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Liang Lin

Publications and source records attributed to Liang Lin.

At least 37 records · Page 2Linked to original sources

PACE: Phase-Aware Chunk Execution for Robot Policies with Action Chunking

Recent vision-language-action and diffusion-based robot policies often use action chunking, where each policy query predicts a sequence of future actions and the robot executes an open-loop prefix before re-querying. While this interface improves local motion continuity, deployment still requires choosing the execution horizon: how much of each predicted chunk should be executed before acquiring a new observation. However, our experiments show that success is strongly task-dependent and non-monotonic with respect to the execution horizon, making a single constant horizon an unreliable deployment rule. We propose PACE (Phase-Aware Chunk Execution), a training-free test-time execution method that selects the execution horizon online from the predicted chunk itself. PACE exploits the phase-dependent kinematic structure of manipulation trajectories by identifying low-speed transition points in the predicted speed profile and using them as candidate replanning boundaries. Because PACE uses only the predicted action chunk, it is plug-and-play and requires no retraining or access to policy internals. We validate PACE through large-scale evaluations in both simulation and real-robot settings. On 50 RoboTwin2.0 tasks, PACE raises the average success rate from 57.8% to 64.2%. In real-robot experiments on bimanual ALOHA and single-arm Franka platforms, PACE improves the average task score from 60.7 to 77.7 and the average success rate from 50.7% to 70.4%. Ablations and rollout-level analyses show that PACE adapts execution horizons across manipulation phases, shortening near transitions while preserving longer execution during coherent motion.

cs.RO

Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video

Learning a 4D scene representation from a single monocular video that supports dynamic novel-view synthesis while maintaining faithful geometry over time remains challenging. Dynamic Gaussian Splatting achieves strong rendering performance through photometric optimization, yet does not explicitly enforce multi-view geometric consistency. In contrast, 3D foundation models recover coherent scene geometry and camera motion, but their point-based outputs are not designed for photorealistic rendering. We propose Ground4D, a geometry-grounded framework built on two stages. First, we perform geometry initialization via 3D foundation models, leveraging VGGT in a training-free manner to reconstruct multi-view-consistent 3D geometry and camera poses from monocular video. The recovered geometry provides a structured and reliable initialization for dynamic Gaussian representations. Second, we conduct geometry-consistency-aware refinement via dynamic Gaussian Splatting, optimizing the representation through differentiable rendering while maintaining multi-view geometric consistency across both observed and synthesized viewpoints. Furthermore, Ground4D inherently models the continuous 4D dynamics of the scene, naturally supporting rendering at arbitrary timestamps. By integrating foundation-level geometric priors into dynamic Gaussian optimization, Ground4D achieves stronger reconstruction fidelity and rendering performance, underscoring the role of geometry-grounded constraints in robust 4D scene modeling.

cs.CV

FacetCRS: Multi-Faceted Preference Learning for Pricking Filter Bubbles in Conversational Recommender System

The filter bubble is a notorious issue in Recommender Systems (RSs), which describes the phenomenon whereby users are exposed to a limited and narrow range of information or content that reinforces their existing dominant preferences and beliefs. This results in a lack of exposure to diverse and varied content. Many existing works have predominantly examined filter bubbles in static or relatively-static recommendation settings. However, filter bubbles will be continuously intensified over time due to the feedback loop between the user and the system in the real-world online recommendation. To address these issues, we propose a novel paradigm, Multi-Facet Preference Learning for Pricking Filter Bubbles in Conversational Recommender System (FacetCRS), which aims to burst filter bubbles in the conversational recommender system (CRS) through timely user-item interactions via natural language conversations. By considering diverse user preferences and intentions, FacetCRS automatically model user preference into multi-facets, including entity-, word-, context-, and review-facet, to capture diverse and dynamic user preferences to prick filter bubbles in the CRS. It is an end-to-end CRS framework to adaptively learn representations of various levels of preference facet and diverse types of external knowledge. Extensive experiments on two publicly available benchmark datasets demonstrate that our proposed method achieves state-of-the-art performance in mitigating filter bubbles and enhancing recommendation quality in CRS.

