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Liang Wang

Publications and source records attributed to Liang Wang.

At least 127 records · Page 7Linked to original sources

Identify ~20,000 Li-rich Giants in the LAMOST Low-Resolution Survey

Li-rich giants serve as valuable tracers of stellar evolution and surface enrichment processes, for which a statistically large and homogeneous sample is crucial. Using the massive low-resolution ($R \sim 1800$) spectroscopic dataset from the Large Sky Area Multi-Object Fiber Spectroscopic Telescope (LAMOST) survey, we systematically search for Li-rich giants by determining their stellar lithium abundances through template matching of the Li I 6708 Å absorption line with a grid of synthetic spectra generated from ATLAS9 model atmospheres. The derived abundances are validated against previous high-resolution studies, showing good consistency with a mean absolute error of about 0.15 dex. Therefore, we adopt a threshold of $A(\rm{Li}) > 1.65$ dex to select Li-rich candidates, followed by visual inspection to ensure the reliability of each detection. Eventually, more than 20,000 Li-rich giants are identified, corresponding to approximately 2.5% of all giants in LAMOST DR9. We also investigate the occurrence rate of Li-rich giants in different evolutionary stages. This work presents a large and homogeneous catalog of Li-rich giants derived from the LAMOST low-resolution survey, which provides a reliable and valuable dataset for future studies of stellar evolution and lithium enrichment in evolved stars.

astro-ph.SR↗

Data-Free Class-Incremental Gesture Recognition with Prototype-Guided Pseudo Feature Replay

Gesture recognition is an important research area in the field of computer vision. Most gesture recognition efforts focus on close-set scenarios, thereby limiting the capacity to effectively handle unseen or novel gestures. We aim to address class-incremental gesture recognition, which entails the ability to accommodate new and previously unseen gestures over time. Specifically, we introduce a Prototype-Guided Pseudo Feature Replay (PGPFR) framework for data-free class-incremental gesture recognition. This framework comprises four components: Pseudo Feature Generation with Batch Prototypes (PFGBP), Variational Prototype Replay (VPR) for old classes, Truncated Cross-Entropy (TCE) for new classes, and Continual Classifier Re-Training (CCRT). To tackle the issue of catastrophic forgetting, the PFGBP dynamically generates a diversity of pseudo features in an online manner, leveraging class prototypes of old classes along with batch class prototypes of new classes. Furthermore, the VPR enforces consistency between the classifier's weights and the prototypes of old classes, leveraging class prototypes and covariance matrices to enhance robustness and generalization capabilities. The TCE mitigates the impact of domain differences of the classifier caused by pseudo features. Finally, the CCRT training strategy is designed to prevent overfitting to new classes and ensure the stability of features extracted from old classes. Extensive experiments conducted on two widely used gesture recognition datasets, namely SHREC 2017 3D and EgoGesture 3D, demonstrate that our approach outperforms existing state-of-the-art methods by 11.8\% and 12.8\% in terms of mean global accuracy, respectively. The code is available on https://github.com/sunao-101/PGPFR-3/.

cs.CV↗

Chatting with Images for Introspective Visual Thinking

Current large vision-language models (LVLMs) typically rely on text-only reasoning based on a single-pass visual encoding, which often leads to loss of fine-grained visual information. Recently the proposal of ''thinking with images'' attempts to alleviate this limitation by manipulating images via external tools or code; however, the resulting visual states are often insufficiently grounded in linguistic semantics, impairing effective cross-modal alignment - particularly when visual semantics or geometric relationships must be reasoned over across distant regions or multiple images. To address these challenges, we propose ''chatting with images'', a new framework that reframes visual manipulation as language-guided feature modulation. Under the guidance of expressive language prompts, the model dynamically performs joint re-encoding over multiple image regions, enabling tighter coupling between linguistic reasoning and visual state updates. We instantiate this paradigm in ViLaVT, a novel LVLM equipped with a dynamic vision encoder explicitly designed for such interactive visual reasoning, and trained it with a two-stage curriculum combining supervised fine-tuning and reinforcement learning to promote effective reasoning behaviors. Extensive experiments across eight benchmarks demonstrate that ViLaVT achieves strong and consistent improvements, with particularly pronounced gains on complex multi-image and video-based spatial reasoning tasks.

