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Liang Peng

Publications and source records attributed to Liang Peng.

At least 55 records · Page 3Linked to original sources

The Decrease of Static Friction Coefficient with Interface Growth from Single to Multiasperity Contact

The key parameter for describing frictional strength at the onset of sliding is the static friction coefficient. Yet, how the static friction coefficient emerges at the macroscale from contacting asperities at the microscale is still an open problem. Here, we present friction experiments in which the normal load was varied over more than 3 orders of magnitude, so that a transition from a single asperity contact at low loads to multiasperity contacts at high loads was achieved. We find a remarkable reduction in the friction drop (the ratio of the static friction force to the dynamic friction force) with increasing normal load. Using a simple stick-slip transition model we identify the presence of presliding and subcritical contact points as the cause of smaller static friction coefficient at increased normal loads. Our measurements and model bridge the gap between friction behavior commonly observed in atomic force microscopy experiments at microscopic forces, and industrially relevant multiasperity contact interfaces loaded with macroscopic forces.

cond-mat.soft↗

A Simplified Condition For Quantile Regression

Quantile regression is effective in modeling and inferring the conditional quantile given some predictors and has become popular in risk management due to wide applications of quantile-based risk measures. When forecasting risk for economic and financial variables, quantile regression has to account for heteroscedasticity, which raises the question of whether the identification condition on residuals in quantile regression is equivalent to one independent of heteroscedasticity. In this paper, we present some identification conditions under three probability models and use them to establish simplified conditions in quantile regression.

math.ST↗

SUDO: Enhancing Text-to-Image Diffusion Models with Self-Supervised Direct Preference Optimization

Previous text-to-image diffusion models typically employ supervised fine-tuning (SFT) to enhance pre-trained base models. However, this approach primarily minimizes the loss of mean squared error (MSE) at the pixel level, neglecting the need for global optimization at the image level, which is crucial for achieving high perceptual quality and structural coherence. In this paper, we introduce Self-sUpervised Direct preference Optimization (SUDO), a novel paradigm that optimizes both fine-grained details at the pixel level and global image quality. By integrating direct preference optimization into the model, SUDO generates preference image pairs in a self-supervised manner, enabling the model to prioritize global-level learning while complementing the pixel-level MSE loss. As an effective alternative to supervised fine-tuning, SUDO can be seamlessly applied to any text-to-image diffusion model. Importantly, it eliminates the need for costly data collection and annotation efforts typically associated with traditional direct preference optimization methods. Through extensive experiments on widely-used models, including Stable Diffusion 1.5 and XL, we demonstrate that SUDO significantly enhances both global and local image quality. The codes are provided at \href{https://github.com/SPengLiang/SUDO}{this link}.

cs.CV↗

Discriminator-Free Direct Preference Optimization for Video Diffusion

Direct Preference Optimization (DPO), which aligns models with human preferences through win/lose data pairs, has achieved remarkable success in language and image generation. However, applying DPO to video diffusion models faces critical challenges: (1) Data inefficiency. Generating thousands of videos per DPO iteration incurs prohibitive costs; (2) Evaluation uncertainty. Human annotations suffer from subjective bias, and automated discriminators fail to detect subtle temporal artifacts like flickering or motion incoherence. To address these, we propose a discriminator-free video DPO framework that: (1) Uses original real videos as win cases and their edited versions (e.g., reversed, shuffled, or noise-corrupted clips) as lose cases; (2) Trains video diffusion models to distinguish and avoid artifacts introduced by editing. This approach eliminates the need for costly synthetic video comparisons, provides unambiguous quality signals, and enables unlimited training data expansion through simple editing operations. We theoretically prove the framework's effectiveness even when real videos and model-generated videos follow different distributions. Experiments on CogVideoX demonstrate the efficiency of the proposed method.

cs.CV↗

The RoboDepth Challenge: Methods and Advancements Towards Robust Depth Estimation

