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Lewis de Zoete Grundy

Publications and source records attributed to Lewis de Zoete Grundy.

2 recordsLinked to original sources

Pose-Anchored Optical Flow for Low-Latency Human Action Anticipation in Human-Robot Teaming

Human-robot interaction (HRI) requires robots to interpret human actions early in their execution in order to respond safely, efficiently, and naturally. However, many existing approaches to human action recognition rely either on sparse skeletal representations, which lack fine-grained motion cues, or dense optical flow, which can be computationally expensive for low-latency perception pipelines. In this paper, we propose PoseOFF, a pose-anchored optical flow representation that captures local motion information around human joints to support earlier human intent understanding. By conditioning motion feature extraction on human pose, PoseOFF encodes localised motion dynamics at semantically meaningful body locations, forming a structured motion representation that is explicitly aligned with human kinematics. We evaluate PoseOFF across multiple benchmark datasets and backbone architectures for action anticipation, demonstrating consistent improvements in recognition accuracy, particularly at early observation ratios. Our results show that PoseOFF enables models to achieve comparable or improved performance while observing less of the action sequence, highlighting its effectiveness for early prediction. Importantly, these gains are achieved without requiring full-frame motion processing, making the approach practical for real-time and resource-constrained settings. These findings suggest that pose-centred motion representations such as PoseOFF can enhance the ability of interactive robot systems to infer human actions earlier, supporting more responsive and anticipatory behaviour in human-robot interaction scenarios.

cs.CV↗

Virtual Realities: Is there only one advanced image display that astronomers need?

Data visualisation is an essential ingredient of scientific analysis, discovery, and communication. Along with a human (to do the looking) and the data (something to look at), an image display device is a key component of any data visualisation workflow. For the purpose of this work, standard displays include combinations of laptop displays, peripheral monitors, tablet and smartphone screens, while the main categories of advanced displays are stereoscopic displays, tiled display walls, digital domes, virtual/mixed reality (VR/MR) head-mounted displays, and CAVE/CAVE2-style immersive rooms. We present the results of the second Advanced Image Displays for Astronomy (AIDA) survey, advertised to the membership of the Astronomical Society of Australia (ASA) during June-August 2021. The goal of this survey was to gather background information on the level of awareness and usage of advanced displays in astronomy and astrophysics research. From 17 complete survey responses, sampled from a population of ~750 ASA members, we infer that: (1) a high proportion of ASA members use standard displays but do not use advanced displays; (2) a moderate proportion have seen a VR/MR HMD, and may also have used one -- but not for research activities; and (3) there is a need for improved knowledge in general about advanced displays, along with relevant software or applications that can target specific science needs. We expect that this is compatible with the experiences of much of the international astronomy and astrophysics research community. We suggest that VR/MR head-mounted displays have now reached a level of technical maturity such that they could be used to replicate or replace the functionality of most other advanced displays.

astro-ph.IM↗