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Liang Lin

Publications and source records attributed to Liang Lin.

At least 181 records · Page 10Linked to original sources

Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method

Existing Vision-Language Navigation (VLN) methods primarily focus on single-stage navigation, limiting their effectiveness in multi-stage and long-horizon tasks within complex and dynamic environments. To address these limitations, we propose a novel VLN task, named Long-Horizon Vision-Language Navigation (LH-VLN), which emphasizes long-term planning and decision consistency across consecutive subtasks. Furthermore, to support LH-VLN, we develop an automated data generation platform NavGen, which constructs datasets with complex task structures and improves data utility through a bidirectional, multi-granularity generation approach. To accurately evaluate complex tasks, we construct the Long-Horizon Planning and Reasoning in VLN (LHPR-VLN) benchmark consisting of 3,260 tasks with an average of 150 task steps, serving as the first dataset specifically designed for the long-horizon vision-language navigation task. Furthermore, we propose Independent Success Rate (ISR), Conditional Success Rate (CSR), and CSR weight by Ground Truth (CGT) metrics, to provide fine-grained assessments of task completion. To improve model adaptability in complex tasks, we propose a novel Multi-Granularity Dynamic Memory (MGDM) module that integrates short-term memory blurring with long-term memory retrieval to enable flexible navigation in dynamic environments. Our platform, benchmark and method supply LH-VLN with a robust data generation pipeline, comprehensive model evaluation dataset, reasonable metrics, and a novel VLN model, establishing a foundational framework for advancing LH-VLN.

cs.CV↗

DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh

Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D model, limiting its usability, such as clothing replacement, and reducing user control over the generation process. To overcome the limitations above, we propose DAGSM, a novel pipeline that generates disentangled human bodies and garments from the given text prompts. Specifically, we model each part (e.g., body, upper/lower clothes) of the clothed human as one GS-enhanced mesh (GSM), which is a traditional mesh attached with 2D Gaussians to better handle complicated textures (e.g., woolen, translucent clothes) and produce realistic cloth animations. During the generation, we first create the unclothed body, followed by a sequence of individual cloth generation based on the body, where we introduce a semantic-based algorithm to achieve better human-cloth and garment-garment separation. To improve texture quality, we propose a view-consistent texture refinement module, including a cross-view attention mechanism for texture style consistency and an incident-angle-weighted denoising (IAW-DE) strategy to update the appearance. Extensive experiments have demonstrated that DAGSM generates high-quality disentangled avatars, supports clothing replacement and realistic animation, and outperforms the baselines in visual quality.

cs.CV↗

DSPNet: Dual-vision Scene Perception for Robust 3D Question Answering

3D Question Answering (3D QA) requires the model to comprehensively understand its situated 3D scene described by the text, then reason about its surrounding environment and answer a question under that situation. However, existing methods usually rely on global scene perception from pure 3D point clouds and overlook the importance of rich local texture details from multi-view images. Moreover, due to the inherent noise in camera poses and complex occlusions, there exists significant feature degradation and reduced feature robustness problems when aligning 3D point cloud with multi-view images. In this paper, we propose a Dual-vision Scene Perception Network (DSPNet), to comprehensively integrate multi-view and point cloud features to improve robustness in 3D QA. Our Text-guided Multi-view Fusion (TGMF) module prioritizes image views that closely match the semantic content of the text. To adaptively fuse back-projected multi-view images with point cloud features, we design the Adaptive Dual-vision Perception (ADVP) module, enhancing 3D scene comprehension. Additionally, our Multimodal Context-guided Reasoning (MCGR) module facilitates robust reasoning by integrating contextual information across visual and linguistic modalities. Experimental results on SQA3D and ScanQA datasets demonstrate the superiority of our DSPNet. Codes will be available at https://github.com/LZ-CH/DSPNet.

cs.CV↗

Cross-modal Causal Relation Alignment for Video Question Grounding

Video question grounding (VideoQG) requires models to answer the questions and simultaneously infer the relevant video segments to support the answers. However, existing VideoQG methods usually suffer from spurious cross-modal correlations, leading to a failure to identify the dominant visual scenes that align with the intended question. Moreover, vision-language models exhibit unfaithful generalization performance and lack robustness on challenging downstream tasks such as VideoQG. In this work, we propose a novel VideoQG framework named Cross-modal Causal Relation Alignment (CRA), to eliminate spurious correlations and improve the causal consistency between question-answering and video temporal grounding. Our CRA involves three essential components: i) Gaussian Smoothing Grounding (GSG) module for estimating the time interval via cross-modal attention, which is de-noised by an adaptive Gaussian filter, ii) Cross-Modal Alignment (CMA) enhances the performance of weakly supervised VideoQG by leveraging bidirectional contrastive learning between estimated video segments and QA features, iii) Explicit Causal Intervention (ECI) module for multimodal deconfounding, which involves front-door intervention for vision and back-door intervention for language. Extensive experiments on two VideoQG datasets demonstrate the superiority of our CRA in discovering visually grounded content and achieving robust question reasoning. Codes are available at https://github.com/WissingChen/CRA-GQA.

