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Liang Heng

Publications and source records attributed to Liang Heng.

11 recordsLinked to original sources

SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation

Humanoid foundation models are advancing faster than we can evaluate them. While real-world testing is expensive and difficult to reproduce, existing simulation benchmarks focus primarily on table-top or wheeled robots. A scalable and reproducible benchmark for whole-body humanoid loco-manipulation remains an open problem. To this end, we present SIMPLE, a unified simulation testbed for humanoid policy learning and evaluation. SIMPLE couples the accurate contact-rich dynamics of MuJoCo with the photorealistic rendering of IsaacSim. It provides a large-scale environment comprising 60 diverse whole-body tasks, 50 indoor scenes, and over 1,000 object assets. To facilitate scalable data collection, the framework integrates two data generation pipelines: automated trajectory generation via motion planning and a low-latency VR teleoperation interface. We further integrate and benchmark mainstream humanoid policies at scale in SIMPLE, including lightweight imitation networks, large vision-language-action (VLA) models, and recent world action models (WAMs). Our experiments reveal a strong correlation between policy performance in simulation and the real world. Furthermore, we demonstrate that policies trained on data collected in SIMPLE can be transferred zero-shot to physical humanoid robots under similar settings, providing a robust and reproducible foundation for humanoid robotics research.

cs.RO

HumDex: Humanoid Dexterous Manipulation Made Easy

This paper investigates humanoid whole-body dexterous manipulation, where the efficient collection of high-quality demonstration data remains a central bottleneck. Existing teleoperation systems often suffer from limited portability, occlusion, or insufficient precision, which hinders their applicability to complex whole-body tasks. To address these challenges, we introduce HumDex, a portable teleoperation system designed for humanoid whole-body dexterous manipulation. Our system leverages IMU-based motion tracking to address the portability-precision trade-off, enabling accurate full-body tracking while remaining easy to deploy. For dexterous hand control, we further introduce a learning-based retargeting method that generates smooth and natural hand motions without manual parameter tuning. Beyond teleoperation, HumDex enables efficient collection of human motion data. Building on this capability, we propose a two-stage imitation learning framework that first pre-trains on diverse human motion data to learn generalizable priors, and then fine-tunes on robot data to bridge the embodiment gap for precise execution. We demonstrate that this approach significantly improves generalization to new configurations, objects, and backgrounds with minimal data acquisition costs. The entire system is fully reproducible and open-sourced at https://github.com/physical-superintelligence-lab/humdex.

cs.RO

Imagine2Act: Leveraging Object-Action Motion Consistency from Imagined Goals for Robotic Manipulation

Relational object rearrangement (ROR) tasks (e.g., insert flower to vase) require a robot to manipulate objects with precise semantic and geometric reasoning. Existing approaches either rely on pre-collected demonstrations that struggle to capture complex geometric constraints or generate goal-state observations to capture semantic and geometric knowledge, but fail to explicitly couple object transformation with action prediction, resulting in errors due to generative noise. To address these limitations, we propose Imagine2Act, a 3D imitation-learning framework that incorporates semantic and geometric constraints of objects into policy learning to tackle high-precision manipulation tasks. We first generate imagined goal images conditioned on language instructions and reconstruct corresponding 3D point clouds to provide robust semantic and geometric priors. These imagined goal point clouds serve as additional inputs to the policy model, while an object-action consistency strategy with soft pose supervision explicitly aligns predicted end-effector motion with generated object transformation. This design enables Imagine2Act to reason about semantic and geometric relationships between objects and predict accurate actions across diverse tasks. Experiments in both simulation and the real world demonstrate that Imagine2Act outperforms previous state-of-the-art policies. More visualizations can be found at https://sites.google.com/view/imagine2act.

cs.RO

RwoR: Generating Robot Demonstrations from Human Hand Collection for Policy Learning without Robot

Recent advancements in imitation learning have shown promising results in robotic manipulation, driven by the availability of high-quality training data. To improve data collection efficiency, some approaches focus on developing specialized teleoperation devices for robot control, while others directly use human hand demonstrations to obtain training data. However, the former requires both a robotic system and a skilled operator, limiting scalability, while the latter faces challenges in aligning the visual gap between human hand demonstrations and the deployed robot observations. To address this, we propose a human hand data collection system combined with our hand-to-gripper generative model, which translates human hand demonstrations into robot gripper demonstrations, effectively bridging the observation gap. Specifically, a GoPro fisheye camera is mounted on the human wrist to capture human hand demonstrations. We then train a generative model on a self-collected dataset of paired human hand and UMI gripper demonstrations, which have been processed using a tailored data pre-processing strategy to ensure alignment in both timestamps and observations. Therefore, given only human hand demonstrations, we are able to automatically extract the corresponding SE(3) actions and integrate them with high-quality generated robot demonstrations through our generation pipeline for training robotic policy model. In experiments, the robust manipulation performance demonstrates not only the quality of the generated robot demonstrations but also the efficiency and practicality of our data collection method. More demonstrations can be found at: https://rwor.github.io/

cs.RO

ViTacFormer: Learning Cross-Modal Representation for Visuo-Tactile Dexterous Manipulation