cs.CV↗

PaperX: A Unified Framework for Multimodal Academic Presentation Generation with Scholar DAG

Transforming scientific papers into multimodal presentation content is essential for research dissemination but remains labor intensive. Existing automated solutions typically treat each format as an isolated downstream task, leading to redundant processing and semantic inconsistency. We introduce PaperX, a unified framework that models academic presentation generation as a structural transformation and rendering process. Central to our approach is the Scholar DAG, an intermediate representation that decouples the paper's logical structure from its final presentation syntax. By applying adaptive graph traversal strategies, PaperX generates diverse, high quality outputs from a single source. Comprehensive evaluations demonstrate that our framework achieves the state of the art performance in content fidelity and aesthetic quality while significantly improving cost efficiency compared to specialized single task agents.

cs.DL↗

Beyond Closed-Pool Video Retrieval: A Benchmark and Agent Framework for Real-World Video Search and Moment Localization

Traditional video retrieval benchmarks focus on matching precise descriptions to closed video pools, failing to reflect real-world searches characterized by fuzzy, multi-dimensional memories on the open web. We present \textbf{RVMS-Bench}, a comprehensive system for evaluating real-world video memory search. It consists of \textbf{1,440 samples} spanning \textbf{20 diverse categories} and \textbf{four duration groups}, sourced from \textbf{real-world open-web videos}. RVMS-Bench utilizes a hierarchical description framework encompassing \textbf{Global Impression, Key Moment, Temporal Context, and Auditory Memory} to mimic realistic multi-dimensional search cues, with all samples strictly verified via a human-in-the-loop protocol. We further propose \textbf{RACLO}, an agentic framework that employs abductive reasoning to simulate the human ``Recall-Search-Verify'' cognitive process, effectively addressing the challenge of searching for videos via fuzzy memories in the real world. Experiments reveal that existing MLLMs still demonstrate insufficient capabilities in real-world Video Retrieval and Moment Localization based on fuzzy memories. We believe this work will facilitate the advancement of video retrieval robustness in real-world unstructured scenarios.

cs.CV↗

Controllable Dance Generation with Style-Guided Motion Diffusion

Dance plays an important role as an artistic form and expression in human culture, yet automatically generating dance sequences is a significant yet challenging endeavor. Existing approaches often neglect the critical aspect of controllability in dance generation. Additionally, they inadequately model the nuanced impact of music styles, resulting in dances that lack alignment with the expressive characteristics inherent in the conditioned music. To address this gap, we propose Style-Guided Motion Diffusion (SGMD), which integrates the Transformer-based architecture with a Style Modulation module. By incorporating music features with user-provided style prompts, the SGMD ensures that the generated dances not only match the musical content but also reflect the desired stylistic characteristics. To enable flexible control over the generated dances, we introduce a spatial-temporal masking mechanism. As controllable dance generation has not been fully studied, we construct corresponding experimental setups and benchmarks for tasks such as trajectory-based dance generation, dance in-betweening, and dance inpainting. Extensive experiments demonstrate that our approach can generate realistic and stylistically consistent dances, while also empowering users to create dances tailored to diverse artistic and practical needs. Code is available on Github: https://github.com/mucunzhuzhu/DGSDP

cs.CV↗

Human Identification at a Distance: Challenges, Methods and Results on the Competition HID 2025

