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Li Ma

Publications and source records attributed to Li Ma.

At least 55 records · Page 3Linked to original sources

Reasoning by Exploration: A Unified Approach to Retrieval and Generation over Graphs

Reasoning over structured graphs remains a fundamental challenge for Large Language Models (LLMs), particularly when scaling to large graphs. Existing approaches typically follow the retrieval-augmented generation (RAG) paradigm: first retrieving subgraphs relevant to the query and then generating answers conditioned on the retrieved subgraphs. However, such two-phase pipelines often struggle to faithfully incorporate graph structure, since the generation process is ultimately constrained by the quality and completeness of the retrieved subgraph. Although many advanced retrievers have been proposed recently to mitigate this issue, they are usually tailored to the training graphs and generalize poorly to unseen graphs, which limits their practical applicability. In this work, we propose Reasoning by Exploration (RoE), a novel approach that unifies retrieval and generation by framing reasoning over graphs as a process of graph exploration. At each step, the LLM selects candidate nodes and edges to explore, gradually constructing reasoning paths and generating answers along the way. To enable effective exploration, RoE is trained in two stages: supervised fine-tuning (SFT) on gold reasoning paths, followed by reinforcement learning (RL) to enhance exploration effectiveness and generalization. Experiments on benchmark datasets demonstrate that RoE achieves substantial overall improvements over baselines, while also generalizing effectively to unseen graphs.

cs.IR↗

Survey of Video Diffusion Models: Foundations, Implementations, and Applications

Recent advances in diffusion models have revolutionized video generation, offering superior temporal consistency and visual quality compared to traditional generative adversarial networks-based approaches. While this emerging field shows tremendous promise in applications, it faces significant challenges in motion consistency, computational efficiency, and ethical considerations. This survey provides a comprehensive review of diffusion-based video generation, examining its evolution, technical foundations, and practical applications. We present a systematic taxonomy of current methodologies, analyze architectural innovations and optimization strategies, and investigate applications across low-level vision tasks such as denoising and super-resolution. Additionally, we explore the synergies between diffusionbased video generation and related domains, including video representation learning, question answering, and retrieval. Compared to the existing surveys (Lei et al., 2024a;b; Melnik et al., 2024; Cao et al., 2023; Xing et al., 2024c) which focus on specific aspects of video generation, such as human video synthesis (Lei et al., 2024a) or long-form content generation (Lei et al., 2024b), our work provides a broader, more updated, and more fine-grained perspective on diffusion-based approaches with a special section for evaluation metrics, industry solutions, and training engineering techniques in video generation. This survey serves as a foundational resource for researchers and practitioners working at the intersection of diffusion models and video generation, providing insights into both the theoretical frameworks and practical implementations that drive this rapidly evolving field. A structured list of related works involved in this survey is also available on https://github.com/Eyeline-Research/Survey-Video-Diffusion.

cs.CV↗

Wavelet Tree Ensembles for Triangulable Manifolds

We develop unbalanced Haar (UH) wavelet tree ensembles for regression on triangulable manifolds. Given data sampled on a triangulated manifold, we construct UH wavelet trees whose atoms are supported on geodesic triangles and form an orthonormal system in $L^2(μ_n)$, where $μ_n$ is the empirical measure on the sample, which allows us to use UH trees as weak learners in additive ensembles. Our construction extends classical UH wavelet trees from regular Euclidean grids to generic triangulable manifolds while preserving three key properties: (i) orthogonality and exact reconstruction at the sampled locations, (ii) recursive, data-driven partitions adapted to the geometry of the manifold via geodesic triangulations, and (iii) compatibility with optimization-based and Bayesian ensemble building. In Euclidean settings, the framework reduces to standard UH wavelet tree regression and provides a baseline for comparison. We illustrate the method on synthetic regression on the sphere and on climate anomaly fields on a spherical mesh, where UH ensembles on triangulated manifolds substantially outperform classical tree ensembles and non-adaptive mesh-based wavelets. For completeness, we also report results on image denoising on regular grids. A Bayesian variant (RUHWT) provides posterior uncertainty quantification for function estimates on manifolds. Our implementation is available at http://www.github.com/hrluo/WaveletTrees.

stat.ME↗

AR-LIF: Adaptive reset leaky integrate-and-fire neuron for spiking neural networks

