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Li Yi

Publications and source records attributed to Li Yi.

At least 127 records · Page 7Linked to original sources

Leveraging SE(3) Equivariance for Self-Supervised Category-Level Object Pose Estimation

Category-level object pose estimation aims to find 6D object poses of previously unseen object instances from known categories without access to object CAD models. To reduce the huge amount of pose annotations needed for category-level learning, we propose for the first time a self-supervised learning framework to estimate category-level 6D object pose from single 3D point clouds.During training, our method assumes no ground-truth pose annotations, no CAD models, and no multi-view supervision. The key to our method is to disentangle shape and pose through an invariant shape reconstruction module and an equivariant pose estimation module, empowered by SE(3) equivariant point cloud networks.The invariant shape reconstruction module learns to perform aligned reconstructions, yielding a category-level reference frame without using any annotations. In addition, the equivariant pose estimation module achieves category-level pose estimation accuracy that is comparable to some fully supervised methods. Extensive experiments demonstrate the effectiveness of our approach on both complete and partial depth point clouds from the ModelNet40 benchmark, and on real depth point clouds from the NOCS-REAL 275 dataset. The project page with code and visualizations can be found at: https://dragonlong.github.io/equi-pose.

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Nonequilibrium kinetic freeze-out properties in relativistic heavy ion collisions from energies employed at the RHIC beam energy scan to those available at the LHC

In this paper, we investigate the kinetic freeze-out properties in relativistic heavy ion collisions at different collision energies. We present a study of standard Boltzmann-Gibbs Blast-Wave (BGBW) fits and Tsallis Blast-Wave (TBW) fits performed on the transverse momentum spectra of identified hadrons produced in Au + Au collisions at collision energies of $\sqrt{s_{\rm{NN}}}=$ 7.7 - 200 GeV at the Relativistic Heavy Ion Collider (RHIC), and in Pb + Pb collisions at collision energies of $\sqrt{s_{\rm{NN}}}=$ 2.76 and 5.02 TeV at the Large Hadron Collider (LHC). The behavior of strange and multi-strange particles is also investigated. We found that the TBW model describes data better than the BGBW one overall, and the contrast is more prominent as the collision energy increases as the degree of non-equilibrium of the produced system is found to increase. From TBW fits, the kinetic freeze-out temperature at the same centrality shows a weak dependence of collision energy between 7.7 and 39 GeV, while it decreases as collision energy continues to increase up to 5.02 TeV. The radial flow is found to be consistent with zero in peripheral collisions at RHIC energies but sizable at LHC energies and central collisions at all RHIC energies. We also observed that the strange hadrons, with higher temperature and similar radial flow, approach equilibrium more quickly from peripheral to central collisions than light hadrons. The dependence of temperature and flow velocity on non-equilibrium parameter ($q-1$) is characterized by two second-order polynomials. Both $a$ and $dξ$ from the polynomials fit, related to the influence of the system bulk viscosity, increase toward lower RHIC energies.

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Contrastive Multimodal Fusion with TupleInfoNCE

This paper proposes a method for representation learning of multimodal data using contrastive losses. A traditional approach is to contrast different modalities to learn the information shared between them. However, that approach could fail to learn the complementary synergies between modalities that might be useful for downstream tasks. Another approach is to concatenate all the modalities into a tuple and then contrast positive and negative tuple correspondences. However, that approach could consider only the stronger modalities while ignoring the weaker ones. To address these issues, we propose a novel contrastive learning objective, TupleInfoNCE. It contrasts tuples based not only on positive and negative correspondences but also by composing new negative tuples using modalities describing different scenes. Training with these additional negatives encourages the learning model to examine the correspondences among modalities in the same tuple, ensuring that weak modalities are not ignored. We provide a theoretical justification based on mutual information for why this approach works, and we propose a sample optimization algorithm to generate positive and negative samples to maximize training efficacy. We find that TupleInfoNCE significantly outperforms the previous state of the arts on three different downstream tasks.

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Compositionally Generalizable 3D Structure Prediction

Single-image 3D shape reconstruction is an important and long-standing problem in computer vision. A plethora of existing works is constantly pushing the state-of-the-art performance in the deep learning era. However, there remains a much more difficult and under-explored issue on how to generalize the learned skills over unseen object categories that have very different shape geometry distributions. In this paper, we bring in the concept of compositional generalizability and propose a novel framework that could better generalize to these unseen categories. We factorize the 3D shape reconstruction problem into proper sub-problems, each of which is tackled by a carefully designed neural sub-module with generalizability concerns. The intuition behind our formulation is that object parts (slates and cylindrical parts), their relationships (adjacency and translation symmetry), and shape substructures (T-junctions and a symmetric group of parts) are mostly shared across object categories, even though object geometries may look very different (e.g. chairs and cabinets). Experiments on PartNet show that we achieve superior performance than state-of-the-art. This validates our problem factorization and network designs.