Accurate depth estimation under out-of-distribution (OoD) scenarios, such as adverse weather conditions, sensor failure, and noise contamination, is desirable for safety-critical applications. Existing depth estimation systems, however, suffer inevitably from real-world corruptions and perturbations and are struggled to provide reliable depth predictions under such cases. In this paper, we summarize the winning solutions from the RoboDepth Challenge -- an academic competition designed to facilitate and advance robust OoD depth estimation. This challenge was developed based on the newly established KITTI-C and NYUDepth2-C benchmarks. We hosted two stand-alone tracks, with an emphasis on robust self-supervised and robust fully-supervised depth estimation, respectively. Out of more than two hundred participants, nine unique and top-performing solutions have appeared, with novel designs ranging from the following aspects: spatial- and frequency-domain augmentations, masked image modeling, image restoration and super-resolution, adversarial training, diffusion-based noise suppression, vision-language pre-training, learned model ensembling, and hierarchical feature enhancement. Extensive experimental analyses along with insightful observations are drawn to better understand the rationale behind each design. We hope this challenge could lay a solid foundation for future research on robust and reliable depth estimation and beyond. The datasets, competition toolkit, workshop recordings, and source code from the winning teams are publicly available on the challenge website.

cs.CV↗

PD-APE: A Parallel Decoding Framework with Adaptive Position Encoding for 3D Visual Grounding

3D visual grounding aims to identify objects in 3D point cloud scenes that match specific natural language descriptions. This requires the model to not only focus on the target object itself but also to consider the surrounding environment to determine whether the descriptions are met. Most previous works attempt to accomplish both tasks within the same module, which can easily lead to a distraction of attention. To this end, we propose PD-APE, a dual-branch decoding framework that separately decodes target object attributes and surrounding layouts. Specifically, in the target object branch, the decoder processes text tokens that describe features of the target object (e.g., category and color), guiding the queries to pay attention to the target object itself. In the surrounding branch, the queries align with other text tokens that carry surrounding environment information, making the attention maps accurately capture the layout described in the text. Benefiting from the proposed dual-branch design, the queries are allowed to focus on points relevant to each branch's specific objective. Moreover, we design an adaptive position encoding method for each branch respectively. In the target object branch, the position encoding relies on the relative positions between seed points and predicted 3D boxes. In the surrounding branch, the attention map is additionally guided by the confidence between visual and text features, enabling the queries to focus on points that have valuable layout information. Extensive experiments demonstrate that we surpass the state-of-the-art on two widely adopted 3D visual grounding datasets, ScanRefer and Nr3D.

cs.CV↗

Local Conditional Controlling for Text-to-Image Diffusion Models

Diffusion models have exhibited impressive prowess in the text-to-image task. Recent methods add image-level structure controls, e.g., edge and depth maps, to manipulate the generation process together with text prompts to obtain desired images. This controlling process is globally operated on the entire image, which limits the flexibility of control regions. In this paper, we explore a novel and practical task setting: local control. It focuses on controlling specific local region according to user-defined image conditions, while the remaining regions are only conditioned by the original text prompt. However, it is non-trivial to achieve local conditional controlling. The naive manner of directly adding local conditions may lead to the local control dominance problem, which forces the model to focus on the controlled region and neglect object generation in other regions. To mitigate this problem, we propose Regional Discriminate Loss to update the noised latents, aiming at enhanced object generation in non-control regions. Furthermore, the proposed Focused Token Response suppresses weaker attention scores which lack the strongest response to enhance object distinction and reduce duplication. Lastly, we adopt Feature Mask Constraint to reduce quality degradation in images caused by information differences across the local control region. All proposed strategies are operated at the inference stage. Extensive experiments demonstrate that our method can synthesize high-quality images aligned with the text prompt under local control conditions.

