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Levina Li

Publications and source records attributed to Levina Li.

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Codebook Agent: Amortized Topology Design for LLM Multi-Agent Systems

Adapting the communication topology of an LLM multi-agent system to each query improves both accuracy and efficiency, yet current designers treat this as conditional graph generation: a variational, autoregressive, or diffusion decoder searches the $N \times N$ adjacency space, and a graph-network proxy trained on utility and a structural cost such as edge count ranks the sampled candidates. We argue that this formulation is misaligned with the problem. Empirically, topologies that survive a reward filter collapse to about six distinct graphs even when the codebook capacity grows from 8 to 64; edge count is negatively correlated with measured token consumption (Pearson $r \approx -0.4$), so sparsifying the graph makes inference more expensive; and a message-passing scorer over agent-profile nodes is adjacency-invariant whenever agents share a profile---the default configuration of published benchmarks---so it cannot rank candidates at all in that regime. These three facts motivate Codebook Agent: a vector-quantized autoencoder compresses successful topologies into a query-independent 16-entry codebook; a reward-weighted MLP maps the query embedding to a distribution over codes; and an MLP proxy that reads the flattened adjacency, regressed on measured utility and per-task normalized token cost, reranks the top decoded candidates in a single batched forward pass. With no iterative search and no message passing at test time, Codebook Agent is the most accurate method on all six benchmarks we compare (84.6 average against 83.0 for the strongest prior designer), emits a topology in 2.4 ms, and uses 21.9--33.2% fewer LLM tokens.

cs.AI

Privacy-Preserving Topology-Guided Safety for LLM-Based Multi-Agent Systems via Federated Graph Learning

Topology-guided safeguards for LLM-based multi-agent systems (MAS) train a GNN over the inter-agent communication graph to localize risky agents and intervene on the topology---but they assume one operator can pool all labeled traces. Across organizations that assumption breaks: episodes contain private prompts, tool outputs, and proprietary workflows, and no silo alone sees the full attack distribution. We cast privacy-preserving MAS safeguarding as graph federated learning and instantiate FGLGuard: each operator fits an edge-featured graph attention detector on its own judge-labeled episode graphs and shares only model updates. The method couples a proximal local objective for non-IID clients, domain-balanced aggregation, over-refusal-constrained threshold calibration, corroborated upstream scoring, and a guarded rewrite for blocked answers. Federation is not optional: off-the-shelf transfer collapses under distribution shift (AUROC 0.51 to 0.70 only after in-domain retraining), so a deployable guard must adapt on each site's private traces. On Agent-SafetyBench, R-Judge, and AgentDojo, federated FGLGuard exceeds the in-domain centralized ceiling on all three benchmarks without pooling any data---where unsupervised anomaly guards and local-only training fail. One guard federated across four different-domain operators comes within 0.03 AUROC of multi-domain centralization, while any single-domain guard collapses on the others. Live FGLGuard cuts AgentDojo's ground-truth attack-success rate by 43% at near-unguarded utility, zero API cost, and negligible capability loss.

cs.CR

Memory as a Controlled Process: Learned Adaptive Memory Management for LLM Agents

Large Language Model (LLM) agents increasingly rely on external memory systems to accumulate experience across tasks. Yet nearly all existing approaches, from graph-structured memories to reflective insight stores, access memory through fixed, hand-designed heuristics. We argue that this static view of memory is a core bottleneck for agentic learning because optimal memory behavior is fundamentally context-dependent. The early stages of the tasks, benefit from minimal retrieval because memory is sparse; recurring goal types benefit from plan reuse rather than generic nearest-neighbor lookup; stuck agents benefit from re-retrieval with alternative queries; and across long task streams, the memory store itself must be consolidated and pruned to remain useful. We present Memory as a Controlled Process (MemCon), a framework that models memory operations as a Markov Decision Process and learns an online policy that adaptively decides when, what, and how much to retrieve, when to inject a distilled plan, and when to consolidate or forget. MemCon is backend-agnostic: it wraps any existing memory implementation, learns from task-by-task binary feedback with no pretraining and no additional LLM calls, and uses a lightweight tabular contextual bandit with UCB exploration that converges within tens of tasks. Across 6 benchmarks, 3 agent frameworks, and 3 LLM backbones, MemCon consistently outperforms multiple memory baselines by up to 15.2 points in task success while reducing token consumption by 5--20%.

cs.CL

Can Induced Emotion Bias LLM Behaviors in Sequential Decision Making?

As Large Language Models (LLMs) are increasingly deployed as autonomous agents in high-stakes domains, understanding contextual factors that may modulate their decision-making becomes critical. While LLMs are trained to perceive and resonate with users' emotions, it remains unclear whether induced emotion can influence their sequential decision-making. We investigate this question using the Iowa Gambling Task (IGT), a classic psychological paradigm for studying decision-making under uncertainty, combined with an imagination-based emotion induction procedure. We first validate the feasibility of this paradigm by confirming that LLMs can sense strong, distinguishable emotions from context and that LLM agents can learn from sequential interactions in a human-like pace. With the validated setup, we find that, different from humans, induced emotion does not significantly bias the decision dynamics of LLM agents on average. However, the effects of anger are conditioned: inducing anger makes LLM agents less sensitive to penalties for bad decisions, and in early stages of the game, anger can lower exploration, locking decisions into a few choices early. These findings reveal the subtle yet distinct effects of induced emotion on LLM decision-making compared to human behavior, and provide a tool for future research on affective modulation of LLM agents.

cs.CL

Agent Q-Mix: Selecting the Right Action for LLM Multi-Agent Systems through Reinforcement Learning

Large Language Models (LLMs) have shown remarkable performance in completing various tasks. However, solving complex problems often requires the coordination of multiple agents, raising a fundamental question: how to effectively select and interconnect these agents. In this paper, we propose \textbf{Agent Q-Mix}, a reinforcement learning framework that reformulates topology selection as a cooperative Multi-Agent Reinforcement Learning (MARL) problem. Our method learns decentralized communication decisions using QMIX value factorization, where each agent selects from a set of communication actions that jointly induce a round-wise communication graph. At its core, Agent Q-Mix combines a topology-aware GNN encoder, GRU memory, and per-agent Q-heads under a Centralized Training with Decentralized Execution (CTDE) paradigm. The framework optimizes a reward function that balances task accuracy with token cost. Across seven core benchmarks in coding, reasoning, and mathematics, Agent Q-Mix achieves the highest average accuracy compared to existing methods while demonstrating superior token efficiency and robustness against agent failure. Notably, on the challenging Humanity's Last Exam (HLE) using Gemini-3.1-Flash-Lite as a backbone, Agent Q-Mix achieves 20.8\% accuracy, outperforming Microsoft Agent Framework (19.2\%) and LangGraph (19.2\%), followed by AutoGen and Lobster by OpenClaw. These results underscore the effectiveness of learned, decentralized topology optimization in pushing the boundaries of multi-agent reasoning.

cs.CL