Spiking neural networks offer low energy consumption due to their event-driven nature. Beyond binary spike outputs, their intrinsic floating-point dynamics merit greater attention. Neuronal threshold levels and reset modes critically determine spike count and timing. Hard reset cause information loss, while soft reset apply uniform treatment to neurons. To address these issues, we design an adaptive reset neuron that establishes relationships between inputs, outputs, and reset, while integrating a simple yet effective threshold adjustment strategy. Experimental results demonstrate that our method achieves excellent performance while maintaining lower energy consumption. In particular, it attains state-of-the-art accuracy on Tiny-ImageNet and CIFAR10-DVS. Codes are available at https://github.com/2ephyrus/AR-LIF.

cs.NE↗

Interference-governed electromagnetic-thermal coupling and heat transport in pulse EUV-irradiated multilayer nanofilms

Mo-Si multilayer mirrors are central to extreme ultraviolet lithography, where nanoscale optical interference and heat accumulation together constrain reflectivity and operational stability. Here we develop an analytical electromagnetic-thermal coupling model that directly links transfer-matrix-based interference-controlled energy deposition with transient heat conduction in EUV-irradiated multilayers. The model reveals a fundamental trade-off whereby increasing the multilayer period number enhances reflectivity but simultaneously elevates temperature by impeding heat dissipation. Interference-driven volumetric absorption further gives rise to pronounced axial temperature gradients and a post-pulse downward migration of the heat-flux maximum, a delayed-heating effect inaccessible to conventional surface-flux-based models. Systematic analysis establishes scaling laws connecting interfacial thermal resistance, beam size, and incident energy density to thermal confinement and temperature rise. By incorporating interfacial compaction kinetics, the model enables a quantitative assessment of mirror lifetime. This work offers a theoretical tool for thermal-optical co-design of multilayer nanostructures including EUV mirrors under pulsed irradiation across a wide spectral range.

physics.app-ph↗

PEAR: Planner-Executor Agent Robustness Benchmark

Large Language Model (LLM)-based Multi-Agent Systems (MAS) have emerged as a powerful paradigm for tackling complex, multi-step tasks across diverse domains. However, despite their impressive capabilities, MAS remain susceptible to adversarial manipulation. Existing studies typically examine isolated attack surfaces or specific scenarios, leaving a lack of holistic understanding of MAS vulnerabilities. To bridge this gap, we introduce PEAR, a benchmark for systematically evaluating both the utility and vulnerability of planner-executor MAS. While compatible with various MAS architectures, our benchmark focuses on the planner-executor structure, which is a practical and widely adopted design. Through extensive experiments, we find that (1) a weak planner degrades overall clean task performance more severely than a weak executor; (2) while a memory module is essential for the planner, having a memory module for the executor does not impact the clean task performance; (3) there exists a trade-off between task performance and robustness; and (4) attacks targeting the planner are particularly effective at misleading the system. These findings offer actionable insights for enhancing the robustness of MAS and lay the groundwork for principled defenses in multi-agent settings.

cs.LG↗

FlexiVoice: Enabling Flexible Style Control in Zero-Shot TTS with Natural Language Instructions

This study proposes FlexiVoice, a text-to-speech (TTS) synthesis system capable of flexible style control with zero-shot voice cloning. The speaking style is controlled by a natural-language instruction and the voice timbre is provided by a speech reference in zero-shot manner. FlexiVoice is built with an LLM core, which takes text as input, and also takes an optional natural language instruction and an optional speech reference to control style and timbre, respectively. FlexiVoice is equipped with a novel Progressive Post-Training (PPT) scheme that progressively unlocks accurate and flexible controllability. In particular, it first employs Direct Preference Optimization (DPO) to enable FlexiVoice to accurately follow both natural language instruction and speech reference simultaneously. It then uses a multi-objective Group Relative Policy Optimization (GRPO) to disentangle style instruction, reference timbre, and textual content. Finally, it adapts instruction GRPO for more advanced instruction following. Experimental results show that FlexiVoice surpasses competing baselines and demonstrates strong capability in decoupling control factors. Human evaluations further confirm its naturalness, controllability, and robustness. Audio samples are available at https://flexi-voice.github.io.

cs.SD↗

Distributional Evaluation of Generative Models via Relative Density Ratio

We propose a function-valued evaluation metric for generative models based on the relative density ratio (RDR) designed to characterize distributional differences between real and generated samples. As an evaluation metric, the RDR function preserves $ϕ$-divergence between two distributions, enables sample-level evaluation that facilitates downstream investigations of feature-specific distributional differences, and has a bounded range that affords clear interpretability and numerical stability. Function estimation of the RDR is achieved efficiently through optimization on the variational form of $ϕ$-divergence. We provide theoretical convergence rate guarantees for general estimators based on M-estimator theory, as well as the convergence rate of neural network-based estimators when the true ratio is in the anisotropic Besov space. We demonstrate the power of the proposed RDR-based evaluation through numerical experiments on MNIST, CelebA64, and the American Gut project microbiome data. We show that the estimated RDR enables not only effective overall comparison of competing generative models, but also a convenient way to reveal the underlying nature of goodness-of-fit. This enables one to assess support overlap, coverage, and fidelity while pinpointing regions of the sample space where generators concentrate and revealing the features that drive the most salient distributional differences.

