Searcharxiv⌕ Search

arXiv subjects

Liang Wang

Publications and source records attributed to Liang Wang.

At least 415 records · Page 23Linked to original sources

Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognition

Skeleton-based action recognition is widely used in varied areas, e.g., surveillance and human-machine interaction. Existing models are mainly learned in a supervised manner, thus heavily depending on large-scale labeled data which could be infeasible when labels are prohibitively expensive. In this paper, we propose a novel Contrast-Reconstruction Representation Learning network (CRRL) that simultaneously captures postures and motion dynamics for unsupervised skeleton-based action recognition. It mainly consists of three parts: Sequence Reconstructor, Contrastive Motion Learner, and Information Fuser. The Sequence Reconstructor learns representation from skeleton coordinate sequence via reconstruction, thus the learned representation tends to focus on trivial postural coordinates and be hesitant in motion learning. To enhance the learning of motions, the Contrastive Motion Learner performs contrastive learning between the representations learned from coordinate sequence and additional velocity sequence, respectively. Finally, in the Information Fuser, we explore varied strategies to combine the Sequence Reconstructor and Contrastive Motion Learner, and propose to capture postures and motions simultaneously via a knowledge-distillation based fusion strategy that transfers the motion learning from the Contrastive Motion Learner to the Sequence Reconstructor. Experimental results on several benchmarks, i.e., NTU RGB+D 60, NTU RGB+D 120, CMU mocap, and NW-UCLA, demonstrate the promise of the proposed CRRL method by far outperforming state-of-the-art approaches.

cs.CV↗

Hybrid Contrastive Constraints for Multi-Scenario Ad Ranking

Multi-scenario ad ranking aims at leveraging the data from multiple domains or channels for training a unified ranking model to improve the performance at each individual scenario. Although the research on this task has made important progress, it still lacks the consideration of cross-scenario relations, thus leading to limitation in learning capability and difficulty in interrelation modeling. In this paper, we propose a Hybrid Contrastive Constrained approach (HC^2) for multi-scenario ad ranking. To enhance the modeling of data interrelation, we elaborately design a hybrid contrastive learning approach to capture commonalities and differences among multiple scenarios. The core of our approach consists of two elaborated contrastive losses, namely generalized and individual contrastive loss, which aim at capturing common knowledge and scenario-specific knowledge, respectively. To adapt contrastive learning to the complex multi-scenario setting, we propose a series of important improvements. For generalized contrastive loss, we enhance contrastive learning by extending the contrastive samples (label-aware and diffusion noise enhanced contrastive samples) and reweighting the contrastive samples (reciprocal similarity weighting). For individual contrastive loss, we use the strategies of dropout-based augmentation and {cross-scenario encoding} for generating meaningful positive and negative contrastive samples, respectively. Extensive experiments on both offline evaluation and online test have demonstrated the effectiveness of the proposed HC$^2$ by comparing it with a number of competitive baselines.

cs.IR↗

Modeling Adaptive Fine-grained Task Relatedness for Joint CTR-CVR Estimation

In modern advertising and recommender systems, multi-task learning (MTL) paradigm has been widely employed to jointly predict diverse user feedbacks (e.g. click and purchase). While, existing MTL approaches are either rigid to adapt to different scenarios, or only capture coarse-grained task relatedness, thus making it difficult to effectively transfer knowledge across tasks. To address these issues, in this paper, we propose an Adaptive Fine-grained Task Relatedness modeling approach, AdaFTR, for joint CTR-CVR estimation. Our approach is developed based on a parameter-sharing MTL architecture, and introduces a novel adaptive inter-task representation alignment method based on contrastive learning.Given an instance, the inter-task representations of the same instance are considered as positive, while the representations of another random instance are considered as negative. Furthermore, we explicitly model fine-grained task relatedness as the contrast strength (i.e. the temperature coefficient in InfoNCE loss) at the instance level. For this purpose, we build a relatedness prediction network, so that it can predict the contrast strength for inter-task representations of an instance. In this way, we can adaptively set the temperature for contrastive learning in a fine-grained way (i.e. instance level), so as to better capture task relatedness. Both offline evaluation with public e-commerce datasets and online test in a real advertising system at Alibaba have demonstrated the effectiveness of our approach.

cs.IR↗

Free Lunch for Domain Adversarial Training: Environment Label Smoothing

A fundamental challenge for machine learning models is how to generalize learned models for out-of-distribution (OOD) data. Among various approaches, exploiting invariant features by Domain Adversarial Training (DAT) received widespread attention. Despite its success, we observe training instability from DAT, mostly due to over-confident domain discriminator and environment label noise. To address this issue, we proposed Environment Label Smoothing (ELS), which encourages the discriminator to output soft probability, which thus reduces the confidence of the discriminator and alleviates the impact of noisy environment labels. We demonstrate, both experimentally and theoretically, that ELS can improve training stability, local convergence, and robustness to noisy environment labels. By incorporating ELS with DAT methods, we are able to yield state-of-art results on a wide range of domain generalization/adaptation tasks, particularly when the environment labels are highly noisy.