cs.IR

Agentic Designer: Progressive Multi-Agent Collaboration for Structure-Aware Interior Layout Generation

Generating realistic interior furniture layouts that strictly adhere to architectural constraints (e.g., walls, doors, and windows) remains a fundamental challenge in automated spatial design. Existing approaches, primarily based on one-shot generation using diffusion models or Large Language Models (LLMs), lack explicit mechanisms for intermediate geometric constraint verification, often resulting in structural collisions and functionally infeasible arrangements under complex room constraints. To address these challenges, we propose Agentic Designer, a progressive, multi-agent framework that formulates structure-aware interior layout generation as an iterative and constraint-verified decision process. By decomposing layout synthesis into modular stages of proposal, verification, and adjustment, the framework coordinates three specialized agents, a Generator, an Evaluator, and a Refiner, through a Progressive Consensus Mechanism. This mechanism enforces stepwise geometric validation and correction before each placement is committed, thereby preventing error accumulation. To facilitate this structure-aware paradigm and standardize evaluation, we establish InStruct, a comprehensive benchmark that integrates a dataset comprising over 18,000 high-quality, parametrically annotated samples with a novel suite of structure-centric metrics. Extensive quantitative evaluations, qualitative analyses, and user studies show that Agentic Designer significantly outperforms state-of-the-art methods, demonstrating substantial improvements in strict structural adherence and functional design coherence.

cs.CV

Mitigating Matthew Effect: Multi-Hypergraph Boosted Multi-Interest Self-Supervised Learning for Conversational Recommendation

The Matthew effect is a big challenge in Recommender Systems (RSs), where popular items tend to receive increasing attention, while less popular ones are often overlooked, perpetuating existing disparities. Although many existing methods attempt to mitigate Matthew effect in the static or quasi-static recommendation scenarios, such issue will be more pronounced as users engage with the system over time. To this end, we propose a novel framework, Multi-Hypergraph Boosted Multi-Interest Self-Supervised Learning for Conversational Recommendation (HiCore), aiming to address Matthew effect in the Conversational Recommender System (CRS) involving the dynamic user-system feedback loop. It devotes to learn multi-level user interests by building a set of hypergraphs (i.e., item-, entity-, word-oriented multiple-channel hypergraphs) to alleviate the Matthew effec. Extensive experiments on four CRS-based datasets showcase that HiCore attains a new state-of-the-art performance, underscoring its superiority in mitigating the Matthew effect effectively. Our code is available at https://github.com/zysensmile/HiCore.

cs.IR

HyCoRec: Hypergraph-Enhanced Multi-Preference Learning for Alleviating Matthew Effect in Conversational Recommendation

The Matthew effect is a notorious issue in Recommender Systems (RSs), \emph{i.e.}, the rich get richer and the poor get poorer, wherein popular items are overexposed while less popular ones are regularly ignored. Most methods examine Matthew effect in static or nearly-static recommendation scenarios. However, the Matthew effect will be increasingly amplified when the user interacts with the system over time. To address these issues, we propose a novel paradigm, Hypergraph-Enhanced Multi-Preference Learning for Alleviating Matthew Effect in Conversational Recommendation (HyCoRec), which aims to alleviate the Matthew effect in conversational recommendation. Concretely, HyCoRec devotes to alleviate the Matthew effect by learning multi-aspect preferences, \emph{i.e.}, item-, entity-, word-, review-, and knowledge-aspect preferences, to effectively generate responses in the conversational task and accurately predict items in the recommendation task when the user chats with the system over time. Extensive experiments conducted on two benchmarks validate that HyCoRec achieves new state-of-the-art performance and the superior of alleviating Matthew effect. Our code is available at https://github.com/zysensmile/HyCoRec.

