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Li Song

Publications and source records attributed to Li Song.

At least 37 records · Page 2Linked to original sources

Content-Adaptive Rate-Quality Curve Prediction Model in Media Processing System

In streaming media services, video transcoding is a common practice to alleviate bandwidth demands. Unfortunately, traditional methods employing a uniform rate factor (RF) across all videos often result in significant inefficiencies. Content-adaptive encoding (CAE) techniques address this by dynamically adjusting encoding parameters based on video content characteristics. However, existing CAE methods are often tightly coupled with specific encoding strategies, leading to inflexibility. In this paper, we propose a model that predicts both RF-quality and RF-bitrate curves, which can be utilized to derive a comprehensive bitrate-quality curve. This approach facilitates flexible adjustments to the encoding strategy without necessitating model retraining. The model leverages codec features, content features, and anchor features to predict the bitrate-quality curve accurately. Additionally, we introduce an anchor suspension method to enhance prediction accuracy. Experiments confirm that the actual quality metric (VMAF) of the compressed video stays within 1 of the target, achieving an accuracy of 99.14%. By incorporating our quality improvement strategy with the rate-quality curve prediction model, we conducted online A/B tests, obtaining both +0.107% improvements in video views and video completions and +0.064% app duration time.

cs.MM↗

Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video

Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos, simple 3D effects, or only small viewpoint perturbations around the original viewpoint, falling short of true 4D generation. Meanwhile, the lack of large-scale datasets capturing full-scope 4D scenes with synchronized multi-view videos further hinders progress in this direction. We propose a novel single-view video-to-4D framework that casts full-scope 4D generation as a multi-view video synthesis followed by optimization-based 4D reconstruction from the generated views. To instantiate this formulation end-to-end, we make three key contributions. First, we introduce Real-MV-4D, a large-scale dataset of synchronized multi-view videos captured in diverse real-world environments to provide the 4D supervision. Second, we train a multi-view video diffusion model driven by a novel fused time(T)-view(V) attention mechanism that directly embeds geometric reprojection priors and explicit camera conditioning into its view-time interactions. Unlike basic feature fusion, this direct binding strictly aligns the generation process with physical 3D priors to produce a dense, synchronized T$\times $V video grid. Third, rather than relying on non-interactive and inconsistent 2D video interpolations, we lift the synthesized multi-view videos into an explicit 4D representation (i.e. 4DGS), regularized by a Flow Matching Distillation loss that exploits the multi-view prior to improve novel-view rendering. Extensive experiments demonstrate that our method outperforms existing approaches in both visual fidelity and geometric consistency, enabling full-scope 4D scene generation from single-view videos.

cs.CV↗

Domain-Adaptive Communication-Rate Optimization for Sim-to-Real Humanoid-Robot Wireless XR Teleoperation

Wireless extended reality (XR) teleoperation provides embodied interaction capability for collecting humanoid robot demonstrations, but the large-scale adoption is restricted by the overhead of high-frequency motion transmission. This paper develops a system framework that integrates sampling, transmission, interpolation, and reconstruction and formulates a communication-rate optimization that aims to minimize the communication energy while maintaining the reconstruction accuracy of robot motion trajectories through dimension-wise sampling-rate control. Since acquiring real-time feedback from physical robots is limited by hardware costs, it is necessary to solve the problem through simulator interaction with offline real-domain data correction. To guide sim-to-real adaptation, we provide a PAC-Bayes generalization characterization that reveals the effects of latent density-ratio estimation, finite-sample deviation, and encoder bias. Building on this analysis, we propose a proximal policy optimization (PPO) method with density-ratio weighting and trust-region regularization. Experiments on public humanoid teleoperation dataset show that the proposed method improves the tradeoff between reconstruction error and communication energy consumption under sim-to-real distribution shift. We further analyze the effectiveness of the proposed algorithm across various wireless channels and dynamic motion trajectories.

cs.IT↗

Maximizing Rollout Informativeness under a Fixed Budget: A Submodular View of Tree Search for Tool-Use Agentic Reinforcement Learning