cs.LG↗

Sharp endpoint $L_p$ estimates of quantum Schrödinger groups

In this article, we establish sharp endpoint $L_p$ estimates of Schrödinger groups on general measure spaces which may not be equipped with good metrics but admit submarkovian semigroups satisfying purely algebraic assumptions. One of the key ingredients of our proof is to introduce and investigate a new noncommutative high-cancellation BMO space by constructing an abstract form of P-metric codifying some sort of underlying metric and position. This provides the first form of Schrödinger group theory on arbitrary von Neumann algebras and can be applied to many models, including Schrödinger groups associated with non-negative self-adjoint operators satisfying purely Gaussian upper bounds on doubling metric spaces, standard Schrödinger groups on quantum Euclidean spaces, matrix algebras and group von Neumann algebras with finite dimensional cocycles.

math.AP↗

Breathing cluster in complex neuron-astrocyte networks

Brain activities are featured by spatially distributed neural clusters of coherent firings and a spontaneous switching of the clusters between the synchrony and asynchrony states. Evidences from {\it in vivo} experiments suggest that astrocytes, a type of glial cell regarded previously as providing only structural and metabolic supports to neurons, participate actively in brain functions and play a crucial role in regulating the neural firing activities, yet the mechanism remains unknown. Introducing astrocyte as a reservoir of the glutamate released from neuron synapses, here we propose the model of complex neuron-astrocyte network and employ it to explore the roles of astrocyte in regulating the synchronization behaviors of networked neurons. It is found that a fraction of neurons on the network can be synchronized as a cluster, while the remaining neurons are kept as desynchronized. Moreover, during the course of network evolution, the cluster is switching between the synchrony and asynchrony states intermittently, henceforth the phenomenon of ``breathing cluster". By the method of symmetry-based analysis, we conduct a theoretical investigation on the stability of the cluster and the mechanism generating the breathing activities. It is revealed that the contents of the cluster are determined by the network symmetry and the breathing activities are due to the interplay between the neural network and the astrocyte. The breathing phenomenon is demonstrated in network models of different structures and neural dynamics. The studies give insights into the cellular mechanism of astrocytes in regulating neural activities, and shed lights onto the spontaneous state switching of the neocortex.

q-bio.NC↗

Numerical Study of Magnetic Island Coalescence Using Magnetohydrodynamics With Adaptively Embedded Particle-In-Cell Model

Collisionless magnetic reconnection typically requires kinetic treatments that are, in general, computationally expensive compared to fluid-based models. In this study, we use the magnetohydrodynamics with adaptively embedded particle-in-cell (MHD-AEPIC) model to study the interaction of two magnetic flux ropes. This innovative model embeds one or more adaptive PIC regions into a global MHD simulation domain such that the kinetic treatment is only applied in regions where kinetic physics is prominent. We compare the simulation results among three cases: 1) MHD with adaptively embedded PIC regions, 2) MHD with statically (or fixed) embedded PIC regions, and 3) a full PIC simulation. The comparison yields good agreement when analyzing their reconnection rates and magnetic island separations, as well as the ion pressure tensor elements and ion agyrotropy. In order to reach a good agreement among the three cases, large adaptive PIC regions are needed within the MHD domain, which indicates that the magnetic island coalescence problem is highly kinetic in nature where the coupling between the macro-scale MHD and micro-scale kinetic physics is important.

physics.plasm-ph↗

Edge Preserving Implicit Surface Representation of Point Clouds

Learning implicit surface directly from raw data recently has become a very attractive representation method for 3D reconstruction tasks due to its excellent performance. However, as the raw data quality deteriorates, the implicit functions often lead to unsatisfactory reconstruction results. To this end, we propose a novel edge-preserving implicit surface reconstruction method, which mainly consists of a differentiable Laplican regularizer and a dynamic edge sampling strategy. Among them, the differential Laplican regularizer can effectively alleviate the implicit surface unsmoothness caused by the point cloud quality deteriorates; Meanwhile, in order to reduce the excessive smoothing at the edge regions of implicit suface, we proposed a dynamic edge extract strategy for sampling near the sharp edge of point cloud, which can effectively avoid the Laplacian regularizer from smoothing all regions. Finally, we combine them with a simple regularization term for robust implicit surface reconstruction. Compared with the state-of-the-art methods, experimental results show that our method significantly improves the quality of 3D reconstruction results. Moreover, we demonstrate through several experiments that our method can be conveniently and effectively applied to some point cloud analysis tasks, including point cloud edge feature extraction, normal estimation,etc.