cs.IR

Cross-Coordinate Correspondence Pruning for Image-to-Point Cloud Registration

Recent detection-free approaches have shown significant efficacy in image-to-point cloud (I2P) registration by employing a coarse-to-fine matching pipeline. In the coarse stage, down-sampled image features and voxelized point cloud features are typically fused to establish initial coarse correspondences for subsequent refinement. However, existing methods largely overlook the critical role of point cloud density, which fundamentally dictates the quality of coarse correspondences and the final registration results. Specifically, excessively sparse point clouds lead to an insufficient number of inliers, while overly dense ones often introduce a high outlier ratio. Consequently, this creates an inherent density trade-off, thereby significantly limiting the registration accuracy of current approaches. For mitigating this trade-off, we propose a novel Cross-Coordinate Correspondences Pruning (CCP) strategy to acquire sufficient inliers while ensuring a low outlier ratio. To minimize interference from inter-modal coordinate discrepancies, we first project cross-coordinate coarse correspondences to the 2D image coordinate system for spatial unification. Subsequently, a lightweight pruning network is responsible for predicting the inlier confidences, which are used to filter coarse outliers, from coordinate geometric and modal feature dimensions. To maximize inlier recall, we further design a Multi-Density Point Ensemble (MDPE) strategy that consolidates and deduplicates pruned coarse correspondences across varying point cloud densities. Our method achieves a significant performance improvement, surpassing existing state-of-the-art methods by at least 8.6% in Registration Recall across various benchmarks.

cs.CV

PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Execution

Vision-language-action models, world models, and agentic planners each advance physical intelligence, yet their composition lacks a common execution abstraction, shared state, semantic verification, and persistent experience across heterogeneous embodiments. We present PhyAgentOS, a runtime foundation delivering scheduling, verification, memory, benchmarking, and safety as system-level services. Its Session-Centered Runtime treats a session, not an action, as the minimum unit of scheduling, compatibility preflight, supervised execution, evidence collection, and acceptance. To decouple cognition from physical execution, the cognition-physics boundary is a file system: the State-as-a-File protocol materializes cross-layer state as Markdown with YAML, yielding inspectable, versionable records without code dependencies between Agent and Runtime layers. These views form a unified cognitive state space aligning intent, capabilities, environment, execution, and experience. The SessionVerifier distinguishes execution termination from semantic task completion via evidence-grounded verdicts of success, failure, or replan. Verified outcomes are consolidated through epistemic memory into reusable knowledge and corrective lessons, closing a trial-and-error loop without retraining. Benchmarking reuses the deployment session and verification path, so results trace to real execution. Layered safety constrains both policy-driven and agent-driven execution: preflight, action bridges, SafetyGuard, heartbeat monitoring, and target-local constraints. Validation is progressive: games test cognitive planning, simulation adds dynamics and control, real robots add hardware noise, with the cognitive layer held constant. PhyAgentOS is benchmarked on Optimus-67, StarDojo, and DST-Dojo, validated on 19+ simulated and physical embodiments, and gains on LIBERO, Calvin, and RoboCasa365 across multiple VLA models.

cs.RO

JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid

Generalist robot policies require trustworthy evaluation and robot-usable training data, but both are difficult to scale with physical robots alone. Real-robot trials and demonstrations remain the most faithful source of deployment signals, yet they are slow, costly, and hard to reproduce. We present JoyAI-Sim, a simulation-enabled interconversion toolchain for human-robot aligned model evaluation and data generation, denoted as Robot $\rightleftharpoons$ Simulation $\rightleftharpoons$ Human. On the one hand, the Robot $\rightarrow$ Simulation $\rightarrow$ Human pathway supports human-robot aligned model evaluation by reconstructing real-robot tabletop organization tasks as calibrated digital twins for scalable evaluation, while using human embodied feedback to inspect and refine the naturalness of simulated motions. On the other hand, the Human $\rightarrow$ Simulation $\rightarrow$ Robot pathway supports human-robot aligned data generation: it lifts ego-centric human demonstrations into simulation, checks them under robot physical constraints, and converts them into robot-centered trajectories, annotations, and visual observations. Together, these pathways use the JoySim simulator as both a scalable evaluation layer and a physical consistency filter for robot data generation. We further package the core reconstruction, simulation, rendering, and realism-augmentation modules as cloud services on JD Cloud, turning the system into a reusable and scalable infrastructure for robot data generation and model evaluation.

