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Leyla Isik

Publications and source records attributed to Leyla Isik.

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NEvo: Neural-Guided Evolutionary Video Synthesis for Dynamic Visual Selectivity

The human brain processes dynamic visual input through hierarchically organized, functionally specialized regions. While recent in silico brain encoding models can synthesize optimal stimuli to probe selectivity in different brain regions, prior work has been largely limited to static images, leaving dynamic visual processing underexplored. We introduce a novel neural-guided video synthesis framework that generates stimuli optimized for target brain regions across visual cortex. Our method performs evolutionary search over a structured prompt space, guided by a dynamic encoding model that predicts voxel-level responses to video inputs. By maximizing predicted activity for a target ROI, the framework efficiently discovers hyper-activating dynamic stimuli that consistently surpass handcrafted localizer videos. The synthesized videos recover known selectivities across ventral, dorsal, and lateral pathways, and further reveal systematic differences in sensitivity to temporal dynamics. A searchlight analysis provides new insight into the progression toward increasingly complex social-dynamic features along the lateral stream, further supported by probing with synthesized abstract, non-naturalistic stimuli. Taken together, our framework enables in silico exploration of dynamic visual selectivity, with new predictions for in vivo experiments

cs.CV

Dissociating spatial frequency reliance from adversarial robustness advantages in neurally guided deep convolutional neural networks

Deep convolutional neural networks (DCNNs) have rivaled humans on many visual tasks, yet they remain vulnerable to near-imperceptible perturbations generated by adversarial attacks. Recent work shows that aligning DCNN representations with human visual cortex activity improves adversarial robustness, but the mechanisms driving this advantage are unclear. One hypothesis suggests that neural alignment confers robustness by biasing models away from brittle high-frequency details and towards the low spatial frequencies (LSF). However, recent work shows that human object recognition critically depends on a narrow, mid-frequency "human channel". Interestingly, this band was partially preserved in prior LSF-focused studies. Here, we investigate whether a spectral bias towards the LSF or the human channel is the primary driver of the adversarial robustness observed in neurally aligned DCNNs. We first show that DCNNs aligned to higher-order regions of the human ventral visual stream systematically increase reliance on both LSF and the human channel. However, directly steering DCNNs towards these bands revealed a clear dissociation. Biasing models towards the human channel, either alone or together with LSF, does not improve robustness and even impairs it. LSF bias produced some robustness gains, but such improvements are modest despite inducing much larger shifts in spatial-frequency reliance than neurally aligned models. Spatial-frequency-biased models overall show little, if any, increase in similarity to human neural representational geometry. Together, our results suggest that altered spatial-frequency reliance is likely an emergent property of learning more human-like representations rather than the primary mechanism by which neural alignment confers adversarial robustness, and motivate the need for future research examining representational properties beyond spatial-frequency profiles.

q-bio.NC

Simple 3D Pose Features Support Human and Machine Social Scene Understanding

Humans effortlessly recognize social interactions from visual input, yet the underlying computations remain unknown, and social interaction recognition challenges even the most advanced deep neural networks (DNNs). Here, we hypothesized that humans rely on 3D visuospatial pose information to make social judgments, and that this information is largely absent from most vision DNNs. To test these hypotheses, we used a novel pose and depth estimation pipeline to automatically extract 3D body joint positions from short video clips. We compared the ability of these body joints to predict human social judgments in the videos with embeddings from over 350 vision DNNs. We found that body joints predicted social judgments better than most DNNs. We then reduced the 3D body joints to an even more compact feature set describing only the 3D position and direction of people in the videos. We found that this minimal 3D feature set, but not its 2D counterpart, was necessary and sufficient to explain the prediction performance of the full set of body joints. These minimal 3D features also predicted the extent to which DNNs aligned with human social judgments and significantly improved their performance on these tasks. Together, these findings demonstrate that human social perception depends on simple, explicit 3D pose information.

cs.CV

Behavioral Geometric Supervision Aligns Video Foundation Models with Human Social Perception