cs.LG↗

A Causality-aware Paradigm for Evaluating Creativity of Multimodal Large Language Models

Recently, numerous benchmarks have been developed to evaluate the logical reasoning abilities of large language models (LLMs). However, assessing the equally important creative capabilities of LLMs is challenging due to the subjective, diverse, and data-scarce nature of creativity, especially in multimodal scenarios. In this paper, we consider the comprehensive pipeline for evaluating the creativity of multimodal LLMs, with a focus on suitable evaluation platforms and methodologies. First, we find the Oogiri game, a creativity-driven task requiring humor, associative thinking, and the ability to produce unexpected responses to text, images, or both. This game aligns well with the input-output structure of modern multimodal LLMs and benefits from a rich repository of high-quality, human-annotated creative responses, making it an ideal platform for studying LLM creativity. Next, beyond using the Oogiri game for standard evaluations like ranking and selection, we propose LoTbench, an interactive, causality-aware evaluation framework, to further address some intrinsic risks in standard evaluations, such as information leakage and limited interpretability. The proposed LoTbench not only quantifies LLM creativity more effectively but also visualizes the underlying creative thought processes. Our results show that while most LLMs exhibit constrained creativity, the performance gap between LLMs and humans is not insurmountable. Furthermore, we observe a strong correlation between results from the multimodal cognition benchmark MMMU and LoTbench, but only a weak connection with traditional creativity metrics. This suggests that LoTbench better aligns with human cognitive theories, highlighting cognition as a critical foundation in the early stages of creativity and enabling the bridging of diverse concepts. https://lotbench.github.io

cs.AI↗

A Stepwise Distillation Learning Strategy for Non-differentiable Visual Programming Frameworks on Visual Reasoning Tasks

Recently, Visual Programming (VProg) has emerged as a significant framework for visual reasoning (VR) tasks due to its interpretability and cross-task generality. However, even with invoking powerful pre-trained Vision-Language models (VLMs) as visual sub-modules, the performance of VProg on specific VR tasks is markedly inferior compared to well-trained task-specific networks. Although invoking task-specific models can further enhance the performance of VProg on specific VR tasks, it greatly diminishes the cross-task generalization ability of VProg. Besides, the non-differentiable nature of VProg prevents direct fine-tuning on specific VR tasks for further performance improvement. Attempt to address these issues, we propose SDVP, a Stepwise Distillation learning strategy for non-differentiable VPorg across various VR tasks. Specifically, our SDVP stepwise distills the capabilities of existing, well-trained small task-specific models for decomposed visual sub-tasks in VProg into the much larger VLMs invoked by corresponding visual sub-modules. Besides, distilling the knowledge of little-size task-specific models into pre-trained larger VLMs rather than replacing them helps keep the cross-task abilities of VProgs. Extensive and comprehensive experimental results on different VProg frameworks demonstrate that our SDVP obtains significant performance gains on specific VR benchmarks, i.e., GQA (+2.4\%) and NLVRv2 (+6.2\%) for VisProg and GQA (+6.5\%) and NLVRv2 (+4.0\%) for ViperGPT, and also maintains a promising performance for VProg on unseen and previous VR tasks.

cs.CV↗

CrossFuse: Learning Infrared and Visible Image Fusion by Cross-Sensor Top-K Vision Alignment and Beyond

Infrared and visible image fusion (IVIF) is increasingly applied in critical fields such as video surveillance and autonomous driving systems. Significant progress has been made in deep learning-based fusion methods. However, these models frequently encounter out-of-distribution (OOD) scenes in real-world applications, which severely impact their performance and reliability. Therefore, addressing the challenge of OOD data is crucial for the safe deployment of these models in open-world environments. Unlike existing research, our focus is on the challenges posed by OOD data in real-world applications and on enhancing the robustness and generalization of models. In this paper, we propose an infrared-visible fusion framework based on Multi-View Augmentation. For external data augmentation, Top-k Selective Vision Alignment is employed to mitigate distribution shifts between datasets by performing RGB-wise transformations on visible images. This strategy effectively introduces augmented samples, enhancing the adaptability of the model to complex real-world scenarios. Additionally, for internal data augmentation, self-supervised learning is established using Weak-Aggressive Augmentation. This enables the model to learn more robust and general feature representations during the fusion process, thereby improving robustness and generalization. Extensive experiments demonstrate that the proposed method exhibits superior performance and robustness across various conditions and environments. Our approach significantly enhances the reliability and stability of IVIF tasks in practical applications.

