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Leslie Kaelbling

Publications and source records attributed to Leslie Kaelbling.

13 recordsLinked to original sources

Learning to Bridge the Gap: Efficient Novelty Recovery with Planning and Reinforcement Learning

The real world is unpredictable. Therefore, to solve long-horizon decision-making problems with autonomous robots, we must construct agents that are capable of adapting to changes in the environment during deployment. Model-based planning approaches can enable robots to solve complex, long-horizon tasks in a variety of environments. However, such approaches tend to be brittle when deployed into an environment featuring a novel situation that their underlying model does not account for. In this work, we propose to learn a ``bridge policy'' via Reinforcement Learning (RL) to adapt to such novelties. We introduce a simple formulation for such learning, where the RL problem is constructed with a special ``CallPlanner'' action that terminates the bridge policy and hands control of the agent back to the planner. This allows the RL policy to learn the set of states in which querying the planner and following the returned plan will achieve the goal. We show that this formulation enables the agent to rapidly learn by leveraging the planner's knowledge to avoid challenging long-horizon exploration caused by sparse reward. In experiments across three different simulated domains of varying complexity, we demonstrate that our approach is able to learn policies that adapt to novelty more efficiently than several baselines, including a pure RL baseline. We also demonstrate that the learned bridge policy is generalizable in that it can be combined with the planner to enable the agent to solve more complex tasks with multiple instances of the encountered novelty.

cs.RO

Learning Interactive Real-World Simulators

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans, robots, and other interactive agents. Applications of a real-world simulator range from controllable content creation in games and movies, to training embodied agents purely in simulation that can be directly deployed in the real world. We explore the possibility of learning a universal simulator (UniSim) of real-world interaction through generative modeling. We first make the important observation that natural datasets available for learning a real-world simulator are often rich along different dimensions (e.g., abundant objects in image data, densely sampled actions in robotics data, and diverse movements in navigation data). With careful orchestration of diverse datasets, each providing a different aspect of the overall experience, we can simulate the visual outcome of both high-level instructions such as "open the drawer" and low-level controls from otherwise static scenes and objects. We use the simulator to train both high-level vision-language policies and low-level reinforcement learning policies, each of which can be deployed in the real world in zero shot after training purely in simulation. We also show that other types of intelligence such as video captioning models can benefit from training with simulated experience, opening up even wider applications. Video demos can be found at https://universal-simulator.github.io.

cs.AI

Bi-Level Belief Space Search for Compliant Part Mating Under Uncertainty

The problem of mating two parts with low clearance remains difficult for autonomous robots. We present bi-level belief assembly (BILBA), a model-based planner that computes a sequence of compliant motions which can leverage contact with the environment to reduce uncertainty and perform challenging assembly tasks with low clearance. Our approach is based on first deriving candidate contact schedules from the structure of the configuration space obstacle of the parts and then finding compliant motions that achieve the desired contacts. We demonstrate that BILBA can efficiently compute robust plans on multiple simulated tasks as well as a real robot rectangular peg-in-hole insertion task.

cs.RO

Compositional Generative Modeling: A Single Model is Not All You Need

Large monolithic generative models trained on massive amounts of data have become an increasingly dominant approach in AI research. In this paper, we argue that we should instead construct large generative systems by composing smaller generative models together. We show how such a compositional generative approach enables us to learn distributions in a more data-efficient manner, enabling generalization to parts of the data distribution unseen at training time. We further show how this enables us to program and construct new generative models for tasks completely unseen at training. Finally, we show that in many cases, we can discover separate compositional components from data.