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Robust Neural Routing Through Space Partitions for Camera Relocalization in Dynamic Indoor Environments

Localizing the camera in a known indoor environment is a key building block for scene mapping, robot navigation, AR, etc. Recent advances estimate the camera pose via optimization over the 2D/3D-3D correspondences established between the coordinates in 2D/3D camera space and 3D world space. Such a mapping is estimated with either a convolution neural network or a decision tree using only the static input image sequence, which makes these approaches vulnerable to dynamic indoor environments that are quite common yet challenging in the real world. To address the aforementioned issues, in this paper, we propose a novel outlier-aware neural tree which bridges the two worlds, deep learning and decision tree approaches. It builds on three important blocks: (a) a hierarchical space partition over the indoor scene to construct the decision tree; (b) a neural routing function, implemented as a deep classification network, employed for better 3D scene understanding; and (c) an outlier rejection module used to filter out dynamic points during the hierarchical routing process. Our proposed algorithm is evaluated on the RIO-10 benchmark developed for camera relocalization in dynamic indoor environments. It achieves robust neural routing through space partitions and outperforms the state-of-the-art approaches by around 30% on camera pose accuracy, while running comparably fast for evaluation.

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Complete & Label: A Domain Adaptation Approach to Semantic Segmentation of LiDAR Point Clouds

We study an unsupervised domain adaptation problem for the semantic labeling of 3D point clouds, with a particular focus on domain discrepancies induced by different LiDAR sensors. Based on the observation that sparse 3D point clouds are sampled from 3D surfaces, we take a Complete and Label approach to recover the underlying surfaces before passing them to a segmentation network. Specifically, we design a Sparse Voxel Completion Network (SVCN) to complete the 3D surfaces of a sparse point cloud. Unlike semantic labels, to obtain training pairs for SVCN requires no manual labeling. We also introduce local adversarial learning to model the surface prior. The recovered 3D surfaces serve as a canonical domain, from which semantic labels can transfer across different LiDAR sensors. Experiments and ablation studies with our new benchmark for cross-domain semantic labeling of LiDAR data show that the proposed approach provides 8.2-36.6% better performance than previous domain adaptation methods.

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P4Contrast: Contrastive Learning with Pairs of Point-Pixel Pairs for RGB-D Scene Understanding

Self-supervised representation learning is a critical problem in computer vision, as it provides a way to pretrain feature extractors on large unlabeled datasets that can be used as an initialization for more efficient and effective training on downstream tasks. A promising approach is to use contrastive learning to learn a latent space where features are close for similar data samples and far apart for dissimilar ones. This approach has demonstrated tremendous success for pretraining both image and point cloud feature extractors, but it has been barely investigated for multi-modal RGB-D scans, especially with the goal of facilitating high-level scene understanding. To solve this problem, we propose contrasting "pairs of point-pixel pairs", where positives include pairs of RGB-D points in correspondence, and negatives include pairs where one of the two modalities has been disturbed and/or the two RGB-D points are not in correspondence. This provides extra flexibility in making hard negatives and helps networks to learn features from both modalities, not just the more discriminating one of the two. Experiments show that this proposed approach yields better performance on three large-scale RGB-D scene understanding benchmarks (ScanNet, SUN RGB-D, and 3RScan) than previous pretraining approaches.

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AdaCoSeg: Adaptive Shape Co-Segmentation with Group Consistency Loss

We introduce AdaCoSeg, a deep neural network architecture for adaptive co-segmentation of a set of 3D shapes represented as point clouds. Differently from the familiar single-instance segmentation problem, co-segmentation is intrinsically contextual: how a shape is segmented can vary depending on the set it is in. Hence, our network features an adaptive learning module to produce a consistent shape segmentation which adapts to a set. Specifically, given an input set of unsegmented shapes, we first employ an offline pre-trained part prior network to propose per-shape parts. Then, the co-segmentation network iteratively and} jointly optimizes the part labelings across the set subjected to a novel group consistency loss defined by matrix ranks. While the part prior network can be trained with noisy and inconsistently segmented shapes, the final output of AdaCoSeg is a consistent part labeling for the input set, with each shape segmented into up to (a user-specified) K parts. Overall, our method is weakly supervised, producing segmentations tailored to the test set, without consistent ground-truth segmentations. We show qualitative and quantitative results from AdaCoSeg and evaluate it via ablation studies and comparisons to state-of-the-art co-segmentation methods.