Dexterous manipulation is a cornerstone capability for robotic systems aiming to interact with the physical world in a human-like manner. Although vision-based methods have advanced rapidly, tactile sensing remains crucial for fine-grained control, particularly in unstructured or visually occluded settings. We present ViTacFormer, a representation-learning approach that couples a cross-attention encoder to fuse high-resolution vision and touch with an autoregressive tactile prediction head that anticipates future contact signals. Building on this architecture, we devise an easy-to-challenging curriculum that steadily refines the visual-tactile latent space, boosting both accuracy and robustness. The learned cross-modal representation drives imitation learning for multi-fingered hands, enabling precise and adaptive manipulation. Across a suite of challenging real-world benchmarks, our method achieves approximately 50% higher success rates than prior state-of-the-art systems. To our knowledge, it is also the first to autonomously complete long-horizon dexterous manipulation tasks that demand highly precise control with an anthropomorphic hand, successfully executing up to 11 sequential stages and sustaining continuous operation for 2.5 minutes.

cs.RO

CrayonRobo: Object-Centric Prompt-Driven Vision-Language-Action Model for Robotic Manipulation

In robotic, task goals can be conveyed through various modalities, such as language, goal images, and goal videos. However, natural language can be ambiguous, while images or videos may offer overly detailed specifications. To tackle these challenges, we introduce CrayonRobo that leverages comprehensive multi-modal prompts that explicitly convey both low-level actions and high-level planning in a simple manner. Specifically, for each key-frame in the task sequence, our method allows for manual or automatic generation of simple and expressive 2D visual prompts overlaid on RGB images. These prompts represent the required task goals, such as the end-effector pose and the desired movement direction after contact. We develop a training strategy that enables the model to interpret these visual-language prompts and predict the corresponding contact poses and movement directions in SE(3) space. Furthermore, by sequentially executing all key-frame steps, the model can complete long-horizon tasks. This approach not only helps the model explicitly understand the task objectives but also enhances its robustness on unseen tasks by providing easily interpretable prompts. We evaluate our method in both simulated and real-world environments, demonstrating its robust manipulation capabilities.

cs.RO

3DWG: 3D Weakly Supervised Visual Grounding via Category and Instance-Level Alignment

The 3D weakly-supervised visual grounding task aims to localize oriented 3D boxes in point clouds based on natural language descriptions without requiring annotations to guide model learning. This setting presents two primary challenges: category-level ambiguity and instance-level complexity. Category-level ambiguity arises from representing objects of fine-grained categories in a highly sparse point cloud format, making category distinction challenging. Instance-level complexity stems from multiple instances of the same category coexisting in a scene, leading to distractions during grounding. To address these challenges, we propose a novel weakly-supervised grounding approach that explicitly differentiates between categories and instances. In the category-level branch, we utilize extensive category knowledge from a pre-trained external detector to align object proposal features with sentence-level category features, thereby enhancing category awareness. In the instance-level branch, we utilize spatial relationship descriptions from language queries to refine object proposal features, ensuring clear differentiation among objects. These designs enable our model to accurately identify target-category objects while distinguishing instances within the same category. Compared to previous methods, our approach achieves state-of-the-art performance on three widely used benchmarks: Nr3D, Sr3D, and ScanRef.

cs.CV

MoLe-VLA: Dynamic Layer-skipping Vision Language Action Model via Mixture-of-Layers for Efficient Robot Manipulation