cs.RO

Joint On-and-Off Policy Learning for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) necessitates an embodied agent to navigate in the physical world by adhering to natural language instructions. Recent advancements in Vision-Language Models (VLM) have propelled the development of VLM-based VLN methods with two predominant paradigms: (1) imitation learning (IL) on expert demonstrations, followed by the Dataset Aggregation (DAgger) algorithm to bolster error recovery capabilities; (2) reinforcement learning (RL) driven by verifiable rewards to enhance reasoning and exploration. A notable gap is the absence of integration between these two distinct paradigms. This paper introduces JOP-VLN, a novel VLN framework that synergistically combines off-policy imitation learning and on-policy exploration within a three-stage training pipeline. Initially, IL is employed on expert demonstrations to acquire basic navigation skills. Subsequently, the DAgger algorithm is utilized to generate heuristic exploration trajectories, which are then used for imitation learning to improve error recovery capabilities. Finally, a joint on-and-off policy learning framework is implemented, featuring high-entropy trajectory sampling to enhance RL training efficiency and an error-correction-prioritized trajectory sorting strategy for effective error correction. Extensive experiments demonstrate the efficacy of JOP-VLN, achieving success rates of 69.9% and 68.0% on the VLN-CE R2R and RxR benchmarks, respectively, setting a new state-of-the-art on R2R. Project page: https://qingrongh.github.io/JOP-VLN.

cs.RO

DreamShot: Personalized Storyboard Synthesis with Video Diffusion Prior

Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly adapted from text-to-image diffusion models, which struggle to maintain long-range temporal coherence, consistent character identities, and narrative flow across multiple shots. In this paper, we introduce DreamShot, a video generative model based storyboard framework that fully exploits powerful video diffusion priors for controllable multi-shot synthesis. DreamShot supports both Text-to-Shot and Reference-to-Shot generation, as well as story continuation conditioned on previous frames, enabling flexible and context-aware storyboard generation. By leveraging the spatial-temporal consistency inherent in video generative models, DreamShot produces visually and semantically coherent sequences with improved narrative fidelity and character continuity. Furthermore, DreamShot incorporates a multi-reference role conditioning module that accepts multiple character reference images and enforces identity alignment via a Role-Attention Consistency Loss, explicitly constraining attention between reference and generated roles. Extensive experiments demonstrate that DreamShot achieves superior scene coherence, role consistency, and generation efficiency compared to state-of-the-art text-to-image storyboard models, establishing a new direction toward controllable video model-driven visual storytelling.

cs.CV

Bridge-WA: Predicting Where and How the World Changes for Robotic Action

General-purpose vision-language-action models benefit from large vision-language priors, but effective manipulation also requires anticipating action-relevant scene changes. Existing world-action models often rely on large generative world models or dense future rollouts, which are expensive and spend capacity on visual details weakly coupled to control. We present Bridge-WA, a lightweight world-action framework that distills a frozen future-change teacher into three compact priors: future tokens for intended outcomes, change maps for intervention support, and motion-flow maps for local transition direction. A WorldBridge conditions the action transformer on these priors through multi-source attention memories and spatial-temporal biases, while the teacher model is removed at inference. Across VLABench, RoboTwin2.0, LIBERO-Plus and real-robot evaluations, Bridge-WA improves task success, progress, and robustness, with particularly clear gains under out-of-distribution visual shifts. By focusing action generation on where and how the scene will change, Bridge-WA suppresses nuisance appearance factors such as background, lighting, and distractors, leading to better generalization without deployment-time dense future-image generation. Code and visualizations are available at: https://hcplab-sysu.github.io/BRIDGE-WA .