cs.LG

Video Language Planning

We are interested in enabling visual planning for complex long-horizon tasks in the space of generated videos and language, leveraging recent advances in large generative models pretrained on Internet-scale data. To this end, we present video language planning (VLP), an algorithm that consists of a tree search procedure, where we train (i) vision-language models to serve as both policies and value functions, and (ii) text-to-video models as dynamics models. VLP takes as input a long-horizon task instruction and current image observation, and outputs a long video plan that provides detailed multimodal (video and language) specifications that describe how to complete the final task. VLP scales with increasing computation budget where more computation time results in improved video plans, and is able to synthesize long-horizon video plans across different robotics domains: from multi-object rearrangement, to multi-camera bi-arm dexterous manipulation. Generated video plans can be translated into real robot actions via goal-conditioned policies, conditioned on each intermediate frame of the generated video. Experiments show that VLP substantially improves long-horizon task success rates compared to prior methods on both simulated and real robots (across 3 hardware platforms).

cs.CV

Compositional Foundation Models for Hierarchical Planning

To make effective decisions in novel environments with long-horizon goals, it is crucial to engage in hierarchical reasoning across spatial and temporal scales. This entails planning abstract subgoal sequences, visually reasoning about the underlying plans, and executing actions in accordance with the devised plan through visual-motor control. We propose Compositional Foundation Models for Hierarchical Planning (HiP), a foundation model which leverages multiple expert foundation model trained on language, vision and action data individually jointly together to solve long-horizon tasks. We use a large language model to construct symbolic plans that are grounded in the environment through a large video diffusion model. Generated video plans are then grounded to visual-motor control, through an inverse dynamics model that infers actions from generated videos. To enable effective reasoning within this hierarchy, we enforce consistency between the models via iterative refinement. We illustrate the efficacy and adaptability of our approach in three different long-horizon table-top manipulation tasks.

cs.LG

Sequence-Based Plan Feasibility Prediction for Efficient Task and Motion Planning

We present a learning-enabled Task and Motion Planning (TAMP) algorithm for solving mobile manipulation problems in environments with many articulated and movable obstacles. Our idea is to bias the search procedure of a traditional TAMP planner with a learned plan feasibility predictor. The core of our algorithm is PIGINet, a novel Transformer-based learning method that takes in a task plan, the goal, and the initial state, and predicts the probability of finding motion trajectories associated with the task plan. We integrate PIGINet within a TAMP planner that generates a diverse set of high-level task plans, sorts them by their predicted likelihood of feasibility, and refines them in that order. We evaluate the runtime of our TAMP algorithm on seven families of kitchen rearrangement problems, comparing its performance to that of non-learning baselines. Our experiments show that PIGINet substantially improves planning efficiency, cutting down runtime by 80% on problems with small state spaces and 10%-50% on larger ones, after being trained on only 150-600 problems. Finally, it also achieves zero-shot generalization to problems with unseen object categories thanks to its visual encoding of objects. Project page https://piginet.github.io/.

cs.RO

Local Neural Descriptor Fields: Locally Conditioned Object Representations for Manipulation

A robot operating in a household environment will see a wide range of unique and unfamiliar objects. While a system could train on many of these, it is infeasible to predict all the objects a robot will see. In this paper, we present a method to generalize object manipulation skills acquired from a limited number of demonstrations, to novel objects from unseen shape categories. Our approach, Local Neural Descriptor Fields (L-NDF), utilizes neural descriptors defined on the local geometry of the object to effectively transfer manipulation demonstrations to novel objects at test time. In doing so, we leverage the local geometry shared between objects to produce a more general manipulation framework. We illustrate the efficacy of our approach in manipulating novel objects in novel poses -- both in simulation and in the real world.

cs.RO

Task-Directed Exploration in Continuous POMDPs for Robotic Manipulation of Articulated Objects

Representing and reasoning about uncertainty is crucial for autonomous agents acting in partially observable environments with noisy sensors. Partially observable Markov decision processes (POMDPs) serve as a general framework for representing problems in which uncertainty is an important factor. Online sample-based POMDP methods have emerged as efficient approaches to solving large POMDPs and have been shown to extend to continuous domains. However, these solutions struggle to find long-horizon plans in problems with significant uncertainty. Exploration heuristics can help guide planning, but many real-world settings contain significant task-irrelevant uncertainty that might distract from the task objective. In this paper, we propose STRUG, an online POMDP solver capable of handling domains that require long-horizon planning with significant task-relevant and task-irrelevant uncertainty. We demonstrate our solution on several temporally extended versions of toy POMDP problems as well as robotic manipulation of articulated objects using a neural perception frontend to construct a distribution of possible models. Our results show that STRUG outperforms the current sample-based online POMDP solvers on several tasks.

