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Li Xu

Publications and source records attributed to Li Xu.

At least 19 recordsLinked to original sources

Spark-Audio 1.0 Technical Report

This paper introduces Spark-Audio 1.0, a speech foundation model trained on domestically produced computing infrastructure. The model accepts text and speech inputs and generates text outputs. It supports multilingual (99 languages) and multi-dialect (202 dialects) speech recognition, speech translation, audio perception and understanding, and both text- and speech-based dialogue, marking a shift from merely ``hearing clearly'' to genuinely ``understanding'' speech. Architecturally, Spark-Audio 1.0 couples a 0.65B-parameter dense audio encoder with a 30B-A3B Mixture-of-Experts (MoE) large language model (LLM). The audio encoder is pretrained with representation-enhanced BEST-RQ and then refined through multi-task supervised training. The audio--LLM is trained through staged pretraining, followed by post-training that combines supervised fine-tuning with on-policy distillation. In total, the model is trained on 13 million hours of audio data together with large-scale text data. We evaluate Spark-Audio 1.0 on mainstream audio and text benchmarks, as well as on in-house test sets drawn from real-world application scenarios. Despite using substantially less audio training data than Qwen3.5-Omni-Flash, Spark-Audio 1.0 achieves comparable performance on most audio and text tasks, outperforms it in multilingual speech recognition, spoken dialogue, and real-world application scenarios, and approaches the performance of larger closed-source models. Nevertheless, there remains room for improvement in instruction following and complex audio reasoning. Finally, the successful training of Spark-Audio 1.0 on domestic hardware, including Huawei Ascend 910B and Hygon BW1000 chips, demonstrates the feasibility of a domestic technical pathway for building speech foundation models.

eess.AS↗

Are Benchmarks Reliable? Toward Structural Diagnosis via Item-Level Capability Boundaries

Evaluating large language models (LLMs) relies heavily on benchmark scores, yet aggregate metrics can obscure whether individual items serve their intended measurement purpose. BSDProbe provides an item-level framework for benchmark structural diagnosis that jointly characterizes correctness transitions and their supporting response evidence. Repeated responses along an empirically ordered model axis yield complementary correctness and normalized entropy trajectories, from which four-dimensional profiles of boundary position, boundary width, boundary-signal validity, and order consistency are constructed for benchmark-level aggregation. Experiments on six benchmarks identify varying proportions of potentially anomalous items. With Qwen3 as both the selection and reference axis, BSDProbe achieves a 17.9\% mean relative improvement in normalized discrimination ratio over the best baseline per benchmark and matches or exceeds all baselines in ranking agreement with the full benchmark.

cs.AI↗

Learning Whole-Body Kinetic Coordination for Wheeled-Quadruped Long-Range Throwing

Long-range throwing on unstructured terrain is a key capability for mobile robots in delivery and retrieval tasks, but it requires high release velocity, coordinated whole-body motion, and robustness to terrain-induced disturbances. We present a whole-body kinetic-coordination framework for a wheeled-quadruped manipulator that combines kinetic-chain arm modeling with SQP-based trajectory optimization and a reference-guided reinforcement learning policy for coordinated base motion. The manipulator is first reduced to a kinetic-chain model and optimized under kinematic and dynamic constraints to produce a high-speed throwing reference. On a stationary base, the optimized arm trajectory reaches a release speed of 12.75 m/s and a throwing distance of 16.68 m. When whole-body coordination is enabled, the system further increases the release speed to 16.64 m/s and the throwing distance to 28.25 m. We then integrate the mobility of the wheeled-quadruped platform and validate the complete policy through hardware experiments on flat ground, grass, slopes, and rough roads. The results show that kinetic-chain optimization and whole-body coordination together enable robust long-range throwing across diverse unstructured terrains.

cs.RO↗

Dynamo: Dynamic Skill-Tool Evolution for Vision-Language Agents

Improving vision-language models (VLMs) on visual reasoning typically requires retraining or hand-designed prompts and tools. We present Dynamo, a training-free framework that adapts a frozen VLM without any weight updates. On a small labeled training subset, the agent inspects its own correct and incorrect attempts and evolves two complementary capabilities: reusable reasoning skills for cognitive bottlenecks, and executable visual tools for perceptual ones. Each generated tool is paired with a skill that specifies when to invoke it, and both capability types accumulate in a persistent library. Across four visual reasoning benchmarks and five VLM backbones, Dynamo improves direct inference on all 20 model--benchmark settings (avg. +5.6 acc). When the tool set is given in advance, the framework learns when to call each tool, and per-step tool choice improves on every tested backbone. Against task-specific RL (VTool-R1, DeepEyes), Dynamo closes 65--99% of the RL gap at a fraction of the compute, and combines additively with RL when available.

