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Letian Chen

Publications and source records attributed to Letian Chen.

44 records · Page 3Linked to original sources

Strategy Discovery and Mixture in Lifelong Learning from Heterogeneous Demonstration

Learning from Demonstration (LfD) approaches empower end-users to teach robots novel tasks via demonstrations of the desired behaviors, democratizing access to robotics. A key challenge in LfD research is that users tend to provide heterogeneous demonstrations for the same task due to various strategies and preferences. Therefore, it is essential to develop LfD algorithms that ensure \textit{flexibility} (the robot adapts to personalized strategies), \textit{efficiency} (the robot achieves sample-efficient adaptation), and \textit{scalability} (robot reuses a concise set of strategies to represent a large amount of behaviors). In this paper, we propose a novel algorithm, Dynamic Multi-Strategy Reward Distillation (DMSRD), which distills common knowledge between heterogeneous demonstrations, leverages learned strategies to construct mixture policies, and continues to improve by learning from all available data. Our personalized, federated, and lifelong LfD architecture surpasses benchmarks in two continuous control problems with an average 77\% improvement in policy returns and 42\% improvement in log likelihood, alongside stronger task reward correlation and more precise strategy rewards.

cs.LG↗

Interpretable and Personalized Apprenticeship Scheduling: Learning Interpretable Scheduling Policies from Heterogeneous User Demonstrations

Resource scheduling and coordination is an NP-hard optimization requiring an efficient allocation of agents to a set of tasks with upper- and lower bound temporal and resource constraints. Due to the large-scale and dynamic nature of resource coordination in hospitals and factories, human domain experts manually plan and adjust schedules on the fly. To perform this job, domain experts leverage heterogeneous strategies and rules-of-thumb honed over years of apprenticeship. What is critically needed is the ability to extract this domain knowledge in a heterogeneous and interpretable apprenticeship learning framework to scale beyond the power of a single human expert, a necessity in safety-critical domains. We propose a personalized and interpretable apprenticeship scheduling algorithm that infers an interpretable representation of all human task demonstrators by extracting decision-making criteria via an inferred, personalized embedding non-parametric in the number of demonstrator types. We achieve near-perfect LfD accuracy in synthetic domains and 88.22\% accuracy on a planning domain with real-world, outperforming baselines. Finally, our user study showed our methodology produces more interpretable and easier-to-use models than neural networks ($p < 0.05$).

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Towards Sample-efficient Apprenticeship Learning from Suboptimal Demonstration

Learning from Demonstration (LfD) seeks to democratize robotics by enabling non-roboticist end-users to teach robots to perform novel tasks by providing demonstrations. However, as demonstrators are typically non-experts, modern LfD techniques are unable to produce policies much better than the suboptimal demonstration. A previously-proposed framework, SSRR, has shown success in learning from suboptimal demonstration but relies on noise-injected trajectories to infer an idealized reward function. A random approach such as noise-injection to generate trajectories has two key drawbacks: 1) Performance degradation could be random depending on whether the noise is applied to vital states and 2) Noise-injection generated trajectories may have limited suboptimality and therefore will not accurately represent the whole scope of suboptimality. We present Systematic Self-Supervised Reward Regression, S3RR, to investigate systematic alternatives for trajectory degradation. We carry out empirical evaluations and find S3RR can learn comparable or better reward correlation with ground-truth against a state-of-the-art learning from suboptimal demonstration framework.

cs.RO↗

Learning from Suboptimal Demonstration via Self-Supervised Reward Regression

Learning from Demonstration (LfD) seeks to democratize robotics by enabling non-roboticist end-users to teach robots to perform a task by providing a human demonstration. However, modern LfD techniques, e.g. inverse reinforcement learning (IRL), assume users provide at least stochastically optimal demonstrations. This assumption fails to hold in most real-world scenarios. Recent attempts to learn from sub-optimal demonstration leverage pairwise rankings and following the Luce-Shepard rule. However, we show these approaches make incorrect assumptions and thus suffer from brittle, degraded performance. We overcome these limitations in developing a novel approach that bootstraps off suboptimal demonstrations to synthesize optimality-parameterized data to train an idealized reward function. We empirically validate we learn an idealized reward function with ~0.95 correlation with ground-truth reward versus ~0.75 for prior work. We can then train policies achieving ~200% improvement over the suboptimal demonstration and ~90% improvement over prior work. We present a physical demonstration of teaching a robot a topspin strike in table tennis that achieves 32% faster returns and 40% more topspin than user demonstration.

cs.RO↗

Joint Goal and Strategy Inference across Heterogeneous Demonstrators via Reward Network Distillation

Reinforcement learning (RL) has achieved tremendous success as a general framework for learning how to make decisions. However, this success relies on the interactive hand-tuning of a reward function by RL experts. On the other hand, inverse reinforcement learning (IRL) seeks to learn a reward function from readily-obtained human demonstrations. Yet, IRL suffers from two major limitations: 1) reward ambiguity - there are an infinite number of possible reward functions that could explain an expert's demonstration and 2) heterogeneity - human experts adopt varying strategies and preferences, which makes learning from multiple demonstrators difficult due to the common assumption that demonstrators seeks to maximize the same reward. In this work, we propose a method to jointly infer a task goal and humans' strategic preferences via network distillation. This approach enables us to distill a robust task reward (addressing reward ambiguity) and to model each strategy's objective (handling heterogeneity). We demonstrate our algorithm can better recover task reward and strategy rewards and imitate the strategies in two simulated tasks and a real-world table tennis task.

cs.LG↗

Rigidity and Stability of Submanifolds with Entropy Close to One

We show that an $n$-dimensional surface whose entropy is close to that of an $n$-dimensional plane is close in Hausdorff distance to some $n$-dimensional plane at every scale. Moreover we show that self-expanders of low entropy converge in the Hausdorff sense to their asymptotic cones.

math.DG↗

Efficient Model-Free Reinforcement Learning Using Gaussian Process

Efficient Reinforcement Learning usually takes advantage of demonstration or good exploration strategy. By applying posterior sampling in model-free RL under the hypothesis of GP, we propose Gaussian Process Posterior Sampling Reinforcement Learning(GPPSTD) algorithm in continuous state space, giving theoretical justifications and empirical results. We also provide theoretical and empirical results that various demonstration could lower expected uncertainty and benefit posterior sampling exploration. In this way, we combined the demonstration and exploration process together to achieve a more efficient reinforcement learning.

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