cs.CV↗

Towards Top-Down Reasoning: An Explainable Multi-Agent Approach for Visual Question Answering

Recently, to comprehensively improve Vision Language Models (VLMs) for Visual Question Answering (VQA), several methods have been proposed to further reinforce the inference capabilities of VLMs to independently tackle VQA tasks rather than some methods that only utilize VLMs as aids to Large Language Models (LLMs). However, these methods ignore the rich common-sense knowledge inside the given VQA image sampled from the real world. Thus, they cannot fully use the powerful VLM for the given VQA question to achieve optimal performance. Attempt to overcome this limitation and inspired by the human top-down reasoning process, i.e., systematically exploring relevant issues to derive a comprehensive answer, this work introduces a novel, explainable multi-agent collaboration framework by leveraging the expansive knowledge of Large Language Models (LLMs) to enhance the capabilities of VLMs themselves. Specifically, our framework comprises three agents, i.e., Responder, Seeker, and Integrator, to collaboratively answer the given VQA question by seeking its relevant issues and generating the final answer in such a top-down reasoning process. The VLM-based Responder agent generates the answer candidates for the question and responds to other relevant issues. The Seeker agent, primarily based on LLM, identifies relevant issues related to the question to inform the Responder agent and constructs a Multi-View Knowledge Base (MVKB) for the given visual scene by leveraging the build-in world knowledge of LLM. The Integrator agent combines knowledge from the Seeker agent and the Responder agent to produce the final VQA answer. Extensive and comprehensive evaluations on diverse VQA datasets with a variety of VLMs demonstrate the superior performance and interpretability of our framework over the baseline method in the zero-shot setting without extra training cost.

cs.CV↗

Towards CausalGPT: A Multi-Agent Approach for Faithful Knowledge Reasoning via Promoting Causal Consistency in LLMs

Despite the progress of foundation models, knowledge-based reasoning remains a persistent challenge due to their limited capacity for knowledge recall and inference. Existing methods primarily focus on encouraging these models to plan and solve problems or extensively sample reasoning chains independently. However, these methods often overlook conceptual errors and inferential fallacies, inevitably leading to a series of notorious issues such as misleading conclusions, cognitive biases, and reduced decision quality. While explicit modeling of causality is argued to hold promise in addressing these issues, contemporary research efforts have thus far fallen short in achieving causality-based foundation models. Drawing inspiration from the orchestration of diverse specialized agents collaborating to tackle intricate tasks, we propose a framework named Causal-Consistency Chain-of-Thought (CaCo-CoT) that harnesses multi-agent collaboration to bolster the faithfulness and causality of foundation models, involving a set of reasoners and evaluators. These agents collaboratively work within a reasoning-and-consensus paradigm to improve faithfulness. The reasoners are tasked with generating reasoning chains for knowledge-intensive problems by mimicking human causal reasoning. Meanwhile, the evaluator scrutinizes the causal consistency of a reasoner's reasoning chain from a non-causal and a counterfactual perspective. Our framework demonstrates significant superiority over state-of-the-art methods through extensive and comprehensive evaluations across text-based and multi-modal knowledge reasoning tasks (e.g., science question answering and commonsense reasoning).

cs.AI↗

Randomness of Low-Layer Parameters Determines Confusing Samples in Terms of Interaction Representations of a DNN

In this paper, we find that the complexity of interactions encoded by a deep neural network (DNN) can explain its generalization power. We also discover that the confusing samples of a DNN, which are represented by non-generalizable interactions, are determined by its low-layer parameters. In comparison, other factors, such as high-layer parameters and network architecture, have much less impact on the composition of confusing samples. Two DNNs with different low-layer parameters usually have fully different sets of confusing samples, even though they have similar performance. This finding extends the understanding of the lottery ticket hypothesis, and well explains distinctive representation power of different DNNs.

cs.LG↗

Pre-Trained Video Generative Models as World Simulators

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images), limiting their ability to model interactive and dynamic scenarios. In this paper, we propose Dynamic World Simulation (DWS), a novel approach to transform pre-trained video generative models into controllable world simulators capable of executing specified action trajectories. To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module that seamlessly integrates into any existing model. Instead of focusing on complex visual details, we demonstrate that consistent dynamic transition modeling is the key to building powerful world simulators. Building upon this insight, we further introduce a motion-reinforced loss that enhances action controllability by compelling the model to capture dynamic changes more effectively. Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models, achieving significant improvements in generating action-controllable, dynamically consistent videos across games and robotics domains. Moreover, to facilitate the applications of the learned world simulator in downstream tasks such as model-based reinforcement learning, we propose prioritized imagination to improve sample efficiency, demonstrating competitive performance compared with state-of-the-art methods.