cs.AI↗

Scalable reflective communication for microscopic electronics

Untethered microscopic electronic circuits hold the potential for extraordinary advances in many fields such as neural transmitting and distributed sensing. However, establishing uplink communications from the microscale back to the macroscopic world remains challenging; existing micro-transmitters are difficult to integrate with semiconductor processing. Here we surmount this obstacle, introducing a strategy for modulating backscattered photons based on the electrochromic polymer PEDOT:PSS (poly(3,4-ethylenedioxythiophene) polystyrene sulfonate) that is scalable to micron-order sizes and manufacturable using standard parallelizable methods. Our devices, which we call SPOTs (submillimeter polymer optical transmitters), actuate at low voltages (< +/-1 V), switch in as fast as 10 μs, can run for millions of cycles, and operate seamlessly in electrolytes. We achieve this design by emphasizing architectural simplicity and mass-manufacturability rather than traditional metrics such as data rates or energy costs. As a demonstration, we develop SPOT-equipped temperature-sensitive photovoltaic-powered foundry-fabricated microchips and use them to wirelessly measure and transmit local temperatures. These results represent an important step toward fully-integrable, micron-scale bidirectional communication.

physics.optics↗

CATA: Continual Machine Unlearning via Conflict-Averse Task Arithmetic

Vision-language models (VLMs) have shown remarkable ability in aligning visual and textual representations, enabling a wide range of multimodal applications. However, their large-scale training data inevitably raises concerns about privacy, copyright, and undesirable content, creating a strong need for machine unlearning. While existing studies mainly focus on single-shot unlearning, practical VLM deployment often involves sequential removal requests over time, giving rise to continual machine unlearning. In this work, we make the first attempt to study continual unlearning for VLMs and identify three key challenges in this setting: effectiveness in removing target knowledge, fidelity in preserving retained model utility, and persistence in preventing knowledge re-emergence under sequential updates. To address these challenges, we propose CATA, a conflict-averse task arithmetic method that represents each forget request as an unlearning task vector. By maintaining historical task vectors and performing sign-aware conflict-averse aggregation, CATA suppresses conflicting update components that may weaken previous forgetting effects. Extensive experiments under both single-shot and continual settings show that CATA outperforms baselines in terms of forgetting effectiveness, model fidelity, and forgetting persistence.

cs.CV↗

RealRep: Generalized SDR-to-HDR Conversion via Attribute-Disentangled Representation Learning

High-Dynamic-Range Wide-Color-Gamut (HDR-WCG) technology is becoming increasingly widespread, driving a growing need for converting Standard Dynamic Range (SDR) content to HDR. Existing methods primarily rely on fixed tone mapping operators, which struggle to handle the diverse appearances and degradations commonly present in real-world SDR content. To address this limitation, we propose a generalized SDR-to-HDR framework that enhances robustness by learning attribute-disentangled representations. Central to our approach is Realistic Attribute-Disentangled Representation Learning (RealRep), which explicitly disentangles luminance and chrominance components to capture intrinsic content variations across different SDR distributions. Furthermore, we design a Luma-/Chroma-aware negative exemplar generation strategy that constructs degradation-sensitive contrastive pairs, effectively modeling tone discrepancies across SDR styles. Building on these attribute-level priors, we introduce the Degradation-Domain Aware Controlled Mapping Network (DDACMNet), a lightweight, two-stage framework that performs adaptive hierarchical mapping guided by a control-aware normalization mechanism. DDACMNet dynamically modulates the mapping process via degradation-conditioned features, enabling robust adaptation across diverse degradation domains. Extensive experiments demonstrate that RealRep consistently outperforms state-of-the-art methods in both generalization and perceptually faithful HDR color gamut reconstruction.

cs.CV↗

ICED: Concept-level Machine Unlearning via Interpretable Concept Decomposition

Machine unlearning in Vision-Language Models (VLMs) is typically performed at the image or instance level, making it difficult to precisely remove target knowledge without affecting unrelated semantics. This issue is especially pronounced since a single image often contains multiple entangled concepts, including both target concepts to be forgotten and contextual information that should be preserved. In this paper, we propose an interpretable concept-level unlearning framework for VLMs, which constructs a compact task-specific concept vocabulary from the forgetting set using a multimodal large language model. In addition to modality alignment, visual representations are decomposed into sparse, nonnegative combinations of semantic concepts, providing an explicit interface for fine-grained knowledge manipulation. Based on this decomposition, our method formulates unlearning as concept-level optimization, where target concepts are selectively suppressed while intra-instance non-target semantics and global cross-modal knowledge are preserved. Extensive experiments across both in-domain and out-of-domain forgetting settings demonstrate that our method enables more comprehensive target forgetting, better preserves non-target knowledge within the same image, and maintains competitive model utility compared with existing VLM unlearning methods.