cs.RO

In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics

Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints. Physics-aware models improve realism through simulation or control, but they struggle with semantic complexity, fine-grained instructions, and novel concepts. To address this gap, we propose In-Context Model Predictive Generation (ICMPG), a framework that integrates language-model planning with inference-time physical feedback. ICMPG reformulates motion synthesis as a Model Predictive Control (MPC)-like process with two modules. The Context-Aware Motion Generation (CAMG) module uses an LLM as a planner to decompose textual commands and generate candidate motion sequences from motion tokens. The Model Predictive Generation (MPG) module evaluates these candidates through physical simulation and semantic alignment, estimates a composite reward, and selects the best sequence to guide subsequent generation steps. Unlike open-loop generation, this closed-loop refinement enables ICMPG to adapt motions to both the input semantics and the simulated physical environment without task-specific policy retraining. Extensive experiments across standard and zero-shot open-vocabulary settings show that ICMPG generalizes robustly to diverse commands and produces motions that are more physically plausible and semantically faithful than representative baselines on the evaluated benchmarks. The framework bridges semantic interpretation and physical simulation while remaining flexible enough to incorporate different LLM backbones, enabling more versatile and controllable text-driven motion synthesis.

cs.RO

NavIsaacLab: Generating Realistic Crowd via Parallel Robot Learning for Benchmarking Human-aware Navigation

Robot autonomous navigation that accounts for surrounding human activities is crucial for ensuring both safety and natural human-robot interaction in real-world environments shared by humans and robots. Simulation of complex and diverse navigation scenarios serves as the foundation for training reliable robot navigation policies and accurately evaluating the performance of algorithms, offering an efficient alternative to manual supervision of real data. However, current human-aware navigation research faces significant challenges due to the scarcity of diverse, high-quality scene data. Existing simulation platforms often rely on handcrafted rules to approximate pedestrian behavior and lack the capability to provide extensive sensor signals, typically assuming perfect observations. To address these limitations, this paper presents NavIsaacLab, a comprehensive framework for benchmarking and training human-aware navigation policies through physics-based and photo-realistic simulations of pedestrians and scenes. Based on Isaac Lab, the proposed framework employs photo-realistic scene rendering capabilities and supports parallel simulation on GPU, delivering real-time and accurate 3D visual feedback to robots. To enhance the realism of human behavior, a data-driven approach is employed that incorporates a trajectory diffusion model and an adversarial motion learning controller, enabling controllable, physics-based pedestrian simulation. Furthermore, the integration of diverse cross-scale scenes provides a robust benchmark for state-of-the-art human-aware navigation methods.

cs.RO

Hybrid Sequence Modeling and Reinforced Verification for Controllable Target-Conditioned Decision Making

Target-conditioned sequence models provide a simple interface for controllable offline decision making, but the requested target return can be an unreliable control signal, especially when the target return lies in underrepresented regions of the dataset. This paper proposes Doctor, a hybrid sequence modeling and reinforced verification framework for controllable target-conditioned offline decision making. Doctor trains a shared masked trajectory Transformer with two complementary objectives: masked trajectory reconstruction for candidate generation and in-sample value learning for action-value verification. At inference time, the model samples multiple nearby target returns, generates candidate actions in parallel, and selects the action whose verified value is closest to the requested target return. We analyze this verifier-guided selection rule and show that its value-level alignment error is bounded by candidate-value coverage around the target return and verifier accuracy. Experiments on D4RL and EpiCare show that Doctor improves target-return alignment under reduced high-return coverage, remains competitive on standard offline return-maximization benchmarks, and enables a single policy to modulate between conservative and aggressive operating points in a simulated clinical decision-making task. These results suggest that reinforced verification can improve the controllability of target-conditioned policies.

