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Liang Xu

Publications and source records attributed to Liang Xu.

At least 19 recordsLinked to original sources

ReWorld: Multi-Dimensional Reward Modeling for Embodied Video Generation

Current embodied video generation models primarily emphasize visual generative quality while overlooking physical fidelity, dynamic consistency, and task logic, especially for contact-rich manipulation tasks, which limits their applicability to downstream tasks. In this paper, we introduce ReWorld, a framework aimed to employ reinforcement learning to align the video generation with physical realism, task completion capability, embodiment plausibility and visual quality. Specifically, we first construct a large-scale (~235K) video preference dataset and employ it to train a hierarchical reward model designed to capture multi-dimensional reward consistent with human preferences. We further propose a practical alignment algorithm that post-trains flow-based video generators using this reward through a computationally efficient PPO-style algorithm. Comprehensive experiments and theoretical analysis demonstrate that ReWorld significantly improves the physical fidelity, logical coherence, embodiment and visual quality of generated rollouts, outperforming previous methods.

cs.RO↗

When Connectivity Misleads: Guiding Agentic Search with Contrastive Evidence Paths

Search agents can use cross-document graphs to discover sources through multi-hop connections and choose subsequent actions based on candidate rankings and relationships within a limited observation window. However, documents may rank highly because their numerous connections make them easier to reach, without necessarily providing more valuable evidence. Graph diffusion methods such as Personalized PageRank (PPR) aggregate propagation contributions from multiple sources, allowing highly connected distractor nodes to crowd the observation window. Flat node scores also obscure cross-document evidence trails, limiting continued exploration. We propose Contrastive Evidence Paths (CEP), which scores candidates by their strongest individual paths on a query-conditioned document graph and calibrates these scores against the same graph's background visitation distribution to mitigate structural bias. CEP ranks candidates by the calibrated scores and retains the corresponding source paths. Building on CEP, we develop Structured Corpus Interaction (SCI), which organizes candidates and their connecting paths into a structured Map, enabling agents to verify source documents and pursue missing information through expansion from anchor documents. Experiments on BrowseComp-Plus and TREC-COVID show that SCI achieves state-of-the-art answer accuracy and nDCG@10 with the lowest generation cost. Compared with the strongest baselines by task performance, maximum reductions in tool calls and total generation costs exceed 50% and 40%, respectively. Further analysis confirms that SCI with CEP suppresses ranking inflation induced by structural connections and improves gold recall and exploration efficiency.

cs.IR↗

TileShare: Training-Free Acceleration of Overlapping Tiled ViT Decoding

Fixed-window Vision Transformer (ViT) decoders run at deployment resolution as overlapping tiles: every token in an overlap band is processed by several full decoder instances. In the 2.4B-parameter MiniMax-H3 video decoder, about half of all per-token computation is duplicated. Removing the tiles fails because attention, global tokens and coordinates are bound to them. TileShare keeps each released tile's attention and computes every other operation once per token. The released computation changes at one kind of step only: an overlap token's per-tile results are blended into one shared state with the released weights. Interventions show that this blend costs quality where attention reads the shared states, mainly in the first few layers, which TileShare therefore keeps per tile. Without training, keeping six layers per tile decodes 1.38-1.51x faster than batched and compiled tiling on two GPU types (up to 1.96x with FP8) and is equivalent to the released decoder in PSNR, LPIPS and DISTS on DAVIS videos. On unseen UVG videos with the setting frozen beforehand, it matches PSNR and DISTS and improves LPIPS. TileShare carries over to two further decoders and is again confirmed on unseen data. It is equivalent in PSNR and DISTS on MAGI-1. On the ViTok-v2 image autoencoder at 2K-4K, it matches overlapping tiling in PSNR, improves LPIPS and DISTS and decodes 1.5-1.8x faster. How many layers stay per tile is measured once per model (for decoders, without labels); we report it for 14 decoders and encoders. Optionally, two GPU-hours of self-distillation let MiniMax-H3 share every layer without a loss in PSNR, and a coordinate field trained while the network stays frozen brings fully shared CLIP-based open-vocabulary segmentation to parity with sliding windows on seven benchmarks.

