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Leonidas Lampropoulos

Publications and source records attributed to Leonidas Lampropoulos.

15 recordsLinked to original sources

Evaluating Shrinking (Experience Report)

Property-based testing frameworks rely on shrinking to turn noisy random failures into counterexamples that developers can debug. Although bug-finding performance is routinely measured, shrinking itself is rarely evaluated quantitatively. We present an experience report on evaluating shrinking across three Haskell frameworks: QuickCheck, Hedgehog, and Falsify. The comparison spans four ETNA workloads and several generator families, including type-based, API-based, and correct-by-construction generators. We measure both effectiveness, using tree edit distance to a ground-truth minimum found by exhaustive search, and cost, using shrink time and time per unit of shrinking progress. Across these workloads, QuickCheck's structural shrinking is usually faster and remains competitive on final counterexample quality; integrated shrinking does not by itself guarantee a performance or effectiveness advantage. We discuss what these results imply for future evaluations and designs of shrinking algorithms.

cs.PL

Etna: An evaluation platform for property-based testing

Property-based testing is a mainstay of functional programming, boasting a rich literature, an enthusiastic user community, and an abundance of tools~ -- so many, indeed, that new users may have difficulty choosing. Moreover, any given framework may support a variety of strategies for generating test inputs; even experienced users may wonder which are better in any given situation. Sadly, the PBT literature, though long on creativity, is short on rigorous comparisons to help answer such questions. We present ETNA, a platform for empirical evaluation and comparison of PBT techniques. ETNA incorporates a number of popular PBT frameworks and testing workloads from the literature, and its extensible architecture makes adding new ones easy, while handling the technical drudgery of performance measurement. To illustrate its benefits, we use ETNA to carry out several experiments with popular PBT approaches in Rocq, Haskell, OCaml, Racket, and Rust, allowing users to more clearly understand best practices and tradeoffs.

cs.SE

DIRT: Database-Integrated Random Testing

Database management systems (DBMSs) are notoriously complex, making them difficult to test effectively, especially during early development when many features are incomplete. Traditional testing tools like SQLancer and SQLSmith are highly effective for mature databases, but they struggle with high false positive rates and low actionability when applied to evolving systems. We present DIRT, a paradigm designed specifically for testing databases during development, which integrates a testing framework directly into the DBMS, enabling the random testing process to evolve in tandem with the system and reducing false positives by construction. We introduce generation actions, an abstraction for allowing database developers rather than testing experts to specify correctness properties. We evaluate DIRT on Turso, an actively developed SQLite-compatible OLTP engine, and show that it finds 23 unique, confirmed bugs--significantly outperforming off-the-shelf SQLancer variants in terms of true positive rate and usefulness of bug reports. Our results demonstrate that embedding testing infrastructure within the DBMS can dramatically improve its effectiveness and usability during development.

cs.DB

Programmable Property-Based Testing

Property-based testing (PBT) is a popular technique for establishing confidence in software, where users write properties -- i.e., executable specifications -- that can be checked many times in a loop by a testing framework. In modern PBT frameworks, properties are usually written in shallowly embedded domain-specific languages, and their definition is tightly coupled to the way they are tested. Such frameworks often provide convenient configuration options to customize aspects of the testing process, but users are limited to precisely what library authors had the prescience to allow for when developing the framework; if they want more flexibility, they may need to write a new framework from scratch. We propose a new, deeper language for properties based on a mixed embedding that we call deferred binding abstract syntax, which reifies properties as a data structure and decouples them from the property runners that execute them. We implement this language in Rocq and Racket, leveraging the power of dependent and dynamic types, respectively. Finally, we showcase the flexibility of this new approach by rapidly prototyping a variety of property runners, highlighting domain-specific testing improvements that can be unlocked by more programmable testing.

cs.SE

The Search for Constrained Random Generators

Among the biggest challenges in property-based testing (PBT) is the constrained random generation problem: given a predicate on program values, randomly sample from the set of all values satisfying that predicate, and only those values. Efficient solutions to this problem are critical, since the executable specifications used by PBT often have preconditions that input values must satisfy in order to be valid test cases, and satisfying values are often sparsely distributed. We propose a novel approach to this problem using ideas from deductive program synthesis. We present a set of synthesis rules, based on a denotational semantics of generators, that give rise to an automatic procedure for synthesizing correct generators. Our system handles recursive predicates by rewriting them as catamorphisms and then matching with appropriate anamorphisms; this is theoretically simpler than other approaches to synthesis for recursive functions, yet still extremely expressive. Our implementation, Palamedes, is an extensible library for the Lean theorem prover. The synthesis algorithm itself is built on standard proof-search tactics, reducing implementation burden and allowing the algorithm to benefit from further advances in Lean proof automation.