Human identification at a distance (HID) is challenging because traditional biometric modalities such as face and fingerprints are often difficult to acquire in real-world scenarios. Gait recognition provides a practical alternative, as it can be captured reliably at a distance. To promote progress in gait recognition and provide a fair evaluation platform, the International Competition on Human Identification at a Distance (HID) has been organized annually since 2020. Since 2023, the competition has adopted the challenging SUSTech-Competition dataset, which features substantial variations in clothing, carried objects, and view angles. No dedicated training data are provided, requiring participants to train their models using external datasets. Each year, the competition applies a different random seed to generate distinct evaluation splits, which reduces the risk of overfitting and supports a fair assessment of cross-domain generalization. While HID 2023 and HID 2024 already used this dataset, HID 2025 explicitly examined whether algorithmic advances could surpass the accuracy limits observed previously. Despite the heightened difficulty, participants achieved further improvements, and the best-performing method reached 94.2% accuracy, setting a new benchmark on this dataset. We also analyze key technical trends and outline potential directions for future research in gait recognition.

cs.CV↗

Understanding LLM Evaluator Behavior: A Structured Multi-Evaluator Framework for Merchant Risk Assessment

Large Language Models (LLMs) are increasingly used as evaluators of reasoning quality, yet their reliability and bias in payments-risk settings remain poorly understood. We introduce a structured multi-evaluator framework for assessing LLM reasoning in Merchant Category Code (MCC)-based merchant risk assessment, combining a five-criterion rubric with Monte-Carlo scoring to evaluate rationale quality and evaluator stability. Five frontier LLMs generate and cross-evaluate MCC risk rationales under attributed and anonymized conditions. To establish a judge-independent reference, we introduce a consensus-deviation metric that eliminates circularity by comparing each judge's score to the mean of all other judges, yielding a theoretically grounded measure of self-evaluation and cross-model deviation. Results reveal substantial heterogeneity: GPT-5.1 and Claude 4.5 Sonnet show negative self-evaluation bias (-0.33, -0.31), while Gemini-2.5 Pro and Grok 4 display positive bias (+0.77, +0.71), with bias attenuating by 25.8 percent under anonymization. Evaluation by 26 payment-industry experts shows LLM judges assign scores averaging +0.46 points above human consensus, and that the negative bias of GPT-5.1 and Claude 4.5 Sonnet reflects closer alignment with human judgment. Ground-truth validation using payment-network data shows four models exhibit statistically significant alignment (Spearman rho = 0.56 to 0.77), confirming that the framework captures genuine quality. Overall, the framework provides a replicable basis for evaluating LLM-as-a-judge systems in payment-risk workflows and highlights the need for bias-aware protocols in operational financial settings.

cs.AI↗

BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks

Embodied world models have emerged as a promising paradigm in robotics, most of which leverage large-scale Internet videos or pretrained video generation models to enrich visual and motion priors. However, they still face key challenges: a misalignment between coordinate-space actions and pixel-space videos, sensitivity to camera viewpoint, and non-unified architectures across embodiments. To this end, we present BridgeV2W, which converts coordinate-space actions into pixel-aligned embodiment masks rendered from the URDF and camera parameters. These masks are then injected into a pretrained video generation model via a ControlNet-style pathway, which aligns the action control signals with predicted videos, adds view-specific conditioning to accommodate camera viewpoints, and yields a unified world model architecture across embodiments. To mitigate overfitting to static backgrounds, BridgeV2W further introduces a flow-based motion loss that focuses on learning dynamic and task-relevant regions. Experiments on single-arm (DROID) and dual-arm (AgiBot-G1) datasets, covering diverse and challenging conditions with unseen viewpoints and scenes, show that BridgeV2W improves video generation quality compared to prior state-of-the-art methods. We further demonstrate the potential of BridgeV2W on downstream real-world tasks, including policy evaluation and goal-conditioned planning. More results can be found on our project website at https://BridgeV2W.github.io .

cs.RO↗

NAG: A Unified Native Architecture for Encoder-free Text-Graph Modeling in Language Models