cs.CV↗

LOOP: Recovery-Aligned Iterative Layer Pruning via On-Policy Distillation

Layer-level pruning is attractive for large language model (LLM) deployment as it reduces the model size while preserving a dense architecture that can be efficiently executed on standard hardware. Current methods typically follow a one-shot paradigm, which first removes selected layers to reach a target model size and then performs additional training to recover model capabilities. However, pruning directly to the target size can substantially degrade reasoning capabilities, making subsequent recovery more difficult under a limited training budget. Moreover, this paradigm separates layer selection from recovery, limiting the use of recovery information to guide selection and potentially hindering the recovery of reasoning capabilities. To address these limitations, we propose LOOP, a Layer-level Recovery-Oriented On-Policy Pruning framework that interleaves pruning and recovery across multiple shots. In each shot, LOOP removes a single layer and performs short on-policy distillation, mitigating the abrupt degradation in reasoning capabilities associated with one-shot pruning. To guide layer selection in subsequent shots, LOOP reuses on-policy trajectories and optimization signals from recovery to jointly assess each remaining layer's reasoning contribution and recovery sensitivity, thereby making layer selection recovery-aware. Evaluations on several benchmarks show that LOOP consistently outperforms one-shot baselines in average accuracy across different model scales and pruning ratios.

cs.LG↗

Predictive Bandit Curriculum Reinforcement Learning via Gradient-Based Sample Group Discovery

Curriculum learning, which organizes training samples according to their learning priority, has been widely adopted in reinforcement learning to improve training efficiency. However, existing methods commonly construct curriculum units using predefined data properties and estimate their utility by simply aggregating a single proxy signal from recent training history.Such designs may group samples with different optimization effects and fail to anticipate how their utility evolves in relation to the policy. We propose Predictive Gradient-based Bandit (PGB) Curriculum, which first discovers optimization-aware learning units by clustering projected sample-level gradients. PGB then employs a lightweight temporal predictor to forecast the future utility of each unit and converts the predictions into a Boltzmann sampling distribution for adaptive data allocation. Experiments across multiple model scales and reasoning benchmarks show that PGB consistently outperforms standard GRPO, difficulty-based curricula, and history-based scheduling strategies, demonstrating improved data utilization and training efficiency.

cs.LG↗

HAVANA: A Hierarchical Video-Action Model for Vision-Language Navigation

Vision-Language Navigation (VLN) requires long-horizon instruction-consistent planning and short-horizon local planning in current geometry. Video-action models (VAMs) offer a promising way to learn predictive representations for navigation. However, existing VAMs jointly predict visual futures and local trajectories in a single process, even though they operate at different paces: future prediction remains stable across multiple updates while local trajectories must react to fresh observations. To bridge this gap, we introduce HAVANA, a dual-system VAM that decouples predictive reasoning from reactive local planning. A slow system produces a compact language-conditioned latent plan from observation history, while a fast system combines the latest plan with the current observation to generate local trajectories. Their asynchronous execution enables rapid adaptation without repeated future prediction, and no future video is generated during inference. Experiments on OmniNavBench demonstrate state-of-the-art navigation performance over prior baselines, while real-world deployments further show robust generalization to unseen environments across different robot embodiments. Our code and checkpoints will be available at https://github.com/Anastasiawd/HAVANA.

cs.CV↗

Euler: Towards Human-Centered Multi-Agent Mathematical Discovery

Mathematical research drives scientific discovery, and recent advances in AI for mathematics have shown that language-model agents can solve challenging problems and develop substantial mathematical proofs. Yet much of today's AI-for-mathematics work centers on obtaining a final answer. This emphasis leaves the exploration behind a result difficult for researchers to understand, while long-running investigations face fragmented context and the risk of unsupported claims propagating across reasoning steps. We present Euler, a human-centered mathematical research system built around a shared, structured representation of the research process. Euler organizes mathematical statements, assumptions, proof dependencies, alternative approaches, failed attempts, and verification evidence into connected research graphs. This representation allows researchers to trace how results are developed and supplies agents with persistent, task-relevant knowledge for planning, collaboration, and verification across sessions. Researchers can also select a graph node linked to a saved team state, revisit the agents' earlier reasoning, and explore alternative directions through continued interaction. We illustrate Euler's capabilities through three mathematical research case studies and describe the implemented system and its software validation.