cs.CV↗

Allegory of the Cave: Measurement-Grounded Vision-Language Learning

Vision-language models typically reason over post-ISP RGB images, although RGB rendering can clip, suppress, or quantize sensor evidence before inference. We study whether grounding improves when the visual interface is moved closer to the underlying camera measurement. We formulate measurement-grounded vision-language learning and instantiate it as PRISM-VL, which combines RAW-derived Meas.-XYZ inputs, camera-conditioned grounding, and Exposure-Bracketed Supervision Aggregation for transferring supervision from RGB proxies to measurement-domain observations. Using a quality-controlled 150K instruction-tuning set and a held-out benchmark targeting low-light, HDR, visibility-sensitive, and hallucination-sensitive cases, PRISM-VL-8B reaches 0.6120 BLEU, 0.4571 ROUGE-L, and 82.66\% LLM-Judge accuracy, improving over the RGB Qwen3-VL-8B baseline by +0.1074 BLEU, +0.1071 ROUGE-L, and +4.46 percentage points. These results suggest that part of VLM grounding error arises from information lost during RGB rendering, and that preserving measurement-domain evidence can improve multimodal reasoning.

cs.AI↗

Uni-ViGU: Towards Unified Video Generation and Understanding via A Diffusion-Based Video Generator

Unified multimodal models integrating visual understanding and generation face a fundamental challenge: visual generation incurs substantially higher computational costs than understanding, particularly for video. This imbalance motivates us to invert the conventional paradigm: rather than extending understanding-centric MLLMs to support generation, we propose Uni-ViGU, a framework that unifies video generation and understanding by extending a video generator as the foundation. We introduce a unified flow method that performs continuous flow matching for video and discrete flow matching for text within a single process, enabling coherent multimodal generation. We further propose a modality-driven MoE-based framework that augments Transformer blocks with lightweight layers for text generation while preserving generative priors. To repurpose generation knowledge for understanding, we design a bidirectional training mechanism with two stages: Knowledge Recall reconstructs input prompts to leverage learned text-video correspondences, while Capability Refinement fine-tunes on detailed captions to establish discriminative shared representations. Experiments demonstrate that Uni-ViGU achieves competitive performance on both video generation and understanding, validating generation-centric architectures as a scalable path toward unified multimodal intelligence. Project Page and Code: https://fr0zencrane.github.io/uni-vigu-page/.

cs.CV↗

UniCon: A Unified System for Efficient Robot Learning Transfers

Deploying learning-based controllers across heterogeneous robots is challenging due to platform differences, inconsistent interfaces, and inefficient middleware. To address these issues, we present UniCon, a lightweight framework that standardizes states, control flow, and instrumentation across platforms. It decomposes workflows into execution graphs with reusable components, separating system states from control logic to enable plug-and-play deployment across various robot morphologies. Unlike traditional middleware, it prioritizes efficiency through batched, vectorized data flow, minimizing communication overhead and improving inference latency. This modular, data-oriented approach enables seamless sim-to-real transfer with minimal re-engineering. We demonstrate that UniCon reduces code redundancy when transferring workflows and achieves higher inference efficiency compared to ROS-based systems. Deployed on over 12 robot models from 7 manufacturers, it has been successfully integrated into ongoing research projects, proving its effectiveness in real-world scenarios.

cs.RO↗

Nipping the Drift in the Bud: Retrospective Rectification for Robust Vision-Language Navigation

Vision-Language Navigation (VLN) requires embodied agents to interpret natural language instructions and navigate through complex continuous 3D environments. However, the dominant imitation learning paradigm suffers from exposure bias, where minor deviations during inference lead to compounding errors. While DAgger-style approaches attempt to mitigate this by correcting error states, we identify a critical limitation: Instruction-State Misalignment. Forcing an agent to learn recovery actions from off-track states often creates supervision signals that semantically conflict with the original instruction. In response to these challenges, we introduce BudVLN, an online framework that learns from on-policy rollouts by constructing supervision to match the current state distribution. BudVLN performs retrospective rectification via counterfactual re-anchoring and decision-conditioned supervision synthesis, using a geodesic oracle to synthesize corrective trajectories that originate from valid historical states, ensuring semantic consistency. Experiments on the standard R2R-CE and RxR-CE benchmarks demonstrate that BudVLN consistently mitigates distribution shift and achieves state-of-the-art performance in both Success Rate and SPL.

cs.RO↗

Beyond Feature Mapping GAP: Integrating Real HDRTV Priors for Superior SDRTV-to-HDRTV Conversion

