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Lewei Lu

Publications and source records attributed to Lewei Lu.

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SenseNova-U1.5: Towards Native Unified Visual Intelligence

We launch SenseNova-U1.5, an 8B-MoT native unified multimodal model that understands, reasons about, and generates visual content within an encoder-free and VAE-free architecture. We strengthen its visual interface through spatially coherent patch reconstruction and scale its training with carefully curated generation and editing data, improved task formulation, structural prompt enhancement, and native resolutions of up to 4K. For post-training, we optimize specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, and consolidate their capabilities through multi-expert on-policy distillation. Across extensive evaluations, SenseNova-U1.5 largely advances image fidelity, text rendering, complex composition, multi-reference editing, and interleaved generation, while improving instruction following and preserving subject identity, geometry, and unmodified regions. Despite limited exposure to structured formats in its generation data, SenseNova-U1.5 generalizes effectively to long, complex, and structured visual instructions, further proving that multimodal understanding can transfer to visual planning and creation. Together, these findings position native unified modelling as a promising path towards systems that perceive, reason and create within a fully end-to-end framework. We will open-source training code, including supervised fine-tuning, reinforcement learning, and on-policy distillation.

cs.CV

Uncovering Understanding-Generation Synergy in Native Unified Multimodal Models: From Representation, Task to System

While unified multimodal models (UMMs) jointly perform visual understanding and generation within a single model, functional unification does not guarantee learning synergy: the two objectives may reinforce each other, compete for capacity, or merely coexist. We investigate their relationship at the representation, task, and system levels in a controlled, structurally native setting without pretrained vision priors. At the representation level, we find that each objective provides useful signal to the other: generation enriches the visual features learned for understanding, while understanding strengthens vision--language alignment for generation. However, when both objectives are forced through the same computation path, one tends to dominate. A task-decoupled architecture that specializes conflicting visual computation while preserving semantic interaction avoids this asymmetric degradation. At the task level, through three case studies, we find positive bidirectional transfer when understanding and generation tasks rely on shared knowledge. At the system level, we show that an end-to-end UMM outperforms a matched planner--executor pipeline on complex tasks that explicitly require both image understanding and generation. Together, these results show that the value of UMMs extends beyond a unified interface: appropriate specialization, shared task knowledge, and end-to-end optimization can turn coexistence into synergy.

cs.CV

When History Is Multimodal: Rethinking Context Management for Long-Horizon Agents

Long-horizon agents need a context manager to compress growing interaction histories into a bounded working context, via passive strategies or active strategies that decide how memory is accessed and reorganized. Meanwhile, prior optical-memory work mainly treats pixels as a dense codec for textualized histories, often presupposing that rendering context into optical memory incurs a significant performance drop relative to text, thus coupling this representation with SFT, self-distillation, or reinforcement learning to close this gap, leaving unresolved (i) how visual rendering performs as a context manager under a fair, controlled comparison, and (ii) whether this carrier offers a native advantage when history is inherently multimodal. In this paper, we formulate context management as a budget-constrained history transformation and introduce Visual Rendering (VR) as a representational context manager. Under a shared harness, policy model, trigger, and task domain, we evaluate VR on four text-centric and three multimodal benchmarks against four baselines (No Compression, Discard-All, Sliding Window, Summarization), finding visual memory is a natural carrier of native visual evidence. Building on this finding, we propose VERA (Visual Evidence-Retaining strategy for long-horizon Agents), a training-free context manager built on deterministic rendering with no exposed memory operations: on text-centric benchmarks it renders textual history as VR does, while on multimodal benchmarks it retains native visual observations instead of translating them into text. Across nearly all benchmarks, VERA cuts cumulative non-cache tokens by 31.5%-63.1% versus No Compression, matches existing managers on text-centric tasks, and achieves the highest accuracy among all baselines on multimodal tasks, supporting a modality-preserving view of long-horizon context management.

