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Li Cheng

Publications and source records attributed to Li Cheng.

At least 37 records · Page 2Linked to original sources

Autonomous Ground Navigation in Highly Constrained Spaces: Lessons learned from The 3rd BARN Challenge at ICRA 2024

The 3rd BARN (Benchmark Autonomous Robot Navigation) Challenge took place at the 2024 IEEE International Conference on Robotics and Automation (ICRA 2024) in Yokohama, Japan and continued to evaluate the performance of state-of-the-art autonomous ground navigation systems in highly constrained environments. Similar to the trend in The 1st and 2nd BARN Challenge at ICRA 2022 and 2023 in Philadelphia (North America) and London (Europe), The 3rd BARN Challenge in Yokohama (Asia) became more regional, i.e., mostly Asian teams participated. The size of the competition has slightly shrunk (six simulation teams, four of which were invited to the physical competition). The competition results, compared to last two years, suggest that the field has adopted new machine learning approaches while at the same time slightly converged to a few common practices. However, the regional nature of the physical participants suggests a challenge to promote wider participation all over the world and provide more resources to travel to the venue. In this article, we discuss the challenge, the approaches used by the three winning teams, and lessons learned to direct future research and competitions.

cs.RO↗

QUBIQ: Uncertainty Quantification for Biomedical Image Segmentation Challenge

Uncertainty in medical image segmentation tasks, especially inter-rater variability, arising from differences in interpretations and annotations by various experts, presents a significant challenge in achieving consistent and reliable image segmentation. This variability not only reflects the inherent complexity and subjective nature of medical image interpretation but also directly impacts the development and evaluation of automated segmentation algorithms. Accurately modeling and quantifying this variability is essential for enhancing the robustness and clinical applicability of these algorithms. We report the set-up and summarize the benchmark results of the Quantification of Uncertainties in Biomedical Image Quantification Challenge (QUBIQ), which was organized in conjunction with International Conferences on Medical Image Computing and Computer-Assisted Intervention (MICCAI) 2020 and 2021. The challenge focuses on the uncertainty quantification of medical image segmentation which considers the omnipresence of inter-rater variability in imaging datasets. The large collection of images with multi-rater annotations features various modalities such as MRI and CT; various organs such as the brain, prostate, kidney, and pancreas; and different image dimensions 2D-vs-3D. A total of 24 teams submitted different solutions to the problem, combining various baseline models, Bayesian neural networks, and ensemble model techniques. The obtained results indicate the importance of the ensemble models, as well as the need for further research to develop efficient 3D methods for uncertainty quantification methods in 3D segmentation tasks.

eess.IV↗

RACon: Retrieval-Augmented Simulated Character Locomotion Control

In computer animation, driving a simulated character with lifelike motion is challenging. Current generative models, though able to generalize to diverse motions, often pose challenges to the responsiveness of end-user control. To address these issues, we introduce RACon: Retrieval-Augmented Simulated Character Locomotion Control. Our end-to-end hierarchical reinforcement learning method utilizes a retriever and a motion controller. The retriever searches motion experts from a user-specified database in a task-oriented fashion, which boosts the responsiveness to the user's control. The selected motion experts and the manipulation signal are then transferred to the controller to drive the simulated character. In addition, a retrieval-augmented discriminator is designed to stabilize the training process. Our method surpasses existing techniques in both quality and quantity in locomotion control, as demonstrated in our empirical study. Moreover, by switching extensive databases for retrieval, it can adapt to distinctive motion types at run time.

cs.CV↗

Generative Human Motion Stylization in Latent Space

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more expressive and robust representation for motion extraction and infusion. Building upon this, we present a novel generative model that produces diverse stylization results of a single motion (latent) code. During training, a motion code is decomposed into two coding components: a deterministic content code, and a probabilistic style code adhering to a prior distribution; then a generator massages the random combination of content and style codes to reconstruct the corresponding motion codes. Our approach is versatile, allowing the learning of probabilistic style space from either style labeled or unlabeled motions, providing notable flexibility in stylization as well. In inference, users can opt to stylize a motion using style cues from a reference motion or a label. Even in the absence of explicit style input, our model facilitates novel re-stylization by sampling from the unconditional style prior distribution. Experimental results show that our proposed stylization models, despite their lightweight design, outperform the state-of-the-art in style reenactment, content preservation, and generalization across various applications and settings. Project Page: https://murrol.github.io/GenMoStyle

cs.CV↗

Two-stage Synthetic Supervising and Multi-view Consistency Self-supervising based Animal 3D Reconstruction by Single Image