Prevailing methods for integrating graphs into Language Models (LMs) typically rely on a segregated architecture: external Graph Neural Networks (GNNs) encode structural topology, while LMs process textual semantics. We argue this approach is suboptimal for text-graphs: it creates a conceptually disjointed interaction paradigm. By segregating structural encoding from semantic processing, these systems must perform a complex implicit alignment between abstract graph tokens and concrete textual elements. Challenging the necessity of external encoders, we propose NAG (Native Architecture for Graphs), a unified framework that internalizes graph processing within the LM's native manifold. Instead of bridging disparate embedding spaces, NAG repurposes the self-attention mechanism to enforce topological dependencies and recalibrates positional IDs to ensure structural equivalence. This allows the model to harness its intrinsic linguistic capability to simultaneously comprehend node and edge content alongside structural topology. We introduce two efficient implementations: NAG-Zero for absolute preservation of the base model's linguistic capabilities, and NAG-LoRA for enhanced structural adaptation. Experiments across diverse graph tasks validate that NAG achieves robust graph comprehension without the overhead of external encoders, offering a simpler, more coherent paradigm for text-graph modeling.

cs.CL↗

ToolWeaver: Weaving Collaborative Semantics for Scalable Tool Use in Large Language Models

Prevalent retrieval-based tool-use pipelines struggle with a dual semantic challenge: their retrievers often employ encoders that fail to capture complex semantics, while the Large Language Model (LLM) itself lacks intrinsic tool knowledge from its natural language pretraining. Generative methods offer a powerful alternative by unifying selection and execution, tasking the LLM to directly learn and generate tool identifiers. However, the common practice of mapping each tool to a unique new token introduces substantial limitations: it creates a scalability and generalization crisis, as the vocabulary size explodes and each tool is assigned a semantically isolated token. This approach also creates a semantic bottleneck that hinders the learning of collaborative tool relationships, as the model must infer them from sparse co-occurrences of monolithic tool IDs within a vast library. To address these limitations, we propose ToolWeaver, a novel generative tool learning framework that encodes tools into hierarchical sequences. This approach makes vocabulary expansion logarithmic to the number of tools. Crucially, it enables the model to learn collaborative patterns from the dense co-occurrence of shared codes, rather than the sparse co-occurrence of monolithic tool IDs. We generate these structured codes through a novel tokenization process designed to weave together a tool's intrinsic semantics with its extrinsic co-usage patterns. These structured codes are then integrated into the LLM through a generative alignment stage, where the model is fine-tuned to produce the hierarchical code sequences. Evaluation results with nearly 47,000 tools show that ToolWeaver significantly outperforms state-of-the-art methods, establishing a more scalable, generalizable, and semantically-aware foundation for advanced tool-augmented agents.

cs.AI↗

DiaDem: Advancing Dialogue Descriptions in Audiovisual Video Captioning for Multimodal Large Language Models

Accurate dialogue description in audiovisual video captioning is crucial for downstream understanding and generation tasks. However, existing models generally struggle to produce faithful dialogue descriptions within audiovisual captions. To mitigate this limitation, we propose DiaDem, a powerful audiovisual video captioning model capable of generating captions with more precise dialogue descriptions while maintaining strong overall performance. We first synthesize a high-quality dataset for SFT, then employ a difficulty-partitioned two-stage GRPO strategy to further enhance dialogue descriptions. To enable systematic evaluation of dialogue description capabilities, we introduce DiaDemBench, a comprehensive benchmark designed to evaluate models across diverse dialogue scenarios, emphasizing both speaker attribution accuracy and utterance transcription fidelity in audiovisual captions. Extensive experiments on DiaDemBench reveal even commercial models still exhibit substantial room for improvement in dialogue-aware captioning. Notably, DiaDem not only outperforms the Gemini series in dialogue description accuracy but also achieves competitive performance on general audiovisual captioning benchmarks, demonstrating its overall effectiveness.