cs.CL

Paint What You See: Benchmarking Dexterous Visual Tool Use in Multimodal Agents

Evaluation is shifting from static QA toward agentic settings where models act through external tools. We identify a critical yet underexplored capability within this space - dexterous visual tool use: fine-grained, closed-loop parameterized visual action in which models infer tool parameters from visual evidence, and those parameters directly govern the final result. Existing benchmarks cover web navigation, GUI operation, and software engineering, but rarely target this coupling between visual evidence and execution precision. We propose EASEL, a benchmark evaluating a controlled instance of dexterous visual tool use that adopts reference-guided visual reconstruction as its primary proxy task: the agent incrementally paints a canvas to match a reference image. EASEL additionally includes semantic tasks spanning region annotation, handwriting, and path planning. We further provide EASEL-Data, a 440k-sample two-stage curriculum dataset for trajectory supervision, and EASEL-9B to investigate its effect on this capability. Evaluation of 25 models reveals that current multimodal agents systematically struggle on EASEL. Reconstruction similarity bottlenecks at low levels (0.40-0.54), while trajectory diagnostics expose severe closed-loop instability - models typically saturate early or degrade post-peak. Semantic tasks reveal sharp capability boundaries in precision annotation and path planning. EASEL-9B, trained on EASEL-Data, surpasses the base model by a relative 6.3%, ranking third among all evaluated models.

cs.AI

OpenVisTool: An Open Recipe for Synthesizing Instructive Visual Tool-Use Trajectories

Visual tool use has emerged as a fundamental capability for multimodal agents to actively acquire evidence beyond a fixed image encoding. The prevailing recipe learns this capability from teacher-generated trajectories filtered for answer correctness, implicitly assuming that every successful demonstration provides effective supervision. We argue this assumption is flawed: a strong teacher often reaches the correct answer without needing its tool calls, and imitating such trajectories teaches a student that tool calls accompany correct answers, not that tool observations ground them. We present OpenVisTool, an open framework for constructing instructive visual tool-use trajectories that provide effective supervision for tool learning. The key insight is that a trajectory should be retained only if its answer is correct (outcome validity) and its tool observations causally contribute to that answer (causal utility). The framework operates in three stages: difficulty screening to select queries that are not reliably answerable without tools, domain-specific trajectory synthesis to elicit coherent tool-use trajectories, and supervision verification to jointly test both conditions. Rather than encouraging models to imitate tool calls, the resulting supervision teaches when and how visual evidence should be acquired. Using this framework, we construct OpenVisTool-42K, a dataset spanning five visual reasoning domains, together with OpenVisTool-Bench, a benchmark covering the same domains. Across four backbones (4B-27B), fine-tuning on OpenVisTool-42K consistently improves visual tool-use performance and yields gains on two out-of-distribution benchmarks; the larger models approach leading closed-source systems. The evidence suggests that effective visual tool use is learned from causally grounded supervision rather than tool-calling patterns.

cs.CL

Enjoy Your Talk: A Human-Centered Benchmark for Multi-Turn Dialogue with Decoupled User Simulation, Target Modeling, and Judging

Evaluating large language models (LLMs) as multi-turn conversational partners requires probing capabilities that single-turn benchmarks miss: persona consistency, evolving intent tracking, emotional dynamics, and goal completion across many turns. We introduce EYT-Bench, a human-centered benchmark whose evaluation protocol is built around a decoupled three-party design: a persona-grounded user simulator, a target model evaluated on both intent perception and response generation, and an independent, configurable ensemble of LLM judges. Across 3,400 dialogues with 17 target models, EYT-Bench reveals four findings that previous benchmarks miss: (i) state-of-the-art closed and open-source models are statistically indistinguishable on subjective dimensions, but separate by up to 9x on objective intent-tracking; (ii) reasoning is a phase transition for objective tracking on long-context personas but is essentially flat on subjective scores; (iii) persona format strongly affects trajectory spread, FICR (final-intent completion rate) saturates above 0.95 on Nemotron-USA but ranges from 0.53 to 0.88 on PersonaMem-v2; and (iv) the warm-up effect is observed in 16 of 17 models.

