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Levon Nurbekyan

Publications and source records attributed to Levon Nurbekyan.

At least 37 records · Page 2Linked to original sources

Splitting methods for a class of non-potential mean field games

We extend the methods from Nurbekyan, Saude "Fourier approximation methods for first-order nonlocal mean-field games" [Port. Math. 75 (2018), no. 3-4] and Liu, Jacobs, Li, Nurbekyan, Osher "Computational methods for nonlocal mean field games with applications" [arXiv:2004.12210] to a class of non-potential mean-field game (MFG) systems with mixed couplings. Up to now, splitting methods have been applied to potential MFG systems that can be cast as convex-concave saddle-point problems. Here, we show that a class of non-potential MFG can be cast as primal-dual pairs of monotone inclusions and solved via extensions of convex optimization algorithms such as the primal-dual hybrid gradient (PDHG) algorithm. A critical feature of our approach is in considering dual variables of nonlocal couplings in Fourier or feature spaces.

math.OC↗

How to train your neural ODE: the world of Jacobian and kinetic regularization

Training neural ODEs on large datasets has not been tractable due to the necessity of allowing the adaptive numerical ODE solver to refine its step size to very small values. In practice this leads to dynamics equivalent to many hundreds or even thousands of layers. In this paper, we overcome this apparent difficulty by introducing a theoretically-grounded combination of both optimal transport and stability regularizations which encourage neural ODEs to prefer simpler dynamics out of all the dynamics that solve a problem well. Simpler dynamics lead to faster convergence and to fewer discretizations of the solver, considerably decreasing wall-clock time without loss in performance. Our approach allows us to train neural ODE-based generative models to the same performance as the unregularized dynamics, with significant reductions in training time. This brings neural ODEs closer to practical relevance in large-scale applications.

stat.ML↗

Computational methods for nonlocal mean field games with applications

We introduce a novel framework to model and solve mean-field game systems with nonlocal interactions. Our approach relies on kernel-based representations of mean-field interactions and feature-space expansions in the spirit of kernel methods in machine learning. We demonstrate the flexibility of our approach by modeling various interaction scenarios between agents. Additionally, our method yields a computationally efficient saddle-point reformulation of the original problem that is amenable to state-of-the-art convex optimization methods such as the primal-dual hybrid gradient method (PDHG). We also discuss potential applications of our methods to multi-agent trajectory planning problems.

math.OC↗

No-collision Transportation Maps

Transportation maps between probability measures are critical objects in numerous areas of mathematics and applications such as PDE, fluid mechanics, geometry, machine learning, computer science, and economics. Given a pair of source and target measures, one searches for a map that has suitable properties and transports the source measure to the target one. Here, we study maps that possess the \textit{no-collision} property; that is, particles simultaneously traveling from sources to targets in a unit time with uniform velocities do not collide. These maps are particularly relevant for applications in swarm control problems. We characterize these no-collision maps in terms of \textit{half-space preserving} property and establish a direct connection between these maps and \textit{binary-space-partitioning (BSP) tree} structures. Based on this characterization, we provide explicit BSP algorithms, of cost $O(n \log n)$, to construct no-collision maps. Moreover, interpreting these maps as approximations of optimal transportation maps, we find that they succeed in computing nearly optimal maps for $q$-Wasserstein metric ($q=1,2$). In some cases, our maps yield costs that are just a few percent off from being optimal.

math.OC↗

A Machine Learning Framework for Solving High-Dimensional Mean Field Game and Mean Field Control Problems

Mean field games (MFG) and mean field control (MFC) are critical classes of multi-agent models for efficient analysis of massive populations of interacting agents. Their areas of application span topics in economics, finance, game theory, industrial engineering, crowd motion, and more. In this paper, we provide a flexible machine learning framework for the numerical solution of potential MFG and MFC models. State-of-the-art numerical methods for solving such problems utilize spatial discretization that leads to a curse-of-dimensionality. We approximately solve high-dimensional problems by combining Lagrangian and Eulerian viewpoints and leveraging recent advances from machine learning. More precisely, we work with a Lagrangian formulation of the problem and enforce the underlying Hamilton-Jacobi-Bellman (HJB) equation that is derived from the Eulerian formulation. Finally, a tailored neural network parameterization of the MFG/MFC solution helps us avoid any spatial discretization. Our numerical results include the approximate solution of 100-dimensional instances of optimal transport and crowd motion problems on a standard work station and a validation using an Eulerian solver in two dimensions. These results open the door to much-anticipated applications of MFG and MFC models that were beyond reach with existing numerical methods.

cs.LG↗

Fourier Approximation Methods for First-Order Nonlocal Mean-Field Games

In this note, we develop Fourier approximation methods for the solutions of first-order nonlocal mean-field games (MFG) systems. Using Fourier expansion techniques, we approximate a given MFG system by a simpler one that is equivalent to a convex optimization problem over a finite-dimensional subspace of continuous curves. Furthermore, we perform a time-discretization for this optimization problem and arrive at a finite-dimensional saddle point problem. Finally, we solve this saddle-point problem by a variant of a primal dual hybrid gradient method.

math.AP↗

The variational structure and time-periodic solutions for mean-field games systems