cs.CL↗

What Should I Cite? A RAG Benchmark for Academic Citation Prediction

With the rapid growth of Web-based academic publications, more and more papers are being published annually, making it increasingly difficult to find relevant prior work. Citation prediction aims to automatically suggest appropriate references, helping scholars navigate the expanding scientific literature. Here we present \textbf{CiteRAG}, the first comprehensive retrieval-augmented generation (RAG)-integrated benchmark for evaluating large language models on academic citation prediction, featuring a multi-level retrieval strategy, specialized retrievers, and generators. Our benchmark makes four core contributions: (1) We establish two instances of the citation prediction task with different granularity. Task 1 focuses on coarse-grained list-specific citation prediction, while Task 2 targets fine-grained position-specific citation prediction. To enhance these two tasks, we build a dataset containing 7,267 instances for Task 1 and 8,541 instances for Task 2, enabling comprehensive evaluation of both retrieval and generation. (2) We construct a three-level large-scale corpus with 554k papers spanning many major subfields, using an incremental pipeline. (3) We propose a multi-level hybrid RAG approach for citation prediction, fine-tuning embedding models with contrastive learning to capture complex citation relationships, paired with specialized generation models. (4) We conduct extensive experiments across state-of-the-art language models, including closed-source APIs, open-source models, and our fine-tuned generators, demonstrating the effectiveness of our framework. Our open-source toolkit enables reproducible evaluation and focuses on academic literature, providing the first comprehensive evaluation framework for citation prediction and serving as a methodological template for other scientific domains. Our source code and data are released at https://github.com/LQgdwind/CiteRAG.

cs.IR↗

Evaluating and Achieving Controllable Code Completion in Code LLM

Code completion has become a central task, gaining significant attention with the rise of large language model (LLM)-based tools in software engineering. Although recent advances have greatly improved LLMs' code completion abilities, evaluation methods have not advanced equally. Most current benchmarks focus solely on functional correctness of code completions based on given context, overlooking models' ability to follow user instructions during completion-a common scenario in LLM-assisted programming. To address this limitation, we present the first instruction-guided code completion benchmark, Controllable Code Completion Benchmark (C3-Bench), comprising 2,195 carefully designed completion tasks. Through comprehensive evaluation of over 40 mainstream LLMs across C3-Bench and conventional benchmarks, we reveal substantial gaps in instruction-following capabilities between open-source and advanced proprietary models during code completion tasks. Moreover, we develop a straightforward data synthesis pipeline that leverages Qwen2.5-Coder to generate high-quality instruction-completion pairs for supervised fine-tuning (SFT). The resulting model, Qwen2.5-Coder-C3, achieves state-of-the-art performance on C3-Bench. Our findings provide valuable insights for enhancing LLMs' code completion and instruction-following capabilities, establishing new directions for future research in code LLMs. To facilitate reproducibility and foster further research in code LLMs, we open-source all code, datasets, and models.

cs.SE↗

From Completion to Editing: Unlocking Context-Aware Code Infilling via Search-and-Replace Instruction Tuning

The dominant Fill-in-the-Middle (FIM) paradigm for code completion is constrained by its rigid inability to correct contextual errors and reliance on unaligned, insecure Base models. While Chat LLMs offer safety and Agentic workflows provide flexibility, they suffer from performance degradation and prohibitive latency, respectively. To resolve this dilemma, we propose Search-and-Replace Infilling (SRI), a framework that internalizes the agentic verification-and-editing mechanism into a unified, single-pass inference process. By structurally grounding edits via an explicit search phase, SRI harmonizes completion tasks with the instruction-following priors of Chat LLMs, extending the paradigm from static infilling to dynamic context-aware editing. We synthesize a high-quality dataset, SRI-200K, and fine-tune the SRI-Coder series. Extensive evaluations demonstrate that with minimal data (20k samples), SRI-Coder enables Chat models to surpass the completion performance of their Base counterparts. Crucially, unlike FIM-style tuning, SRI preserves general coding competencies and maintains inference latency comparable to standard FIM. We empower the entire Qwen3-Coder series with SRI, encouraging the developer community to leverage this framework for advanced auto-completion and assisted development.