cs.PL

Compositional Quantum Control Flow with Efficient Compilation in Qunity

Most existing quantum programming languages are based on the quantum circuit model of computation, as higher-level abstractions are particularly challenging to implement - especially ones relating to quantum control flow. The Qunity language, proposed by Voichick et al., offered such an abstraction in the form of a quantum control construct, with great care taken to ensure that the resulting language is still realizable. However, Qunity lacked a working implementation, and the originally proposed compilation procedure was very inefficient, with even simple quantum algorithms compiling to unreasonably large circuits. In this work, we focus on the efficient compilation of high-level quantum control flow constructs, using Qunity as our starting point. We introduce a wider range of abstractions on top of Qunity's core language that offer compelling trade-offs compared to its existing control construct. We create a complete implementation of a Qunity compiler, which converts high-level Qunity code into the quantum assembly language OpenQASM 3. We develop optimization techniques for multiple stages of the Qunity compilation procedure, including both low-level circuit optimizations as well as methods that consider the high-level structure of a Qunity program, greatly reducing the number of qubits and gates used by the compiler.

cs.PL

COGNAC: Circuit Optimization via Gradients and Noise-Aware Compilation

We present COGNAC, a novel strategy for compiling quantum circuits based on numerical optimization algorithms from scientific computing. Observing that shorter-duration "partially entangling" gates tend to be less noisy than the typical "maximally entangling" gates, we use a simple and versatile noise model to construct a differentiable cost function. Standard gradient-based optimization algorithms running on a GPU can then quickly converge to a local optimum that closely approximates the target unitary. By reducing rotation angles to zero, COGNAC removes gates from a circuit, producing smaller quantum circuits. We have implemented this technique as a general-purpose Qiskit compiler plugin and compared performance with state-of-the-art optimizers on a variety of standard benchmarks. Testing our compiled circuits on superconducting quantum hardware, we find that COGNAC's optimizations produce circuits that are substantially less noisy than those produced by existing optimizers. These runtime performance gains come without a major compile-time cost, as COGNAC's parallelism allows it to retain a competitive optimization speed.

quant-ph

Pantograph: A Fluid and Typed Structure Editor

Structure editors operate directly on a program's syntactic tree structure. At first glance, this allows for the exciting possibility that such an editor could enforce correctness properties: programs could be well-formed and sometimes even well-typed by construction. Unfortunately, traditional approaches to structure editing that attempt to rigidly enforce these properties face a seemingly fundamental problem, known in the literature as viscosity. Making changes to existing programs often requires temporarily breaking program structure -- but disallowing such changes makes it difficult to edit programs! In this paper, we present a scheme for structure editing which always maintains a valid program structure without sacrificing the fluidity necessary to freely edit programs. Two key pieces help solve this puzzle: first, we develop a novel generalization of selection for tree-based structures that properly generalizes text-based selection and editing, allowing users to freely rearrange pieces of code by cutting and pasting one-hole contexts; second, we type these one-hole contexts with a category of type diffs and explore the metatheory of the system that arises for maintaining well-typedness systematically. We implement our approach as an editor called Pantograph, and we conduct a study in which we successfully taught students to program with Pantograph and compare their performance against a traditional text editor.

cs.PL

Formalizing Stack Safety as a Security Property

The term stack safety is used to describe a variety of compiler, run-time, and hardware mechanisms for protecting stack memory. Unlike "the heap," the ISA-level stack does not correspond to a single high-level language concept: different compilers use it in different ways to support procedural and functional abstraction mechanisms from a wide range of languages. This protean nature makes it difficult to nail down what it means to correctly enforce stack safety. We propose a new formal characterization of stack safety using concepts from language-based security. Rather than treating stack safety as a monolithic property, we decompose it into an integrity property and a confidentiality property for each of the caller and the callee, plus a control-flow property: five properties in all. This formulation is motivated by a particular class of enforcement mechanisms, the "lazy" stack safety micro-policies studied by Roessler and DeHon, which permit functions to write into one another's frames but taint the changed locations so that the frame's owner cannot access them. No existing characterization of stack safety captures this style of safety; we capture it here by stating our properties in terms of the observable behavior of the system. Our properties go further than previous formal definitions of stack safety, supporting caller- and callee-saved registers, arguments passed on the stack, and tail-call elimination. We validate the properties by using them to distinguish between correct and incorrect implementations of Roessler and DeHon's micro-policies using property-based random testing. Our test harness successfully identifies several broken variants, including Roessler and DeHon's lazy policy; a repaired version of their policy passes our tests.

