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Leonidas J. Guibas

Publications and source records attributed to Leonidas J. Guibas.

At least 37 records · Page 2Linked to original sources

Object Scene Representation Transformer

A compositional understanding of the world in terms of objects and their geometry in 3D space is considered a cornerstone of human cognition. Facilitating the learning of such a representation in neural networks holds promise for substantially improving labeled data efficiency. As a key step in this direction, we make progress on the problem of learning 3D-consistent decompositions of complex scenes into individual objects in an unsupervised fashion. We introduce Object Scene Representation Transformer (OSRT), a 3D-centric model in which individual object representations naturally emerge through novel view synthesis. OSRT scales to significantly more complex scenes with larger diversity of objects and backgrounds than existing methods. At the same time, it is multiple orders of magnitude faster at compositional rendering thanks to its light field parametrization and the novel Slot Mixer decoder. We believe this work will not only accelerate future architecture exploration and scaling efforts, but it will also serve as a useful tool for both object-centric as well as neural scene representation learning communities.

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ACID: Action-Conditional Implicit Visual Dynamics for Deformable Object Manipulation

Manipulating volumetric deformable objects in the real world, like plush toys and pizza dough, bring substantial challenges due to infinite shape variations, non-rigid motions, and partial observability. We introduce ACID, an action-conditional visual dynamics model for volumetric deformable objects based on structured implicit neural representations. ACID integrates two new techniques: implicit representations for action-conditional dynamics and geodesics-based contrastive learning. To represent deformable dynamics from partial RGB-D observations, we learn implicit representations of occupancy and flow-based forward dynamics. To accurately identify state change under large non-rigid deformations, we learn a correspondence embedding field through a novel geodesics-based contrastive loss. To evaluate our approach, we develop a simulation framework for manipulating complex deformable shapes in realistic scenes and a benchmark containing over 17,000 action trajectories with six types of plush toys and 78 variants. Our model achieves the best performance in geometry, correspondence, and dynamics predictions over existing approaches. The ACID dynamics models are successfully employed to goal-conditioned deformable manipulation tasks, resulting in a 30% increase in task success rate over the strongest baseline. Furthermore, we apply the simulation-trained ACID model directly to real-world objects and show success in manipulating them into target configurations. For more results and information, please visit https://b0ku1.github.io/acid/ .

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GIMO: Gaze-Informed Human Motion Prediction in Context

Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human intentions. Even though many works study scene-aware human motion prediction, the latter is largely underexplored due to the lack of ego-centric views that disclose human intent and the limited diversity in motion and scenes. To reduce the gap, we propose a large-scale human motion dataset that delivers high-quality body pose sequences, scene scans, as well as ego-centric views with the eye gaze that serves as a surrogate for inferring human intent. By employing inertial sensors for motion capture, our data collection is not tied to specific scenes, which further boosts the motion dynamics observed from our subjects. We perform an extensive study of the benefits of leveraging the eye gaze for ego-centric human motion prediction with various state-of-the-art architectures. Moreover, to realize the full potential of the gaze, we propose a novel network architecture that enables bidirectional communication between the gaze and motion branches. Our network achieves the top performance in human motion prediction on the proposed dataset, thanks to the intent information from eye gaze and the denoised gaze feature modulated by the motion. Code and data can be found at https://github.com/y-zheng18/GIMO.

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6D Camera Relocalization in Visually Ambiguous Extreme Environments

We propose a novel method to reliably estimate the pose of a camera given a sequence of images acquired in extreme environments such as deep seas or extraterrestrial terrains. Data acquired under these challenging conditions are corrupted by textureless surfaces, image degradation, and presence of repetitive and highly ambiguous structures. When naively deployed, the state-of-the-art methods can fail in those scenarios as confirmed by our empirical analysis. In this paper, we attempt to make camera relocalization work in these extreme situations. To this end, we propose: (i) a hierarchical localization system, where we leverage temporal information and (ii) a novel environment-aware image enhancement method to boost the robustness and accuracy. Our extensive experimental results demonstrate superior performance in favor of our method under two extreme settings: localizing an autonomous underwater vehicle and localizing a planetary rover in a Mars-like desert. In addition, our method achieves comparable performance with state-of-the-art methods on the indoor benchmark (7-Scenes dataset) using only 20% training data.