We formalize Rollout Informativeness under a Fixed Budget (RIFB) as the expected non-vanishing policy-gradient mass that a tool-use rollout set injects into Group Relative Policy Optimization (GRPO). We prove that any budget-agnostic independent sampler suffers a collapse rate bounded away from zero for hard prompts regardless of the budget. Motivated by this, we recast intermediate state selection as a monotone submodular maximization problem, where a greedy one-step selector enjoys a 1 minus 1/e approximation guarantee. Our Uncertainty-aware Upper Confidence Bound (UUCB) terms arise as closed-form marginal gains of this objective. This turns the token-level entropy bonus from an empirical trick into an analytic consequence of the formulation. We present InfoTree, a training-time tree-search framework coupling UUCB with a learned Adaptive Budget Allocator (ABA) and an asynchronous Speculative Expansion scheme. ABA rescues prompts whose initial tree is wasted on uniform outcomes, lifting the mixed-outcome ratio from 58.1 percent to 76.3 percent with less than 5 percent budget overhead. Speculative Expansion reduces wall-clock overhead from 14.3 percent to 4.8 percent by tolerating bounded staleness in UUCB scores. Across nine benchmarks spanning math reasoning (AIME 2024 and 2025, MATH-500, OlympiadBench, USAMO), web-search agents (GAIA, HLE-100, BrowseComp-lite), and tool-rich coding and OS agents (APPS-verified, AgentBench-OS), InfoTree outperforms flat GRPO, DeepSearch, Tree-GRPO, AT2PO, CW-GRPO, and RC-GRPO. Head-to-head compositions with Tree-GRPO prefix sharing and CW-GRPO contribution weights deliver further gains, confirming that our selector operates orthogonally to rollout reuse and trajectory re-weighting. A 5 by 5 by 5 robustness grid reveals that over three quarters of the hyperparameter space lies on a performance plateau, confirming UUCB robustness.

stat.ML↗

AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction

Spatial audio is fundamental to immersive virtual experiences, yet synthesizing high-fidelity binaural audio from sparse observations remains a significant challenge. Existing methods typically rely on implicit neural representations conditioned on visual priors, which often struggle to capture fine-grained acoustic structures. Inspired by 3D Gaussian Splatting (3DGS), we introduce AudioGS, a novel visual-free framework that explicitly encodes the sound field as a set of Audio Gaussians based on spectrograms. AudioGS associates each time-frequency bin with an Audio Gaussian equipped with dual Spherical Harmonic (SH) coefficients and a decay coefficient. For a target pose, we render binaural audio by evaluating the SH field to capture directionality, incorporating geometry-guided distance attenuation and phase correction, and reconstructing the waveform. Experiments on the Replay-NVAS dataset demonstrate that AudioGS successfully captures complex spatial cues and outperforms state-of-the-art visual-dependent baselines. Specifically, AudioGS reduces the magnitude reconstruction error (MAG) by over 14% and reduces the perceptual quality metric (DPAM) by approximately 25% compared to the best performing visual-guided method.

cs.SD↗

DP-DeGauss: Dynamic Probabilistic Gaussian Decomposition for Egocentric 4D Scene Reconstruction

Egocentric video is crucial for next-generation 4D scene reconstruction, with applications in AR/VR and embodied AI. However, reconstructing dynamic first-person scenes is challenging due to complex ego-motion, occlusions, and hand-object interactions. Existing decomposition methods are ill-suited, assuming fixed viewpoints or merging dynamics into a single foreground. To address these limitations, we introduce DP-DeGauss, a dynamic probabilistic Gaussian decomposition framework for egocentric 4D reconstruction. Our method initializes a unified 3D Gaussian set from COLMAP priors, augments each with a learnable category probability, and dynamically routes them into specialized deformation branches for background, hands, or object modeling. We employ category-specific masks for better disentanglement and introduce brightness and motion-flow control to improve static rendering and dynamic reconstruction. Extensive experiments show that DP-DeGauss outperforms baselines by +1.70dB in PSNR on average with SSIM and LPIPS gains. More importantly, our framework achieves the first and state-of-the-art disentanglement of background, hand, and object components, enabling explicit, fine-grained separation, paving the way for more intuitive ego scene understanding and editing.

cs.CV↗

IQ-LUT: interpolated and quantized LUT for efficient image super-resolution

Lookup table (LUT) methods demonstrate considerable potential in accelerating image super-resolution inference. However, pursuing higher image quality through larger receptive fields and bit-depth triggers exponential growth in the LUT's index space, creating a storage bottleneck that limits deployment on resource-constrained devices. We introduce IQ-LUT, which achieves a reduction in LUT size while simultaneously enhancing super-resolution quality. First, we integrate interpolation and quantization into the single-input, multiple-output ECNN, which dramatically reduces the index space and thereby the overall LUT size. Second, the integration of residual learning mitigates the dependence on LUT bit-depth, which facilitates training stability and prioritizes the reconstruction of fine-grained details for superior visual quality. Finally, guided by knowledge distillation, our non-uniform quantization process optimizes the quantization levels, thereby reducing storage while also compensating for quantization loss. Extensive benchmarking demonstrates our approach substantially reduces storage costs (by up to 50x compared to ECNN) while achieving superior super-resolution quality.