cs.SE↗

PlotCraft: Pushing the Limits of LLMs for Complex and Interactive Data Visualization

Recent Large Language Models (LLMs) have demonstrated remarkable proficiency in code generation. However, their ability to create complex visualizations for scaled and structured data remains largely unevaluated and underdeveloped. To address this gap, we introduce PlotCraft, a new benchmark featuring 1k challenging visualization tasks that cover a wide range of topics, such as finance, scientific research, and sociology. The benchmark is structured around seven high-level visualization tasks and encompasses 48 distinct chart types. Crucially, it is the first to systematically evaluate both single-turn generation and multi-turn refinement across a diverse spectrum of task complexities. Our comprehensive evaluation of 23 leading LLMs on PlotCraft reveals obvious performance deficiencies in handling sophisticated visualization tasks. To bridge this performance gap, we develope SynthVis-30K, a large-scale, high-quality dataset of complex visualization code synthesized via a collaborative agent framework. Building upon this dataset, we develope PlotCraftor, a novel code generation model that achieves strong capabilities in complex data visualization with a remarkably small size. Across VisEval, PandasPlotBench, and our proposed PlotCraft, PlotCraftor shows performance comparable to that of leading proprietary approaches. Especially, on hard task, Our model achieves over 50% performance improvement. We will release the benchmark, dataset, and code at https://github.com/Speakn0w/PlotCraft-Benchmark.

cs.CL↗

RflyUT-Sim: A Simulation Platform for Development and Testing of Complex Low-Altitude Traffic Control

Significant challenges are posed by simulation and testing in the field of low-altitude unmanned aerial vehicle (UAV) traffic due to the high costs associated with large-scale UAV testing and the complexity of establishing low-altitude traffic test scenarios. Stringent safety requirements make high fidelity one of the key metrics for simulation platforms. Despite advancements in simulation platforms for low-altitude UAVs, there is still a shortage of platforms that feature rich traffic scenarios, high-precision UAV and scenario simulators, and comprehensive testing capabilities for low-altitude traffic. Therefore, this paper introduces an integrated high-fidelity simulation platform for low-altitude UAV traffic. This platform simulates all components of the UAV traffic network, including the control system, the traffic management system, the UAV system, the communication network , the anomaly and fault modules, etc. Furthermore, it integrates RflySim/AirSim and Unreal Engine 5 to develop full-state models of UAVs and 3D maps that model the real world using the oblique photogrammetry technique. Additionally, the platform offers a wide range of interfaces, and all models and scenarios can be customized with a high degree of flexibility. The platform's source code has been released, making it easier to conduct research related to low-altitude traffic.

cs.RO↗

Fast Inference of Visual Autoregressive Model with Adjacency-Adaptive Dynamical Draft Trees

Autoregressive (AR) image models achieve diffusion-level quality but suffer from sequential inference, requiring approximately 2,000 steps for a 576x576 image. Speculative decoding with draft trees accelerates LLMs yet underperforms on visual AR models due to spatially varying token prediction difficulty. We identify a key obstacle in applying speculative decoding to visual AR models: inconsistent acceptance rates across draft trees due to varying prediction difficulties in different image regions. We propose Adjacency-Adaptive Dynamical Draft Trees (ADT-Tree), an adjacency-adaptive dynamic draft tree that dynamically adjusts draft tree depth and width by leveraging adjacent token states and prior acceptance rates. ADT-Tree initializes via horizontal adjacency, then refines depth/width via bisectional adaptation, yielding deeper trees in simple regions and wider trees in complex ones. The empirical evaluations on MS-COCO 2017 and PartiPrompts demonstrate that ADT-Tree achieves speedups of 3.13xand 3.05x, respectively. Moreover, it integrates seamlessly with relaxed sampling methods such as LANTERN, enabling further acceleration. Code is available at https://github.com/Haodong-Lei-Ray/ADT-Tree.

cs.CV↗