformation network can still generalize to semantic images thanks to the inductive bias introduced by the attention mechanism. Furthermore, to resolve ambiguities in converting the semantic images to semantic labels, we treat the view transformation network as a functional representation of an unknown mapping implied by the color images and propose functional label hallucination to generate pseudo-labels in the target domain. Our method surpasses baselines built on state-of-the-art correspondence estimation and view synthesis methods. Moreover, it outperforms the state-of-the-art unsupervised domain adaptation methods that utilize self-training and adversarial domain alignment. Our code and dataset will be made publicly available.

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ShapeFlow: Learnable Deformations Among 3D Shapes

We present ShapeFlow, a flow-based model for learning a deformation space for entire classes of 3D shapes with large intra-class variations. ShapeFlow allows learning a multi-template deformation space that is agnostic to shape topology, yet preserves fine geometric details. Different from a generative space where a latent vector is directly decoded into a shape, a deformation space decodes a vector into a continuous flow that can advect a source shape towards a target. Such a space naturally allows the disentanglement of geometric style (coming from the source) and structural pose (conforming to the target). We parametrize the deformation between geometries as a learned continuous flow field via a neural network and show that such deformations can be guaranteed to have desirable properties, such as be bijectivity, freedom from self-intersections, or volume preservation. We illustrate the effectiveness of this learned deformation space for various downstream applications, including shape generation via deformation, geometric style transfer, unsupervised learning of a consistent parameterization for entire classes of shapes, and shape interpolation.

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SketchGen: Generating Constrained CAD Sketches

Computer-aided design (CAD) is the most widely used modeling approach for technical design. The typical starting point in these designs is 2D sketches which can later be extruded and combined to obtain complex three-dimensional assemblies. Such sketches are typically composed of parametric primitives, such as points, lines, and circular arcs, augmented with geometric constraints linking the primitives, such as coincidence, parallelism, or orthogonality. Sketches can be represented as graphs, with the primitives as nodes and the constraints as edges. Training a model to automatically generate CAD sketches can enable several novel workflows, but is challenging due to the complexity of the graphs and the heterogeneity of the primitives and constraints. In particular, each type of primitive and constraint may require a record of different size and parameter types. We propose SketchGen as a generative model based on a transformer architecture to address the heterogeneity problem by carefully designing a sequential language for the primitives and constraints that allows distinguishing between different primitive or constraint types and their parameters, while encouraging our model to re-use information across related parameters, encoding shared structure. A particular highlight of our work is the ability to produce primitives linked via constraints that enables the final output to be further regularized via a constraint solver. We evaluate our model by demonstrating constraint prediction for given sets of primitives and full sketch generation from scratch, showing that our approach significantly out performs the state-of-the-art in CAD sketch generation.

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StrobeNet: Category-Level Multiview Reconstruction of Articulated Objects

We present StrobeNet, a method for category-level 3D reconstruction of articulating objects from one or more unposed RGB images. Reconstructing general articulating object categories % has important applications, but is challenging since objects can have wide variation in shape, articulation, appearance and topology. We address this by building on the idea of category-level articulation canonicalization -- mapping observations to a canonical articulation which enables correspondence-free multiview aggregation. Our end-to-end trainable neural network estimates feature-enriched canonical 3D point clouds, articulation joints, and part segmentation from one or more unposed images of an object. These intermediate estimates are used to generate a final implicit 3D reconstruction.Our approach reconstructs objects even when they are observed in different articulations in images with large baselines, and animation of reconstructed shapes. Quantitative and qualitative evaluations on different object categories show that our method is able to achieve high reconstruction accuracy, especially as more views are added.

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Vector Neurons: A General Framework for SO(3)-Equivariant Networks

Invariance and equivariance to the rotation group have been widely discussed in the 3D deep learning community for pointclouds. Yet most proposed methods either use complex mathematical tools that may limit their accessibility, or are tied to specific input data types and network architectures. In this paper, we introduce a general framework built on top of what we call Vector Neuron representations for creating SO(3)-equivariant neural networks for pointcloud processing. Extending neurons from 1D scalars to 3D vectors, our vector neurons enable a simple mapping of SO(3) actions to latent spaces thereby providing a framework for building equivariance in common neural operations -- including linear layers, non-linearities, pooling, and normalizations. Due to their simplicity, vector neurons are versatile and, as we demonstrate, can be incorporated into diverse network architecture backbones, allowing them to process geometry inputs in arbitrary poses. Despite its simplicity, our method performs comparably well in accuracy and generalization with other more complex and specialized state-of-the-art methods on classification and segmentation tasks. We also show for the first time a rotation equivariant reconstruction network.