cs.CV↗

Semi-supervised 3D Object Detection with PatchTeacher and PillarMix

Semi-supervised learning aims to leverage numerous unlabeled data to improve the model performance. Current semi-supervised 3D object detection methods typically use a teacher to generate pseudo labels for a student, and the quality of the pseudo labels is essential for the final performance. In this paper, we propose PatchTeacher, which focuses on partial scene 3D object detection to provide high-quality pseudo labels for the student. Specifically, we divide a complete scene into a series of patches and feed them to our PatchTeacher sequentially. PatchTeacher leverages the low memory consumption advantage of partial scene detection to process point clouds with a high-resolution voxelization, which can minimize the information loss of quantization and extract more fine-grained features. However, it is non-trivial to train a detector on fractions of the scene. Therefore, we introduce three key techniques, i.e., Patch Normalizer, Quadrant Align, and Fovea Selection, to improve the performance of PatchTeacher. Moreover, we devise PillarMix, a strong data augmentation strategy that mixes truncated pillars from different LiDAR scans to generate diverse training samples and thus help the model learn more general representation. Extensive experiments conducted on Waymo and ONCE datasets verify the effectiveness and superiority of our method and we achieve new state-of-the-art results, surpassing existing methods by a large margin. Codes are available at https://github.com/LittlePey/PTPM.

cs.CV↗

LoRA-Composer: Leveraging Low-Rank Adaptation for Multi-Concept Customization in Training-Free Diffusion Models

Customization generation techniques have significantly advanced the synthesis of specific concepts across varied contexts. Multi-concept customization emerges as the challenging task within this domain. Existing approaches often rely on training a fusion matrix of multiple Low-Rank Adaptations (LoRAs) to merge various concepts into a single image. However, we identify this straightforward method faces two major challenges: 1) concept confusion, where the model struggles to preserve distinct individual characteristics, and 2) concept vanishing, where the model fails to generate the intended subjects. To address these issues, we introduce LoRA-Composer, a training-free framework designed for seamlessly integrating multiple LoRAs, thereby enhancing the harmony among different concepts within generated images. LoRA-Composer addresses concept vanishing through concept injection constraints, enhancing concept visibility via an expanded cross-attention mechanism. To combat concept confusion, concept isolation constraints are introduced, refining the self-attention computation. Furthermore, latent re-initialization is proposed to effectively stimulate concept-specific latent within designated regions. Our extensive testing showcases a notable enhancement in LoRA-Composer's performance compared to standard baselines, especially when eliminating the image-based conditions like canny edge or pose estimations. Code is released at \url{https://github.com/Young98CN/LoRA_Composer}

cs.CV↗

MMGPL: Multimodal Medical Data Analysis with Graph Prompt Learning

Prompt learning has demonstrated impressive efficacy in the fine-tuning of multimodal large models to a wide range of downstream tasks. Nonetheless, applying existing prompt learning methods for the diagnosis of neurological disorder still suffers from two issues: (i) existing methods typically treat all patches equally, despite the fact that only a small number of patches in neuroimaging are relevant to the disease, and (ii) they ignore the structural information inherent in the brain connection network which is crucial for understanding and diagnosing neurological disorders. To tackle these issues, we introduce a novel prompt learning model by learning graph prompts during the fine-tuning process of multimodal large models for diagnosing neurological disorders. Specifically, we first leverage GPT-4 to obtain relevant disease concepts and compute semantic similarity between these concepts and all patches. Secondly, we reduce the weight of irrelevant patches according to the semantic similarity between each patch and disease-related concepts. Moreover, we construct a graph among tokens based on these concepts and employ a graph convolutional network layer to extract the structural information of the graph, which is used to prompt the pre-trained multimodal large models for diagnosing neurological disorders. Extensive experiments demonstrate that our method achieves superior performance for neurological disorder diagnosis compared with state-of-the-art methods and validated by clinicians.

cs.CV↗

Searching Priors Makes Text-to-Video Synthesis Better

Significant advancements in video diffusion models have brought substantial progress to the field of text-to-video (T2V) synthesis. However, existing T2V synthesis model struggle to accurately generate complex motion dynamics, leading to a reduction in video realism. One possible solution is to collect massive data and train the model on it, but this would be extremely expensive. To alleviate this problem, in this paper, we reformulate the typical T2V generation process as a search-based generation pipeline. Instead of scaling up the model training, we employ existing videos as the motion prior database. Specifically, we divide T2V generation process into two steps: (i) For a given prompt input, we search existing text-video datasets to find videos with text labels that closely match the prompt motions. We propose a tailored search algorithm that emphasizes object motion features. (ii) Retrieved videos are processed and distilled into motion priors to fine-tune a pre-trained base T2V model, followed by generating desired videos using input prompt. By utilizing the priors gleaned from the searched videos, we enhance the realism of the generated videos' motion. All operations can be finished on a single NVIDIA RTX 4090 GPU. We validate our method against state-of-the-art T2V models across diverse prompt inputs. The code will be public.

