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Li Meng

Publications and source records attributed to Li Meng.

16 recordsLinked to original sources

NeuroSketch: An Effective Framework for Neural Decoding via Systematic Architectural Optimization

Neural decoding, a critical component of Brain-Computer Interface (BCI), has recently attracted increasing research interest. Previous research has focused on leveraging signal processing and deep learning methods to enhance neural decoding performance. However, the in-depth exploration of model architectures remains underexplored, despite its proven effectiveness in other tasks such as energy forecasting and image classification. In this study, we propose NeuroSketch, an effective framework for neural decoding via systematic architecture optimization. Starting with the basic architecture study, we find that CNN-2D outperforms other architectures in neural decoding tasks and explore its effectiveness from temporal and spatial perspectives. Building on this, we optimize the architecture from macro- to micro-level, achieving improvements in performance at each step. The exploration process and model validations take over 5,000 experiments spanning three distinct modalities (visual, auditory, and speech), three types of brain signals (EEG, SEEG, and ECoG), and eight diverse decoding tasks. Experimental results indicate that NeuroSketch achieves state-of-the-art (SOTA) performance across all evaluated datasets, positioning it as a powerful tool for neural decoding. Our code and scripts are available at https://github.com/Galaxy-Dawn/NeuroSketch.

q-bio.NC

MaintAGT:Sim2Real-Guided Multimodal Large Model for Intelligent Maintenance with Chain-of-Thought Reasoning

In recent years, large language models have made significant advancements in the field of natural language processing, yet there are still inadequacies in specific domain knowledge and applications. This paper Proposes MaintAGT, a professional large model for intelligent operations and maintenance, aimed at addressing this issue. The system comprises three key components: a signal-to-text model, a pure text model, and a multimodal model. Firstly, the signal-to-text model was designed to convert raw signal data into textual descriptions, bridging the gap between signal data and text-based analysis. Secondly, the pure text model was fine-tuned using the GLM4 model with specialized knowledge to enhance its understanding of domain-specific texts. Finally, these two models were integrated to develop a comprehensive multimodal model that effectively processes and analyzes both signal and textual data.The dataset used for training and evaluation was sourced from academic papers, textbooks, international standards, and vibration analyst training materials, undergoing meticulous preprocessing to ensure high-quality data. As a result, the model has demonstrated outstanding performance across multiple intelligent operations and maintenance tasks, providing a low-cost, high-quality method for constructing large-scale monitoring signal-text description-fault pattern datasets. Experimental results indicate that the model holds significant advantages in condition monitoring, signal processing, and fault diagnosis.In the constructed general test set, MaintAGT achieved an accuracy of 70%, surpassing all existing general large language models and reaching the level of an ISO Level III human vibration analyst.This advancement signifies a crucial step forward from traditional maintenance practices toward intelligent and AI-driven maintenance solutions.

eess.SP

OVGNet: A Unified Visual-Linguistic Framework for Open-Vocabulary Robotic Grasping

Recognizing and grasping novel-category objects remains a crucial yet challenging problem in real-world robotic applications. Despite its significance, limited research has been conducted in this specific domain. To address this, we seamlessly propose a novel framework that integrates open-vocabulary learning into the domain of robotic grasping, empowering robots with the capability to adeptly handle novel objects. Our contributions are threefold. Firstly, we present a large-scale benchmark dataset specifically tailored for evaluating the performance of open-vocabulary grasping tasks. Secondly, we propose a unified visual-linguistic framework that serves as a guide for robots in successfully grasping both base and novel objects. Thirdly, we introduce two alignment modules designed to enhance visual-linguistic perception in the robotic grasping process. Extensive experiments validate the efficacy and utility of our approach. Notably, our framework achieves an average accuracy of 71.2\% and 64.4\% on base and novel categories in our new dataset, respectively.