cs.CV↗

Joint Degradation-Aware Arbitrary-Scale Super-Resolution for Variable-Rate Extreme Image Compression

Recent diffusion-based extreme image compression methods have demonstrated remarkable performance at ultra-low bitrates. However, most approaches require training separate diffusion models for each target bitrate, resulting in substantial computational overhead and hindering practical deployment. Meanwhile, recent studies have shown that joint super-resolution can serve as an effective approach for enhancing low-bitrate reconstruction. However, when moving toward ultra-low bitrate regimes, these methods struggle due to severe information loss, and their reliance on fixed super-resolution scales prevents flexible adaptation across diverse bitrates. To address these limitations, we propose ASSR-EIC, a novel image compression framework that leverages arbitrary-scale super-resolution (ASSR) to support variable-rate extreme image compression (EIC). An arbitrary-scale downsampling module is introduced at the encoder side to provide controllable rate reduction, while a diffusion-based, joint degradation-aware ASSR decoder enables rate-adaptive reconstruction within a single model. We exploit the compression- and rescaling-aware diffusion prior to guide the reconstruction, yielding high fidelity and high realism restoration across diverse compression and rescaling settings. Specifically, we design a global compression-rescaling adaptor that offers holistic guidance for rate adaptation, and a local compression-rescaling modulator that dynamically balances generative and fidelity-oriented behaviors to achieve fine-grained, bitrate-adaptive detail restoration. To further enhance reconstruction quality, we introduce a dual semantic-enhanced design. Extensive experiments demonstrate that ASSR-EIC delivers state-of-the-art performance in extreme image compression while simultaneously supporting flexible bitrate control and adaptive rate-dependent reconstruction.

cs.CV↗

Content-Aware Mamba for Learned Image Compression

Recent learned image compression (LIC) leverages Mamba-style state-space models (SSMs) for global receptive fields with linear complexity. However, the standard Mamba adopts content-agnostic, predefined raster (or multi-directional) scans under strict causality. This rigidity hinders its ability to effectively eliminate redundancy between tokens that are content-correlated but spatially distant. We introduce Content-Aware Mamba (CAM), an SSM that dynamically adapts its processing to the image content. Specifically, CAM overcomes prior limitations with two novel mechanisms. First, it replaces the rigid scan with a content-adaptive token permutation strategy to prioritize interactions between content-similar tokens regardless of their location. Second, it overcomes the sequential dependency by injecting sample-specific global priors into the state-space model, which effectively mitigates the strict causality without multi-directional scans. These innovations enable CAM to better capture global redundancy while preserving computational efficiency. Our Content-Aware Mamba-based LIC model (CMIC) achieves state-of-the-art rate-distortion performance, surpassing VTM-21.0 by 15.91%, 21.34%, and 17.58% in BD-rate on the Kodak, Tecnick, and CLIC datasets, respectively. Code will be released at https://github.com/UnoC-727/CMIC.

cs.CV↗

OmniZip: Learning a Unified and Lightweight Lossless Compressor for Multi-Modal Data

Lossless compression is essential for efficient data storage and transmission. Although learning-based lossless compressors achieve strong results, most of them are designed for a single modality, leading to redundant compressor deployments in multi-modal settings. Designing a unified multi-modal compressor is critical yet challenging, as different data types vary largely in format, dimension, and statistics. Multi-modal large language models offer a promising resolution but remain too complex for practical use. Thus, we propose \textbf{OmniZip}, \textbf{a unified and lightweight lossless compressor for multi-modal data (like image, text, speech, tactile, database, and gene sequence)}. Built on a lightweight backbone, OmniZip incorporates three key components to enable efficient multi-modal lossless compression: a modality-unified tokenizer that reversibly transforms diverse data into tokens, a modality-routing context learning mechanism that enables flexible multi-modal context modeling, and a modality-routing feedforward design that further enhances the model's nonlinear representation flexibility. A reparameterization training strategy is used to enhance model capacity. OmniZip outperforms or matches other state-of-the-art compressors on multiple modalities, achieving 42\%, 57\%, 62\% and 42\%, 53\% higher compression efficiency than gzip on CLIC-M, TouchandGo, enwik9, LibriSpeech, and WikiSQL datasets, respectively. It also supports near real-time inference on resource-constrained edge devices, reaching about 1MB/s on MacBook CPUs and iPhone NPUs. Our code is released at https://github.com/adminasmi/OmniZip-CVPR2026.

