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Li Jiang

Publications and source records attributed to Li Jiang.

At least 19 recordsLinked to original sources

SolarRenderer: Few-Step Generative Reference Rendering

Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it leaves open. Existing renderers are tied to the representation of one engine, need tens of denoising steps or a costly distillation of their own, and learn from conditions that are not aligned with their target videos. We present SolarRenderer, a structure-conditioned video renderer that adapts a frozen MiniMax-H3 33B backbone with two lightweight LoRAs. Structural videos enter the native reference pathway of the backbone at the positions of the frames they describe, without a type identifier and described only in plain text, so that a single control LoRA follows arbitrary structural representations. Starting from a pretrained four-step LoRA, structure-guided distribution matching renders in four steps, 12.3 times faster than 50-step sampling, while preserving the learned control. A block-causal variant extends the same design to streaming and renders 768p video in real time. To train the model, we build a frame-aligned corpus of 136K clips from game engines, simulators, and YouTube videos. Experiments on an in-distribution test set and a generalization benchmark of 16 structural representations show that SolarRenderer achieves state-of-the-art results across both, and generalizes to 11 unseen representations, including pose skeletons, drawings, and point clouds.

cs.CV↗

ELAN4D: Embodiment-Centric 4D Supervision for Vision-Language-Action Models via Plug-and-Play Adaptation

Vision-Language-Action (VLA) models have shown promise for robotic manipulation, yet most existing policies operate reactively by directly regressing actions from current observations, without explicitly modeling future dynamics. This limits their ability to generalize under out-of-distribution perturbations. To address this issue, we propose ELAN4D, an embodiment-centric, 4D-aware training framework that enhances VLA policies with future robot keypoint tracks as predictive spatio-temporal supervision. Using only forward kinematics from proprioceptive states, we derive 3D displacement tracks of robot keypoints, such as joints and the end-effector, with negligible preprocess cost. These tracks provide metric and compact supervision without requiring external trackers or reconstruction. A plug-and-play auxiliary branch with a lightweight track decoder injects this 4D signal into the action expert while preserving the pretrained vision-language backbone through gradient isolation. The track decoder is discarded during inference, leaving the base policy interface unchanged. Extensive experiments on LIBERO, LIBERO-Plus, RoboTwin2.0 and real-world manipulation tasks demonstrate that ELAN4D consistently improves over strong VLA baselines, achieving the best overall performance and substantial gains under out-of-distribution perturbations, including camera, background, and layout shifts. These results highlight the effectiveness of embodiment-centric 4D supervision for building more robust and generalizable manipulation policies.

cs.RO↗

GUMPIM: Unitary and Malleable Memory for Processing-in-Memory with Guaranteed PIM Pages

DRAM-based Processing-in-Memory (PIM) addresses the "memory wall" by executing computations directly inside main memory. However, memory interleaving and virtual memory limit contiguous data size visible to PIM units, constraining PIM task granularity. To mitigate this, existing PIM systems drastically isolate PIM memory or disable memory interleaving. These design choices, however, decrease the CPU memory bandwidth and introduce extra data transfer, leading to an additional "system memory wall" that must be resolved to realize PIM's full potential. In this work, we propose GUMPIM, a PIM system that allows interleaved CPU pages and non-interleaved PIM pages to coexist in a Unitary and Malleable memory space with Guaranteed PIM page allocation. GUMPIM enables zero-copy during PIM task offloading and maintains CPU memory bandwidth while ensuring low PIM offloading overhead. First, we propose a dual-track memory management mechanism consisting of independent page allocation and address translation for CPU and PIM pages. Second, we design GUMPIM interface hardware on PIM-enabled DRAMs to provide a dynamic address mapping for the different data layouts of CPU and PIM pages. Third, we propose a PIM-assisted page migration mechanism that transparently migrates pages while preserving CPU access bandwidth, thereby enabling guaranteed and accelerated PIM page allocation. GUMPIM requires no changes to commodity DRAM standards; all hardware modifications are limited to the DRAM side, ensuring full compatibility with existing CPUs and enabling immediate deployment on current HBMx- and LPDDRx-based PIM platforms. Our results show only <0.1% performance degradation for CPU workloads on GUMPIM. For PIM workloads, GUMPIM reduces memory allocation and CPU-part computation times by 2.7x and 4.93x, respectively, yielding an end-to-end 2.3x speedup over a state-of-the-art baseline system.