cs.CV↗

Modeling and simulation of a mechanism for suppressing the flipping problem of a jumping robot

In order to solve the problem of stable jumping of micro robot, we design a special mechanism: elastic passive joint (EPJ). EPJ can assist in achieving smooth jumping through the opening-closing process when the robot jumps. First, we introduce the composition and operation principle of EPJ, and perform a dynamic modeling of the robot's jumping process. Then, in order to verify the effectiveness of EPJ in controlling the robot's smooth jump, we design a simulation experiment based on MATLAB. Through comparative experiments, it was proved that EPJ can greatly adjust the angular velocity of the robot and increase the jump distance of the robot. Finally, we analyze each parameter in EPJ and performs parameter optimization. After optimization, EPJ achieves a completely flip-free jump of the robot, laying an important foundation for improving the mobility of micro-robot.

cs.RO↗

Pseudo Label Refinery for Unsupervised Domain Adaptation on Cross-dataset 3D Object Detection

Recent self-training techniques have shown notable improvements in unsupervised domain adaptation for 3D object detection (3D UDA). These techniques typically select pseudo labels, i.e., 3D boxes, to supervise models for the target domain. However, this selection process inevitably introduces unreliable 3D boxes, in which 3D points cannot be definitively assigned as foreground or background. Previous techniques mitigate this by reweighting these boxes as pseudo labels, but these boxes can still poison the training process. To resolve this problem, in this paper, we propose a novel pseudo label refinery framework. Specifically, in the selection process, to improve the reliability of pseudo boxes, we propose a complementary augmentation strategy. This strategy involves either removing all points within an unreliable box or replacing it with a high-confidence box. Moreover, the point numbers of instances in high-beam datasets are considerably higher than those in low-beam datasets, also degrading the quality of pseudo labels during the training process. We alleviate this issue by generating additional proposals and aligning RoI features across different domains. Experimental results demonstrate that our method effectively enhances the quality of pseudo labels and consistently surpasses the state-of-the-art methods on six autonomous driving benchmarks. Code will be available at https://github.com/Zhanwei-Z/PERE.

cs.CV↗

A Revisit of the Optimal Excess-of-Loss Contract

It is well-known that Excess-of-Loss reinsurance has more marketability than Stop-Loss reinsurance, though Stop-Loss reinsurance is the most prominent setting discussed in the optimal (re)insurance design literature. We point out that optimal reinsurance policy under Stop-Loss leads to a zero insolvency probability, which motivates our paper. We provide a remedy to this peculiar property of the optimal Stop-Loss reinsurance contract by investigating the optimal Excess-of-Loss reinsurance contract instead. We also provide estimators for the optimal Excess-of-Loss and Stop-Loss contracts and investigate their statistical properties under many premium principle assumptions and various risk preferences, which according to our knowledge, have never been investigated in the literature. Simulated data and real-life data are used to illustrate our main theoretical findings.

stat.AP↗

VastTrack: Vast Category Visual Object Tracking

In this paper, we introduce a novel benchmark, dubbed VastTrack, towards facilitating the development of more general visual tracking via encompassing abundant classes and videos. VastTrack possesses several attractive properties: (1) Vast Object Category. In particular, it covers target objects from 2,115 classes, largely surpassing object categories of existing popular benchmarks (e.g., GOT-10k with 563 classes and LaSOT with 70 categories). With such vast object classes, we expect to learn more general object tracking. (2) Larger scale. Compared with current benchmarks, VastTrack offers 50,610 sequences with 4.2 million frames, which makes it to date the largest benchmark regarding the number of videos, and thus could benefit training even more powerful visual trackers in the deep learning era. (3) Rich Annotation. Besides conventional bounding box annotations, VastTrack also provides linguistic descriptions for the videos. The rich annotations of VastTrack enables development of both the vision-only and the vision-language tracking. To ensure precise annotation, all videos are manually labeled with multiple rounds of careful inspection and refinement. To understand performance of existing trackers and to provide baselines for future comparison, we extensively assess 25 representative trackers. The results, not surprisingly, show significant drops compared to those on current datasets due to lack of abundant categories and videos from diverse scenarios for training, and more efforts are required to improve general tracking. Our VastTrack and all the evaluation results will be made publicly available https://github.com/HengLan/VastTrack.