cs.AI↗

Quantum circuits for the advection-diffusion equation with boundary conditions based on LCHS

This paper proposes a systematic and explicit quantum circuit framework for solving advection-diffusion equations with boundary conditions, based on the Linear Combination of Hamiltonian Simulations (LCHS) method.By employing the Finite Volume Method (FVM) combined with various flux construction schemes, we elaborate the design of quantum circuits tailored explicitly for Robin boundary conditions (including Dirichlet and Neumann boundary conditions as special cases) and periodic boundary conditions. The Robin boundary elimination is encoded by newly constructed endpoint-projector circuits, and all physical and boundary-induced inhomogeneous terms are incorporated through an outer linear combination of unitaries (LCU). The error analysis adopts an LCU-weighted form, preserving the decay of the LCHS kernel in the product-formula bounds. Complementing this analysis, a comprehensive gate complexity analysis demonstrates the quantum advantages over classical computing in high-dimensional scenarios. We simulate the proposed circuits on a fault-tolerant emulator, and numerical results validate the effectiveness of the proposed framework across homogeneous, inhomogeneous, and high-dimensional cases.The proposed framework is compatible with numerous spatial discretization methods and numerical schemes, extends naturally to other linear PDEs, and establishes a practical foundation for solving large-scale PDE problems on future fault-tolerant quantum computers.

math.NA↗

APM-Bench: Benchmarking Cross-session Persistent Memory for Egocentric Streaming Video Assistants

To serve as real-world personal assistants, streaming video models need persistent memory that retains past experiences for later use. Yet existing streaming benchmarks and methods often focus on individual continuous videos or short clips, overlooking that real-world interactions are often intermittent and require memory to persist across interruptions. To fill this gap, we introduce APM-Bench, which reformulates real-world streaming interaction as multi-session life trajectories. It contains 549 sessions, 104 trajectories, and 2,719 candidates, spanning both objective and open-ended questions. Each session is a video with fine-grained annotations, and sessions within a trajectory revolve around related activities. Models then use persistent memory to answer questions about past sessions and provide proactive responses while maintaining real-time interaction. This raises challenges: persistent memory must be storable, selectively retain information, be injected at the right time, and remain efficient. Moreover, finite storage may leave required evidence unavailable, so assistants should recognize missing evidence. Therefore, we systematically evaluate general video models under different memory protocols and diverse specialized streaming memory systems, and test whether models acknowledge insufficient evidence. Our evaluation reveals a clear utility--latency--storage trade-off: existing methods still struggle to simultaneously achieve reliable long-term recall, low overhead, and effective proactive assistance across sessions. APM-Bench provides a comprehensive testbed for developing and comparing persistent memory systems under realistic streaming conditions. We hope it encourages future work that jointly considers utility, latency, and storage toward more practical persistent memory for real-world streaming assistants.