Pixel-aligned Implicit Function (PIFu) effectively captures subtle variations in body shape within a low-dimensional space through extensive training with human 3D scans, its application to live animals presents formidable challenges due to the difficulty of obtaining animal cooperation for 3D scanning. To address this challenge, we propose the combination of two-stage supervised and self-supervised training to address the challenge of obtaining animal cooperation for 3D scanning. In the first stage, we leverage synthetic animal models for supervised learning. This allows the model to learn from a diverse set of virtual animal instances. In the second stage, we use 2D multi-view consistency as a self-supervised training method. This further enhances the model's ability to reconstruct accurate and realistic 3D shape and texture from largely available single-view images of real animals. The results of our study demonstrate that our approach outperforms state-of-the-art methods in both quantitative and qualitative aspects of bird 3D digitization. The source code is available at https://github.com/kuangzijian/drifu-for-animals.

cs.CV↗

MoMask: Generative Masked Modeling of 3D Human Motions

We introduce MoMask, a novel masked modeling framework for text-driven 3D human motion generation. In MoMask, a hierarchical quantization scheme is employed to represent human motion as multi-layer discrete motion tokens with high-fidelity details. Starting at the base layer, with a sequence of motion tokens obtained by vector quantization, the residual tokens of increasing orders are derived and stored at the subsequent layers of the hierarchy. This is consequently followed by two distinct bidirectional transformers. For the base-layer motion tokens, a Masked Transformer is designated to predict randomly masked motion tokens conditioned on text input at training stage. During generation (i.e. inference) stage, starting from an empty sequence, our Masked Transformer iteratively fills up the missing tokens; Subsequently, a Residual Transformer learns to progressively predict the next-layer tokens based on the results from current layer. Extensive experiments demonstrate that MoMask outperforms the state-of-art methods on the text-to-motion generation task, with an FID of 0.045 (vs e.g. 0.141 of T2M-GPT) on the HumanML3D dataset, and 0.228 (vs 0.514) on KIT-ML, respectively. MoMask can also be seamlessly applied in related tasks without further model fine-tuning, such as text-guided temporal inpainting.

cs.CV↗

Directional Differentiability of the Generalized Metric Projection in Hilbert spaces and Hilbertian Bochner spaces

Let $H$ be a real Hilbert space and $C$ a nonempty closed and convex subset of $H$. Let $P_C: H\rightarrow C$ denote the (standard) metric projection operator. In this paper, we study the Gâteaux directional differentiability of $P_C$ and investigate some of its properties. The Gâteaux directionally derivatives of $P_C$ are precisely given for the following cases of the considered subset $C$: 1. closed and convex subsets; 2. closed balls; 3. closed and convex cones (including proper closed subspaces). For special Hilbert spaces, we consider directional differentiability of $P_C$ for some Hilbert spaces with orthonormal bases and the real Hilbert space $L^2([-π,π])$ with the trigonometric orthonormal basis.

math.FA↗

Snipper: A Spatiotemporal Transformer for Simultaneous Multi-Person 3D Pose Estimation Tracking and Forecasting on a Video Snippet

Multi-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds crucial history for correct motion forecasting. Most existing works either focus on a single task or employ multi-stage approaches to solving multiple tasks separately, which tends to make sub-optimal decision at each stage and also fail to exploit correlations among the three tasks. In this paper, we propose Snipper, a unified framework to perform multi-person 3D pose estimation, tracking, and motion forecasting simultaneously in a single stage. We propose an efficient yet powerful deformable attention mechanism to aggregate spatiotemporal information from the video snippet. Building upon this deformable attention, a video transformer is learned to encode the spatiotemporal features from the multi-frame snippet and to decode informative pose features for multi-person pose queries. Finally, these pose queries are regressed to predict multi-person pose trajectories and future motions in a single shot. In the experiments, we show the effectiveness of Snipper on three challenging public datasets where our generic model rivals specialized state-of-art baselines for pose estimation, tracking, and forecasting.

cs.CV↗

Segment Anything Is Not Always Perfect: An Investigation of SAM on Different Real-world Applications

Recently, Meta AI Research approaches a general, promptable Segment Anything Model (SAM) pre-trained on an unprecedentedly large segmentation dataset (SA-1B). Without a doubt, the emergence of SAM will yield significant benefits for a wide array of practical image segmentation applications. In this study, we conduct a series of intriguing investigations into the performance of SAM across various applications, particularly in the fields of natural images, agriculture, manufacturing, remote sensing, and healthcare. We analyze and discuss the benefits and limitations of SAM, while also presenting an outlook on its future development in segmentation tasks. By doing so, we aim to give a comprehensive understanding of SAM's practical applications. This work is expected to provide insights that facilitate future research activities toward generic segmentation. Source code is publicly available.

cs.CV↗

Probing complex stacking in a layered material via electron-nuclear quadrupolar coupling