cs.CV↗

SmoothVideo: Smooth Video Synthesis with Noise Constraints on Diffusion Models for One-shot Video Tuning

Recent one-shot video tuning methods, which fine-tune the network on a specific video based on pre-trained text-to-image models (e.g., Stable Diffusion), are popular in the community because of the flexibility. However, these methods often produce videos marred by incoherence and inconsistency. To address these limitations, this paper introduces a simple yet effective noise constraint across video frames. This constraint aims to regulate noise predictions across their temporal neighbors, resulting in smooth latents. It can be simply included as a loss term during the training phase. By applying the loss to existing one-shot video tuning methods, we significantly improve the overall consistency and smoothness of the generated videos. Furthermore, we argue that current video evaluation metrics inadequately capture smoothness. To address this, we introduce a novel metric that considers detailed features and their temporal dynamics. Experimental results validate the effectiveness of our approach in producing smoother videos on various one-shot video tuning baselines. The source codes and video demos are available at \href{https://github.com/SPengLiang/SmoothVideo}{https://github.com/SPengLiang/SmoothVideo}.

cs.CV↗

Regulating Intermediate 3D Features for Vision-Centric Autonomous Driving

Multi-camera perception tasks have gained significant attention in the field of autonomous driving. However, existing frameworks based on Lift-Splat-Shoot (LSS) in the multi-camera setting cannot produce suitable dense 3D features due to the projection nature and uncontrollable densification process. To resolve this problem, we propose to regulate intermediate dense 3D features with the help of volume rendering. Specifically, we employ volume rendering to process the dense 3D features to obtain corresponding 2D features (e.g., depth maps, semantic maps), which are supervised by associated labels in the training. This manner regulates the generation of dense 3D features on the feature level, providing appropriate dense and unified features for multiple perception tasks. Therefore, our approach is termed Vampire, stands for "Volume rendering As Multi-camera Perception Intermediate feature REgulator". Experimental results on the Occ3D and nuScenes datasets demonstrate that Vampire facilitates fine-grained and appropriate extraction of dense 3D features, and is competitive with existing SOTA methods across diverse downstream perception tasks like 3D occupancy prediction, LiDAR segmentation and 3D objection detection, while utilizing moderate GPU resources. We provide a video demonstration in the supplementary materials and Codes are available at github.com/cskkxjk/Vampire.

cs.CV↗

MonoNeRD: NeRF-like Representations for Monocular 3D Object Detection

In the field of monocular 3D detection, it is common practice to utilize scene geometric clues to enhance the detector's performance. However, many existing works adopt these clues explicitly such as estimating a depth map and back-projecting it into 3D space. This explicit methodology induces sparsity in 3D representations due to the increased dimensionality from 2D to 3D, and leads to substantial information loss, especially for distant and occluded objects. To alleviate this issue, we propose MonoNeRD, a novel detection framework that can infer dense 3D geometry and occupancy. Specifically, we model scenes with Signed Distance Functions (SDF), facilitating the production of dense 3D representations. We treat these representations as Neural Radiance Fields (NeRF) and then employ volume rendering to recover RGB images and depth maps. To the best of our knowledge, this work is the first to introduce volume rendering for M3D, and demonstrates the potential of implicit reconstruction for image-based 3D perception. Extensive experiments conducted on the KITTI-3D benchmark and Waymo Open Dataset demonstrate the effectiveness of MonoNeRD. Codes are available at https://github.com/cskkxjk/MonoNeRD.

cs.CV↗