cs.PL

Object Graph Programming

We introduce Object Graph Programming (OGO), which enables reading and modifying an object graph (i.e., the entire state of the object heap) via declarative queries. OGO models the objects and their relations in the heap as an object graph thereby treating the heap as a graph database: each node in the graph is an object (e.g., an instance of a class or an instance of a metadata class) and each edge is a relation between objects (e.g., a field of one object references another object). We leverage Cypher, the most popular query language for graph databases, as OGO's query language. Unlike LINQ, which uses collections (e.g., List) as a source of data, OGO views the entire object graph as a single "collection". OGO is ideal for querying collections (just like LINQ), introspecting the runtime system state (e.g., finding all instances of a given class or accessing fields via reflection), and writing assertions that have access to the entire program state. We prototyped OGO for Java in two ways: (a) by translating an object graph into a Neo4j database on which we run Cypher queries, and (b) by implementing our own in-memory graph query engine that directly queries the object heap. We used OGO to rewrite hundreds of statements in large open-source projects into OGO queries. We report our experience and performance of our prototypes.

cs.SE

A Formal Model of Checked C

We present a formal model of Checked C, a dialect of C that aims to enforce spatial memory safety. Our model pays particular attention to the semantics of dynamically sized, potentially null-terminated arrays. We formalize this model in Coq, and prove that any spatial memory safety errors can be blamed on portions of the program labeled unchecked; this is a Checked C feature that supports incremental porting and backward compatibility. While our model's operational semantics uses annotated ("fat") pointers to enforce spatial safety, we show that such annotations can be safely erased: Using PLT Redex we formalize an executable version of our model and a compilation procedure from it to an untyped C-like language, and use randomized testing to validate that generated code faithfully simulates the original. Finally, we develop a custom random generator for well-typed and almost-well-typed terms in our Redex model, and use it to search for inconsistencies between our model and the Clang Checked C implementation. We find these steps to be a useful way to co-develop a language (Checked C is still in development) and a core model of it.

cs.PL

Beginner's Luck: A Language for Property-Based Generators

Property-based random testing a la QuickCheck requires building efficient generators for well-distributed random data satisfying complex logical predicates, but writing these generators can be difficult and error prone. We propose a domain-specific language in which generators are conveniently expressed by decorating predicates with lightweight annotations to control both the distribution of generated values and the amount of constraint solving that happens before each variable is instantiated. This language, called Luck, makes generators easier to write, read, and maintain. We give Luck a formal semantics and prove several fundamental properties, including the soundness and completeness of random generation with respect to a standard predicate semantics. We evaluate Luck on common examples from the property-based testing literature and on two significant case studies, showing that it can be used in complex domains with comparable bug-finding effectiveness and a significant reduction in testing code size compared to handwritten generators.

cs.PL

Measuring Neural Net Robustness with Constraints

Despite having high accuracy, neural nets have been shown to be susceptible to adversarial examples, where a small perturbation to an input can cause it to become mislabeled. We propose metrics for measuring the robustness of a neural net and devise a novel algorithm for approximating these metrics based on an encoding of robustness as a linear program. We show how our metrics can be used to evaluate the robustness of deep neural nets with experiments on the MNIST and CIFAR-10 datasets. Our algorithm generates more informative estimates of robustness metrics compared to estimates based on existing algorithms. Furthermore, we show how existing approaches to improving robustness "overfit" to adversarial examples generated using a specific algorithm. Finally, we show that our techniques can be used to additionally improve neural net robustness both according to the metrics that we propose, but also according to previously proposed metrics.

cs.LG

Testing Noninterference, Quickly

Information-flow control mechanisms are difficult both to design and to prove correct. To reduce the time wasted on doomed proof attempts due to broken definitions, we advocate modern random testing techniques for finding counterexamples during the design process. We show how to use QuickCheck, a property-based random-testing tool, to guide the design of increasingly complex information-flow abstract machines, leading up to a sophisticated register machine with a novel and highly permissive flow-sensitive dynamic enforcement mechanism that is sound in the presence of first-class public labels. We find that both sophisticated strategies for generating well-distributed random programs and readily falsifiable formulations of noninterference properties are critically important for efficient testing. We propose several approaches and evaluate their effectiveness on a collection of injected bugs of varying subtlety. We also present an effective technique for shrinking large counterexamples to minimal, easily comprehensible ones. Taken together, our best methods enable us to quickly and automatically generate simple counterexamples for more than 45 bugs. Moreover, we show how testing guides the discovery of the sophisticated invariants needed for the noninterference proof of our most complex machine.

cs.PL

Automatic WSDL-guided Test Case Generation for PropEr Testing of Web Services

With web services already being key ingredients of modern web systems, automatic and easy-to-use but at the same time powerful and expressive testing frameworks for web services are increasingly important. Our work aims at fully automatic testing of web services: ideally the user only specifies properties that the web service is expected to satisfy, in the form of input-output relations, and the system handles all the rest. In this paper we present in detail the component which lies at the heart of this system: how the WSDL specification of a web service is used to automatically create test case generators that can be fed to PropEr, a property-based testing tool, to create structurally valid random test cases for its operations and check its responses. Although the process is fully automatic, our tool optionally allows the user to easily modify its output to either add semantic information to the generators or write properties that test for more involved functionality of the web services.

cs.SE