cs.CV↗

In-situ animal behavior classification using knowledge distillation and fixed-point quantization

We explore the use of knowledge distillation (KD) for learning compact and accurate models that enable classification of animal behavior from accelerometry data on wearable devices. To this end, we take a deep and complex convolutional neural network, known as residual neural network (ResNet), as the teacher model. ResNet is specifically designed for multivariate time-series classification. We use ResNet to distill the knowledge of animal behavior classification datasets into soft labels, which consist of the predicted pseudo-probabilities of every class for each datapoint. We then use the soft labels to train our significantly less complex student models, which are based on the gated recurrent unit (GRU) and multilayer perceptron (MLP). The evaluation results using two real-world animal behavior classification datasets show that the classification accuracy of the student GRU-MLP models improves appreciably through KD, approaching that of the teacher ResNet model. To further reduce the computational and memory requirements of performing inference using the student models trained via KD, we utilize dynamic fixed-point quantization (DQ) through an appropriate modification of the computational graph of the considered models. We implement both unquantized and quantized versions of the developed KD-based models on the embedded systems of our purpose-built collar and ear tag devices to classify animal behavior in situ and in real time. Our evaluations corroborate the effectiveness of KD and DQ in improving the accuracy and efficiency of in-situ animal behavior classification.

cs.LG↗

Learning Domain Invariant Representations for Generalizable Person Re-Identification

Generalizable person Re-Identification (ReID) has attracted growing attention in recent computer vision community. In this work, we construct a structural causal model among identity labels, identity-specific factors (clothes/shoes color etc), and domain-specific factors (background, viewpoints etc). According to the causal analysis, we propose a novel Domain Invariant Representation Learning for generalizable person Re-Identification (DIR-ReID) framework. Specifically, we first propose to disentangle the identity-specific and domain-specific feature spaces, based on which we propose an effective algorithmic implementation for backdoor adjustment, essentially serving as a causal intervention towards the SCM. Extensive experiments have been conducted, showing that DIR-ReID outperforms state-of-the-art methods on large-scale domain generalization ReID benchmarks.

cs.CV↗

Matrix Profile XXVII: A Novel Distance Measure for Comparing Long Time Series

The most useful data mining primitives are distance measures. With an effective distance measure, it is possible to perform classification, clustering, anomaly detection, segmentation, etc. For single-event time series Euclidean Distance and Dynamic Time Warping distance are known to be extremely effective. However, for time series containing cyclical behaviors, the semantic meaningfulness of such comparisons is less clear. For example, on two separate days the telemetry from an athlete workout routine might be very similar. The second day may change the order in of performing push-ups and squats, adding repetitions of pull-ups, or completely omitting dumbbell curls. Any of these minor changes would defeat existing time series distance measures. Some bag-of-features methods have been proposed to address this problem, but we argue that in many cases, similarity is intimately tied to the shapes of subsequences within these longer time series. In such cases, summative features will lack discrimination ability. In this work we introduce PRCIS, which stands for Pattern Representation Comparison in Series. PRCIS is a distance measure for long time series, which exploits recent progress in our ability to summarize time series with dictionaries. We will demonstrate the utility of our ideas on diverse tasks and datasets.

cs.LG↗

Quantized Wasserstein Procrustes Alignment of Word Embedding Spaces

Optimal Transport (OT) provides a useful geometric framework to estimate the permutation matrix under unsupervised cross-lingual word embedding (CLWE) models that pose the alignment task as a Wasserstein-Procrustes problem. However, linear programming algorithms and approximate OT solvers via Sinkhorn for computing the permutation matrix come with a significant computational burden since they scale cubically and quadratically, respectively, in the input size. This makes it slow and infeasible to compute OT distances exactly for a larger input size, resulting in a poor approximation quality of the permutation matrix and subsequently a less robust learned transfer function or mapper. This paper proposes an unsupervised projection-based CLWE model called quantized Wasserstein Procrustes (qWP). qWP relies on a quantization step of both the source and target monolingual embedding space to estimate the permutation matrix given a cheap sampling procedure. This approach substantially improves the approximation quality of empirical OT solvers given fixed computational cost. We demonstrate that qWP achieves state-of-the-art results on the Bilingual lexicon Induction (BLI) task.

