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Liang-Yan Gui

Publications and source records attributed to Liang-Yan Gui.

31 records · Page 2Linked to original sources

Argus: Vision-Centric Reasoning with Grounded Chain-of-Thought

Recent advances in multimodal large language models (MLLMs) have demonstrated remarkable capabilities in vision-language tasks, yet they often struggle with vision-centric scenarios where precise visual focus is needed for accurate reasoning. In this paper, we introduce Argus to address these limitations with a new visual attention grounding mechanism. Our approach employs object-centric grounding as visual chain-of-thought signals, enabling more effective goal-conditioned visual attention during multimodal reasoning tasks. Evaluations on diverse benchmarks demonstrate that Argus excels in both multimodal reasoning tasks and referring object grounding tasks. Extensive analysis further validates various design choices of Argus, and reveals the effectiveness of explicit language-guided visual region-of-interest engagement in MLLMs, highlighting the importance of advancing multimodal intelligence from a visual-centric perspective. Project page: https://yunzeman.github.io/argus/

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Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understanding

Complex 3D scene understanding has gained increasing attention, with scene encoding strategies playing a crucial role in this success. However, the optimal scene encoding strategies for various scenarios remain unclear, particularly compared to their image-based counterparts. To address this issue, we present a comprehensive study that probes various visual encoding models for 3D scene understanding, identifying the strengths and limitations of each model across different scenarios. Our evaluation spans seven vision foundation encoders, including image-based, video-based, and 3D foundation models. We evaluate these models in four tasks: Vision-Language Scene Reasoning, Visual Grounding, Segmentation, and Registration, each focusing on different aspects of scene understanding. Our evaluations yield key findings: DINOv2 demonstrates superior performance, video models excel in object-level tasks, diffusion models benefit geometric tasks, and language-pretrained models show unexpected limitations in language-related tasks. These insights challenge some conventional understandings, provide novel perspectives on leveraging visual foundation models, and highlight the need for more flexible encoder selection in future vision-language and scene-understanding tasks. Code: https://github.com/YunzeMan/Lexicon3D

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Floating No More: Object-Ground Reconstruction from a Single Image

Recent advancements in 3D object reconstruction from single images have primarily focused on improving the accuracy of object shapes. Yet, these techniques often fail to accurately capture the inter-relation between the object, ground, and camera. As a result, the reconstructed objects often appear floating or tilted when placed on flat surfaces. This limitation significantly affects 3D-aware image editing applications like shadow rendering and object pose manipulation. To address this issue, we introduce ORG (Object Reconstruction with Ground), a novel task aimed at reconstructing 3D object geometry in conjunction with the ground surface. Our method uses two compact pixel-level representations to depict the relationship between camera, object, and ground. Experiments show that the proposed ORG model can effectively reconstruct object-ground geometry on unseen data, significantly enhancing the quality of shadow generation and pose manipulation compared to conventional single-image 3D reconstruction techniques.

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Situational Awareness Matters in 3D Vision Language Reasoning

Being able to carry out complicated vision language reasoning tasks in 3D space represents a significant milestone in developing household robots and human-centered embodied AI. In this work, we demonstrate that a critical and distinct challenge in 3D vision language reasoning is situational awareness, which incorporates two key components: (1) The autonomous agent grounds its self-location based on a language prompt. (2) The agent answers open-ended questions from the perspective of its calculated position. To address this challenge, we introduce SIG3D, an end-to-end Situation-Grounded model for 3D vision language reasoning. We tokenize the 3D scene into sparse voxel representation and propose a language-grounded situation estimator, followed by a situated question answering module. Experiments on the SQA3D and ScanQA datasets show that SIG3D outperforms state-of-the-art models in situation estimation and question answering by a large margin (e.g., an enhancement of over 30% on situation estimation accuracy). Subsequent analysis corroborates our architectural design choices, explores the distinct functions of visual and textual tokens, and highlights the importance of situational awareness in the domain of 3D question answering.