cs.LG

EG-VQA: Benchmarking Verifiable Video Question Answering with Grounded Temporal Evidence

Recent advances in Video Large Language Models (Video-LLMs) have yielded promising performance on video question answering (VideoQA). Nevertheless, existing benchmarks are predominantly evaluated through answer correctness, while the grounding of predictions in relevant video evidence remains largely unexamined. This disconnect between answer generation and evidence understanding motivates the construction of the Evidence-Grounded Video Question Answering Benchmark (EG-VQA), an open-ended evaluation protocol in which each QA pair is explicitly annotated with supporting temporal evidence, thereby requiring joint reasoning and precise evidence localization. EG-VQA is comprised of 2,067 videos and 11,838 QA pairs with fine-grained evidence annotations. To evaluate predicted evidence, Evidence-Grounded F1 (EG-F1) is introduced as a unified metric in which temporal alignment and semantic consistency against ground-truth evidence are jointly measured. Experimental evaluation reveals that even strong proprietary models struggle to accurately ground their predictions, exposing a fundamental discrepancy between answer correctness and faithful evidence localization. To bridge this gap, EG-Reasoner, an evidence-grounded reasoning model trained with explicit supervision, is proposed. State-of-the-art performance is achieved among open-source models, with results competitive against proprietary systems, particularly pronounced gains are observed on reasoning-intensive tasks such as counterfactual questions. These findings demonstrate that scaling alone is insufficient for robust video understanding and that structured evidence supervision is essential for the development of more reliable and interpretable VideoQA systems.

cs.CV

Towards Practical Lossless Neural Compression for LiDAR Point Clouds

LiDAR point clouds are fundamental to various applications, yet the extreme sparsity of high-precision geometric details hinders efficient context modeling, thereby limiting the compression speed and performance of existing methods. To address this challenge, we propose a compact representation for efficient predictive lossless coding. Our framework comprises two lightweight modules. First, the Geometry Re-Densification Module iteratively densifies encoded sparse geometry, extracts features at a dense scale, and then sparsifies the features for predictive coding. This module avoids costly computation on highly sparse details while maintaining a lightweight prediction head. Second, the Cross-scale Feature Propagation Module leverages occupancy cues from multiple resolution levels to guide hierarchical feature propagation, enabling information sharing across scales and reducing redundant feature extraction. Additionally, we introduce an integer-only inference pipeline to enable bit-exact cross-platform consistency, which avoids the entropy-coding collapse observed in existing neural compression methods and further accelerates coding. Experiments demonstrate competitive compression performance at real-time speed. Code will be released upon acceptance. Code is available at https://github.com/pengpeng-yu/FastPCC.

cs.CV

HoloRec: Holistic Encoding and Interleaved Reasoning for Generative Recommendation

Generative recommendation models that formulate the task as sequence generation overcome the objective fragmentation problem of traditional cascade architectures, yet existing approaches still suffer from flat semantic representations lacking hierarchical structure for multi-step reasoning and an externally constructed chain-of-thought (CoT) that requires expensive annotations and remains disconnected from the generation objective. We propose HoloRec, an endogenous chain-of-thought recommendation mechanism that unifies representation, reasoning, and generation by constructing a hierarchical semantic encoding matrix via multi-granularity nested residual quantization optimized by a holistic reconstruction loss. HoloRec supports two inference modes: a non-thinking mode that uses lightweight multi-granularity supervised alignment for fast prediction, and a thinking mode that employs an interleaved reasoning scheme to generate CoT steps on the fly, directly embedding reasoning into the generation process without external data. Experiments on multiple public recommendation datasets demonstrate that HoloRec consistently outperforms baselines, with especially significant gains in sparse scenarios, and the thinking mode achieves better accuracy than the non-thinking mode with only modest inference overhead.

cs.IR