For layered materials, the interlayer stacking is a critical degree of freedom tuning electronic properties, while its microscopic characterization faces great challenges. The transition-metal dichalcogenide 1T-TaS$_2$ represents a novel example, in which the stacking pattern is not only enriched by the spontaneous occurrence of the intralayer charge density wave, but also recognized as a key to understand the nature of the low-temperature insulating phase. We exploit the $^{33}\rm{S}$ nuclei in a 1T-TaS$_2$ single crystal as sensitive probes of the local stacking pattern via quadrupolar coupling to the electron density distribution nearby, by combining nuclear magnetic resonance (NMR) measurements with the state-of-the-art first-principles electric-field gradient calculations. The applicability of our proposal is analyzed through temperature, magnetic-field, and angle dependent NMR spectra. Systematic simulations of a single 1T-TaS$_2$ layer, bilayers with different stacking patterns, and typical stacking orders in three-dimensional (3D) structures unravel distinct NMR characteristics. Particularly, one 3D structure achieves a quantitative agreement with the experimental spectrum, which clearly rationalizes the coexistence of two types of interfacial environments. Our method may find general applications in the studies of layered materials.

cond-mat.mtrl-sci↗

A Virtual Acoustic Black Hole on a Cantilever Beam

An acoustic black hole (ABH) consists of a tapered structure whose thickness follows a power-law profile. When attached to a host structure, an ABH localizes and traps the vibrational energy, which can then be dissipated through, e.g., a damping layer. However, effective vibration mitigation is known to occur only above a cut-on frequency which is inversely proportional to the length of the tapered structure. In this context, the main thrust of this paper is to replace a mechanical ABH by a digital controller so as to create a so-called virtual acoustic black hole (VABH), thus, freeing the ABH from possible mechanical constraints (e.g., compactness, manufacturing and fatigue issues). The proposed VABH is first detailed theoretically. The salient features and performance of the VABH are then demonstrated both numerically and experimentally using a cantilever beam as a host structure. Eventually, it is shown that the VABH significantly enlarges the applicability of the concept of an ABH.

physics.class-ph↗

TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts

Inspired by the strong ties between vision and language, the two intimate human sensing and communication modalities, our paper aims to explore the generation of 3D human full-body motions from texts, as well as its reciprocal task, shorthanded for text2motion and motion2text, respectively. To tackle the existing challenges, especially to enable the generation of multiple distinct motions from the same text, and to avoid the undesirable production of trivial motionless pose sequences, we propose the use of motion token, a discrete and compact motion representation. This provides one level playing ground when considering both motions and text signals, as the motion and text tokens, respectively. Moreover, our motion2text module is integrated into the inverse alignment process of our text2motion training pipeline, where a significant deviation of synthesized text from the input text would be penalized by a large training loss; empirically this is shown to effectively improve performance. Finally, the mappings in-between the two modalities of motions and texts are facilitated by adapting the neural model for machine translation (NMT) to our context. This autoregressive modeling of the distribution over discrete motion tokens further enables non-deterministic production of pose sequences, of variable lengths, from an input text. Our approach is flexible, could be used for both text2motion and motion2text tasks. Empirical evaluations on two benchmark datasets demonstrate the superior performance of our approach on both tasks over a variety of state-of-the-art methods. Project page: https://ericguo5513.github.io/TM2T/

cs.CV↗

Object Wake-up: 3D Object Rigging from a Single Image

Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that may have numerous downstream augmented reality and virtual reality applications. Comparing with previous efforts on object manipulation, our work goes beyond 2D manipulation and rigid deformation, and involves articulated manipulation. To achieve this goal, we propose an automated approach to build such 3D generic objects from single images and embed articulated skeletons in them. Specifically, our framework starts by reconstructing the 3D object from an input image. Afterwards, to extract skeletons for generic 3D objects, we develop a novel skeleton prediction method with a multi-head structure for skeleton probability field estimation by utilizing the deep implicit functions. A dataset of generic 3D objects with ground-truth annotated skeletons is collected. Empirically our approach is demonstrated with satisfactory performance on public datasets as well as our in-house dataset; our results surpass those of the state-of-the-arts by a noticeable margin on both 3D reconstruction and skeleton prediction.

cs.CV↗

Band degeneration and evolution in nonlinear triatomic chain superlattices

Nonlinear superlattices exhibit unique features allowing for wave manipulations. Despite the increasing attention received, the underlying physical mechanisms and the evolution process of the band structures and bandgaps in strongly nonlinear superlattices remain unclear. Here we establish and examine strongly nonlinear superlattice models (three triatomic models) to show the evolution process of typical nonlinear band structures based on analytical and numerical approaches. We find that the strongly nonlinear superlattices present particular band degeneration and bifurcation, accompanied with the vibration mode transfer in their unit cells. The evolution processes and the physical mechanisms of the band degeneration in different models are clarified with the consideration of the mode transfer. The observed degeneration may occur as the shifting, bifurcating, shortening, merging or disappearing of dispersion curves, all depending on the arrangement of the coupled nonlinear elements. Meanwhile, the dimension of the unit cell reduces, alongside changes in the frequency range and mechanisms (Bragg and local resonance) of the bandgaps. These findings answer some foundamental questions peritinent to the study of nonlinear periodic structures, nonlinear crystals and nonlinear metamaterials, which are of interest to the broad community of physics