cs.CV↗

Decoder-Only LLMs are Better Controllers for Diffusion Models

Groundbreaking advancements in text-to-image generation have recently been achieved with the emergence of diffusion models. These models exhibit a remarkable ability to generate highly artistic and intricately detailed images based on textual prompts. However, obtaining desired generation outcomes often necessitates repetitive trials of manipulating text prompts just like casting spells on a magic mirror, and the reason behind that is the limited capability of semantic understanding inherent in current image generation models. Specifically, existing diffusion models encode the text prompt input with a pre-trained encoder structure, which is usually trained on a limited number of image-caption pairs. The state-of-the-art large language models (LLMs) based on the decoder-only structure have shown a powerful semantic understanding capability as their architectures are more suitable for training on very large-scale unlabeled data. In this work, we propose to enhance text-to-image diffusion models by borrowing the strength of semantic understanding from large language models, and devise a simple yet effective adapter to allow the diffusion models to be compatible with the decoder-only structure. Meanwhile, we also provide a supporting theoretical analysis with various architectures (e.g., encoder-only, encoder-decoder, and decoder-only), and conduct extensive empirical evaluations to verify its effectiveness. The experimental results show that the enhanced models with our adapter module are superior to the stat-of-the-art models in terms of text-to-image generation quality and reliability.

cs.CV↗

AttNS: Attention-Inspired Numerical Solving For Limited Data Scenarios

We propose the attention-inspired numerical solver (AttNS), a concise method that helps the generalization and robustness issues faced by the AI-Hybrid numerical solver in solving differential equations due to limited data. AttNS is inspired by the effectiveness of attention modules in Residual Neural Networks (ResNet) in enhancing model generalization and robustness for conventional deep learning tasks. Drawing from the dynamical system perspective of ResNet, we seamlessly incorporate attention mechanisms into the design of numerical methods tailored for the characteristics of solving differential equations. Our results on benchmarks, ranging from high-dimensional problems to chaotic systems, showcases AttNS consistently enhancing various numerical solvers without any intricate model crafting. Finally, we analyze AttNS experimentally and theoretically, demonstrating its ability to achieve strong generalization and robustness while ensuring the convergence of the solver. This includes requiring less data compared to other advanced methods to achieve comparable generalization errors and better prevention of numerical explosion issues when solving differential equations.

cs.LG↗

DreamArtist++: Controllable One-Shot Text-to-Image Generation via Positive-Negative Adapter

State-of-the-arts text-to-image generation models such as Imagen and Stable Diffusion Model have succeed remarkable progresses in synthesizing high-quality, feature-rich images with high resolution guided by human text prompts. Since certain characteristics of image content \emph{e.g.}, very specific object entities or styles, are very hard to be accurately described by text, some example-based image generation approaches have been proposed, \emph{i.e.} generating new concepts based on absorbing the salient features of a few input references. Despite of acknowledged successes, these methods have struggled on accurately capturing the reference examples' characteristics while keeping diverse and high-quality image generation, particularly in the one-shot scenario (\emph{i.e.} given only one reference). To tackle this problem, we propose a simple yet effective framework, namely DreamArtist, which adopts a novel positive-negative prompt-tuning learning strategy on the pre-trained diffusion model, and it has shown to well handle the trade-off between the accurate controllability and fidelity of image generation with only one reference example. Specifically, our proposed framework incorporates both positive and negative embeddings or adapters and optimizes them in a joint manner. The positive part aggressively captures the salient characteristics of the reference image to drive diversified generation and the negative part rectifies inadequacies from the positive part. We have conducted extensive experiments and evaluated the proposed method from image similarity (fidelity) and diversity, generation controllability, and style cloning. And our DreamArtist has achieved a superior generation performance over existing methods. Besides, our additional evaluation on extended tasks, including concept compositions and prompt-guided image editing, demonstrates its effectiveness for more applications.

cs.CV↗

SR-FoT: A Syllogistic-Reasoning Framework of Thought for Large Language Models Tackling Knowledge-based Reasoning Tasks