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Curriculum DeepSDF

When learning to sketch, beginners start with simple and flexible shapes, and then gradually strive for more complex and accurate ones in the subsequent training sessions. In this paper, we design a "shape curriculum" for learning continuous Signed Distance Function (SDF) on shapes, namely Curriculum DeepSDF. Inspired by how humans learn, Curriculum DeepSDF organizes the learning task in ascending order of difficulty according to the following two criteria: surface accuracy and sample difficulty. The former considers stringency in supervising with ground truth, while the latter regards the weights of hard training samples near complex geometry and fine structure. More specifically, Curriculum DeepSDF learns to reconstruct coarse shapes at first, and then gradually increases the accuracy and focuses more on complex local details. Experimental results show that a carefully-designed curriculum leads to significantly better shape reconstructions with the same training data, training epochs and network architecture as DeepSDF. We believe that the application of shape curricula can benefit the training process of a wide variety of 3D shape representation learning methods.

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Rethinking Sampling in 3D Point Cloud Generative Adversarial Networks

In this paper, we examine the long-neglected yet important effects of point sampling patterns in point cloud GANs. Through extensive experiments, we show that sampling-insensitive discriminators (e.g.PointNet-Max) produce shape point clouds with point clustering artifacts while sampling-oversensitive discriminators (e.g.PointNet++, DGCNN) fail to guide valid shape generation. We propose the concept of sampling spectrum to depict the different sampling sensitivities of discriminators. We further study how different evaluation metrics weigh the sampling pattern against the geometry and propose several perceptual metrics forming a sampling spectrum of metrics. Guided by the proposed sampling spectrum, we discover a middle-point sampling-aware baseline discriminator, PointNet-Mix, which improves all existing point cloud generators by a large margin on sampling-related metrics. We point out that, though recent research has been focused on the generator design, the main bottleneck of point cloud GAN actually lies in the discriminator design. Our work provides both suggestions and tools for building future discriminators. We will release the code to facilitate future research.

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Category-Level Articulated Object Pose Estimation

This project addresses the task of category-level pose estimation for articulated objects from a single depth image. We present a novel category-level approach that correctly accommodates object instances previously unseen during training. We introduce Articulation-aware Normalized Coordinate Space Hierarchy (ANCSH) - a canonical representation for different articulated objects in a given category. As the key to achieve intra-category generalization, the representation constructs a canonical object space as well as a set of canonical part spaces. The canonical object space normalizes the object orientation,scales and articulations (e.g. joint parameters and states) while each canonical part space further normalizes its part pose and scale. We develop a deep network based on PointNet++ that predicts ANCSH from a single depth point cloud, including part segmentation, normalized coordinates, and joint parameters in the canonical object space. By leveraging the canonicalized joints, we demonstrate: 1) improved performance in part pose and scale estimations using the induced kinematic constraints from joints; 2) high accuracy for joint parameter estimation in camera space.

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SAPIEN: A SimulAted Part-based Interactive ENvironment

Building home assistant robots has long been a pursuit for vision and robotics researchers. To achieve this task, a simulated environment with physically realistic simulation, sufficient articulated objects, and transferability to the real robot is indispensable. Existing environments achieve these requirements for robotics simulation with different levels of simplification and focus. We take one step further in constructing an environment that supports household tasks for training robot learning algorithm. Our work, SAPIEN, is a realistic and physics-rich simulated environment that hosts a large-scale set for articulated objects. Our SAPIEN enables various robotic vision and interaction tasks that require detailed part-level understanding.We evaluate state-of-the-art vision algorithms for part detection and motion attribute recognition as well as demonstrate robotic interaction tasks using heuristic approaches and reinforcement learning algorithms. We hope that our SAPIEN can open a lot of research directions yet to be explored, including learning cognition through interaction, part motion discovery, and construction of robotics-ready simulated game environment.

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Supervised Fitting of Geometric Primitives to 3D Point Clouds

Fitting geometric primitives to 3D point cloud data bridges a gap between low-level digitized 3D data and high-level structural information on the underlying 3D shapes. As such, it enables many downstream applications in 3D data processing. For a long time, RANSAC-based methods have been the gold standard for such primitive fitting problems, but they require careful per-input parameter tuning and thus do not scale well for large datasets with diverse shapes. In this work, we introduce Supervised Primitive Fitting Network (SPFN), an end-to-end neural network that can robustly detect a varying number of primitives at different scales without any user control. The network is supervised using ground truth primitive surfaces and primitive membership for the input points. Instead of directly predicting the primitives, our architecture first predicts per-point properties and then uses a differential model estimation module to compute the primitive type and parameters. We evaluate our approach on a novel benchmark of ANSI 3D mechanical component models and demonstrate a significant improvement over both the state-of-the-art RANSAC-based methods and the direct neural prediction.