Current video foundation models, including the strongest self-supervised models such as V-JEPA2, fail to capture how humans organize social information in dynamic scenes. For example, across a range of diverse vision models tested, none were able to predict human similarity judgments to social video clips as well as a sentence embedding model of the caption text (MPNet). We show this gap in vision model performance can be closed by a compact behavioral supervisory signal. We introduce behavioral geometric supervision (BGS): a hybrid objective that constrains local and global pairwise embedding geometry to match the relational similarity structure across videos. We apply this method using a new human similarity dataset, containing 49,484 odd-one-out judgments from 250 naturalistic social video clips, and low-rank adaptation across four ViT backbones (V-JEPA 2/2.1, TimeSformer, VideoMAE, and CLIP). We find that one of the best fine-tuned models, V-JEPA 2.1, nearly triples in performance compared to the pre-trained baseline and reaches close to the noise ceiling, exceeding the strongest sentence-embedding baseline. In addition, finetuned models (i) capture unique variance in human judgments that caption-based language embeddings do not, (ii) develop interpretable social-affective attributes (valence, arousal, and dominance) despite never being trained on any of these attributes, (iii) zero-shot transfer to a separate dataset of out-of-distribution abstract social interactions, and (iv) shift spatial attention from scene context to socially informative regions (faces, gaze, and interacting bodies). A matched language-distillation control fails to reproduce these gains, ruling out caption transfer as the mechanism. Our results show how a modest amount of human behavioral data can steer video models toward human-like social visual understanding.

q-bio.NC

Using Multimodal Deep Neural Networks to Disentangle Language from Visual Aesthetics

When we experience a visual stimulus as beautiful, how much of that experience derives from perceptual computations we cannot describe versus conceptual knowledge we can readily translate into natural language? Disentangling perception from language in visually-evoked affective and aesthetic experiences through behavioral paradigms or neuroimaging is often empirically intractable. Here, we circumnavigate this challenge by using linear decoding over the learned representations of unimodal vision, unimodal language, and multimodal (language-aligned) deep neural network (DNN) models to predict human beauty ratings of naturalistic images. We show that unimodal vision models (e.g. SimCLR) account for the vast majority of explainable variance in these ratings. Language-aligned vision models (e.g. SLIP) yield small gains relative to unimodal vision. Unimodal language models (e.g. GPT2) conditioned on visual embeddings to generate captions (via CLIPCap) yield no further gains. Caption embeddings alone yield less accurate predictions than image and caption embeddings combined (concatenated). Taken together, these results suggest that whatever words we may eventually find to describe our experience of beauty, the ineffable computations of feedforward perception may provide sufficient foundation for that experience.

cs.CV

MuMA-ToM: Multi-modal Multi-Agent Theory of Mind

Understanding people's social interactions in complex real-world scenarios often relies on intricate mental reasoning. To truly understand how and why people interact with one another, we must infer the underlying mental states that give rise to the social interactions, i.e., Theory of Mind reasoning in multi-agent interactions. Additionally, social interactions are often multi-modal -- we can watch people's actions, hear their conversations, and/or read about their past behaviors. For AI systems to successfully and safely interact with people in real-world environments, they also need to understand people's mental states as well as their inferences about each other's mental states based on multi-modal information about their interactions. For this, we introduce MuMA-ToM, a Multi-modal Multi-Agent Theory of Mind benchmark. MuMA-ToM is the first multi-modal Theory of Mind benchmark that evaluates mental reasoning in embodied multi-agent interactions. In MuMA-ToM, we provide video and text descriptions of people's multi-modal behavior in realistic household environments. Based on the context, we then ask questions about people's goals, beliefs, and beliefs about others' goals. We validated MuMA-ToM in a human experiment and provided a human baseline. We also proposed a novel multi-modal, multi-agent ToM model, LIMP (Language model-based Inverse Multi-agent Planning). Our experimental results show that LIMP significantly outperforms state-of-the-art methods, including large multi-modal models (e.g., GPT-4o, Gemini-1.5 Pro) and a recent multi-modal ToM model, BIP-ALM.

