Searcharxiv⌕ Search

arXiv subjects

Liang Wang

Publications and source records attributed to Liang Wang.

At least 325 records · Page 18Linked to original sources

Has Your Pretrained Model Improved? A Multi-head Posterior Based Approach

The emergence of pre-trained models has significantly impacted Natural Language Processing (NLP) and Computer Vision to relational datasets. Traditionally, these models are assessed through fine-tuned downstream tasks. However, this raises the question of how to evaluate these models more efficiently and more effectively. In this study, we explore a novel approach where we leverage the meta-features associated with each entity as a source of worldly knowledge and employ entity representations from the models. We propose using the consistency between these representations and the meta-features as a metric for evaluating pre-trained models. Our method's effectiveness is demonstrated across various domains, including models with relational datasets, large language models and image models.

cs.CL↗

Rethinking Graph Masked Autoencoders through Alignment and Uniformity

Self-supervised learning on graphs can be bifurcated into contrastive and generative methods. Contrastive methods, also known as graph contrastive learning (GCL), have dominated graph self-supervised learning in the past few years, but the recent advent of graph masked autoencoder (GraphMAE) rekindles the momentum behind generative methods. Despite the empirical success of GraphMAE, there is still a dearth of theoretical understanding regarding its efficacy. Moreover, while both generative and contrastive methods have been shown to be effective, their connections and differences have yet to be thoroughly investigated. Therefore, we theoretically build a bridge between GraphMAE and GCL, and prove that the node-level reconstruction objective in GraphMAE implicitly performs context-level GCL. Based on our theoretical analysis, we further identify the limitations of the GraphMAE from the perspectives of alignment and uniformity, which have been considered as two key properties of high-quality representations in GCL. We point out that GraphMAE's alignment performance is restricted by the masking strategy, and the uniformity is not strictly guaranteed. To remedy the aforementioned limitations, we propose an Alignment-Uniformity enhanced Graph Masked AutoEncoder, named AUG-MAE. Specifically, we propose an easy-to-hard adversarial masking strategy to provide hard-to-align samples, which improves the alignment performance. Meanwhile, we introduce an explicit uniformity regularizer to ensure the uniformity of the learned representations. Experimental results on benchmark datasets demonstrate the superiority of our model over existing state-of-the-art methods.

cs.LG↗

Can Large Language Models Detect Rumors on Social Media?

In this work, we investigate to use Large Language Models (LLMs) for rumor detection on social media. However, it is challenging for LLMs to reason over the entire propagation information on social media, which contains news contents and numerous comments, due to LLMs may not concentrate on key clues in the complex propagation information, and have trouble in reasoning when facing massive and redundant information. Accordingly, we propose an LLM-empowered Rumor Detection (LeRuD) approach, in which we design prompts to teach LLMs to reason over important clues in news and comments, and divide the entire propagation information into a Chain-of-Propagation for reducing LLMs' burden. We conduct extensive experiments on the Twitter and Weibo datasets, and LeRuD outperforms several state-of-the-art rumor detection models by 3.2% to 7.7%. Meanwhile, by applying LLMs, LeRuD requires no data for training, and thus shows more promising rumor detection ability in few-shot or zero-shot scenarios.

cs.IR↗

Multilingual E5 Text Embeddings: A Technical Report

This technical report presents the training methodology and evaluation results of the open-source multilingual E5 text embedding models, released in mid-2023. Three embedding models of different sizes (small / base / large) are provided, offering a balance between the inference efficiency and embedding quality. The training procedure adheres to the English E5 model recipe, involving contrastive pre-training on 1 billion multilingual text pairs, followed by fine-tuning on a combination of labeled datasets. Additionally, we introduce a new instruction-tuned embedding model, whose performance is on par with state-of-the-art, English-only models of similar sizes. Information regarding the model release can be found at https://github.com/microsoft/unilm/tree/master/e5 .

cs.CL↗

Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.

cs.HC↗

Learning to Retrieve In-Context Examples for Large Language Models

Large language models (LLMs) have demonstrated their ability to learn in-context, allowing them to perform various tasks based on a few input-output examples. However, the effectiveness of in-context learning is heavily reliant on the quality of the selected examples. In this paper, we propose a novel framework to iteratively train dense retrievers that can identify high-quality in-context examples for LLMs. Our framework initially trains a reward model based on LLM feedback to evaluate the quality of candidate examples, followed by knowledge distillation to train a bi-encoder based dense retriever. Our experiments on a suite of $30$ tasks demonstrate that our framework significantly enhances in-context learning performance. Furthermore, we show the generalization ability of our framework to unseen tasks during training. An in-depth analysis reveals that our model improves performance by retrieving examples with similar patterns, and the gains are consistent across LLMs of varying sizes. The code and data are available at https://github.com/microsoft/LMOps/tree/main/llm_retriever .