Here, we observe that mean-field game (MFG) systems admit a two-player infinite-dimensional general-sum differential game formulation. We show that particular regimes of this game reduce to previously known variational principles. Furthermore, based on the game-perspective we derive new variational formulations for first-order MFG systems with congestion. Finally, we use these findings to prove the existence of time-periodic solutions for viscous MFG systems with a coupling that is not a non-decreasing function of density.

math.AP↗

First-order, stationary mean-field games with congestion

Mean-field games (MFGs) are models for large populations of competing rational agents that seek to optimize a suitable functional. In the case of congestion, this functional takes into account the difficulty of moving in high-density areas. Here, we study stationary MFGs with congestion with quadratic or power-like Hamiltonians. First, using explicit examples, we illustrate two main difficulties: the lack of classical solutions and the existence of areas with vanishing density. Our main contribution is a new variational formulation for MFGs with congestion. This formulation was not previously known, and, thanks to it, we prove the existence and uniqueness of solutions. Finally, we consider applications to numerical methods.

math.AP↗

Conservation laws arising in the study of forward-forward Mean-Field Games

We consider forward-forward Mean Field Game (MFG) models that arise in numerical approximations of stationary MFGs. First, we establish a link between these models and a class of hyperbolic conservation laws as well as certain nonlinear wave equations. Second, we investigate existence and long-time behavior of solutions for such models.

math.AP↗

Radially Symmetric Mean-Field Games with Congestion

Here, we study radial solutions for first- and second-order stationary Mean-Field Games (MFG) with congestion on $\mathbb{R}^d$. MFGs with congestion model problems where the agents' motion is hampered in high-density regions. The radial case, which is one of the simplest non one-dimensional MFG, is relatively tractable. As we observe in this paper, the Fokker-Planck equation is integrable with respect to one of the unknowns. Consequently, we obtain a single equation substituting this solution into the Hamilton-Jacobi equation. For the first-order case, we derive explicit formulas; for the elliptic case, we study a variational formulation of the resulting equation. In both cases, we use our approach to compute numerical approximations to the solutions of the corresponding MFG systems.

math.AP↗

One-dimensional stationary mean-field games with local coupling

A standard assumption in mean-field game (MFG) theory is that the coupling between the Hamilton-Jacobi equation and the transport equation is monotonically non-decreasing in the density of the population. In many cases, this assumption implies the existence and uniqueness of solutions. Here, we drop that assumption and construct explicit solutions for one-dimensional MFGs. These solutions exhibit phenomena not present in monotonically increasing MFGs: low-regularity, non-uniqueness, and the formation of regions with no agents.

math.AP↗

One-dimensional forward-forward mean-field games

While the general theory for the terminal-initial value problem for mean-field games (MFGs) has achieved a substantial progress, the corresponding forward-forward problem is still poorly understood - even in the one-dimensional setting. Here, we consider one-dimensional forward-forward MFGs, study the existence of solutions and their long-time convergence. First, we discuss the relation between these models and systems of conservation laws. In particular, we identify new conserved quantities and study some qualitative properties of these systems. Next, we introduce a class of wave-like equations that are equivalent to forward-forward MFGs, and we derive a novel formulation as a system of conservation laws. For first-order logarithmic forward-forward MFG, we establish the existence of a global solution. Then, we consider a class of explicit solutions and show the existence of shocks. Finally, we examine parabolic forward-forward MFGs and establish the long-time convergence of the solutions.

math.AP↗

Regularity of solutions in semilinear elliptic theory

We study the semilinear Poisson equation \begin{equation} \label{pro} Δu = f(x, u) \hskip .2 in \text{in} \hskip .2 in B_1. \end{equation} Our main results provide conditions on $f$ which ensure that weak solutions of this equation belong to $C^{1,1}(B_{1/2})$. In some configurations, the conditions are sharp.

math.AP↗

Existence of positive solutions for an approximation of stationary mean-field games

Here, we consider a regularized mean-field game model that features a low-order regularization. We prove the existence of solutions with positive density. To do so, we combine a priori estimates with the continuation method. In contrast with high-order regularizations, the low-order regularizations are easier to implement numerically. Moreover, our methods give a theoretical foundation for this approach.

math.AP↗

A mean-field game economic growth model

Here, we examine a mean-field game (MFG) that models the economic growth of a population of non-cooperative rational agents. In this MFG, agents are described by two state variables - the capital and consumer goods they own. Each agent seeks to maximize their utility by taking into account statistical data of the total population. The individual actions drive the evolution of the players, and a market-clearing condition determines the relative price of capital and consumer goods. We study the existence and uniqueness of optimal strategies of the agents and develop numerical methods to compute these strategies and the equilibrium price.

math.AP↗

An infinite-dimensional Weak KAM theory via random variables

We develop several aspects of the infinite-dimensional Weak KAM theory using a random variables' approach. We prove that the infinite-dimensional cell problem admits a viscosity solution that is a fixed point of the Lax-Oleinik semigroup. Furthermore, we show the existence of invariant minimizing measures and calibrated curves defined on R.

math.DS↗

On the stability of the polygonal isoperimetric inequality

We obtain a sharp lower bound on the isoperimetric deficit of a general polygon in terms of the variance of its side lengths, the variance of its radii, and its deviation from being convex. Our technique involves a functional minimization problem on a suitably constructed compact manifold and is based on the spectral theory for circulant matrices.

math.CA↗