cs.RO

Learning Object-Based State Estimators for Household Robots

A robot operating in a household makes observations of multiple objects as it moves around over the course of days or weeks. The objects may be moved by inhabitants, but not completely at random. The robot may be called upon later to retrieve objects and will need a long-term object-based memory in order to know how to find them. Existing work in semantic slam does not attempt to capture the dynamics of object movement. In this paper, we combine some aspects of classic techniques for data-association filtering with modern attention-based neural networks to construct object-based memory systems that operate on high-dimensional observations and hypotheses. We perform end-to-end learning on labeled observation trajectories to learn both the transition and observation models. We demonstrate the system's effectiveness in maintaining memory of dynamically changing objects in both simulated environment and real images, and demonstrate improvements over classical structured approaches as well as unstructured neural approaches. Additional information available at project website: https://yilundu.github.io/obm/.

cs.LG

Active Learning of Abstract Plan Feasibility

Long horizon sequential manipulation tasks are effectively addressed hierarchically: at a high level of abstraction the planner searches over abstract action sequences, and when a plan is found, lower level motion plans are generated. Such a strategy hinges on the ability to reliably predict that a feasible low level plan will be found which satisfies the abstract plan. However, computing Abstract Plan Feasibility (APF) is difficult because the outcome of a plan depends on real-world phenomena that are difficult to model, such as noise in estimation and execution. In this work, we present an active learning approach to efficiently acquire an APF predictor through task-independent, curious exploration on a robot. The robot identifies plans whose outcomes would be informative about APF, executes those plans, and learns from their successes or failures. Critically, we leverage an infeasible subsequence property to prune candidate plans in the active learning strategy, allowing our system to learn from less data. We evaluate our strategy in simulation and on a real Franka Emika Panda robot with integrated perception, experimentation, planning, and execution. In a stacking domain where objects have non-uniform mass distributions, we show that our system permits real robot learning of an APF model in four hundred self-supervised interactions, and that our learned model can be used effectively in multiple downstream tasks.

cs.RO

Residual Policy Learning

We present Residual Policy Learning (RPL): a simple method for improving nondifferentiable policies using model-free deep reinforcement learning. RPL thrives in complex robotic manipulation tasks where good but imperfect controllers are available. In these tasks, reinforcement learning from scratch remains data-inefficient or intractable, but learning a residual on top of the initial controller can yield substantial improvements. We study RPL in six challenging MuJoCo tasks involving partial observability, sensor noise, model misspecification, and controller miscalibration. For initial controllers, we consider both hand-designed policies and model-predictive controllers with known or learned transition models. By combining learning with control algorithms, RPL can perform long-horizon, sparse-reward tasks for which reinforcement learning alone fails. Moreover, we find that RPL consistently and substantially improves on the initial controllers. We argue that RPL is a promising approach for combining the complementary strengths of deep reinforcement learning and robotic control, pushing the boundaries of what either can achieve independently. Video and code at https://k-r-allen.github.io/residual-policy-learning/.

cs.RO

Learning Policies with External Memory

In order for an agent to perform well in partially observable domains, it is usually necessary for actions to depend on the history of observations. In this paper, we explore a {\it stigmergic} approach, in which the agent's actions include the ability to set and clear bits in an external memory, and the external memory is included as part of the input to the agent. In this case, we need to learn a reactive policy in a highly non-Markovian domain. We explore two algorithms: SARSA(λ), which has had empirical success in partially observable domains, and VAPS, a new algorithm due to Baird and Moore, with convergence guarantees in partially observable domains. We compare the performance of these two algorithms on benchmark problems.

cs.LG