cs.LG↗

TaCo: A Benchmark for Lossless and Lossy Codecs of Heterogeneous Tactile Data

Tactile sensing is crucial for embodied intelligence, providing fine-grained perception and control in complex environments. However, efficient tactile data compression, which is essential for real-time robotic applications under strict bandwidth constraints, remains underexplored. The inherent heterogeneity and spatiotemporal complexity of tactile data further complicate this challenge. To bridge this gap, we introduce TaCo, the first comprehensive benchmark for Tactile data Codecs. TaCo evaluates 30 compression methods, including off-the-shelf compression algorithms and neural codecs, across five diverse datasets from various sensor types. We systematically assess both lossless and lossy compression schemes on four key tasks: lossless storage, human visualization, material and object classification, and dexterous robotic grasping. Notably, we pioneer the development of data-driven codecs explicitly trained on tactile data, TaCo-LL (lossless) and TaCo-L (lossy). Results have validated the superior performance of our TaCo-LL and TaCo-L. This benchmark provides a foundational framework for understanding the critical trade-offs between compression efficiency and task performance, paving the way for future advances in tactile perception.

cs.RO↗

SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors

Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable models to generate 3D scenes using 3D Gaussian Splatting (3DGS) primitive. However, they often fail to produce continuous surfaces and instead yield discrete, color-biased point clouds that appear plausible at normal resolution but reveal severe artifacts under close-up views. To address this issue, we present SurfSplat, a feedforward framework based on 2D Gaussian Splatting (2DGS) primitive, which provides stronger anisotropy and higher geometric precision. By incorporating a surface continuity prior and a forced alpha blending strategy, SurfSplat reconstructs coherent geometry together with faithful textures. Furthermore, we introduce High-Resolution Rendering Consistency (HRRC), a new evaluation metric designed to evaluate high-resolution reconstruction quality. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that SurfSplat consistently outperforms prior methods on both standard metrics and HRRC, establishing a robust solution for high-fidelity 3D reconstruction from sparse inputs. Project page: https://hebing-sjtu.github.io/SurfSplat-website/

cs.CV↗

MeetBench-XL: Calibrated Multi-Dimensional Evaluation and Learned Dual-Policy Agents for Real-Time Meetings

Enterprise meeting environments require AI assistants that handle diverse operational tasks, from rapid fact checking during live discussions to cross meeting analysis for strategic planning, under strict latency, cost, and privacy constraints. Existing meeting benchmarks mainly focus on simplified question answering and fail to reflect real world enterprise workflows, where queries arise organically from multi stakeholder collaboration, span long temporal contexts, and require tool augmented reasoning. We address this gap through a grounded dataset and a learned agent framework. First, we introduce MeetAll, a bilingual and multimodal corpus derived from 231 enterprise meetings totaling 140 hours. Questions are injected using an enterprise informed protocol validated by domain expert review and human discriminability studies. Unlike purely synthetic benchmarks, this protocol is grounded in four enterprise critical dimensions: cognitive load, temporal context span, domain expertise, and actionable task execution, calibrated through interviews with stakeholders across finance, healthcare, and technology sectors. Second, we propose MeetBench XL, a multi dimensional evaluation protocol aligned with human judgment that measures factual fidelity, intent alignment, response efficiency, structural clarity, and completeness. Third, we present MeetMaster XL, a learned dual policy agent that jointly optimizes query routing between fast and slow reasoning paths and tool invocation, including retrieval, cross meeting aggregation, and web search. A lightweight classifier enables accurate routing with minimal overhead, achieving a superior quality latency tradeoff over single model baselines. Experiments against commercial systems show consistent gains, supported by ablations, robustness tests, and a real world deployment case study.Resources: https://github.com/huyuelin/MeetBench.

cs.AI↗

Entropy-Gated Selective Policy Optimization:Token-Level Gradient Allocation for Hybrid Training of Large Language Models

Hybrid training methods for large language models combine supervised fine tuning (SFT) on expert demonstrations with reinforcement learning (RL) on model rollouts, typically at the sample level. We propose Entropy Gated Selective Policy Optimization (EGSPO), a three stage framework that extends sample level mixing with token level gradient modulation. Stage 1, SFT expert learning, establishes a reliable warm up policy using expert demonstrations with a pure SFT loss. Stage 2, RL rollout generation, samples trajectories from the current policy and computes per token predictive entropy. Stage 3, the EGSPO mechanism, applies entropy gated gradient allocation: a predictive entropy module routes high entropy tokens to full PPO updates to encourage exploration, and low entropy tokens to attenuated PPO updates to reduce variance and preserve knowledge. Critically, both branches incorporate the advantage function A_t, ensuring that incorrect trajectories receive consistent negative learning signals and preventing reinforcement of confident errors. EGSPO achieves consistent improvements on mathematical reasoning benchmarks, with gains of 3.8 percent on AIME and 2.9 percent on MATH over the CHORD phi baseline, while incurring only 3.4 percent additional computational overhead.