cs.RO

Maximum Manifold Capacity Representations in State Representation Learning

The expanding research on manifold-based self-supervised learning (SSL) builds on the manifold hypothesis, which suggests that the inherent complexity of high-dimensional data can be unraveled through lower-dimensional manifold embeddings. Capitalizing on this, DeepInfomax with an unbalanced atlas (DIM-UA) has emerged as a powerful tool and yielded impressive results for state representations in reinforcement learning. Meanwhile, Maximum Manifold Capacity Representation (MMCR) presents a new frontier for SSL by optimizing class separability via manifold compression. However, MMCR demands extensive input views, resulting in significant computational costs and protracted pre-training durations. Bridging this gap, we present an innovative integration of MMCR into existing SSL methods, incorporating a discerning regularization strategy that enhances the lower bound of mutual information. We also propose a novel state representation learning method extending DIM-UA, embedding a nuclear norm loss to enforce manifold consistency robustly. On experimentation with the Atari Annotated RAM Interface, our method improves DIM-UA significantly with the same number of target encoding dimensions. The mean F1 score averaged over categories is 78% compared to 75% of DIM-UA. There are also compelling gains when implementing SimCLR and Barlow Twins. This supports our SSL innovation as a paradigm shift, enabling more nuanced high-dimensional data representations.

cs.LG

A Manifold Representation of the Key in Vision Transformers

Vision Transformers implement multi-head self-attention via stacking multiple attention blocks. The query, key, and value are often intertwined and generated within those blocks via a single, shared linear transformation. This paper explores the concept of disentangling the key from the query and value, and adopting a manifold representation for the key. Our experiments reveal that decoupling and endowing the key with a manifold structure can enhance the model's performance. Specifically, ViT-B exhibits a 0.87% increase in top-1 accuracy, while Swin-T sees a boost of 0.52% in top-1 accuracy on the ImageNet-1K dataset, with eight charts in the manifold key. Our approach also yields positive results in object detection and instance segmentation tasks on the COCO dataset. We establish that these performance gains are not merely due to the simplicity of adding more parameters and computations. Future research may investigate strategies for cutting the budget of such representations and aim for further performance improvements based on our findings.

cs.CV

State Representation Learning Using an Unbalanced Atlas

The manifold hypothesis posits that high-dimensional data often lies on a lower-dimensional manifold and that utilizing this manifold as the target space yields more efficient representations. While numerous traditional manifold-based techniques exist for dimensionality reduction, their application in self-supervised learning has witnessed slow progress. The recent MSimCLR method combines manifold encoding with SimCLR but requires extremely low target encoding dimensions to outperform SimCLR, limiting its applicability. This paper introduces a novel learning paradigm using an unbalanced atlas (UA), capable of surpassing state-of-the-art self-supervised learning approaches. We investigated and engineered the DeepInfomax with an unbalanced atlas (DIM-UA) method by adapting the Spatiotemporal DeepInfomax (ST-DIM) framework to align with our proposed UA paradigm. The efficacy of DIM-UA is demonstrated through training and evaluation on the Atari Annotated RAM Interface (AtariARI) benchmark, a modified version of the Atari 2600 framework that produces annotated image samples for representation learning. The UA paradigm improves existing algorithms significantly as the number of target encoding dimensions grows. For instance, the mean F1 score averaged over categories of DIM-UA is ~75% compared to ~70% of ST-DIM when using 16384 hidden units.

cs.LG

Unsupervised Representation Learning in Partially Observable Atari Games

State representation learning aims to capture latent factors of an environment. Contrastive methods have performed better than generative models in previous state representation learning research. Although some researchers realize the connections between masked image modeling and contrastive representation learning, the effort is focused on using masks as an augmentation technique to represent the latent generative factors better. Partially observable environments in reinforcement learning have not yet been carefully studied using unsupervised state representation learning methods. In this article, we create an unsupervised state representation learning scheme for partially observable states. We conducted our experiment on a previous Atari 2600 framework designed to evaluate representation learning models. A contrastive method called Spatiotemporal DeepInfomax (ST-DIM) has shown state-of-the-art performance on this benchmark but remains inferior to its supervised counterpart. Our approach improves ST-DIM when the environment is not fully observable and achieves higher F1 scores and accuracy scores than the supervised learning counterpart. The mean accuracy score averaged over categories of our approach is ~66%, compared to ~38% of supervised learning. The mean F1 score is ~64% to ~33%.