cs.AR↗

VisualTrust: Video Reasoning under On-Screen Claim Framing

On-screen text can describe what a video shows, or it can frame what the video is supposed to mean. Current benchmarks treat both alike, testing whether a model can read the text rather than whether it should trust it. We study claim deference, multimodal large language models' tendency to let an on-screen claim override conflicting visual evidence. We introduce VisualTrust, a counterfactual benchmark with 5,063 cases across 14 claim-fact classes. Each case pairs a question with three versions of the same video: one with no claim, one with an accurate claim, and one with a misleading claim that alters a single grounded fact. The option the misleading claim supports is the trap answer. Across seven open-weight and four proprietary models, mean accuracy falls from 90.1% without a claim to 51.9% with a misleading claim. Among initially correct responses, 42.8% flip to the trap answer and only 0.6% become other errors. Strong no-claim accuracy does not ensure resistance. We also introduce DEAR (Decoupled Evidence Arbitration and Reading), a training-free agent for video question answering that separates evidence arbitration from reading. An independent check reports conflicting evidence, a selector weighs it without a fixed modality priority and blinds what it withholds, and the reader answers from the resulting video in a fresh context. On 500 videos across three proprietary models, DEAR raises accuracy under misleading claims from 47.2--64.0% to 81.8--85.2% and reduces trap-answer selection from 34.4--50.8% to 11.6--15.0%, while preserving no-claim accuracy.

cs.CV↗

Trajectory-Refined Distillation

On-policy distillation (OPD) has become a central post-training tool for large language models (LLMs), providing dense per-token teacher supervision along the student's own rollouts. In this work, we identify a common structural cause underlying OPD, which we call prefix failure. Under prefix failure, dense per-token supervision induces a bimodal teacher mixture and fragmented gradients that token-level loss truncation or reweighting fail to address. We thus propose Trajectory-Refined Distillation (TRD), a trajectory-level correction method that revises the student's rollout under the teacher guidance while within on-policy support. By correcting problematic prefixes before distillation, TRD mitigates prefix failure at its source. Moreover, TRD improves exploration by exposing the student to alternative valid derivations under teacher guidance, even when the original rollouts are already correct. TRD can also be applied to on-policy self-distillation (OPSD), a parameter-sharing variant that uses the student model conditioned on privileged information as the teacher. TRD improves average math accuracy while remaining competitive on code. Under OPSD, it solves $9/23$ AMOBench questions left unsolved by the Qwen3-8B base model, nearly doubling the strongest dense-KL baseline. Code is available at https://github.com/louieworth/trd.

cs.AI↗

Drive3R: Block-wise Streaming Geometric Foundation Models for Autonomous Driving

High-fidelity closed-loop simulation for autonomous driving increasingly relies on dense multi-view 3D reconstruction. While recent feed-forward geometric foundation models have revolutionized per-scene optimization, applying them to continuous, long-horizon driving sequences is computationally intractable due to GPU memory limits and the quadratic complexity of global attention. Existing scaling strategies are fundamentally limited, as causal streaming suffers from compounding scale drift and trajectory deviation, while rigid "chunk-then-align" heuristics fragment global context and produce trajectory discontinuities. To address these limitations, we introduce Drive3R, a block-wise streaming geometric foundation model. Its block-wise causal attention resolves the scalability bottleneck of fully bidirectional attention while avoiding the loss of local future context in purely causal streaming. Its confidence-aware re-anchoring further mitigates long-range drift by detecting unreliable streaming states, re-initializing the KV cache, and stitching refreshed segments through SE(3) alignment. Extensive experiments demonstrate that Drive3R establishes a new state-of-the-art on nuScenes, KITTI, and Waymo. Specifically, on nuScenes, it improves over the recent DVGT-2 baseline from 0.1806 to 0.1081 in AbsRel, from 0.6750 to 0.5344 in point-cloud Accuracy, and from 1.5812 to 0.9092 in ATE.

cs.CV↗

Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory

Long-video generation and world models have shown strong potential for interactive entertainment and embodied simulation by predicting future observations conditioned on user actions and historical memory. However, as memory sequences grow longer and their structures become increasingly complex, managing long-range spatial context becomes increasingly challenging, calling for a more intelligent and systematic memory-management strategy. Building on the advancing spatial reasoning capabilities of multimodal large language models (MLLMs) and the broader vision of unified models, we propose Spatial Memory Intelligence (SMI), the first framework to systematically employ an understanding model for spatial-memory management in long-video world models. SMI introduces four coordinated atomic operations: spatial clustering, within-cluster sparsification, action-aware retrieval, and reliability-aware filtering. Extensive experiments across multiple baselines, benchmarks, and world-model backbones demonstrate the effectiveness and generalizability of SMI, achieving comprehensive improvements in memory sparsity, generation stability, and spatial consistency.