cs.CL

MER-R1: Multimodal Emotion Reasoning via Slow-Fast Thinking Synergy

We find that explicit reasoning does not necessarily translate into better multimodal emotion recognition (MER) accuracy, even though it makes predictions more interpretable. Specifically, for reasoning-based MLLMs, fast thinking by triggering direct answers often outperforms slow thinking after deliberative reasoning. Our empirical analyses show that fast thinking improves recall with broader and more confident predictions, whereas slow thinking favors precision through conservative filtering of incorrect categories. Building on these insights, we propose MER-R1, a reinforcement learning framework that turns slow-fast complementarity into explicit optimization. Dual-objective disentanglement separates recall and precision into two optimization signals, allowing them to be jointly optimized rather than traded off against each other. Slow-fast confidence calibration further aligns the final slow-thinking answer with fast-thinking intuition, strengthening correct emotions while suppressing incorrect ones. In this way, MER-R1 unifies the recall-oriented intuition of fast thinking with the precision-oriented selectivity of slow thinking. We further provide theoretical justification for this synergy, showing that it mitigates variance-induced interference during optimization. Extensive experiments on MER-UniBench and MME-Emotion show that MER-R1 achieves state-of-the-art performance and makes reasoning genuinely benefit emotion recognition.

cs.AI

Omni-Perception Policy Optimization for Multimodal Emotion Reasoning

We find that current emotion-oriented Omni-MLLMs still lack reliable omni-modal perception: they (i) underutilize multimodal cues in their reasoning trajectories and (ii) exhibit unfaithful behavior, often hallucinating modality-specific statements from other modalities. Building on these insights, we propose OPPO (Omni-Perception Policy Optimization), a reinforcement learning framework that explicitly optimizes multimodal perception. First, an Omni-Perception Reward decomposes ground-truth reasoning into fine-grained visual, acoustic, and emotion cues and rewards trajectories that semantically recover these cues. Second, an Omni-Perception Loss compares the policy under full and unimodally masked inputs, applying a KL penalty only to modality-specific evidence tokens to suppress cross-modal hallucination. We further introduce MEP-Bench, a diagnostic benchmark that quantifies utilization and faithfulness. Experiments show that OPPO achieves state-of-the-art performance on MER-UniBench and MME-Emotion, while substantially improving utilization and faithfulness scores on MEP-Bench, highlighting the importance of sufficient and faithful omni perception for multimodal emotion reasoning.

cs.AI

ISE: An Execution-Grounded Recipe for Multi-Turn OS-Agent Trajectories

Training capable OS agents requires data that simultaneously captures structured user intents, multi-turn task delegation, and grounded tool execution--properties absent from existing datasets. We propose ISE (Intent -> Simulate -> Execute), a three-stage synthesis paradigm that addresses these gaps jointly. Stage 1 constructs roughly 50000 structured intents via a 4D framework (Persona x Domain x Task x Complexity); after deduplication the pool contains 43956 unique intents and attains a Vendi Score of 61.57 over the entire pool on mpnet-base-v2 embeddings (cosine kernel, q=1). Stage 2 drives multi-turn user-agent interaction through a role-locked user simulator that grounds each user turn in actual execution outcomes, producing 23132 complete trajectories averaging 8.12 user turns and 68.24 total dialogue turns. Stage 3 runs every tool call inside a live, isolated OS workspace, generating authentic failure-recovery dynamics instead of simulated responses. Fine-tuning on ISETrace improves ClawEval pass@1 from 19.3 to 37.7 using Qwen3-8B on agent tool-use tasks with a standard protocol. This result outperforms zero-shot GPT-4o and the larger Qwen3-32B base model which is four times bigger. An ablation on Stage 2 proves multi-turn simulation brings a large portion of the performance gain. We release all source code and dataset at https://github.com/Valiere01/ISE-Trace.

cs.CL

From Pixels to Words -- Towards Native One-Vision Models at Scale

Current vision-language models (VLMs) typically stitch together separate image encoders and language decoders via multi-stage alignment, a modular framework that inevitably fragments pixel-level signals across frames and scatters early pixel-word interactions. In parallel, native VLMs, despite impressive performance on single images, remain largely unexplored in multi-image, video understanding, and spatial intelligence. Hence, we introduce NEO-ov, a native foundation model that learns cross-frame and pixel-word correspondence end-to-end, without any external encoders, auxiliary adapters, or post-hoc fusion. By eliminating module boundaries entirely, NEO-ov enables fine-grained and unified spatiotemporal modeling to emerge natively inside the model. Notably, NEO-ov largely narrows the gap to modular counterparts while excelling at fine-grained visual perception, validating that native "one-vision" architectures are not only feasible but competitive at scale. Beyond empirical performance, we unveil systematic architectural analyses and detailed training recipes to facilitate subsequent native multimodal modeling. Our code and models are publicly available at: https://github.com/EvolvingLMMs-Lab/NEO.