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DualCross: Cross-Modality Cross-Domain Adaptation for Monocular BEV Perception

Closing the domain gap between training and deployment and incorporating multiple sensor modalities are two challenging yet critical topics for self-driving. Existing work only focuses on single one of the above topics, overlooking the simultaneous domain and modality shift which pervasively exists in real-world scenarios. A model trained with multi-sensor data collected in Europe may need to run in Asia with a subset of input sensors available. In this work, we propose DualCross, a cross-modality cross-domain adaptation framework to facilitate the learning of a more robust monocular bird's-eye-view (BEV) perception model, which transfers the point cloud knowledge from a LiDAR sensor in one domain during the training phase to the camera-only testing scenario in a different domain. This work results in the first open analysis of cross-domain cross-sensor perception and adaptation for monocular 3D tasks in the wild. We benchmark our approach on large-scale datasets under a wide range of domain shifts and show state-of-the-art results against various baselines.

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HASSOD: Hierarchical Adaptive Self-Supervised Object Detection

The human visual perception system demonstrates exceptional capabilities in learning without explicit supervision and understanding the part-to-whole composition of objects. Drawing inspiration from these two abilities, we propose Hierarchical Adaptive Self-Supervised Object Detection (HASSOD), a novel approach that learns to detect objects and understand their compositions without human supervision. HASSOD employs a hierarchical adaptive clustering strategy to group regions into object masks based on self-supervised visual representations, adaptively determining the number of objects per image. Furthermore, HASSOD identifies the hierarchical levels of objects in terms of composition, by analyzing coverage relations between masks and constructing tree structures. This additional self-supervised learning task leads to improved detection performance and enhanced interpretability. Lastly, we abandon the inefficient multi-round self-training process utilized in prior methods and instead adapt the Mean Teacher framework from semi-supervised learning, which leads to a smoother and more efficient training process. Through extensive experiments on prevalent image datasets, we demonstrate the superiority of HASSOD over existing methods, thereby advancing the state of the art in self-supervised object detection. Notably, we improve Mask AR from 20.2 to 22.5 on LVIS, and from 17.0 to 26.0 on SA-1B. Project page: https://HASSOD-NeurIPS23.github.io.

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Aligning Large Multimodal Models with Factually Augmented RLHF

Large Multimodal Models (LMM) are built across modalities and the misalignment between two modalities can result in "hallucination", generating textual outputs that are not grounded by the multimodal information in context. To address the multimodal misalignment issue, we adapt the Reinforcement Learning from Human Feedback (RLHF) from the text domain to the task of vision-language alignment, where human annotators are asked to compare two responses and pinpoint the more hallucinated one, and the vision-language model is trained to maximize the simulated human rewards. We propose a new alignment algorithm called Factually Augmented RLHF that augments the reward model with additional factual information such as image captions and ground-truth multi-choice options, which alleviates the reward hacking phenomenon in RLHF and further improves the performance. We also enhance the GPT-4-generated training data (for vision instruction tuning) with previously available human-written image-text pairs to improve the general capabilities of our model. To evaluate the proposed approach in real-world scenarios, we develop a new evaluation benchmark MMHAL-BENCH with a special focus on penalizing hallucinations. As the first LMM trained with RLHF, our approach achieves remarkable improvement on the LLaVA-Bench dataset with the 94% performance level of the text-only GPT-4 (while previous best methods can only achieve the 87% level), and an improvement by 60% on MMHAL-BENCH over other baselines. We opensource our code, model, data at https://llava-rlhf.github.io.

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InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion

This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most existing research on HOI synthesis lacks comprehensive whole-body interactions with dynamic objects, e.g., often limited to manipulating small or static objects. Our task is significantly more challenging, as it requires modeling dynamic objects with various shapes, capturing whole-body motion, and ensuring physically valid interactions. To this end, we propose InterDiff, a framework comprising two key steps: (i) interaction diffusion, where we leverage a diffusion model to encode the distribution of future human-object interactions; (ii) interaction correction, where we introduce a physics-informed predictor to correct denoised HOIs in a diffusion step. Our key insight is to inject prior knowledge that the interactions under reference with respect to contact points follow a simple pattern and are easily predictable. Experiments on multiple human-object interaction datasets demonstrate the effectiveness of our method for this task, capable of producing realistic, vivid, and remarkably long-term 3D HOI predictions.