cond-mat.other↗

Promoting Saliency From Depth: Deep Unsupervised RGB-D Saliency Detection

Growing interests in RGB-D salient object detection (RGB-D SOD) have been witnessed in recent years, owing partly to the popularity of depth sensors and the rapid progress of deep learning techniques. Unfortunately, existing RGB-D SOD methods typically demand large quantity of training images being thoroughly annotated at pixel-level. The laborious and time-consuming manual annotation has become a real bottleneck in various practical scenarios. On the other hand, current unsupervised RGB-D SOD methods still heavily rely on handcrafted feature representations. This inspires us to propose in this paper a deep unsupervised RGB-D saliency detection approach, which requires no manual pixel-level annotation during training. It is realized by two key ingredients in our training pipeline. First, a depth-disentangled saliency update (DSU) framework is designed to automatically produce pseudo-labels with iterative follow-up refinements, which provides more trustworthy supervision signals for training the saliency network. Second, an attentive training strategy is introduced to tackle the issue of noisy pseudo-labels, by properly re-weighting to highlight the more reliable pseudo-labels. Extensive experiments demonstrate the superior efficiency and effectiveness of our approach in tackling the challenging unsupervised RGB-D SOD scenarios. Moreover, our approach can also be adapted to work in fully-supervised situation. Empirical studies show the incorporation of our approach gives rise to notably performance improvement in existing supervised RGB-D SOD models.

cs.CV↗

Music-to-Dance Generation with Optimal Transport

Dance choreography for a piece of music is a challenging task, having to be creative in presenting distinctive stylistic dance elements while taking into account the musical theme and rhythm. It has been tackled by different approaches such as similarity retrieval, sequence-to-sequence modeling and generative adversarial networks, but their generated dance sequences are often short of motion realism, diversity and music consistency. In this paper, we propose a Music-to-Dance with Optimal Transport Network (MDOT-Net) for learning to generate 3D dance choreographies from music. We introduce an optimal transport distance for evaluating the authenticity of the generated dance distribution and a Gromov-Wasserstein distance to measure the correspondence between the dance distribution and the input music. This gives a well defined and non-divergent training objective that mitigates the limitation of standard GAN training which is frequently plagued with instability and divergent generator loss issues. Extensive experiments demonstrate that our MDOT-Net can synthesize realistic and diverse dances which achieve an organic unity with the input music, reflecting the shared intentionality and matching the rhythmic articulation. Sample results are found at https://www.youtube.com/watch?v=dErfBkrlUO8.

cs.SD↗

Human Pose and Shape Estimation from Single Polarization Images

This paper focuses on a new problem of estimating human pose and shape from single polarization images. Polarization camera is known to be able to capture the polarization of reflected lights that preserves rich geometric cues of an object surface. Inspired by the recent applications in surface normal reconstruction from polarization images, in this paper, we attempt to estimate human pose and shape from single polarization images by leveraging the polarization-induced geometric cues. A dedicated two-stage pipeline is proposed: given a single polarization image, stage one (Polar2Normal) focuses on the fine detailed human body surface normal estimation; stage two (Polar2Shape) then reconstructs clothed human shape from the polarization image and the estimated surface normal. To empirically validate our approach, a dedicated dataset (PHSPD) is constructed, consisting of over 500K frames with accurate pose and parametric shape annotations. Empirical evaluations on this real-world dataset as well as a synthetic dataset, SURREAL, demonstrate the effectiveness of our approach. It suggests polarization camera as a promising alternative to the more conventional RGB camera for human pose and shape estimation.

cs.CV↗

Dual Learning Music Composition and Dance Choreography

Music and dance have always co-existed as pillars of human activities, contributing immensely to the cultural, social, and entertainment functions in virtually all societies. Notwithstanding the gradual systematization of music and dance into two independent disciplines, their intimate connection is undeniable and one art-form often appears incomplete without the other. Recent research works have studied generative models for dance sequences conditioned on music. The dual task of composing music for given dances, however, has been largely overlooked. In this paper, we propose a novel extension, where we jointly model both tasks in a dual learning approach. To leverage the duality of the two modalities, we introduce an optimal transport objective to align feature embeddings, as well as a cycle consistency loss to foster overall consistency. Experimental results demonstrate that our dual learning framework improves individual task performance, delivering generated music compositions and dance choreographs that are realistic and faithful to the conditioned inputs.

cs.SD↗