cs.CL↗

ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments

Vision-language navigation is a task that requires an agent to follow instructions to navigate in environments. It becomes increasingly crucial in the field of embodied AI, with potential applications in autonomous navigation, search and rescue, and human-robot interaction. In this paper, we propose to address a more practical yet challenging counterpart setting - vision-language navigation in continuous environments (VLN-CE). To develop a robust VLN-CE agent, we propose a new navigation framework, ETPNav, which focuses on two critical skills: 1) the capability to abstract environments and generate long-range navigation plans, and 2) the ability of obstacle-avoiding control in continuous environments. ETPNav performs online topological mapping of environments by self-organizing predicted waypoints along a traversed path, without prior environmental experience. It privileges the agent to break down the navigation procedure into high-level planning and low-level control. Concurrently, ETPNav utilizes a transformer-based cross-modal planner to generate navigation plans based on topological maps and instructions. The plan is then performed through an obstacle-avoiding controller that leverages a trial-and-error heuristic to prevent navigation from getting stuck in obstacles. Experimental results demonstrate the effectiveness of the proposed method. ETPNav yields more than 10% and 20% improvements over prior state-of-the-art on R2R-CE and RxR-CE datasets, respectively. Our code is available at https://github.com/MarSaKi/ETPNav.

cs.CV↗

PUPAE: Intuitive and Actionable Explanations for Time Series Anomalies

In recent years there has been significant progress in time series anomaly detection. However, after detecting an (perhaps tentative) anomaly, can we explain it? Such explanations would be useful to triage anomalies. For example, in an oil refinery, should we respond to an anomaly by dispatching a hydraulic engineer, or an intern to replace the battery on a sensor? There have been some parallel efforts to explain anomalies, however many proposed techniques produce explanations that are indirect, and often seem more complex than the anomaly they seek to explain. Our review of the literature/checklists/user-manuals used by frontline practitioners in various domains reveals an interesting near-universal commonality. Most practitioners discuss, explain and report anomalies in the following format: The anomaly would be like normal data A, if not for the corruption B. The reader will appreciate that is a type of counterfactual explanation. In this work we introduce a domain agnostic counterfactual explanation technique to produce explanations for time series anomalies. As we will show, our method can produce both visual and text-based explanations that are objectively correct, intuitive and in many circumstances, directly actionable.

cs.LG↗

Learning the Degradation Distribution for Blind Image Super-Resolution

Synthetic high-resolution (HR) \& low-resolution (LR) pairs are widely used in existing super-resolution (SR) methods. To avoid the domain gap between synthetic and test images, most previous methods try to adaptively learn the synthesizing (degrading) process via a deterministic model. However, some degradations in real scenarios are stochastic and cannot be determined by the content of the image. These deterministic models may fail to model the random factors and content-independent parts of degradations, which will limit the performance of the following SR models. In this paper, we propose a probabilistic degradation model (PDM), which studies the degradation $\mathbf{D}$ as a random variable, and learns its distribution by modeling the mapping from a priori random variable $\mathbf{z}$ to $\mathbf{D}$. Compared with previous deterministic degradation models, PDM could model more diverse degradations and generate HR-LR pairs that may better cover the various degradations of test images, and thus prevent the SR model from over-fitting to specific ones. Extensive experiments have demonstrated that our degradation model can help the SR model achieve better performance on different datasets. The source codes are released at \url{git@github.com:greatlog/UnpairedSR.git}.

eess.IV↗

Dust and Volatiles in the Disintegrating Comet C/2019 Y4 (ATLAS)