Deductive reasoning is a crucial logical capability that assists us in solving complex problems based on existing knowledge. Although augmented by Chain-of-Thought prompts, Large Language Models (LLMs) might not follow the correct reasoning paths. Enhancing the deductive reasoning abilities of LLMs, and leveraging their extensive built-in knowledge for various reasoning tasks, remains an open question. Attempting to mimic the human deductive reasoning paradigm, we propose a multi-stage Syllogistic-Reasoning Framework of Thought (SR-FoT) that enables LLMs to perform syllogistic deductive reasoning to handle complex knowledge-based reasoning tasks. Our SR-FoT begins by interpreting the question and then uses the interpretation and the original question to propose a suitable major premise. It proceeds by generating and answering minor premise questions in two stages to match the minor premises. Finally, it guides LLMs to use the previously generated major and minor premises to perform syllogistic deductive reasoning to derive the answer to the original question. Extensive and thorough experiments on knowledge-based reasoning tasks have demonstrated the effectiveness and advantages of our SR-FoT.

cs.AI↗

ODMixer: Fine-grained Spatial-temporal MLP for Metro Origin-Destination Prediction

Metro Origin-Destination (OD) prediction is a crucial yet challenging spatial-temporal prediction task in urban computing, which aims to accurately forecast cross-station ridership for optimizing metro scheduling and enhancing overall transport efficiency. Analyzing fine-grained and comprehensive relations among stations effectively is imperative for metro OD prediction. However, existing metro OD models either mix information from multiple OD pairs from the station's perspective or exclusively focus on a subset of OD pairs. These approaches may overlook fine-grained relations among OD pairs, leading to difficulties in predicting potential anomalous conditions. To address these challenges, we learn traffic evolution from the perspective of all OD pairs and propose a fine-grained spatial-temporal MLP architecture for metro OD prediction, namely ODMixer. Specifically, our ODMixer has double-branch structure and involves the Channel Mixer, the Multi-view Mixer, and the Bidirectional Trend Learner. The Channel Mixer aims to capture short-term temporal relations among OD pairs, the Multi-view Mixer concentrates on capturing spatial relations from both origin and destination perspectives. To model long-term temporal relations, we introduce the Bidirectional Trend Learner. Extensive experiments on two large-scale metro OD prediction datasets HZMOD and SHMO demonstrate the advantages of our ODMixer. Our code is available at https://github.com/KLatitude/ODMixer.

cs.CV↗

InfiniteWorld: A Unified Scalable Simulation Framework for General Visual-Language Robot Interaction

Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified interfaces, which has led to inefficiencies in research. To address this, we introduce InfiniteWorld, a unified and scalable simulator for general vision-language robot interaction built on Nvidia Isaac Sim. InfiniteWorld encompasses a comprehensive set of physics asset construction methods and generalized free robot interaction benchmarks. Specifically, we first built a unified and scalable simulation framework for embodied learning that integrates a series of improvements in generation-driven 3D asset construction, Real2Sim, automated annotation framework, and unified 3D asset processing. This framework provides a unified and scalable platform for robot interaction and learning. In addition, to simulate realistic robot interaction, we build four new general benchmarks, including scene graph collaborative exploration and open-world social mobile manipulation. The former is often overlooked as an important task for robots to explore the environment and build scene knowledge, while the latter simulates robot interaction tasks with different levels of knowledge agents based on the former. They can more comprehensively evaluate the embodied agent's capabilities in environmental understanding, task planning and execution, and intelligent interaction. We hope that this work can provide the community with a systematic asset interface, alleviate the dilemma of the lack of high-quality assets, and provide a more comprehensive evaluation of robot interactions.

cs.RO↗

Integration of Communication and Computational Imaging

Communication enables the expansion of human visual perception beyond the limitations of time and distance, while computational imaging overcomes the constraints of depth and breadth. Although impressive achievements have been witnessed with the two types of technologies, the occlusive information flow between the two domains is a bottleneck hindering their ulterior progression. Herein, we propose a novel framework that integrates communication and computational imaging (ICCI) to break through the inherent isolation between communication and computational imaging for remote perception. By jointly considering the sensing and transmitting of remote visual information, the ICCI framework performs a full-link information transfer optimization, aiming to minimize information loss from the generation of the information source to the execution of the final vision tasks. We conduct numerical analysis and experiments to demonstrate the ICCI framework by integrating communication systems and snapshot compressive imaging systems. Compared with straightforward combination schemes, which sequentially execute sensing and transmitting, the ICCI scheme shows greater robustness against channel noise and impairments while achieving higher data compression. Moreover, an 80 km 27-band hyperspectral video perception with a rate of 30 fps is experimentally achieved. This new ICCI remote perception paradigm offers a highefficiency solution for various real-time computer vision tasks.

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