cs.CV

InterSketch: An Interleaved Reasoning Model with Self-correcting Visual Sketch and Stepwise Reward

While vision-language models (VLMs) have exhibited multi-turn visual reasoning capabilities, their reasoning trajectories remain relatively shallow and are dominated by a text-centric paradigm, limiting their applicability to complex visual challenges. In contrast, human-like thought typically involves long-horizon reasoning with an interleaved visual-textual chain-of-thought (VT-CoT). To bridge this gap, we introduce InterSketch, an interleaved reasoning model to enhance the VT-CoT capability via self-correcting and stepwise reward mechanisms. InterSketch dynamically generates intermediate visual sketches using external tools and interleaves them with textual reasoning, enabling effective perception and logical reasoning over long-horizon visual understanding tasks. Specifically, in the first cold-start stage, we propose a synthesized high-quality interleaved VT-CoT dataset and include a reflection mechanism to enable the model's capability in multi-turn interleaved reasoning and self-correction. In the subsequent reinforcement learning (RL) stage, we design a stepwise reward mechanism to mitigate the sparsity of reward signals inherent in end-only supervision over long-horizon reasoning. Extensive experiments on visual reasoning benchmarks demonstrate the effectiveness of InterSketch, even outperforming proprietary models such as Gemini-3-Pro.

cs.CV

SenseNova-U1: Unifying Multimodal Understanding and Generation with NEO-unify Architecture

Recent large vision-language models (VLMs) remain fundamentally constrained by a persistent dichotomy: understanding and generation are treated as distinct problems, leading to fragmented architectures, cascaded pipelines, and misaligned representation spaces. We argue that this divide is not merely an engineering artifact, but a structural limitation that hinders the emergence of native multimodal intelligence. Hence, we introduce SenseNova-U1, a native unified multimodal paradigm built upon NEO-unify, in which understanding and generation evolve as synergistic views of a single underlying process. We launch two native unified variants, SenseNova-U1-8B-MoT and SenseNova-U1-A3B-MoT, built on dense (8B) and mixture-of-experts (30B-A3B) understanding baselines, respectively. Designed from first principles, they rival top-tier understanding-only VLMs across text understanding, vision-language perception, knowledge reasoning, agentic decision-making, and spatial intelligence. Meanwhile, they deliver strong semantic consistency and visual fidelity, excelling in conventional or knowledge-intensive any-to-image (X2I) synthesis, complex text-rich infographic generation, and interleaved vision-language generation, with or without think patterns. Beyond performance, we show detailed model design, data preprocessing, pre-/post-training, and inference strategies to support community research. Last but not least, preliminary evidence demonstrates that our models extend beyond perception and generation, performing strongly in vision-language-action (VLA) and world model (WM) scenarios. This points toward a broader roadmap where models do not translate between modalities, but think and act across them in a native manner. Multimodal AI is no longer about connecting separate systems, but about building a unified one and trusting the necessary capabilities to emerge from within.

cs.CV

GeoSym127K: Scalable Symbolically-verifiable Synthesis for Multimodal Geometric Reasoning

Large Multimodal Models (LMMs) often struggle with geometric reasoning due to visual hallucinations and a lack of mathematically precise Chain-of-Thought (CoT) data. To address this, we propose the GeoSym Engine, an automated and scalable neuro-symbolic framework. By leveraging a type-conditional grammar and an analytic SymGT Solver, it derives exact symbolic ground truths and seamlessly integrates with a robust rendering pipeline to produce high-precision geometric diagrams. Using this engine, we construct GeoSym127K, a difficulty-stratified dataset featuring 51K high-resolution images, 127K questions with symbolic ground truths, and 55K answer-verified CoT QA pairs. We also introduce GeoSym-Bench, an expert-curated suite of 511 complex samples for rigorous evaluation. Through extensive supervised fine-tuning (SFT), we demonstrate that GeoSym drives concentrated improvements specifically on diagram-dependent and multi-step geometry tasks. Our Qwen3-VL-8B model gains an absolute +22.21% on the MathVerse Vision-Only subset and reaches 61.52% (+6.19% improvement) on WeMath, mitigating long-horizon logic fragmentation and outperforming advanced closed-source models like Doubao-1.8. Furthermore, applying Reinforcement Learning with Verifiable Rewards (RLVR) via GRPO reveals that initializing from structural SFT checkpoints substantially elevates the performance ceiling over zero-shot RL. Driven by deterministic exact-match signals, this showcases the robust scaling potential of our verifiable reasoning synthesis. Datasets and code are available at https://huggingface.co/datasets/Tomie0506/GeoSym127K and https://github.com/Tomie56/GeoSym127K.