C/2019 Y4 (ATLAS) is an Oort cloud comet with an orbital period of $\sim$5895$\,{\rm yr}$. Starting in March 2020, its nucleus underwent disintegration. In order to investigate the gas and dust properties of C/2019 Y4 (ATLAS) during its disintegration, we obtained long-slit spectra at 3600--8700$\,{\rm\mathring{A}}$ and $BVRI$ multi-band images with the Xinglong 2.16-Meter Telescope in April 2020. Our observations revealed that C/2019 Y4 (ATLAS) exhibited strong emission bands of CN, C$_2$, C$_3$, and NH$_2$ which are superimposed on a dust scattering continuum, typical of cometary spectra in the optical. The production rates of CN, C$_2$, and C$_3$ derived using the Haser model and the corresponding C$_2$/CN and C$_3$/CN ratios suggest that C/2019 Y4 (ATLAS) is a ``typical'' Oort cloud comet under the A'Hearn classification, although it appears less dusty as revealed by the $Afρ$ quantities. Its dust-scattering reflectivity is slightly red, with a gradient of $\sim$5% per $10^3\,{\rm\mathring{A}}$. We model the reflectivity gradient in terms of porous dust and find that the red color is accounted for by porous dust.

astro-ph.EP↗

Large Search Model: Redefining Search Stack in the Era of LLMs

Modern search engines are built on a stack of different components, including query understanding, retrieval, multi-stage ranking, and question answering, among others. These components are often optimized and deployed independently. In this paper, we introduce a novel conceptual framework called large search model, which redefines the conventional search stack by unifying search tasks with one large language model (LLM). All tasks are formulated as autoregressive text generation problems, allowing for the customization of tasks through the use of natural language prompts. This proposed framework capitalizes on the strong language understanding and reasoning capabilities of LLMs, offering the potential to enhance search result quality while simultaneously simplifying the existing cumbersome search stack. To substantiate the feasibility of this framework, we present a series of proof-of-concept experiments and discuss the potential challenges associated with implementing this approach within real-world search systems.

cs.IR↗

Elastic Multi-Gradient Descent for Parallel Continual Learning

The goal of Continual Learning (CL) is to continuously learn from new data streams and accomplish the corresponding tasks. Previously studied CL assumes that data are given in sequence nose-to-tail for different tasks, thus indeed belonging to Serial Continual Learning (SCL). This paper studies the novel paradigm of Parallel Continual Learning (PCL) in dynamic multi-task scenarios, where a diverse set of tasks is encountered at different time points. PCL presents challenges due to the training of an unspecified number of tasks with varying learning progress, leading to the difficulty of guaranteeing effective model updates for all encountered tasks. In our previous conference work, we focused on measuring and reducing the discrepancy among gradients in a multi-objective optimization problem, which, however, may still contain negative transfers in every model update. To address this issue, in the dynamic multi-objective optimization problem, we introduce task-specific elastic factors to adjust the descent direction towards the Pareto front. The proposed method, called Elastic Multi-Gradient Descent (EMGD), ensures that each update follows an appropriate Pareto descent direction, minimizing any negative impact on previously learned tasks. To balance the training between old and new tasks, we also propose a memory editing mechanism guided by the gradient computed using EMGD. This editing process updates the stored data points, reducing interference in the Pareto descent direction from previous tasks. Experiments on public datasets validate the effectiveness of our EMGD in the PCL setting.

cs.LG↗

Multi-Granularity Representation Learning for Sketch-based Dynamic Face Image Retrieval

In specific scenarios, face sketch can be used to identify a person. However, drawing a face sketch often requires exceptional skill and is time-consuming, limiting its widespread applications in actual scenarios. The new framework of sketch less face image retrieval (SLFIR)[1] attempts to overcome the barriers by providing a means for humans and machines to interact during the drawing process. Considering SLFIR problem, there is a large gap between a partial sketch with few strokes and any whole face photo, resulting in poor performance at the early stages. In this study, we propose a multigranularity (MG) representation learning (MGRL) method to address the SLFIR problem, in which we learn the representation of different granularity regions for a partial sketch, and then, by combining all MG regions of the sketches and images, the final distance was determined. In the experiments, our method outperformed state-of-the-art baselines in terms of early retrieval on two accessible datasets. Codes are available at https://github.com/ddw2AIGROUP2CQUPT/MGRL.

cs.CV↗

Assaying on the Robustness of Zero-Shot Machine-Generated Text Detectors

To combat the potential misuse of Natural Language Generation (NLG) technology, a variety of algorithms have been developed for the detection of AI-generated texts. Traditionally, this task is treated as a binary classification problem. Although supervised learning has demonstrated promising results, acquiring labeled data for detection purposes poses real-world challenges and the risk of overfitting. In an effort to address these issues, we delve into the realm of zero-shot machine-generated text detection. Existing zero-shot detectors, typically designed for specific tasks or topics, often assume uniform testing scenarios, limiting their practicality. In our research, we explore various advanced Large Language Models (LLMs) and their specialized variants, contributing to this field in several ways. In empirical studies, we uncover a significant correlation between topics and detection performance. Secondly, we delve into the influence of topic shifts on zero-shot detectors. These investigations shed light on the adaptability and robustness of these detection methods across diverse topics. The code is available at \url{https://github.com/yfzhang114/robustness-detection}.