cs.CV↗

Combining scEEG and PPG for reliable sleep staging

Reliable sleep staging remains challenging for lightweight wearable devices such as single-channel electroencephalography (scEEG) or photoplethysmography (PPG). scEEG offers direct measurement of cortical activity and serves as the foundation for sleep staging, yet exhibits limited performance on light sleep stages. PPG provides a low-cost complement that captures autonomic signatures effective for detecting light sleep. However, prior PPG-based methods rely on full night recordings (8 - 10 hours) as input context, which is less practical to provide timely feedback for sleep intervention. In this work, we investigate scEEG-PPG fusion for 4-class sleep staging under short-window (30 s - 30 min) constraints. First, we evaluate the temporal context required for each modality, to better understand the relationship of sleep staging performance with respect to monitoring window. Second, we investigate three fusion strategies: score-level fusion, cross-attention fusion enabling feature-level interactions, and Mamba-enhanced fusion incorporating temporal context modeling. Third, we train and evaluate on the Multi-Ethnic Study of Atherosclerosis (MESA) dataset and perform cross-dataset validation on the Cleveland Family Study (CFS) and the Apnea, Bariatric surgery, and CPAP (ABC) datasets. The Mamba-enhanced fusion achieves the best performance on MESA (Cohen's Kappa $κ$ = 0.798, Acc = 86.9%), with particularly notable improvement in light sleep classification (F1-score: 85.63% vs. 77.76%, recall: 82.85% vs. 69.95% for scEEG alone), and generalizes well to CFS and ABC datasets with different populations. These findings suggest that scEEG-PPG fusion is a promising approach for lightweight wearable based sleep monitoring, offering a pathway toward more accessible sleep health assessment. Source code of this project can be found at: https://github.com/DavyWJW/scEEG-PPGFusion

eess.SP↗

EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making

Large language models (LLMs) are increasingly deployed as agents for multi-step decision-making, yet transfer poorly to unseen environments. World-model methods address this by training agents to predict future observations, at the cost of additional training and errors that compound when predictions are used for planning. However, for LLM agents operating in digital environments, much of this world knowledge is already internalized during pretraining, which shifts the problem from acquiring it to eliciting it. We argue that typical post-training provides little pressure for such elicitation, since supervision under a single goal at each visited state inadvertently drives policies to rely on superficial contextual habits. We introduce EVOKE, a post-training method that supplies this pressure through goal diversity at fixed states. Motivated by theory showing that an agent competent across diverse goals must encode a world model recoverable from its action preferences, EVOKE holds the environment state and interaction history fixed and ranks the same candidate actions under alternative goals, forcing action preferences to change, so that a policy relying on contextual habits or single-goal correlations cannot order them correctly. This implicitly elicits the policy's pretrained world knowledge to inform decisions. We evaluate EVOKE across diverse tasks in three backbones, demonstrating improved task performance, unseen environment generalization, and data efficiency. We further conduct controlled analyses to better understand what drives these gains. These findings offer a new perspective on eliciting internalized world knowledge for transferable action through direct decision supervision.

cs.CL↗

Unsupervised Speech Enhancement via Drifting

This paper addresses unsupervised speech enhancement in the unpaired setting using drifting methods, where training relies on separate collections of degraded and clean audio without corresponding pairs. While recent drifting approaches enable unpaired training, they do so at a heavy cost: because the objective optimizes only a marginal prior over clean speech, the enhancer gradually loses the input's linguistic content and speaker identity. To fix this, we introduce input-conditioned drifting. We preserve the pull of the clean corpus while re-tethering the output to the degraded input via two mechanisms: an anchor encoder supplies the missing likelihood by pulling toward the input's features, and a key encoder conditions the prior by re-weighting retrieved frames. Neither requires labels or paired data. Using a training-free encoder selection criterion, Word Error Rate on VoiceBank-DEMAND falls to 10.1% (unprocessed: 11.7%), speaker similarity recovers from 0.490 to 0.879, and the recipe transfers in part to dereverberation on WSJ0-REVERB: content improves, rendering quality does not.

cs.SD↗

SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation

Humanoid robots are increasingly expected to serve as embodied social agents that communicate naturally with humans through face-to-face interaction. During such communication, humanoid robots require body behaviors that are synchronized with speech, affectively expressive, and suitable for real-time execution. However, existing co-speech methods are primarily developed for digital humans and lack joint support for affective control and low-latency continuous generation on physical embodiments. To bridge this gap, we present SocialHumanoid, a system for expressive humanoid behavior via one-step co-speech motion generation. Given response speech and a specified affective condition, SocialHumanoid generates each full-body motion window in a single forward pass and connects successive windows through motion-history conditioning. The generated human motion is further converted online into embodiment-compatible robot references and tracked by a whole-body controller for physical execution. To provide explicit supervision for affective body expression, we further introduce AffectMoCap, a 4-hour dataset captured from two professional actors, containing synchronized speech, body motion, fine-grained hand motion, and emotion annotations. On BEAT2, SocialHumanoid achieves the best FGD among the compared generation methods, competitive speech-motion synchrony, and approximately $6\times$ faster inference than GestureLSM under the same protocol. Perceptual evaluations further show that training with AffectMoCap improves affect recognition from generated body motion, while real-robot experiments demonstrate continuous affect-conditioned behavior and stable long-horizon execution. Our project page is https://rex0191.github.io/SocialHumanoid/.