stat.ME↗

Improving Low-Latency Learning Performance in Spiking Neural Networks via a Change-Perceptive Dendrite-Soma-Axon Neuron

Spiking neurons, the fundamental information processing units of Spiking Neural Networks (SNNs), have the all-or-zero information output form that allows SNNs to be more energy-efficient compared to Artificial Neural Networks (ANNs). However, the hard reset mechanism employed in spiking neurons leads to information degradation due to its uniform handling of diverse membrane potentials. Furthermore, the utilization of overly simplified neuron models that disregard the intricate biological structures inherently impedes the network's capacity to accurately simulate the actual potential transmission process. To address these issues, we propose a dendrite-soma-axon (DSA) neuron employing the soft reset strategy, in conjunction with a potential change-based perception mechanism, culminating in the change-perceptive dendrite-soma-axon (CP-DSA) neuron. Our model contains multiple learnable parameters that expand the representation space of neurons. The change-perceptive (CP) mechanism enables our model to achieve competitive performance in short time steps utilizing the difference information of adjacent time steps. Rigorous theoretical analysis is provided to demonstrate the efficacy of the CP-DSA model and the functional characteristics of its internal parameters. Furthermore, extensive experiments conducted on various datasets substantiate the significant advantages of the CP-DSA model over state-of-the-art approaches.

cs.NE↗

Partially Bayes p-values for large scale inference

We seek to conduct statistical inference for a large collection of primary parameters, each with its own nuisance parameters. Our approach is partially Bayesian, in that we treat the primary parameters as fixed while we model the nuisance parameters as random and drawn from an unknown distribution which we endow with a nonparametric prior. We compute partially Bayes p-values by conditioning on nuisance parameter statistics, that is, statistics that are ancillary for the primary parameters and informative about the nuisance parameters. The proposed p-values have a Bayesian interpretation as tail areas computed with respect to the posterior distribution of the nuisance parameters. Similarly to the conditional predictive p-values of Bayarri and Berger, the partially Bayes p-values avoid double use of the data (unlike posterior predictive p-values). A key ingredient of our approach is that we model nuisance parameters hierarchically across problems; the sharing of information across problems leads to improved calibration. We illustrate the proposed partially Bayes p-values in two applications: the normal means problem with unknown variances and a location-scale model with unknown distribution shape. We model the scales via Dirichlet processes in both examples and the distribution shape via Pólya trees in the second. Our proposed partially Bayes p-values increase power and calibration compared to purely frequentist alternatives.

stat.ME↗

Stable high-charge vortex dissipative solitons in azimuthally modulated waveguide arrays with localized gain

We study the existence and dynamical properties of vortex solitons in Kerr media supported by azimuthally modulated waveguide lattices with localized gain and nonlinear loss. In this dissipative system, we find that the accessible topological charge of vortex solitons is strongly determined by the number of waveguide channels, with higher-order charges requiring progressively larger arrays. Power curves of vortex solitons with different charges exhibit clear separation in large arrays but become less distinguishable in smaller ones. Furthermore, these robust vortex solitons can be excited with nearly vanishing power thresholds, and higher-charge vortices display enhanced propagation stability compared with lower-charge states. These findings expand the family of dissipative vortex solitons supported by waveguide lattices and provide a route to the realization of stable high-symmetry vortex states.

physics.optics↗

Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture

We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction and rendering pipeline based on Dynamic Gaussian Splatting and Diffusion-based Detail Enhancement. We design our pipeline specifically to meet the demands of high-end media production. We employ two capture rigs: the Scene Rig, which captures multi-actor performances at a resolution which falls short of 4K production quality, and the Face Rig, which records high-fidelity single-actor facial detail to serve as a reference for detail enhancement. We first reconstruct dynamic performances from the Scene Rig using 4D Gaussian Splatting, incorporating new model designs and training strategies to improve reconstruction, dynamic range, and rendering quality. Then to render high-quality images for facial closeups, we introduce a diffusion-based detail enhancement model. This model is fine-tuned with high-fidelity data from the same actors recorded in the Face Rig. We train on paired data generated from low- and high-quality Gaussian Splatting (GS) models, using the low-quality input to match the quality of the Scene Rig, with the high-quality GS as ground truth. Our results demonstrate the effectiveness of this pipeline in bridging the gap between the scalable performance capture of a large-scale rig and the high-resolution standards required for film and media production.