cs.LG

Normalized solutions of linearly coupled Choquard system with potentials

In this paper, we consider the existence of solutions for the linearly coupled Choquard system with potentials \begin{align*} \left\{\begin{aligned} &-\Delta u+\lambda_1 u+V_1(x)u=\mu_1(I_{\alpha}\star|u|^p)|u|^{p-2}u+\beta(x) v,\\ &-\Delta v+\lambda_2 v+V_2(x)v=\mu_2(I_{\alpha}\star|v|^q)|v|^{q-2}u+\beta(x) u, \end{aligned} \right.\quad x\in \mathbb{R}^N, \end{align*} under the constraint \begin{align*} \int_{\mathbb{R}^N}u^2dx=\xi^2,~ \int_{\mathbb{R}^N}v^2dx=\eta^2, \end{align*} where $I_{\alpha}=\frac{1}{|x|^{N-\alpha}},~\alpha\in(0,N),~1+\frac{\alpha}{N} 0,~\mu_2>0$ and $\beta(x)$ is a fixed function.

math.AP

Deep Reinforcement Learning with Swin Transformers

Transformers are neural network models that utilize multiple layers of self-attention heads and have exhibited enormous potential in natural language processing tasks. Meanwhile, there have been efforts to adapt transformers to visual tasks of machine learning, including Vision Transformers and Swin Transformers. Although some researchers use Vision Transformers for reinforcement learning tasks, their experiments remain at a small scale due to the high computational cost. This article presents the first online reinforcement learning scheme that is based on Swin Transformers: Swin DQN. In contrast to existing research, our novel approach demonstrate the superior performance with experiments on 49 games in the Arcade Learning Environment. The results show that our approach achieves significantly higher maximal evaluation scores than the baseline method in 45 of all the 49 games (92%), and higher mean evaluation scores than the baseline method in 40 of all the 49 games (82%).

cs.LG

Improving the Diversity of Bootstrapped DQN by Replacing Priors With Noise

Q-learning is one of the most well-known Reinforcement Learning algorithms. There have been tremendous efforts to develop this algorithm using neural networks. Bootstrapped Deep Q-Learning Network is amongst them. It utilizes multiple neural network heads to introduce diversity into Q-learning. Diversity can sometimes be viewed as the amount of reasonable moves an agent can take at a given state, analogous to the definition of the exploration ratio in RL. Thus, the performance of Bootstrapped Deep Q-Learning Network is deeply connected with the level of diversity within the algorithm. In the original research, it was pointed out that a random prior could improve the performance of the model. In this article, we further explore the possibility of replacing priors with noise and sample the noise from a Gaussian distribution to introduce more diversity into this algorithm. We conduct our experiment on the Atari benchmark and compare our algorithm to both the original and other related algorithms. The results show that our modification of the Bootstrapped Deep Q-Learning algorithm achieves significantly higher evaluation scores across different types of Atari games. Thus, we conclude that replacing priors with noise can improve Bootstrapped Deep Q-Learning's performance by ensuring the integrity of diversities.

cs.LG

Nana-HDR: A Non-attentive Non-autoregressive Hybrid Model for TTS

This paper presents Nana-HDR, a new non-attentive non-autoregressive model with hybrid Transformer-based Dense-fuse encoder and RNN-based decoder for TTS. It mainly consists of three parts: Firstly, a novel Dense-fuse encoder with dense connections between basic Transformer blocks for coarse feature fusion and a multi-head attention layer for fine feature fusion. Secondly, a single-layer non-autoregressive RNN-based decoder. Thirdly, a duration predictor instead of an attention model that connects the above hybrid encoder and decoder. Experiments indicate that Nana-HDR gives full play to the advantages of each component, such as strong text encoding ability of Transformer-based encoder, stateful decoding without being bothered by exposure bias and local information preference, and stable alignment provided by duration predictor. Due to these advantages, Nana-HDR achieves competitive performance in naturalness and robustness on two Mandarin corpora.