cs.CV↗

ContourVLA: A Closed-Loop Perception-Action Contour Policy for Generalized Referring Expression Segmentation

Generalized referring expression segmentation (GRES) requires dynamically balancing high-level semantics for identifying a variable number of language-specified referents with fine-grained visual evidence for precise boundary delineation. This requirement challenges existing cascaded vision-language architectures, which typically rely on static feature interfaces and single-pass mask prediction, limiting adaptive perception and geometric correction. We introduce ContourVLA, a vision-language-action policy that recasts GRES as a closed-loop visuomotor process, in which editable contours serve as explicit policy states that condition multimodal perception and are updated by geometric action chunks. Evolution-Aware Semantic Scheduling (EASS) couples contour-guided bidirectional boundary sampling with state-conditioned routing of multilevel multimodal features, adapting perception to each contour state. Following supervised initialization, Dustbin-Augmented Entropic Credit Transport GRPO (DECT-GRPO) jointly optimizes discrete grounding and continuous contour actions with instance-level credits. Its rollout rewards and credits are derived from soft prediction-target correspondences that account for false positives and missed targets. ContourVLA improves gIoU over the strongest evaluated baselines by 8.7, 2.8, and 2.7 points on gRefCOCO val, testA, and testB, respectively, and achieves the highest mIoU across all eight RefCOCO, RefCOCO+, and RefCOCOg splits.

cs.CV↗

WorldCast: Distributed Multiplayer World Models

Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model. Using recorded player positions and map geometry during training, the state model estimates the player's position from generated video and control inputs. Clients exchange player states and project them into camera-aligned player state fields that guide where and how other players are rendered. Shared scene state enables clients to reuse one another's generated observations to maintain consistent scene appearance across views. Experiments on Counter-Strike 2 demonstrate WorldCast's consistency, real-time performance, and distributed scalability. The camera-aligned player state field improves player rendering rates by over an order of magnitude over joint-generation methods, while shared scene state improves visual consistency over whole rounds. Each client runs in real time and exchanges only player and scene states, enabling scalable multiplayer generation without a centralized computational bottleneck. Image quality remains stable over hour-long rollouts.

cs.CV↗

VersaCamVLA: Camera-Configurable VLA Policies for Robotic Manipulation

Vision-Language-Action (VLA) models have emerged as powerful foundations for robotic manipulation, but their reliance on fixed camera configurations during training makes them brittle to changes in camera count or pose during deployment. To overcome these limitations, we propose VersaCamVLA, a camera-configurable framework that decouples camera-set representation from action learning. VersaCamVLA learns a unified scene-token interface that maps an arbitrary, variable set of posed RGB views into fixed-size latent scene tokens. This is achieved via multi-signal target-view prediction and Wrist-Augmented Pose Sampling (WAPS), which leverages natural wrist-camera motion for free pose diversity. At deployment, a lightweight spatial encoder injects these compact scene tokens into a pretrained base VLA as a supplementary visual condition, requiring no explicit 3D sensing or novel-view rendering. Experiments on RoboTwin, LIBERO, and a real-robot platform demonstrate that VersaCamVLA consistently outperforms prior VLA methods and direct multi-view baselines, maintaining robust performance across varying camera counts and unseen camera poses.

cs.CV↗

PrecogUI: Proactive GUI Agents via Pre-cognitive Simulation and Experience Retrieval

Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failures. To address this, we propose PrecogUI, a pre-cognitive architecture that shifts the paradigm from reactive execution to proactive decision-making. Specifically, we design a Proactive Experience Pool (PEP), which caches recurring anomaly and success patterns as "state-action-result" tuples in a dual-memory repository. Furthermore, we introduce a Proactive Simulation Executor (PSE) that learns to forecast the next symbolic UI layout given a candidate action, enabling early anomaly avoidance and ranking candidate actions by predicted reliability. Finally, a Pre-cognitive Execution Controller (PEC) fuses these priors and predictions, prioritizes handling of foreseen anomalies, and ensures execution robustness through a closed-loop error correction mechanism. For robust evaluation, we develop AutoTraj, an automatic data-generation engine, to construct InterfereBench, a benchmark for long-horizon tasks with strong disturbances. Experiments demonstrate that PrecogUI surpasses state-of-the-art methods on InterfereBench while maintaining competitive performance on public benchmarks. The code will be publicly available.