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Joint Learning of 3D Shape Retrieval and Deformation

We propose a novel technique for producing high-quality 3D models that match a given target object image or scan. Our method is based on retrieving an existing shape from a database of 3D models and then deforming its parts to match the target shape. Unlike previous approaches that independently focus on either shape retrieval or deformation, we propose a joint learning procedure that simultaneously trains the neural deformation module along with the embedding space used by the retrieval module. This enables our network to learn a deformation-aware embedding space, so that retrieved models are more amenable to match the target after an appropriate deformation. In fact, we use the embedding space to guide the shape pairs used to train the deformation module, so that it invests its capacity in learning deformations between meaningful shape pairs. Furthermore, our novel part-aware deformation module can work with inconsistent and diverse part-structures on the source shapes. We demonstrate the benefits of our joint training not only on our novel framework, but also on other state-of-the-art neural deformation modules proposed in recent years. Lastly, we also show that our jointly-trained method outperforms various non-joint baselines.

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Robust Neural Routing Through Space Partitions for Camera Relocalization in Dynamic Indoor Environments

Localizing the camera in a known indoor environment is a key building block for scene mapping, robot navigation, AR, etc. Recent advances estimate the camera pose via optimization over the 2D/3D-3D correspondences established between the coordinates in 2D/3D camera space and 3D world space. Such a mapping is estimated with either a convolution neural network or a decision tree using only the static input image sequence, which makes these approaches vulnerable to dynamic indoor environments that are quite common yet challenging in the real world. To address the aforementioned issues, in this paper, we propose a novel outlier-aware neural tree which bridges the two worlds, deep learning and decision tree approaches. It builds on three important blocks: (a) a hierarchical space partition over the indoor scene to construct the decision tree; (b) a neural routing function, implemented as a deep classification network, employed for better 3D scene understanding; and (c) an outlier rejection module used to filter out dynamic points during the hierarchical routing process. Our proposed algorithm is evaluated on the RIO-10 benchmark developed for camera relocalization in dynamic indoor environments. It achieves robust neural routing through space partitions and outperforms the state-of-the-art approaches by around 30% on camera pose accuracy, while running comparably fast for evaluation.

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MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan Synchronization

We present MultiBodySync, a novel, end-to-end trainable multi-body motion segmentation and rigid registration framework for multiple input 3D point clouds. The two non-trivial challenges posed by this multi-scan multibody setting that we investigate are: (i) guaranteeing correspondence and segmentation consistency across multiple input point clouds capturing different spatial arrangements of bodies or body parts; and (ii) obtaining robust motion-based rigid body segmentation applicable to novel object categories. We propose an approach to address these issues that incorporates spectral synchronization into an iterative deep declarative network, so as to simultaneously recover consistent correspondences as well as motion segmentation. At the same time, by explicitly disentangling the correspondence and motion segmentation estimation modules, we achieve strong generalizability across different object categories. Our extensive evaluations demonstrate that our method is effective on various datasets ranging from rigid parts in articulated objects to individually moving objects in a 3D scene, be it single-view or full point clouds.

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ArtEmis: Affective Language for Visual Art

We present a novel large-scale dataset and accompanying machine learning models aimed at providing a detailed understanding of the interplay between visual content, its emotional effect, and explanations for the latter in language. In contrast to most existing annotation datasets in computer vision, we focus on the affective experience triggered by visual artworks and ask the annotators to indicate the dominant emotion they feel for a given image and, crucially, to also provide a grounded verbal explanation for their emotion choice. As we demonstrate below, this leads to a rich set of signals for both the objective content and the affective impact of an image, creating associations with abstract concepts (e.g., "freedom" or "love"), or references that go beyond what is directly visible, including visual similes and metaphors, or subjective references to personal experiences. We focus on visual art (e.g., paintings, artistic photographs) as it is a prime example of imagery created to elicit emotional responses from its viewers. Our dataset, termed ArtEmis, contains 439K emotion attributions and explanations from humans, on 81K artworks from WikiArt. Building on this data, we train and demonstrate a series of captioning systems capable of expressing and explaining emotions from visual stimuli. Remarkably, the captions produced by these systems often succeed in reflecting the semantic and abstract content of the image, going well beyond systems trained on existing datasets. The collected dataset and developed methods are available at https://artemisdataset.org.

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Generative 3D Part Assembly via Dynamic Graph Learning

Autonomous part assembly is a challenging yet crucial task in 3D computer vision and robotics. Analogous to buying an IKEA furniture, given a set of 3D parts that can assemble a single shape, an intelligent agent needs to perceive the 3D part geometry, reason to propose pose estimations for the input parts, and finally call robotic planning and control routines for actuation. In this paper, we focus on the pose estimation subproblem from the vision side involving geometric and relational reasoning over the input part geometry. Essentially, the task of generative 3D part assembly is to predict a 6-DoF part pose, including a rigid rotation and translation, for each input part that assembles a single 3D shape as the final output. To tackle this problem, we propose an assembly-oriented dynamic graph learning framework that leverages an iterative graph neural network as a backbone. It explicitly conducts sequential part assembly refinements in a coarse-to-fine manner, exploits a pair of part relation reasoning module and part aggregation module for dynamically adjusting both part features and their relations in the part graph. We conduct extensive experiments and quantitative comparisons to three strong baseline methods, demonstrating the effectiveness of the proposed approach.