cs.CL

Expert Q-learning: Deep Reinforcement Learning with Coarse State Values from Offline Expert Examples

In this article, we propose a novel algorithm for deep reinforcement learning named Expert Q-learning. Expert Q-learning is inspired by Dueling Q-learning and aims at incorporating semi-supervised learning into reinforcement learning through splitting Q-values into state values and action advantages. We require that an offline expert assesses the value of a state in a coarse manner using three discrete values. An expert network is designed in addition to the Q-network, which updates each time following the regular offline minibatch update whenever the expert example buffer is not empty. Using the board game Othello, we compare our algorithm with the baseline Q-learning algorithm, which is a combination of Double Q-learning and Dueling Q-learning. Our results show that Expert Q-learning is indeed useful and more resistant to the overestimation bias. The baseline Q-learning algorithm exhibits unstable and suboptimal behavior in non-deterministic settings, whereas Expert Q-learning demonstrates more robust performance with higher scores, illustrating that our algorithm is indeed suitable to integrate state values from expert examples into Q-learning.

cs.LG

Triple M: A Practical Text-to-speech Synthesis System With Multi-guidance Attention And Multi-band Multi-time LPCNet

In this work, a robust and efficient text-to-speech (TTS) synthesis system named Triple M is proposed for large-scale online application. The key components of Triple M are: 1) A sequence-to-sequence model adopts a novel multi-guidance attention to transfer complementary advantages from guiding attention mechanisms to the basic attention mechanism without in-domain performance loss and online service modification. Compared with single attention mechanism, multi-guidance attention not only brings better naturalness to long sentence synthesis, but also reduces the word error rate by 26.8%. 2) A new efficient multi-band multi-time vocoder framework, which reduces the computational complexity from 2.8 to 1.0 GFLOP and speeds up LPCNet by 2.75x on a single CPU.

cs.CL

Generating Photo-Realistic Training Data to Improve Face Recognition Accuracy

In this paper we investigate the feasibility of using synthetic data to augment face datasets. In particular, we propose a novel generative adversarial network (GAN) that can disentangle identity-related attributes from non-identity-related attributes. This is done by training an embedding network that maps discrete identity labels to an identity latent space that follows a simple prior distribution, and training a GAN conditioned on samples from that distribution. Our proposed GAN allows us to augment face datasets by generating both synthetic images of subjects in the training set and synthetic images of new subjects not in the training set. By using recent advances in GAN training, we show that the synthetic images generated by our model are photo-realistic, and that training with augmented datasets can indeed increase the accuracy of face recognition models as compared with models trained with real images alone.

cs.CV

Face Recognition: From Traditional to Deep Learning Methods

Starting in the seventies, face recognition has become one of the most researched topics in computer vision and biometrics. Traditional methods based on hand-crafted features and traditional machine learning techniques have recently been superseded by deep neural networks trained with very large datasets. In this paper we provide a comprehensive and up-to-date literature review of popular face recognition methods including both traditional (geometry-based, holistic, feature-based and hybrid methods) and deep learning methods.

cs.CV

Enhancing Convolutional Neural Networks for Face Recognition with Occlusion Maps and Batch Triplet Loss

Despite the recent success of convolutional neural networks for computer vision applications, unconstrained face recognition remains a challenge. In this work, we make two contributions to the field. Firstly, we consider the problem of face recognition with partial occlusions and show how current approaches might suffer significant performance degradation when dealing with this kind of face images. We propose a simple method to find out which parts of the human face are more important to achieve a high recognition rate, and use that information during training to force a convolutional neural network to learn discriminative features from all the face regions more equally, including those that typical approaches tend to pay less attention to. We test the accuracy of the proposed method when dealing with real-life occlusions using the AR face database. Secondly, we propose a novel loss function called batch triplet loss that improves the performance of the triplet loss by adding an extra term to the loss function to cause minimisation of the standard deviation of both positive and negative scores. We show consistent improvement in the Labeled Faces in the Wild (LFW) benchmark by applying both proposed adjustments to the convolutional neural network training.

cs.CV