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StructEdit: Learning Structural Shape Variations

Learning to encode differences in the geometry and (topological) structure of the shapes of ordinary objects is key to generating semantically plausible variations of a given shape, transferring edits from one shape to another, and many other applications in 3D content creation. The common approach of encoding shapes as points in a high-dimensional latent feature space suggests treating shape differences as vectors in that space. Instead, we treat shape differences as primary objects in their own right and propose to encode them in their own latent space. In a setting where the shapes themselves are encoded in terms of fine-grained part hierarchies, we demonstrate that a separate encoding of shape deltas or differences provides a principled way to deal with inhomogeneities in the shape space due to different combinatorial part structures, while also allowing for compactness in the representation, as well as edit abstraction and transfer. Our approach is based on a conditional variational autoencoder for encoding and decoding shape deltas, conditioned on a source shape. We demonstrate the effectiveness and robustness of our approach in multiple shape modification and generation tasks, and provide comparison and ablation studies on the PartNet dataset, one of the largest publicly available 3D datasets.

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StructureNet: Hierarchical Graph Networks for 3D Shape Generation

The ability to generate novel, diverse, and realistic 3D shapes along with associated part semantics and structure is central to many applications requiring high-quality 3D assets or large volumes of realistic training data. A key challenge towards this goal is how to accommodate diverse shape variations, including both continuous deformations of parts as well as structural or discrete alterations which add to, remove from, or modify the shape constituents and compositional structure. Such object structure can typically be organized into a hierarchy of constituent object parts and relationships, represented as a hierarchy of n-ary graphs. We introduce StructureNet, a hierarchical graph network which (i) can directly encode shapes represented as such n-ary graphs; (ii) can be robustly trained on large and complex shape families; and (iii) can be used to generate a great diversity of realistic structured shape geometries. Technically, we accomplish this by drawing inspiration from recent advances in graph neural networks to propose an order-invariant encoding of n-ary graphs, considering jointly both part geometry and inter-part relations during network training. We extensively evaluate the quality of the learned latent spaces for various shape families and show significant advantages over baseline and competing methods. The learned latent spaces enable several structure-aware geometry processing applications, including shape generation and interpolation, shape editing, or shape structure discovery directly from un-annotated images, point clouds, or partial scans.

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Influence of initial-state momentum anisotropy on the final-state collectivity in small collision systems

A multi-phase transport model is used to understand the origin of long-range collective azimuthal correlations in small-system collisions. To disentangle between collectivity associated with initial-state intrinsic momentum anisotropy and the collectivity arising as a final-state response to the collision geometry, we studied the development of collectivity in 5.02 TeV $p$+Pb collisions with both initial-state and final-state effects included. We find that the initial momentum anisotropy may not be fully isotropized through parton interactions, and the final-state partonic collectivity in general are correlated with both the initial momentum anisotropy and the shape of the collision geometry. The initial momentum anisotropy also influences the event by event fluctuation of collective flow. Therefore the mere evidence of geometry response of the collective flow can not rule out the presence of large contributions from the initial state.

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TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes

We introduce, TextureNet, a neural network architecture designed to extract features from high-resolution signals associated with 3D surface meshes (e.g., color texture maps). The key idea is to utilize a 4-rotational symmetric (4-RoSy) field to define a domain for convolution on a surface. Though 4-RoSy fields have several properties favorable for convolution on surfaces (low distortion, few singularities, consistent parameterization, etc.), orientations are ambiguous up to 4-fold rotation at any sample point. So, we introduce a new convolutional operator invariant to the 4-RoSy ambiguity and use it in a network to extract features from high-resolution signals on geodesic neighborhoods of a surface. In comparison to alternatives, such as PointNet based methods which lack a notion of orientation, the coherent structure given by these neighborhoods results in significantly stronger features. As an example application, we demonstrate the benefits of our architecture for 3D semantic segmentation of textured 3D meshes. The results show that our method outperforms all existing methods on the basis of mean IoU by a significant margin in both geometry-only (6.4%) and RGB+Geometry (6.9-8.2%) settings.

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GeoNet: Deep Geodesic Networks for Point Cloud Analysis

Surface-based geodesic topology provides strong cues for object semantic analysis and geometric modeling. However, such connectivity information is lost in point clouds. Thus we introduce GeoNet, the first deep learning architecture trained to model the intrinsic structure of surfaces represented as point clouds. To demonstrate the applicability of learned geodesic-aware representations, we propose fusion schemes which use GeoNet in conjunction with other baseline or backbone networks, such as PU-Net and PointNet++, for down-stream point cloud analysis. Our method improves the state-of-the-art on multiple representative tasks that can benefit from understandings of the underlying surface topology, including point upsampling, normal estimation, mesh reconstruction and non-rigid shape classification.

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