cs.CL↗

Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolbox

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

cs.LG↗

Teach-DETR: Better Training DETR with Teachers

In this paper, we present a novel training scheme, namely Teach-DETR, to learn better DETR-based detectors from versatile teacher detectors. We show that the predicted boxes from teacher detectors are effective medium to transfer knowledge of teacher detectors, which could be either RCNN-based or DETR-based detectors, to train a more accurate and robust DETR model. This new training scheme can easily incorporate the predicted boxes from multiple teacher detectors, each of which provides parallel supervisions to the student DETR. Our strategy introduces no additional parameters and adds negligible computational cost to the original detector during training. During inference, Teach-DETR brings zero additional overhead and maintains the merit of requiring no non-maximum suppression. Extensive experiments show that our method leads to consistent improvement for various DETR-based detectors. Specifically, we improve the state-of-the-art detector DINO with Swin-Large backbone, 4 scales of feature maps and 36-epoch training schedule, from 57.8% to 58.9% in terms of mean average precision on MSCOCO 2017 validation set. Code will be available at https://github.com/LeonHLJ/Teach-DETR.

cs.CV↗

A generalized second main theorem for closed subschemes

Let $Y_{1}, \ldots, Y_{q}$ be closed subschemes which are located in $\ell$-subgeneral position with index $κ$ in a complex projective variety $X$ of dimension $n.$ Let $A$ be an ample Cartier divisor on $X.$ We obtain that if a holomorphic curve $f:\mathbb C \to X$ is Zariski-dense, then for every $ε>0,$ \begin{eqnarray*} \sum^{q}_{j=1}ε_{Y_{j}}(A)m_{f}(r,Y_{j})\leq_{exc} \left(\frac{(\ell-n+κ)(n+1)}κ+ε\right)T_{f,A}(r). \end{eqnarray*}This generalizes the second main theorems for general position case due to Heier-Levin [AM J. Math. 143(2021), no. 1, 213-226] and subgeneral position case due to He-Ru [J. Number Theory 229(2021), 125-141]. In particular, whenever all the $Y_j$ are reduced to Cartier divisors, we also give a second main theorem with the distributive constant. The corresponding Schmidt's subspace theorem for closed subschemes in Diophantine approximation is also given.

math.AG↗

Animal behavior classification via deep learning on embedded systems

We develop an end-to-end deep-neural-network-based algorithm for classifying animal behavior using accelerometry data on the embedded system of an artificial intelligence of things (AIoT) device installed in a wearable collar tag. The proposed algorithm jointly performs feature extraction and classification utilizing a set of infinite-impulse-response (IIR) and finite-impulse-response (FIR) filters together with a multilayer perceptron. The utilized IIR and FIR filters can be viewed as specific types of recurrent and convolutional neural network layers, respectively. We evaluate the performance of the proposed algorithm via two real-world datasets collected from total eighteen grazing beef cattle using collar tags. The results show that the proposed algorithm offers good intra- and inter-dataset classification accuracy and outperforms its closest contenders including two state-of-the-art convolutional-neural-network-based time-series classification algorithms, which are significantly more complex. We implement the proposed algorithm on the embedded system of the utilized collar tags' AIoT device to perform in-situ classification of animal behavior. We achieve real-time in-situ behavior inference from accelerometry data without imposing any strain on the available computational, memory, or energy resources of the embedded system.

cs.LG↗

Reconnection-Driven Energy Cascade in Magnetohydrodynamic Turbulence

Magnetohydrodynamic turbulence regulates the transfer of energy from large to small scales in many astrophysical systems, including the solar atmosphere. We perform three-dimensional magnetohydrodynamic simulations with unprecedentedly large magnetic Reynolds number to reveal how rapid reconnection of magnetic field lines changes the classical paradigm of the turbulent energy cascade. By breaking elongated current sheets into chains of small magnetic flux ropes (or plasmoids), magnetic reconnection leads to a new range of turbulent energy cascade, where the rate of energy transfer is controlled by the growth rate of the plasmoids. As a consequence, the turbulent energy spectra steepen and attain a spectral index of -2.2 that is accompanied by changes in the anisotropy of turbulence eddies. The omnipresence of plasmoids and their consequences on, e.g., solar coronal heating, can be further explored with current and future spacecraft and telescopes.

astro-ph.SR↗

Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning

This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on Honor of Kings, one of the world's most popular games at present. Compared to other environments studied in most previous work, ours presents new generalization challenges for competitive reinforcement learning. It is a multi-agent problem with one agent competing against its opponent; and it requires the generalization ability as it has diverse targets to control and diverse opponents to compete with. We describe the observation, action, and reward specifications for the Honor of Kings domain and provide an open-source Python-based interface for communicating with the game engine. We provide twenty target heroes with a variety of tasks in Honor of Kings Arena and present initial baseline results for RL-based methods with feasible computing resources. Finally, we showcase the generalization challenges imposed by Honor of Kings Arena and possible remedies to the challenges. All of the software, including the environment-class, are publicly available at https://github.com/tencent-ailab/hok_env . The documentation is available at https://aiarena.tencent.com/hok/doc/ .

cs.LG↗