cs.AI

Generative Adversarial Collaborations: A practical guide for conference organizers and participating scientists

Generative adversarial collaborations (GACs) are a form of formal teamwork between groups of scientists with diverging views. The goal of GACs is to identify and ultimately resolve the most important challenges, controversies, and exciting theoretical and empirical debates in a given research field. A GAC team would develop specific, agreed-upon avenues to resolve debates in order to move a field of research forward in a collaborative way. Such adversarial collaborations have many benefits and opportunities but also come with challenges. Here, we use our experience from (1) creating and running the GAC program for the Cognitive Computational Neuroscience (CCN) conference and (2) implementing and leading GACs on particular scientific problems to provide a practical guide for future GAC program organizers and leaders of individual GACs.

q-bio.NC

How does the primate brain combine generative and discriminative computations in vision?

Vision is widely understood as an inference problem. However, two contrasting conceptions of the inference process have each been influential in research on biological vision as well as the engineering of machine vision. The first emphasizes bottom-up signal flow, describing vision as a largely feedforward, discriminative inference process that filters and transforms the visual information to remove irrelevant variation and represent behaviorally relevant information in a format suitable for downstream functions of cognition and behavioral control. In this conception, vision is driven by the sensory data, and perception is direct because the processing proceeds from the data to the latent variables of interest. The notion of "inference" in this conception is that of the engineering literature on neural networks, where feedforward convolutional neural networks processing images are said to perform inference. The alternative conception is that of vision as an inference process in Helmholtz's sense, where the sensory evidence is evaluated in the context of a generative model of the causal processes giving rise to it. In this conception, vision inverts a generative model through an interrogation of the evidence in a process often thought to involve top-down predictions of sensory data to evaluate the likelihood of alternative hypotheses. The authors include scientists rooted in roughly equal numbers in each of the conceptions and motivated to overcome what might be a false dichotomy between them and engage the other perspective in the realm of theory and experiment. The primate brain employs an unknown algorithm that may combine the advantages of both conceptions. We explain and clarify the terminology, review the key empirical evidence, and propose an empirical research program that transcends the dichotomy and sets the stage for revealing the mysterious hybrid algorithm of primate vision.

q-bio.NC

Prospective Learning: Principled Extrapolation to the Future

Learning is a process which can update decision rules, based on past experience, such that future performance improves. Traditionally, machine learning is often evaluated under the assumption that the future will be identical to the past in distribution or change adversarially. But these assumptions can be either too optimistic or pessimistic for many problems in the real world. Real world scenarios evolve over multiple spatiotemporal scales with partially predictable dynamics. Here we reformulate the learning problem to one that centers around this idea of dynamic futures that are partially learnable. We conjecture that certain sequences of tasks are not retrospectively learnable (in which the data distribution is fixed), but are prospectively learnable (in which distributions may be dynamic), suggesting that prospective learning is more difficult in kind than retrospective learning. We argue that prospective learning more accurately characterizes many real world problems that (1) currently stymie existing artificial intelligence solutions and/or (2) lack adequate explanations for how natural intelligences solve them. Thus, studying prospective learning will lead to deeper insights and solutions to currently vexing challenges in both natural and artificial intelligences.

cs.LG

Beyond linear regression: mapping models in cognitive neuroscience should align with research goals

Many cognitive neuroscience studies use large feature sets to predict and interpret brain activity patterns. Feature sets take many forms, from human stimulus annotations to representations in deep neural networks. Of crucial importance in all these studies is the mapping model, which defines the space of possible relationships between features and neural data. Until recently, most encoding and decoding studies have used linear mapping models. Increasing availability of large datasets and computing resources has recently allowed some researchers to employ more flexible nonlinear mapping models instead; however, the question of whether nonlinear mapping models can yield meaningful scientific insights remains debated. Here, we discuss the choice of a mapping model in the context of three overarching desiderata: predictive accuracy, interpretability, and biological plausibility. We show that, contrary to popular intuition, these desiderata do not map cleanly onto the linear/nonlinear divide; instead, each desideratum can refer to multiple research goals, each of which imposes its own constraints on the mapping model. Moreover, we argue that, instead of categorically treating the mapping models as linear or nonlinear, we should instead aim to estimate the complexity of these models. We show that, in many cases, complexity provides a more accurate reflection of restrictions imposed by various research goals. Finally, we outline several complexity metrics that can be used to effectively evaluate mapping models.