The rise of HDR-WCG display devices has highlighted the need to convert SDRTV to HDRTV, as most video sources are still in SDR. Existing methods primarily focus on designing neural networks to learn a single-style mapping from SDRTV to HDRTV. However, the limited information in SDRTV and the diversity of styles in real-world conversions render this process an ill-posed problem, thereby constraining the performance and generalization of these methods. Inspired by generative approaches, we propose a novel method for SDRTV to HDRTV conversion guided by real HDRTV priors. Despite the limited information in SDRTV, introducing real HDRTV as reference priors significantly constrains the solution space of the originally high-dimensional ill-posed problem. This shift transforms the task from solving an unreferenced prediction problem to making a referenced selection, thereby markedly enhancing the accuracy and reliability of the conversion process. Specifically, our approach comprises two stages: the first stage employs a Vector Quantized Generative Adversarial Network to capture HDRTV priors, while the second stage matches these priors to the input SDRTV content to recover realistic HDRTV outputs. We evaluate our method on public datasets, demonstrating its effectiveness with significant improvements in both objective and subjective metrics across real and synthetic datasets.

eess.IV↗

SocialDriveGen: Generating Diverse Traffic Scenarios with Controllable Social Interactions

The generation of realistic and diverse traffic scenarios in simulation is essential for developing and evaluating autonomous driving systems. However, most simulation frameworks rely on rule-based or simplified models for scene generation, which lack the fidelity and diversity needed to represent real-world driving. While recent advances in generative modeling produce more realistic and context-aware traffic interactions, they often overlook how social preferences influence driving behavior. SocialDriveGen addresses this gap through a hierarchical framework that integrates semantic reasoning and social preference modeling with generative trajectory synthesis. By modeling egoism and altruism as complementary social dimensions, our framework enables controllable diversity in driver personalities and interaction styles. Experiments on the Argoverse 2 dataset show that SocialDriveGen generates diverse, high-fidelity traffic scenarios spanning cooperative to adversarial behaviors, significantly enhancing policy robustness and generalization to rare or high-risk situations.

cs.MA↗

GoPrune: Accelerated Structured Pruning with $\ell_{2,p}$-Norm Optimization

Convolutional neural networks (CNNs) suffer from rapidly increasing storage and computational costs as their depth grows, which severely hinders their deployment on resource-constrained edge devices. Pruning is a practical approach for network compression, among which structured pruning is the most effective for inference acceleration. Although existing work has applied the $\ell_p$-norm to pruning, it only considers unstructured pruning with $p\in (0, 1)$ and has low computational efficiency. To overcome these limitations, we propose an accelerated structured pruning method called GoPrune. Our method employs the $\ell_{2,p}$-norm for sparse network learning, where the value of $p$ is extended to $[0, 1)$. Moreover, we develop an efficient optimization algorithm based on the proximal alternating minimization (PAM), and the resulting subproblems enjoy closed-form solutions, thus improving compression efficiency. Experiments on the CIFAR datasets using ResNet and VGG models demonstrate the superior performance of the proposed method in network pruning. Our code is available at https://github.com/xianchaoxiu/GoPrune.

cs.CV↗

Global existence and stability of viscous Alfvén waves in the large-box limit for MHD systems

This paper rigorously analyzes how the {\it large box limit} fundamentally alters the global existence theory and dynamics behavior of the incompressible magnetohydrodynamics (MHD) system with small viscosity/resistivity $(0<μ\ll 1)$ on periodic domains $Q_L=[-L,L]^3$, in presence of a strong background magnetic field. While the existence of global solutions (viscous Alfvén waves) on the whole space $\R^3$ was previously established in \cite{He-Xu-Yu}, such results cannot be expected for general finite periodic domains. We demonstrate that global solutions do exist on the torus $Q_L=[-L,L]^3$ precisely when the domain exceeds a size $L_μ>e^{\f1μ}$, providing the first quantitative characterization of the transition to infinite-domain-like behavior.

math.AP↗

Who is a Better Player: LLM against LLM

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this foundation, we propose an adversarial benchmarking framework to assess the comprehensive performance of Large Language Models (LLMs) through board games competition, compensating the limitation of data dependency of the mainstream Question-and-Answer (Q&A) based benchmark method. We introduce Qi Town, a specialized evaluation platform that supports 5 widely played games and involves 20 LLM-driven players. The platform employs both the Elo rating system and a novel Performance Loop Graph (PLG) to quantitatively evaluate the technical capabilities of LLMs, while also capturing Positive Sentiment Score (PSS) throughout gameplay to assess mental fitness. The evaluation is structured as a round-robin tournament, enabling systematic comparison across players. Experimental results indicate that, despite technical differences, most LLMs remain optimistic about winning and losing, demonstrating greater adaptability to high-stress adversarial environments than humans. On the other hand, the complex relationship between cyclic wins and losses in PLGs exposes the instability of LLMs' skill play during games, warranting further explanation and exploration.

cs.AI↗