cs.AI↗

EVO-WAM: Evolving World Action Models through Video-Action Verification

Improving robot policies on new tasks without collecting additional expert demonstrations remains a central challenge in robot learning. World action models (WAMs) use broad video priors to jointly predict future videos and actions, offering a potential source of supervision for adapting to new tasks. However, generated videos may fail to depict task completion, and even visually successful videos may be paired with inconsistent actions that lead to execution failure. We propose EVO-WAM, a framework that adapts WAMs to unseen tasks by learning from their own generated video-action trajectories, without executing candidate actions in an external environment. First, we augment WAM training with state prediction and anchored multi-frame context to enable complete autoregressive rollouts without external execution feedback. Second, we identify reliable training experience by selecting task-completing prefixes with a vision-language model and verifying their video-action consistency with an inverse dynamics model. Third, we iteratively train the WAM on verified prefixes and generate new rollouts with the updated model. On seven unseen RoboTwin 2.0 tasks, EVO-WAM increases average success rates from 26.9% to 68.0% for Cosmos3 and from 28.5% to 46.4% for DreamZero, reaching approximately $2.5\times$ and $1.6\times$ their initial success rates. On three unseen long-horizon composite tasks in the real world, it improves Cosmos3's average success rate from 20.0% to 76.7%, a gain of 56.7 percentage points. Project Page: https://evo-wam.github.io/.

cs.CV↗

SlowFast-SCI: Slow-Fast Deep Unfolding Learning for Spectral Compressive Imaging

Humans learn in two complementary ways: a slow, cumulative process that builds broad, general knowledge, and a fast, on-the-fly process that captures specific experiences. Existing deep-unfolding methods for spectral compressive imaging (SCI) mirror only the slow component-relying on heavy pre-training with many unfolding stages-yet they lack the rapid adaptation needed to handle new optical configurations. As a result, they falter on out-of-distribution cameras, especially in bespoke spectral setups unseen during training. This depth also incurs heavy computation and slow inference. To bridge this gap, we introduce SlowFast-SCI, a dual-speed framework seamlessly integrated into any deep unfolding network beyond SCI systems. During slow learning, we pre-train or reuse a priors-based backbone and distill it via imaging guidance into a compact fast-unfolding model. In the fast learning stage, lightweight adaptation modules are embedded within each stage and fine-turned self-supervised at test time via a self-supervised loss-without retraining the backbone. To the best of our knowledge, SlowFast-SCI is the first testtime adaptation-driven deep unfolding framework for efficient, self-adaptive spectral reconstruction. Its dual-stage design unites offline robustness with on-the-fly per-sample calibration-yielding over 70% reduction in parameters and FLOPs, up to 5.79 dB PSNR improvement on out-of-distribution data, preserved cross-domain adaptability, and a 4x faster adaptation speed. In addition, its modularity integrates with any deep-unfolding network, paving the way for self-adaptive, field-deployable imaging and expanded computational imaging modalities. Code is available in Supplementary Material. The models, datasets, and code are available at https://github.com/XuanLu11/SlowFast-SCI.

cs.CV↗

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, camera geometry, visual quality, motion, and captioning styles, while video generators use distinct representations and architectures. Naive data mixing and model-specific implementations therefore produce inconsistent supervision and make results difficult to reproduce and compare. SolarWM addresses this coupling with a reconfigurable multi-source data engine and a backbone-native adaptation framework. The engine converts 1.43 million canonical clips from 10 datasets into a unified, frame-aligned contract covering visual observations, metric camera geometry, captions, quality metadata, selection decisions, and provenance, while decoupling source processing from mixture construction. Under shared camera-conditioning, training, and inference interfaces, we instantiate four 5B--33B models based on Wan2.2, LTX-2.5, and MiniMax-H3 while preserving their native representations and objectives. A unified three-stage recipe combines bidirectional adaptation, teacher-forced autoregressive initialization, and distribution matching distillation. The resulting causal models enable real-time interaction over rollouts ranging from minutes to hours after being trained on only 5s sequences. By releasing the resulting data, pipeline, recipes, weights, and framework, SolarWM provides a reproducible and extensible foundation for interactive world-model research.

cs.CV↗

PCoMoE: Shifting MoE Inference from Monolithic Expert Selection to Fine-Grained Path Composition