cs.RO↗

DriftSE: Speech Enhancement with Generative Drifting

We propose DriftSE, a novel one-step generative framework for speech enhancement formulated as a latent distribution equilibrium problem. During training, the drifting field aligns the generator's pushforward distribution with the clean speech manifold through drifting in a latent domain. During inference, the drifting process is discarded, enabling one-step generation. We establish that its enhancement quality depends fundamentally on the choice of latent representation. Semantic latents preserve phonetic structure but fail to capture physical acoustic cues, whereas acoustic latents reconstruct the physical signal but risk linguistic hallucination. Therefore, we introduce dual-latent drifting, performing parallel drifting in both semantic and acoustic latents to simultaneously preserve phonetic intelligibility and acoustic fidelity. Additionally, we demonstrate that DriftSE enables fully unpaired training by aligning latent distributions rather than exact point-wise targets. Consequently, DriftSE facilitates cross-dataset learning in the absence of paired noisy-clean samples. Moreover, DriftSE exhibits broad architectural flexibility across different generator backbones. Extensive evaluations on additive denoising and convolutive dereverberation demonstrate robust one-step enhancement across both offline and real-time causal settings. Notably, DriftSE achieves state-of-the-art word error rates across all four evaluated datasets while strictly operating at 1 NFE. Code and audio examples are available online.

cs.SD↗

Spatiotemporally Decoupled Autoregressive Diffusion Model for Human Motion Generation

Text-driven human motion synthesis has made substantial development with two core modules of motion representation and generative architecture. For representation, Vector Quantization (VQ)-based methods compress motion data into discrete tokens while latent-based models operate directly in continuous space. However, both of these representations exhibit significant limitations. VQ-based methods suffer from inherent information loss, which compromises the quality, diversity, and generalization of generated motions, while continuous representation on holistic whole-body motion hinders part-level flexibility. For architecture, diffusion and autoregressive diffusion models have demonstrated their superiority, yet the fine-grained controllability over individual body parts is also limited. Thus, we propose a unified spatiotemporally decoupled framework named DeMoDiff, which jointly redesigns representation and architecture. To enhance representation extraction capabilities and offer greater part-level controllability, we present a spatial-temporal VAE that encodes each body joint rather than compressing the whole-body motion into a single latent space. Then, we incorporate spatial-temporal masking and attention mechanisms into an autoregressive diffusion generator, achieving both generative capability and controllable editability. Extensive experiments on the HumanML3D and KIT-ML datasets demonstrate that our model achieves state-of-the-art reconstruction performance and compelling motion generation results. Moreover, our framework demonstrates strong temporal and spatial editing capabilities, further validating its effectiveness. Our project page: https://rex0191.github.io/DeMoDiff/