cs.CV

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.

cs.CV

OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis

Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.

cs.AI

ReinDriveGen: Reinforcement Post-Training for Out-of-Distribution Driving Scene Generation

We present ReinDriveGen, a framework that enables full controllability over dynamic driving scenes, allowing users to freely edit actor trajectories to simulate safety-critical corner cases such as front-vehicle collisions, drifting cars, vehicles spinning out of control, pedestrians jaywalking, and cyclists cutting across lanes. Our approach constructs a dynamic 3D point cloud scene from multi-frame LiDAR data, introduces a vehicle completion module to reconstruct full 360{\deg} geometry from partial observations, and renders the edited scene into 2D condition images that guide a video diffusion model to synthesize realistic driving videos. Since such edited scenarios inevitably fall outside the training distribution, we further propose an RL-based post-training strategy with a pairwise preference model and a pairwise reward mechanism, enabling robust quality improvement under out-of-distribution conditions without ground-truth supervision. Extensive experiments demonstrate that ReinDriveGen outperforms existing approaches on edited driving scenarios and achieves state-of-the-art results on novel ego viewpoint synthesis.

cs.CV

EVA: Efficient Reinforcement Learning for End-to-End Video Agent

Video understanding with multimodal large language models (MLLMs) remains challenging due to the long token sequences of videos, which contain extensive temporal dependencies and redundant frames. Existing approaches typically treat MLLMs as passive recognizers, processing entire videos or uniformly sampled frames without adaptive reasoning. Recent agent-based methods introduce external tools, yet still depend on manually designed workflows and perception-first strategies, resulting in inefficiency on long videos. We present EVA, an Efficient Reinforcement Learning framework for End-to-End Video Agent, which enables planning-before-perception through iterative summary-plan-action-reflection reasoning. EVA autonomously decides what to watch, when to watch, and how to watch, achieving query-driven and efficient video understanding. To train such agents, we design a simple yet effective three-stage learning pipeline - comprising supervised fine-tuning (SFT), Kahneman-Tversky Optimization (KTO), and Group Relative Policy Optimization (GRPO) - that bridges supervised imitation and reinforcement learning. We further construct high-quality datasets for each stage, supporting stable and reproducible training. We evaluate EVA on six video understanding benchmarks, demonstrating its comprehensive capabilities. Compared with existing baselines, EVA achieves a substantial improvement of 6-12% over general MLLM baselines and a further 1-3% gain over prior adaptive agent methods.

cs.CV

ACPO: Counteracting Likelihood Displacement in Vision-Language Alignment with Asymmetric Constraints

While Direct Preference Optimization (DPO) has become the de facto approach for aligning Large Vision-Language Models (LVLMs), it suffers from Likelihood Displacement, where the probability of both chosen and rejected responses collapses. This optimization flaw is especially detrimental in multimodal settings: the erosion of chosen likelihoods -- a failure we term Visual Anchor Collapse -- causes models to abandon visual evidence for strong language priors, precipitating significant hallucinations. To address this, we propose Asymmetric Constrained Preference Optimization (ACPO), a modality-agnostic alignment mechanism that applies dynamic, target-oriented scaling to preference optimization. ACPO derives a complexity-aware scaling coefficient applied exclusively to the rejected reward, asymmetrically suppressing the gradient flow on the rejected term while preserving the chosen distribution as a gradient-stable reference. While fundamentally a general-purpose objective, breaking this gradient symmetry is crucial for multimodal tasks, as it mitigates the suppression of visual tokens by language priors. Experiments on InternVL models demonstrate that ACPO effectively reverses the chosen-reward degradation of standard DPO. By halting Visual Anchor Collapse, ACPO generally outperforms baselines on hallucination benchmarks (HallusionBench, MM-IFEval) and general leaderboards (MMBench, MMStar, OCRBenchV2) while driving concurrent improvements in general capabilities.

cs.CV