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DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation

D shape generation is a fundamental operation in computer graphics. While significant progress has been made, especially with recent deep generative models, it remains a challenge to synthesize high-quality shapes with rich geometric details and complex structure, in a controllable manner. To tackle this, we introduce DSG-Net, a deep neural network that learns a disentangled structured and geometric mesh representation for 3D shapes, where two key aspects of shapes, geometry, and structure, are encoded in a synergistic manner to ensure plausibility of the generated shapes, while also being disentangled as much as possible. This supports a range of novel shape generation applications with disentangled control, such as interpolation of structure (geometry) while keeping geometry (structure) unchanged. To achieve this, we simultaneously learn structure and geometry through variational autoencoders (VAEs) in a hierarchical manner for both, with bijective mappings at each level. In this manner, we effectively encode geometry and structure in separate latent spaces, while ensuring their compatibility: the structure is used to guide the geometry and vice versa. At the leaf level, the part geometry is represented using a conditional part VAE, to encode high-quality geometric details, guided by the structure context as the condition. Our method not only supports controllable generation applications but also produces high-quality synthesized shapes, outperforming state-of-the-art methods. The code has been released at https://github.com/IGLICT/DSG-Net.

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Fixing Malfunctional Objects With Learned Physical Simulation and Functional Prediction

This paper studies the problem of fixing malfunctional 3D objects. While previous works focus on building passive perception models to learn the functionality from static 3D objects, we argue that functionality is reckoned with respect to the physical interactions between the object and the user. Given a malfunctional object, humans can perform mental simulations to reason about its functionality and figure out how to fix it. Inspired by this, we propose FixIt, a dataset that contains about 5k poorly-designed 3D physical objects paired with choices to fix them. To mimic humans' mental simulation process, we present FixNet, a novel framework that seamlessly incorporates perception and physical dynamics. Specifically, FixNet consists of a perception module to extract the structured representation from the 3D point cloud, a physical dynamics prediction module to simulate the results of interactions on 3D objects, and a functionality prediction module to evaluate the functionality and choose the correct fix. Experimental results show that our framework outperforms baseline models by a large margin, and can generalize well to objects with similar interaction types.

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ConDor: Self-Supervised Canonicalization of 3D Pose for Partial Shapes

Progress in 3D object understanding has relied on manually canonicalized shape datasets that contain instances with consistent position and orientation (3D pose). This has made it hard to generalize these methods to in-the-wild shapes, eg., from internet model collections or depth sensors. ConDor is a self-supervised method that learns to Canonicalize the 3D orientation and position for full and partial 3D point clouds. We build on top of Tensor Field Networks (TFNs), a class of permutation- and rotation-equivariant, and translation-invariant 3D networks. During inference, our method takes an unseen full or partial 3D point cloud at an arbitrary pose and outputs an equivariant canonical pose. During training, this network uses self-supervision losses to learn the canonical pose from an un-canonicalized collection of full and partial 3D point clouds. ConDor can also learn to consistently co-segment object parts without any supervision. Extensive quantitative results on four new metrics show that our approach outperforms existing methods while enabling new applications such as operation on depth images and annotation transfer.

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Multiway Non-rigid Point Cloud Registration via Learned Functional Map Synchronization

We present SyNoRiM, a novel way to jointly register multiple non-rigid shapes by synchronizing the maps relating learned functions defined on the point clouds. Even though the ability to process non-rigid shapes is critical in various applications ranging from computer animation to 3D digitization, the literature still lacks a robust and flexible framework to match and align a collection of real, noisy scans observed under occlusions. Given a set of such point clouds, our method first computes the pairwise correspondences parameterized via functional maps. We simultaneously learn potentially non-orthogonal basis functions to effectively regularize the deformations, while handling the occlusions in an elegant way. To maximally benefit from the multi-way information provided by the inferred pairwise deformation fields, we synchronize the pairwise functional maps into a cycle-consistent whole thanks to our novel and principled optimization formulation. We demonstrate via extensive experiments that our method achieves a state-of-the-art performance in registration accuracy, while being flexible and efficient as we handle both non-rigid and multi-body cases in a unified framework and avoid the costly optimization over point-wise permutations by the use of basis function maps.

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Generating Useful Accident-Prone Driving Scenarios via a Learned Traffic Prior

Evaluating and improving planning for autonomous vehicles requires scalable generation of long-tail traffic scenarios. To be useful, these scenarios must be realistic and challenging, but not impossible to drive through safely. In this work, we introduce STRIVE, a method to automatically generate challenging scenarios that cause a given planner to produce undesirable behavior, like collisions. To maintain scenario plausibility, the key idea is to leverage a learned model of traffic motion in the form of a graph-based conditional VAE. Scenario generation is formulated as an optimization in the latent space of this traffic model, perturbing an initial real-world scene to produce trajectories that collide with a given planner. A subsequent optimization is used to find a "solution" to the scenario, ensuring it is useful to improve the given planner. Further analysis clusters generated scenarios based on collision type. We attack two planners and show that STRIVE successfully generates realistic, challenging scenarios in both cases. We additionally "close the loop" and use these scenarios to optimize hyperparameters of a rule-based planner.