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Learning Lightweight Object Detectors via Multi-Teacher Progressive Distillation

Resource-constrained perception systems such as edge computing and vision-for-robotics require vision models to be both accurate and lightweight in computation and memory usage. While knowledge distillation is a proven strategy to enhance the performance of lightweight classification models, its application to structured outputs like object detection and instance segmentation remains a complicated task, due to the variability in outputs and complex internal network modules involved in the distillation process. In this paper, we propose a simple yet surprisingly effective sequential approach to knowledge distillation that progressively transfers the knowledge of a set of teacher detectors to a given lightweight student. To distill knowledge from a highly accurate but complex teacher model, we construct a sequence of teachers to help the student gradually adapt. Our progressive strategy can be easily combined with existing detection distillation mechanisms to consistently maximize student performance in various settings. To the best of our knowledge, we are the first to successfully distill knowledge from Transformer-based teacher detectors to convolution-based students, and unprecedentedly boost the performance of ResNet-50 based RetinaNet from 36.5% to 42.0% AP and Mask R-CNN from 38.2% to 42.5% AP on the MS COCO benchmark.

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Stochastic Multi-Person 3D Motion Forecasting

This paper aims to deal with the ignored real-world complexities in prior work on human motion forecasting, emphasizing the social properties of multi-person motion, the diversity of motion and social interactions, and the complexity of articulated motion. To this end, we introduce a novel task of stochastic multi-person 3D motion forecasting. We propose a dual-level generative modeling framework that separately models independent individual motion at the local level and social interactions at the global level. Notably, this dual-level modeling mechanism can be achieved within a shared generative model, through introducing learnable latent codes that represent intents of future motion and switching the codes' modes of operation at different levels. Our framework is general; we instantiate it with different generative models, including generative adversarial networks and diffusion models, and various multi-person forecasting models. Extensive experiments on CMU-Mocap, MuPoTS-3D, and SoMoF benchmarks show that our approach produces diverse and accurate multi-person predictions, significantly outperforming the state of the art.

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Contrastive Mean Teacher for Domain Adaptive Object Detectors

Object detectors often suffer from the domain gap between training (source domain) and real-world applications (target domain). Mean-teacher self-training is a powerful paradigm in unsupervised domain adaptation for object detection, but it struggles with low-quality pseudo-labels. In this work, we identify the intriguing alignment and synergy between mean-teacher self-training and contrastive learning. Motivated by this, we propose Contrastive Mean Teacher (CMT) -- a unified, general-purpose framework with the two paradigms naturally integrated to maximize beneficial learning signals. Instead of using pseudo-labels solely for final predictions, our strategy extracts object-level features using pseudo-labels and optimizes them via contrastive learning, without requiring labels in the target domain. When combined with recent mean-teacher self-training methods, CMT leads to new state-of-the-art target-domain performance: 51.9% mAP on Foggy Cityscapes, outperforming the previously best by 2.1% mAP. Notably, CMT can stabilize performance and provide more significant gains as pseudo-label noise increases.

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Diverse Human Motion Prediction Guided by Multi-Level Spatial-Temporal Anchors

Predicting diverse human motions given a sequence of historical poses has received increasing attention. Despite rapid progress, existing work captures the multi-modal nature of human motions primarily through likelihood-based sampling, where the mode collapse has been widely observed. In this paper, we propose a simple yet effective approach that disentangles randomly sampled codes with a deterministic learnable component named anchors to promote sample precision and diversity. Anchors are further factorized into spatial anchors and temporal anchors, which provide attractively interpretable control over spatial-temporal disparity. In principle, our spatial-temporal anchor-based sampling (STARS) can be applied to different motion predictors. Here we propose an interaction-enhanced spatial-temporal graph convolutional network (IE-STGCN) that encodes prior knowledge of human motions (e.g., spatial locality), and incorporate the anchors into it. Extensive experiments demonstrate that our approach outperforms state of the art in both stochastic and deterministic prediction, suggesting it as a unified framework for modeling human motions. Our code and pretrained models are available at https://github.com/Sirui-Xu/STARS.

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Pose Guided Attention for Multi-label Fashion Image Classification

We propose a compact framework with guided attention for multi-label classification in the fashion domain. Our visual semantic attention model (VSAM) is supervised by automatic pose extraction creating a discriminative feature space. VSAM outperforms the state of the art for an in-house dataset and performs on par with previous works on the DeepFashion dataset, even without using any landmark annotations. Additionally, we show that our semantic attention module brings robustness to large quantities of wrong annotations and provides more interpretable results.

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