q-bio.NC

Fast, invariant representation for human action in the visual system

Humans can effortlessly recognize others' actions in the presence of complex transformations, such as changes in viewpoint. Several studies have located the regions in the brain involved in invariant action recognition, however, the underlying neural computations remain poorly understood. We use magnetoencephalography (MEG) decoding and a dataset of well-controlled, naturalistic videos of five actions (run, walk, jump, eat, drink) performed by different actors at different viewpoints to study the computational steps used to recognize actions across complex transformations. In particular, we ask when the brain discounts changes in 3D viewpoint relative to when it initially discriminates between actions. We measure the latency difference between invariant and non-invariant action decoding when subjects view full videos as well as form-depleted and motion-depleted stimuli. Our results show no difference in decoding latency or temporal profile between invariant and non-invariant action recognition in full videos. However, when either form or motion information is removed from the stimulus set, we observe a decrease and delay in invariant action decoding. Our results suggest that the brain recognizes actions and builds invariance to complex transformations at the same time, and that both form and motion information are crucial for fast, invariant action recognition.

q-bio.NC

Invariant recognition drives neural representations of action sequences

Recognizing the actions of others from visual stimuli is a crucial aspect of human visual perception that allows individuals to respond to social cues. Humans are able to identify similar behaviors and discriminate between distinct actions despite transformations, like changes in viewpoint or actor, that substantially alter the visual appearance of a scene. This ability to generalize across complex transformations is a hallmark of human visual intelligence. Advances in understanding motion perception at the neural level have not always translated in precise accounts of the computational principles underlying what representation our visual cortex evolved or learned to compute. Here we test the hypothesis that invariant action discrimination might fill this gap. Recently, the study of artificial systems for static object perception has produced models, CNNs, that achieve human level performance in complex discriminative tasks. Within this class of models, architectures that better support invariant object recognition also produce image representations that match those implied by human and primate neural data. However, whether these models produce representations of action sequences that support recognition across complex transformations and closely follow neural representations remains unknown. Here we show that spatiotemporal CNNs appropriately categorize video stimuli into actions, and that deliberate model modifications that improve performance on an invariant action recognition task lead to data representations that better match human neural recordings. Our results support our hypothesis that performance on invariant discrimination dictates the neural representations of actions computed by human visual cortex.

q-bio.NC

Computational role of eccentricity dependent cortical magnification

We develop a sampling extension of M-theory focused on invariance to scale and translation. Quite surprisingly, the theory predicts an architecture of early vision with increasing receptive field sizes and a high resolution fovea -- in agreement with data about the cortical magnification factor, V1 and the retina. From the slope of the inverse of the magnification factor, M-theory predicts a cortical "fovea" in V1 in the order of $40$ by $40$ basic units at each receptive field size -- corresponding to a foveola of size around $26$ minutes of arc at the highest resolution, $\approx 6$ degrees at the lowest resolution. It also predicts uniform scale invariance over a fixed range of scales independently of eccentricity, while translation invariance should depend linearly on spatial frequency. Bouma's law of crowding follows in the theory as an effect of cortical area-by-cortical area pooling; the Bouma constant is the value expected if the signature responsible for recognition in the crowding experiments originates in V2. From a broader perspective, the emerging picture suggests that visual recognition under natural conditions takes place by composing information from a set of fixations, with each fixation providing recognition from a space-scale image fragment -- that is an image patch represented at a set of increasing sizes and decreasing resolutions.

cs.LG