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Unsupervised Discovery of Object Radiance Fields

We study the problem of inferring an object-centric scene representation from a single image, aiming to derive a representation that explains the image formation process, captures the scene's 3D nature, and is learned without supervision. Most existing methods on scene decomposition lack one or more of these characteristics, due to the fundamental challenge in integrating the complex 3D-to-2D image formation process into powerful inference schemes like deep networks. In this paper, we propose unsupervised discovery of Object Radiance Fields (uORF), integrating recent progresses in neural 3D scene representations and rendering with deep inference networks for unsupervised 3D scene decomposition. Trained on multi-view RGB images without annotations, uORF learns to decompose complex scenes with diverse, textured background from a single image. We show that uORF enables novel tasks, such as scene segmentation and editing in 3D, and it performs well on these tasks and on novel view synthesis on three datasets.

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CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Clouds

In this work, we tackle the problem of category-level online pose tracking of objects from point cloud sequences. For the first time, we propose a unified framework that can handle 9DoF pose tracking for novel rigid object instances as well as per-part pose tracking for articulated objects from known categories. Here the 9DoF pose, comprising 6D pose and 3D size, is equivalent to a 3D amodal bounding box representation with free 6D pose. Given the depth point cloud at the current frame and the estimated pose from the last frame, our novel end-to-end pipeline learns to accurately update the pose. Our pipeline is composed of three modules: 1) a pose canonicalization module that normalizes the pose of the input depth point cloud; 2) RotationNet, a module that directly regresses small interframe delta rotations; and 3) CoordinateNet, a module that predicts the normalized coordinates and segmentation, enabling analytical computation of the 3D size and translation. Leveraging the small pose regime in the pose-canonicalized point clouds, our method integrates the best of both worlds by combining dense coordinate prediction and direct rotation regression, thus yielding an end-to-end differentiable pipeline optimized for 9DoF pose accuracy (without using non-differentiable RANSAC). Our extensive experiments demonstrate that our method achieves new state-of-the-art performance on category-level rigid object pose (NOCS-REAL275) and articulated object pose benchmarks (SAPIEN, BMVC) at the fastest FPS ~12.

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A Point-Cloud Deep Learning Framework for Prediction of Fluid Flow Fields on Irregular Geometries

We present a novel deep learning framework for flow field predictions in irregular domains when the solution is a function of the geometry of either the domain or objects inside the domain. Grid vertices in a computational fluid dynamics (CFD) domain are viewed as point clouds and used as inputs to a neural network based on the PointNet architecture, which learns an end-to-end mapping between spatial positions and CFD quantities. Using our approach, (i) the network inherits desirable features of unstructured meshes (e.g., fine and coarse point spacing near the object surface and in the far field, respectively), which minimizes network training cost; (ii) object geometry is accurately represented through vertices located on object boundaries, which maintains boundary smoothness and allows the network to detect small changes between geometries; and (iii) no data interpolation is utilized for creating training data; thus accuracy of the CFD data is preserved. None of these features are achievable by extant methods based on projecting scattered CFD data into Cartesian grids and then using regular convolutional neural networks. Incompressible laminar steady flow past a cylinder with various shapes for its cross section is considered. The mass and momentum of predicted fields are conserved. We test the generalizability of our network by predicting the flow around multiple objects as well as an airfoil, even though only single objects and no airfoils are observed during training. The network predicts the flow fields hundreds of times faster than our conventional CFD solver, while maintaining excellent to reasonable accuracy.

cs.LG↗

Topology-Aware Surface Reconstruction for Point Clouds

We present an approach to inform the reconstruction of a surface from a point scan through topological priors. The reconstruction is based on basis functions which are optimized to provide a good fit to the point scan while satisfying predefined topological constraints. We optimize the parameters of a model to obtain likelihood function over the reconstruction domain. The topological constraints are captured by persistence diagrams which are incorporated in the optimization algorithm promote the correct topology. The result is a novel topology-aware technique which can: 1.) weed out topological noise from point scans, and 2.) capture certain nuanced properties of the underlying shape which could otherwise be lost while performing surface reconstruction. We showcase results reconstructing shapes with multiple potential topologies, compare to other classical surface construction techniques, and show the completion of real scan data.

cs.CG↗

HuMoR: 3D Human Motion Model for Robust Pose Estimation

We introduce HuMoR: a 3D Human Motion Model for Robust Estimation of temporal pose and shape. Though substantial progress has been made in estimating 3D human motion and shape from dynamic observations, recovering plausible pose sequences in the presence of noise and occlusions remains a challenge. For this purpose, we propose an expressive generative model in the form of a conditional variational autoencoder, which learns a distribution of the change in pose at each step of a motion sequence. Furthermore, we introduce a flexible optimization-based approach that leverages HuMoR as a motion prior to robustly estimate plausible pose and shape from ambiguous observations. Through extensive evaluations, we demonstrate that our model generalizes to diverse motions and body shapes after training on a large motion capture dataset, and enables motion reconstruction from multiple input modalities including 3D keypoints and RGB(-D) videos.