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Deep Bingham Networks: Dealing with Uncertainty and Ambiguity in Pose Estimation

In this work, we introduce Deep Bingham Networks (DBN), a generic framework that can naturally handle pose-related uncertainties and ambiguities arising in almost all real life applications concerning 3D data. While existing works strive to find a single solution to the pose estimation problem, we make peace with the ambiguities causing high uncertainty around which solutions to identify as the best. Instead, we report a family of poses which capture the nature of the solution space. DBN extends the state of the art direct pose regression networks by (i) a multi-hypotheses prediction head which can yield different distribution modes; and (ii) novel loss functions that benefit from Bingham distributions on rotations. This way, DBN can work both in unambiguous cases providing uncertainty information, and in ambiguous scenes where an uncertainty per mode is desired. On a technical front, our network regresses continuous Bingham mixture models and is applicable to both 2D data such as images and to 3D data such as point clouds. We proposed new training strategies so as to avoid mode or posterior collapse during training and to improve numerical stability. Our methods are thoroughly tested on two different applications exploiting two different modalities: (i) 6D camera relocalization from images; and (ii) object pose estimation from 3D point clouds, demonstrating decent advantages over the state of the art. For the former we contributed our own dataset composed of five indoor scenes where it is unavoidable to capture images corresponding to views that are hard to uniquely identify. For the latter we achieve the top results especially for symmetric objects of ModelNet dataset.

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Generative Layout Modeling using Constraint Graphs

We propose a new generative model for layout generation. We generate layouts in three steps. First, we generate the layout elements as nodes in a layout graph. Second, we compute constraints between layout elements as edges in the layout graph. Third, we solve for the final layout using constrained optimization. For the first two steps, we build on recent transformer architectures. The layout optimization implements the constraints efficiently. We show three practical contributions compared to the state of the art: our work requires no user input, produces higher quality layouts, and enables many novel capabilities for conditional layout generation.

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AdaCoSeg: Adaptive Shape Co-Segmentation with Group Consistency Loss

We introduce AdaCoSeg, a deep neural network architecture for adaptive co-segmentation of a set of 3D shapes represented as point clouds. Differently from the familiar single-instance segmentation problem, co-segmentation is intrinsically contextual: how a shape is segmented can vary depending on the set it is in. Hence, our network features an adaptive learning module to produce a consistent shape segmentation which adapts to a set. Specifically, given an input set of unsegmented shapes, we first employ an offline pre-trained part prior network to propose per-shape parts. Then, the co-segmentation network iteratively and} jointly optimizes the part labelings across the set subjected to a novel group consistency loss defined by matrix ranks. While the part prior network can be trained with noisy and inconsistently segmented shapes, the final output of AdaCoSeg is a consistent part labeling for the input set, with each shape segmented into up to (a user-specified) K parts. Overall, our method is weakly supervised, producing segmentations tailored to the test set, without consistent ground-truth segmentations. We show qualitative and quantitative results from AdaCoSeg and evaluate it via ablation studies and comparisons to state-of-the-art co-segmentation methods.

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Which Tasks Should Be Learned Together in Multi-task Learning?

Many computer vision applications require solving multiple tasks in real-time. A neural network can be trained to solve multiple tasks simultaneously using multi-task learning. This can save computation at inference time as only a single network needs to be evaluated. Unfortunately, this often leads to inferior overall performance as task objectives can compete, which consequently poses the question: which tasks should and should not be learned together in one network when employing multi-task learning? We study task cooperation and competition in several different learning settings and propose a framework for assigning tasks to a few neural networks such that cooperating tasks are computed by the same neural network, while competing tasks are computed by different networks. Our framework offers a time-accuracy trade-off and can produce better accuracy using less inference time than not only a single large multi-task neural network but also many single-task networks.

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Quaternion Equivariant Capsule Networks for 3D Point Clouds

We present a 3D capsule module for processing point clouds that is equivariant to 3D rotations and translations, as well as invariant to permutations of the input points. The operator receives a sparse set of local reference frames, computed from an input point cloud and establishes end-to-end transformation equivariance through a novel dynamic routing procedure on quaternions. Further, we theoretically connect dynamic routing between capsules to the well-known Weiszfeld algorithm, a scheme for solving \emph{iterative re-weighted least squares} (IRLS) problems with provable convergence properties. It is shown that such group dynamic routing can be interpreted as robust IRLS rotation averaging on capsule votes, where information is routed based on the final inlier scores. Based on our operator, we build a capsule network that disentangles geometry from pose, paving the way for more informative descriptors and a structured latent space. Our architecture allows joint object classification and orientation estimation without explicit supervision of rotations. We validate our algorithm empirically on common benchmark datasets.

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