Multimodal Large Language Models (MLLMs) excel in understanding complex language and visual data, enabling generalist robotic systems to interpret instructions and perform embodied tasks. Nevertheless, their real-world deployment is hindered by substantial computational and storage demands. Recent insights into the homogeneous patterns in the LLM layer have inspired sparsification techniques to address these challenges, such as early exit and token pruning. However, these methods often neglect the critical role of the final layers that encode the semantic information most relevant to downstream robotic tasks. Aligning with the recent breakthrough of the Shallow Brain Hypothesis (SBH) in neuroscience and the mixture of experts in model sparsification, we conceptualize each LLM layer as an expert and propose a Mixture-of-Layers Vision-Language-Action model (MoLe-VLA, or simply MoLe) architecture for dynamic LLM layer activation. We introduce a Spatial-Temporal Aware Router (STAR) for MoLe to selectively activate only parts of the layers based on the robot's current state, mimicking the brain's distinct signal pathways specialized for cognition and causal reasoning. Additionally, to compensate for the cognitive ability of LLMs lost in MoLe, we devise a Cognition Self-Knowledge Distillation (CogKD) framework. CogKD enhances the understanding of task demands and improves the generation of task-relevant action sequences by leveraging cognitive features. Extensive experiments conducted in both RLBench simulation and real-world environments demonstrate the superiority of MoLe-VLA in both efficiency and performance. Specifically, MoLe-VLA achieves an 8% improvement in the mean success rate across ten tasks while reducing computational costs by up to x5.6 compared to standard LLMs.

cs.RO

A Self-Correcting Vision-Language-Action Model for Fast and Slow System Manipulation

Recently, some studies have integrated Multimodal Large Language Models into robotic manipulation, constructing vision-language-action models (VLAs) to interpret multimodal information and predict SE(3) poses. While VLAs have shown promising progress, they may suffer from failures when faced with novel and complex tasks. To emulate human-like reasoning for more robust manipulation, we propose the self-corrected (SC-)VLA framework, which integrates fast system for directly predicting actions and slow system for reflecting on failed actions within a single VLA policy. For the fast system, we incorporate parameter-efficient fine-tuning to equip the model with pose prediction capabilities while preserving the inherent reasoning abilities of MLLMs. For the slow system, we propose a Chain-of-Thought training strategy for failure correction, designed to mimic human reflection after a manipulation failure. Specifically, our model learns to identify the causes of action failures, adaptively seek expert feedback, reflect on the current failure scenario, and iteratively generate corrective actions, step by step. Furthermore, a continuous policy learning method is designed based on successfully corrected samples, enhancing the fast system's adaptability to the current configuration. We compare SC-VLA with the previous SOTA VLA in both simulation and real-world tasks, demonstrating an efficient correction process and improved manipulation accuracy on both seen and unseen tasks.

cs.CV

Graph-Guided Deformation for Point Cloud Completion

For a long time, the point cloud completion task has been regarded as a pure generation task. After obtaining the global shape code through the encoder, a complete point cloud is generated using the shape priorly learnt by the networks. However, such models are undesirably biased towards prior average objects and inherently limited to fit geometry details. In this paper, we propose a Graph-Guided Deformation Network, which respectively regards the input data and intermediate generation as controlling and supporting points, and models the optimization guided by a graph convolutional network(GCN) for the point cloud completion task. Our key insight is to simulate the least square Laplacian deformation process via mesh deformation methods, which brings adaptivity for modeling variation in geometry details. By this means, we also reduce the gap between the completion task and the mesh deformation algorithms. As far as we know, we are the first to refine the point cloud completion task by mimicing traditional graphics algorithms with GCN-guided deformation. We have conducted extensive experiments on both the simulated indoor dataset ShapeNet, outdoor dataset KITTI, and our self-collected autonomous driving dataset Pandar40. The results show that our method outperforms the existing state-of-the-art algorithms in the 3D point cloud completion task.

cs.RO

Accuracy of Range-Based Cooperative Localization in Wireless Sensor Networks: A Lower Bound Analysis

Accurate location information is essential for many wireless sensor network (WSN) applications. A location-aware WSN generally includes two types of nodes: sensors whose locations to be determined and anchors whose locations are known a priori. For range-based localization, sensors' locations are deduced from anchor-to-sensor and sensor-to-sensor range measurements. Localization accuracy depends on the network parameters such as network connectivity and size. This paper provides a generalized theory that quantitatively characterizes such relation between network parameters and localization accuracy. We use the average degree as a connectivity metric and use geometric dilution of precision (DOP), equivalent to the Cramer-Rao bound, to quantify localization accuracy. We prove a novel lower bound on expectation of average geometric DOP (LB-E-AGDOP) and derives a closed-form formula that relates LB-E-AGDOP to only three parameters: average anchor degree, average sensor degree, and number of sensor nodes. The formula shows that localization accuracy is approximately inversely proportional to the average degree, and a higher ratio of average anchor degree to average sensor degree yields better localization accuracy. Furthermore, the paper demonstrates a strong connection between LB-E-AGDOP and the best achievable accuracy. Finally, we validate the theory via numerical simulations with three different random graph models.

cs.NI