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Situational Fusion of Visual Representation for Visual Navigation

A complex visual navigation task puts an agent in different situations which call for a diverse range of visual perception abilities. For example, to "go to the nearest chair", the agent might need to identify a chair in a living room using semantics, follow along a hallway using vanishing point cues, and avoid obstacles using depth. Therefore, utilizing the appropriate visual perception abilities based on a situational understanding of the visual environment can empower these navigation models in unseen visual environments. We propose to train an agent to fuse a large set of visual representations that correspond to diverse visual perception abilities. To fully utilize each representation, we develop an action-level representation fusion scheme, which predicts an action candidate from each representation and adaptively consolidate these action candidates into the final action. Furthermore, we employ a data-driven inter-task affinity regularization to reduce redundancies and improve generalization. Our approach leads to a significantly improved performance in novel environments over ImageNet-pretrained baseline and other fusion methods.

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3DIoUMatch: Leveraging IoU Prediction for Semi-Supervised 3D Object Detection

3D object detection is an important yet demanding task that heavily relies on difficult to obtain 3D annotations. To reduce the required amount of supervision, we propose 3DIoUMatch, a novel semi-supervised method for 3D object detection applicable to both indoor and outdoor scenes. We leverage a teacher-student mutual learning framework to propagate information from the labeled to the unlabeled train set in the form of pseudo-labels. However, due to the high task complexity, we observe that the pseudo-labels suffer from significant noise and are thus not directly usable. To that end, we introduce a confidence-based filtering mechanism, inspired by FixMatch. We set confidence thresholds based upon the predicted objectness and class probability to filter low-quality pseudo-labels. While effective, we observe that these two measures do not sufficiently capture localization quality. We therefore propose to use the estimated 3D IoU as a localization metric and set category-aware self-adjusted thresholds to filter poorly localized proposals. We adopt VoteNet as our backbone detector on indoor datasets while we use PV-RCNN on the autonomous driving dataset, KITTI. Our method consistently improves state-of-the-art methods on both ScanNet and SUN-RGBD benchmarks by significant margins under all label ratios (including fully labeled setting). For example, when training using only 10\% labeled data on ScanNet, 3DIoUMatch achieves 7.7% absolute improvement on mAP@0.25 and 8.5% absolute improvement on mAP@0.5 upon the prior art. On KITTI, we are the first to demonstrate semi-supervised 3D object detection and our method surpasses a fully supervised baseline from 1.8% to 7.6% under different label ratios and categories.

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IF-Defense: 3D Adversarial Point Cloud Defense via Implicit Function based Restoration

Point cloud is an important 3D data representation widely used in many essential applications. Leveraging deep neural networks, recent works have shown great success in processing 3D point clouds. However, those deep neural networks are vulnerable to various 3D adversarial attacks, which can be summarized as two primary types: point perturbation that affects local point distribution, and surface distortion that causes dramatic changes in geometry. In this paper, we simultaneously address both the aforementioned attacks by learning to restore the clean point clouds from the attacked ones. More specifically, we propose an IF-Defense framework to directly optimize the coordinates of input points with geometry-aware and distribution-aware constraints. The former aims to recover the surface of point cloud through implicit function, while the latter encourages evenly-distributed points. Our experimental results show that IF-Defense achieves the state-of-the-art defense performance against existing 3D adversarial attacks on PointNet, PointNet++, DGCNN, PointConv and RS-CNN. For example, compared with previous methods, IF-Defense presents 20.02% improvement in classification accuracy against salient point dropping attack and 16.29% against LG-GAN attack on PointNet. Our code is available at https://github.com/Wuziyi616/IF-Defense.

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Weakly Supervised Learning of Rigid 3D Scene Flow

We propose a data-driven scene flow estimation algorithm exploiting the observation that many 3D scenes can be explained by a collection of agents moving as rigid bodies. At the core of our method lies a deep architecture able to reason at the \textbf{object-level} by considering 3D scene flow in conjunction with other 3D tasks. This object level abstraction, enables us to relax the requirement for dense scene flow supervision with simpler binary background segmentation mask and ego-motion annotations. Our mild supervision requirements make our method well suited for recently released massive data collections for autonomous driving, which do not contain dense scene flow annotations. As output, our model provides low-level cues like pointwise flow and higher-level cues such as holistic scene understanding at the level of rigid objects. We further propose a test-time optimization refining the predicted rigid scene flow. We showcase the effectiveness and generalization capacity of our method on four different autonomous driving datasets. We release our source code and pre-trained models under \url{github.com/zgojcic/Rigid3DSceneFlow}.

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