cs.LG↗

WebExpert: domain-aware web agents with critic-guided expert experience for high-precision search

Specialized web tasks in finance, biomedicine, and pharmaceuticals remain challenging due to missing domain priors: queries drift, evidence is noisy, and reasoning is brittle. We present WebExpert, a domain-aware web agent that we implement end-to-end, featuring : (i) sentence-level experience retrieval with topic merging and rule distillation, (ii) schemalight facet induction that bootstraps time,region,policy,industry facets from weak supervision instead of static hand-written lexicons, and (iii) preference-optimized planning that jointly improves query planning and retrieval via pairwise preference learning alongside a coverage-aware objective. At inference, a lightweight experience gate biases decoding toward active facets with fallback under low-retrieval confidence. On GAIA, GPQA, HLE, and WebWalkerQA, WebExpert improves Answer Exact Match (EM) by 1.5-3.6 pp over the strongest browsing baseline and reduces page hops. Analysis shows consistent gains and ablations on retrieval, topic merging, facet induction, and preference-aware training.

cs.IR↗

Lightweight High-Fidelity Low-Bitrate Talking Face Compression for 3D Video Conference

The demand for immersive and interactive communication has driven advancements in 3D video conferencing, yet achieving high-fidelity 3D talking face representation at low bitrates remains a challenge. Traditional 2D video compression techniques fail to preserve fine-grained geometric and appearance details, while implicit neural rendering methods like NeRF suffer from prohibitive computational costs. To address these challenges, we propose a lightweight, high-fidelity, low-bitrate 3D talking face compression framework that integrates FLAME-based parametric modeling with 3DGS neural rendering. Our approach transmits only essential facial metadata in real time, enabling efficient reconstruction with a Gaussian-based head model. Additionally, we introduce a compact representation and compression scheme, including Gaussian attribute compression and MLP optimization, to enhance transmission efficiency. Experimental results demonstrate that our method achieves superior rate-distortion performance, delivering high-quality facial rendering at extremely low bitrates, making it well-suited for real-time 3D video conferencing applications.

cs.CV↗

Joint Source-Channel-Generation Coding: From Distortion-oriented Reconstruction to Semantic-consistent Generation

Conventional communication systems, including both separation-based coding and AI-driven joint source-channel coding (JSCC), are largely guided by Shannon's rate-distortion theory. However, relying on generic distortion metrics fails to capture complex human visual perception, often resulting in blurred or unrealistic reconstructions. In this paper, we propose Joint Source-Channel-Generation Coding (JSCGC), a novel paradigm that shifts the focus from deterministic reconstruction to probabilistic generation. JSCGC leverages a generative model at the receiver as a generator rather than a conventional decoder to parameterize the data distribution, enabling direct maximization of mutual information under channel constraints while controlling stochastic sampling to produce outputs residing on the authentic data manifold with high fidelity. We further derive a theoretical lower bound on the maximum semantic inconsistency with given transmitted mutual information, elucidating the fundamental limits of communication in controlling the generative process. Extensive experiments on image transmission demonstrate that JSCGC substantially improves perceptual quality and semantic fidelity, significantly outperforming conventional distortion-oriented JSCC methods.

cs.IT↗

D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos

Free-Viewpoint Video (FVV) enables immersive 3D experiences, but efficient compression of dynamic 3D representation remains a major challenge. Existing dynamic 3D Gaussian Splatting methods couple reconstruction with optimization-dependent compression and customized motion formats, limiting generalization and standardization. To address this, we propose D-FCGS, a novel Feedforward Compression framework for Dynamic Gaussian Splatting. Key innovations include: (1) a standardized Group-of-Frames (GoF) structure with I-P coding, leveraging sparse control points to extract inter-frame motion tensors; (2) a dual prior-aware entropy model that fuses hyperprior and spatial-temporal priors for accurate rate estimation; (3) a control-point-guided motion compensation mechanism and refinement network to enhance view-consistent fidelity. Trained on Gaussian frames derived from multi-view videos, D-FCGS generalizes across diverse scenes in a zero-shot fashion. Experiments show that it matches the rate-distortion performance of optimization-based methods, achieving over 17 times compression compared to the baseline while preserving visual quality across viewpoints. This work advances feedforward compression of dynamic 3DGS, facilitating scalable FVV transmission and storage for immersive applications.

cs.CV↗