cs.CL↗

Learning to Rank in Generative Retrieval

Generative retrieval stands out as a promising new paradigm in text retrieval that aims to generate identifier strings of relevant passages as the retrieval target. This generative paradigm taps into powerful generative language models, distinct from traditional sparse or dense retrieval methods. However, only learning to generate is insufficient for generative retrieval. Generative retrieval learns to generate identifiers of relevant passages as an intermediate goal and then converts predicted identifiers into the final passage rank list. The disconnect between the learning objective of autoregressive models and the desired passage ranking target leads to a learning gap. To bridge this gap, we propose a learning-to-rank framework for generative retrieval, dubbed LTRGR. LTRGR enables generative retrieval to learn to rank passages directly, optimizing the autoregressive model toward the final passage ranking target via a rank loss. This framework only requires an additional learning-to-rank training phase to enhance current generative retrieval systems and does not add any burden to the inference stage. We conducted experiments on three public benchmarks, and the results demonstrate that LTRGR achieves state-of-the-art performance among generative retrieval methods. The code and checkpoints are released at https://github.com/liyongqi67/LTRGR.

cs.CL↗

Scene 3-D Reconstruction System in Scattering Medium

The research on neural radiance fields for new view synthesis has experienced explosive growth with the development of new models and extensions. The NERF algorithm, suitable for underwater scenes or scattering media, is also evolving. Existing underwater 3D reconstruction systems still face challenges such as extensive training time and low rendering efficiency. This paper proposes an improved underwater 3D reconstruction system to address these issues and achieve rapid, high-quality 3D reconstruction.To begin with, we enhance underwater videos captured by a monocular camera to correct the poor image quality caused by the physical properties of the water medium while ensuring consistency in enhancement across adjacent frames. Subsequently, we perform keyframe selection on the video frames to optimize resource utilization and eliminate the impact of dynamic objects on the reconstruction results. The selected keyframes, after pose estimation using COLMAP, undergo a three-dimensional reconstruction improvement process using neural radiance fields based on multi-resolution hash coding for model construction and rendering.

cs.CV↗

Percentile Risk-Constrained Budget Pacing for Guaranteed Display Advertising in Online Optimization

Guaranteed display (GD) advertising is a critical component of advertising since it provides publishers with stable revenue and enables advertisers to target specific audiences with guaranteed impressions. However, smooth pacing control for online ad delivery presents a challenge due to significant budget disparities, user arrival distribution drift, and dynamic change between supply and demand. This paper presents robust risk-constrained pacing (RCPacing) that utilizes Lagrangian dual multipliers to fine-tune probabilistic throttling through monotonic mapping functions within the percentile space of impression performance distribution. RCPacing combines distribution drift resilience and compatibility with guaranteed allocation mechanism, enabling us to provide near-optimal online services. We also show that RCPacing achieves $O(\sqrt{T})$ dynamic regret where $T$ is the length of the horizon. RCPacing's effectiveness is validated through offline evaluations and online A/B testing conducted on Taobao brand advertising platform.

cs.GT↗

Sketching Multidimensional Time Series for Fast Discord Mining

Time series discords are a useful primitive for time series anomaly detection, and the matrix profile is capable of capturing discord effectively. There exist many research efforts to improve the scalability of discord discovery with respect to the length of time series. However, there is surprisingly little work focused on reducing the time complexity of matrix profile computation associated with dimensionality of a multidimensional time series. In this work, we propose a sketch for discord mining among multi-dimensional time series. After an initial pre-processing of the sketch as fast as reading the data, the discord mining has runtime independent of the dimensionality of the original data. On several real world examples from water treatment and transportation, the proposed algorithm improves the throughput by at least an order of magnitude (50X) and only has minimal impact on the quality of the approximated solution. Additionally, the proposed method can handle the dynamic addition or deletion of dimensions inconsequential overhead. This allows a data analyst to consider "what-if" scenarios in real time while exploring the data.

cs.DB↗