Mixture-of-Experts (MoE) architectures scale Large Language Model (LLM) capacity efficiently by activating a sparse subset of experts per token. However, modern MoE inference remains heavily constrained by the rigid, whole-expert abstraction. Existing frameworks manage, schedule, or prune experts as atomic execution units, which fixes the optimization boundary too early and leaves fine-grained intra-expert computational redundancy underexplored. In this work, we present PCoMoE, a path-compositional execution framework that shifts MoE inference from coarse-grained expert selection to fine-grained path composition. PCoMoE incorporates a path-level formulation of expert computation, a compatibility-aware layer-wise pruning strategy to suppress low-value path combinations, and a hardware-friendly execution engine to exploit reusable sub-expert structures under strictly bounded overheads. Experimental results demonstrate that PCoMoE achieves up to a 1.31x end-to-end inference speedup while enhancing model accuracy by 10%. The code is available at https://github.com/gzyyy0/PCoMoE

cs.CL↗

An error bound-based convergence analysis framework for a class of randomized algorithms

Classical analyses show that randomized coordinate descent (RCD) and gradient descent (GD) share the same convergence rates in terms of objective gap under convexity and specific global EB-type assumptions. However, this rate preservation phenomenon does not extend to iterate rates, almost-sure rates, or general local error bound conditions. In this paper, we study this phenomenon systematically, not only for RCD but also for a much broader class of algorithms that share the same structures. Specifically, we introduce an abstract class of algorithms, called monotone randomized algorithms (MRAs), and new unified error bound (UEB) conditions that are independent of problem class and accommodate general EB moduli. These UEB conditions subsume many EB- and Kurdyka--Łojasiewicz-type assumptions used in the analysis of algorithms for optimization, convex feasibility, and common fixed point problems. We then develop a new analysis framework and a set of technical tools that yield nonasymptotic in-expectation rates and asymptotic almost-sure rates for both the optimality measure and the iterates under the global UEB condition. Under the local UEB condition, we further establish asymptotic almost-sure rates for both quantities. For comparison, we introduce the monotone deterministic algorithms (MDAs), as the corresponding deterministic counterpart of MRAs. We illustrate the tightness of our MRA analysis by showing that the lower bounds of MDAs match the upper bounds of MRAs qualitatively. We also demonstrate the strength and versatility of our framework through three applications, namely generalized randomized subspace descent for unconstrained minimization, randomized block proximal gradient methods for composite optimization, and the randomized Krasnosel'ski\uı--Mann method for common fixed point problems.

math.OC↗

VideoRAE: Taming Video Foundation Models for Generative Modeling via Representation Autoencoders

Video generation models typically rely on 3D-VAEs trained for pixel-level reconstruction, whose latent spaces may underrepresent semantic structure. We introduce VideoRAE, a representation autoencoder that converts features from a frozen video foundation model into compact, reconstruction-capable latents for video generation. A lightweight 1D self-attention projector compresses multi-scale hierarchical features, producing continuous latents for Diffusion Transformers and discrete tokens for autoregressive models through multi-codebook high-dimensional quantization. During decoding, a local-global representation alignment objective transfers semantic structure from the frozen encoder and removes the need for KL regularization. Comprehensive experiments show that VideoRAE achieves strong reconstruction in both continuous and discrete regimes. On UCF-101, autoregressive and diffusion generators built on VideoRAE achieve class-conditional gFVD scores of 40 and 93, respectively, while converging approximately five times faster than autoencoder baselines. In controlled 2B-parameter text-to-video experiments, replacing LTX-VAE with VideoRAE accelerates convergence and consistently improves VBench performance. These results establish frozen video foundation representations as compact, versatile, and generation-friendly video latents. Code and models are available at https://zhxie0117.github.io/VideoRAE/.

cs.CV↗

Harmonic Cancellation in Multi-Electrolyzer P2H Plants via Phasor-Modulated Production Scheduling

Thyristor rectifiers (TRs) are cost-effective power supplies for hydrogen electrolyzers (ELZs) but introduce harmonic distortion that may violate grid codes. This letter proposes a self-governing harmonic mitigation strategy through coordinated operation of multiple ELZs in large power-to-hydrogen (P2H) plants. First, the harmonic model of TR-powered ELZs is derived, revealing a natural harmonic cancellation mechanism among them. Based on this, a system-level operation scheme based on phasor modulation is developed and integrated into plant scheduling. Case studies demonstrate that the proposed method reduces harmonic currents by 21.2%-39.7% and ensures grid-code compliance, with only a 0.25% loss in hydrogen output, while increasing total revenue by over 21% compared to production-oriented strategies.

math.OC↗