cs.GR↗

Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures

We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production. Our project page is available at: https://eyeline-labs.github.io/Virtually-Being.

cs.CV↗

Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise

Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Video results are available on our webpage: https://eyeline-labs.github.io/Go-with-the-Flow. Source code and model checkpoints are available on GitHub: https://github.com/Eyeline-Labs/Go-with-the-Flow.

cs.CV↗

Efficient Decision Trees for Tensor Regressions

We proposed the tensor-input tree (TT) method for scalar-on-tensor and tensor-on-tensor regression problems. We first address scalar-on-tensor problem by proposing scalar-output regression tree models whose input variable are tensors (i.e., multi-way arrays). We devised and implemented fast randomized and deterministic algorithms for efficient fitting of scalar-on-tensor trees, making TT competitive against tensor-input GP models. Based on scalar-on-tensor tree models, we extend our method to tensor-on-tensor problems using additive tree ensemble approaches. Theoretical justification and extensive experiments on real and synthetic datasets are provided to illustrate the performance of TT.

cs.LG↗

FreSca: Scaling in Frequency Space Enhances Diffusion Models

Latent diffusion models (LDMs) have achieved remarkable success in a variety of image tasks, yet achieving fine-grained, disentangled control over global structures versus fine details remains challenging. This paper explores frequency-based control within latent diffusion models. We first systematically analyze frequency characteristics across pixel space, VAE latent space, and internal LDM representations. This reveals that the "noise difference" term, derived from classifier-free guidance at each step t, is a uniquely effective and semantically rich target for manipulation. Building on this insight, we introduce FreSca, a novel and plug-and-play framework that decomposes noise difference into low- and high-frequency components and applies independent scaling factors to them via spatial or energy-based cutoffs. Essentially, FreSca operates without any model retraining or architectural change, offering model- and task-agnostic control. We demonstrate its versatility and effectiveness in improving generation quality and structural emphasis on multiple architectures (e.g., SD3, SDXL) and across applications including image generation, editing, depth estimation, and video synthesis, thereby unlocking a new dimension of expressive control within LDMs.

cs.CV↗

A partial likelihood approach to tree-based density modeling and its application in Bayesian inference

Tree-based priors for probability distributions are usually specified using a predetermined, data-independent collection of candidate recursive partitions of the sample space. To characterize an unknown target density in detail over the entire sample space, candidate partitions must have the capacity to expand deeply into all areas of the sample space with potential non-zero sampling probability. Such an expansive system of partitions often incurs prohibitive computational costs and makes inference prone to overfitting, especially in regions with little probability mass. Thus, existing models typically make a compromise and rely on relatively shallow trees. This hampers one of the most desirable features of trees, their ability to characterize local features, and results in reduced statistical efficiency. Traditional wisdom suggests that this compromise is inevitable to ensure coherent likelihood-based reasoning in Bayesian inference, as a data-dependent partition system that allows deeper expansion only in regions with more observations would induce double dipping of the data. We propose a simple strategy to restore coherency while allowing the candidate partitions to be data-dependent, using Cox's partial likelihood. Our partial likelihood approach is broadly applicable to existing likelihood-based methods and, in particular, to Bayesian inference on tree-based models. We give examples in density estimation in which the partial likelihood is endowed with existing priors on tree-based models and compare with the standard, full-likelihood approach. The results show substantial gains in estimation accuracy and computational efficiency from adopting the partial likelihood.

stat.ME↗

Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset

Video portrait relighting remains challenging because the results need to be both photorealistic and temporally stable. This typically requires a strong model design that can capture complex facial reflections as well as intensive training on a high-quality paired video dataset, such as dynamic one-light-at-a-time (OLAT). In this work, we introduce Lux Post Facto, a novel portrait video relighting method that produces both photorealistic and temporally consistent lighting effects. From the model side, we design a new conditional video diffusion model built upon state-of-the-art pre-trained video diffusion model, alongside a new lighting injection mechanism to enable precise control. This way we leverage strong spatial and temporal generative capability to generate plausible solutions to the ill-posed relighting problem. Our technique uses a hybrid dataset consisting of static expression OLAT data and in-the-wild portrait performance videos to jointly learn relighting and temporal modeling. This avoids the need to acquire paired video data in different lighting conditions. Our extensive experiments show that our model produces state-of-the-art results both in terms of photorealism and temporal consistency.

cs.GR↗