cs.CV↗

Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis

The capability to perceive and synthesize human-human interactions is fundamental to developing intelligent digital human systems. However, existing datasets and modeling approaches are fundamentally constrained by low-fidelity kinematics, the omission of dexterous hand gestures and a severe lack of rich multimodal annotations. Furthermore, fragmented interaction representations and inconsistent evaluation protocols also impede fair and rigorous benchmarking. To systematically address these bottlenecks, we present Inter-X++, a comprehensive and large-scale benchmark designed to empower versatile HHI analysis. Captured via a novel hybrid motion capture system, Inter-X++ provides 11,388 high-fidelity interaction sequences and over 8.1M frames, featuring precise whole-body movements and detailed finger articulations. Meanwhile, we enrich the data foundation with multifaceted annotations, including hierarchical fine-grained textual descriptions, interaction categories, causal interaction orders, the relationship and personality of the subjects, as well as vertex-level contact maps and physically regularized constraints. Leveraging these elaborate annotations, we formulate a unified testing ground comprising four categories of downstream tasks that symmetrically span both generative and perceptive paradigms. To eliminate benchmarking ambiguities, we systematically standardize the interaction representations and evaluation protocols. Finally, we go beyond dataset construction to propose OpenHHI, a single and unified HHI representation and modeling framework that jointly optimizes interaction reconstruction and semantic understanding. Extensive experiments reveal that OpenHHI achieves state-of-the-art performance on both generation and perception tasks. This definitively proves that our unified representation successfully bridges interaction understanding and generation simultaneously.

cs.CV↗

Dual Distribution Estimation for Zero-shot Noisy Test-Time Adaptation with VLMs

While test-time adaptation (TTA) empowers vision-language models to adapt without costly retraining, it remains highly vulnerable to out-of-distribution (OOD) outliers prevalent in real-world applications. This discrepancy motivates Noisy TTA (NTTA), an online task to filter noisy OOD samples on the fly while maximizing in-distribution (ID) classification accuracy. Existing zero-shot NTTA approaches typically rely on test-time discriminative training, leading to overconfident misclassifications and significantly degraded inference efficiency. To address these limitations, we propose a novel framework named Dual Distribution Estimation (DDE), shifting the zero-shot NTTA paradigm from instance-level learning to training-free Gaussian distribution modeling. DDE incorporates two novel modules: Positive Feature Distribution Estimation (PFDE) and Negative Label Distribution Estimation (NLDE). PFDE explicitly models class-wise inclusion and exclusion Gaussian distributions to formulate a calibrated contrastive score, robustly enhancing ID accuracy. In parallel, NLDE improves OOD identification by explicitly modeling the negative label distribution to mine highly discriminative labels, effectively mitigating spurious correlations. Extensive experiments show that on the large-scale ImageNet benchmark, DDE achieves an improvement of 3.70\% in harmonic mean accuracy and reduces the FPR95 for OOD detection by 6.20\%, while ensuring highly scalable and efficient online inference. Furthermore, DDE is zero-shot and training-free, demonstrating remarkable robustness in data-scarce scenarios. Codes are available at https://github.com/ZhuWenjie98/DDE.

cs.CV↗

MRBench: A Comprehensive Benchmark for Human Motion-Text Retrieval

Human motion-text retrieval provides a rigorous means of assessing cross-modal alignment. Prevailing benchmarks are dominated by homogeneous indoor motions, imbalanced motion distributions, and oversimplified, repetitive texts, which hinder the reliable measurement of cross-domain and cross-granularity alignment. We thus introduce MRBench, a comprehensive motion-text retrieval benchmark featuring heterogeneous motions, broad and balanced category coverage, and reliable, discriminative, multi-granular descriptions. MRBench is constructed through a meticulously designed multi-stage data curation pipeline, which filters and balances candidates, verifies unambiguous semantic alignment, and generates motion-grounded descriptions at multiple granularities. The resulting benchmark contains 3,390 motions drawn from motion capture, in-the-wild videos, synthetic videos, and motion generative models, covering 118 fine-grained categories. Each motion is paired with concise, standard, and fine-grained descriptions, yielding 10,170 captions. Extensive evaluations of representative retrieval baselines on MRBench reveal a substantial cross-dataset generalization gap and pronounced sensitivity to query granularity. We propose a lightweight granularity-aware model anchored at a frozen standard-caption-aligned retrieval model. LLM-based concise and fine-grained captions provide pseudo-supervision for extra-branch granularity-specific motion extractors and text adapters. For inference, granularity-aware score fusion integrates global and adapted similarities while strictly maintaining score comparability across all description levels. The resulting model improves mixed-granularity retrieval without compromising standard-caption performance. We believe that our MRBench provides a comprehensive testbed for advancing motion-language alignment evaluation.

cs.CV↗