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Liangchen Li

Publications and source records attributed to Liangchen Li.

16 recordsLinked to original sources

High-Fidelity Two-Step Image Generation via Teacher-Aligned End-to-End Distillation

Few-step diffusion distillation has become increasingly mature for 4-8-step generation, yet pushing further to 2 steps remains challenging. In this work, we introduce Z-Image Turbo++, a high-quality 2-step image generation model distilled from the 8-step Z-Image Turbo teacher. Our method addresses the central bottlenecks of increased task difficulty and limited model capacity in 2-step generation through three simple but effective design choices tailored to this regime. First, we propose Distribution-Aligned Adversarial Learning, which uses teacher-generated images rather than external real images as real samples for GAN training, providing a more attainable and informative adversarial target. Second, we adopt Step-Decoupled Parameterization, assigning independent model parameters to the two denoising steps to better match their distinct capacity demands. Third, we perform End-to-End Training with Iterative Regularization, allowing the first step to receive gradients from final image quality while preserving a meaningful intermediate generation through an explicit step-1 loss. Together, these designs substantially narrow the quality gap between 2-step and 8-step generation in both qualitative and quantitative evaluations, highlighting the potential of carefully tailored distillation strategies for improving the quality-efficiency trade-off in few-step generation.

cs.CV

Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformer

The landscape of high-performance image generation models is currently dominated by proprietary systems, such as Nano Banana Pro and Seedream 4.0. Leading open-source alternatives, including Qwen-Image, Hunyuan-Image-3.0 and FLUX.2, are characterized by massive parameter counts (20B to 80B), making them impractical for inference, and fine-tuning on consumer-grade hardware. To address this gap, we propose Z-Image, an efficient 6B-parameter foundation generative model built upon a Scalable Single-Stream Diffusion Transformer (S3-DiT) architecture that challenges the "scale-at-all-costs" paradigm. By systematically optimizing the entire model lifecycle -- from a curated data infrastructure to a streamlined training curriculum -- we complete the full training workflow in just 314K H800 GPU hours (approx. $630K). Our few-step distillation scheme with reward post-training further yields Z-Image-Turbo, offering both sub-second inference latency on an enterprise-grade H800 GPU and compatibility with consumer-grade hardware (<16GB VRAM). Additionally, our omni-pre-training paradigm also enables efficient training of Z-Image-Edit, an editing model with impressive instruction-following capabilities. Both qualitative and quantitative experiments demonstrate that our model achieves performance comparable to or surpassing that of leading competitors across various dimensions. Most notably, Z-Image exhibits exceptional capabilities in photorealistic image generation and bilingual text rendering, delivering results that rival top-tier commercial models, thereby demonstrating that state-of-the-art results are achievable with significantly reduced computational overhead. We publicly release our code, weights, and online demo to foster the development of accessible, budget-friendly, yet state-of-the-art generative models.

cs.CV

Joint Deblurring and 3D Reconstruction for Macrophotography

Macro lens has the advantages of high resolution and large magnification, and 3D modeling of small and detailed objects can provide richer information. However, defocus blur in macrophotography is a long-standing problem that heavily hinders the clear imaging of the captured objects and high-quality 3D reconstruction of them. Traditional image deblurring methods require a large number of images and annotations, and there is currently no multi-view 3D reconstruction method for macrophotography. In this work, we propose a joint deblurring and 3D reconstruction method for macrophotography. Starting from multi-view blurry images captured, we jointly optimize the clear 3D model of the object and the defocus blur kernel of each pixel. The entire framework adopts a differentiable rendering method to self-supervise the optimization of the 3D model and the defocus blur kernel. Extensive experiments show that from a small number of multi-view images, our proposed method can not only achieve high-quality image deblurring but also recover high-fidelity 3D appearance.

cs.CV

ReasoningV: Efficient Verilog Code Generation with Adaptive Hybrid Reasoning Model

Large Language Models (LLMs) have advanced Verilog code generation significantly, yet face challenges in data quality, reasoning capabilities, and computational efficiency. This paper presents ReasoningV, a novel model employing a hybrid reasoning strategy that integrates trained intrinsic capabilities with dynamic inference adaptation for Verilog code generation. Our framework introduces three complementary innovations: (1) ReasoningV-5K, a high-quality dataset of 5,000 functionally verified instances with reasoning paths created through multi-dimensional filtering of PyraNet samples; (2) a two-stage training approach combining parameter-efficient fine-tuning for foundational knowledge with full-parameter optimization for enhanced reasoning; and (3) an adaptive reasoning mechanism that dynamically adjusts reasoning depth based on problem complexity, reducing token consumption by up to 75\% while preserving performance. Experimental results demonstrate ReasoningV's effectiveness with a pass@1 accuracy of 57.8\% on VerilogEval-human, achieving performance competitive with leading commercial models like Gemini-2.0-flash (59.5\%) and exceeding the previous best open-source model by 10.4 percentage points. ReasoningV offers a more reliable and accessible pathway for advancing AI-driven hardware design automation, with our model, data, and code available at https://github.com/BUAA-CLab/ReasoningV.

cs.AR

Shape from Semantics: 3D Shape Generation from Multi-View Semantics

Existing 3D reconstruction methods utilize guidances such as 2D images, 3D point clouds, shape contours and single semantics to recover the 3D surface, which limits the creative exploration of 3D modeling. In this paper, we propose a novel 3D modeling task called ``Shape from Semantics'', which aims to create 3D models whose geometry and appearance are consistent with the given text semantics when viewed from different views. The reconstructed 3D models incorporate more than one semantic elements and are easy for observers to distinguish. We adopt generative models as priors and disentangle the connection between geometry and appearance to solve this challenging problem. Specifically, we propose Local Geometry-Aware Distillation (LGAD), a strategy that employs multi-view normal-depth diffusion priors to complete partial geometries, ensuring realistic shape generation. We also integrate view-adaptive guidance scales to enable smooth semantic transitions across views. For appearance modeling, we adopt physically based rendering to generate high-quality material properties, which are subsequently baked into fabricable meshes. Extensive experimental results demonstrate that our method can generate meshes with well-structured, intricately detailed geometries, coherent textures, and smooth transitions, resulting in visually appealing 3D shape designs. Project page: https://shapefromsemantics.github.io

cs.CV

MuLan: Adapting Multilingual Diffusion Models for Hundreds of Languages with Negligible Cost

In this work, we explore a cost-effective framework for multilingual image generation. We find that, unlike models tuned on high-quality images with multilingual annotations, leveraging text encoders pre-trained on widely available, noisy Internet image-text pairs significantly enhances data efficiency in text-to-image (T2I) generation across multiple languages.Based on this insight, we introduce MuLan, Multi-Language adapter, a lightweight language adapter with fewer than 20M parameters, trained alongside a frozen text encoder and image diffusion model. Compared to previous multilingual T2I models, this framework offers: (1) Cost efficiency. Using readily accessible English data and off-the-shelf multilingual text encoders minimizes the training cost; (2) High performance. Achieving comparable generation capabilities in over 110 languages with CLIP similarity scores nearly matching those in English (39.57 for English vs. 39.61 for other languages); and (3) Broad applicability. Seamlessly integrating with compatible community tools like LoRA, LCM, ControlNet, and IP-Adapter, expanding its potential use cases.

cs.CL

Bidirectional Consistency Models

Diffusion models (DMs) are capable of generating remarkably high-quality samples by iteratively denoising a random vector, a process that corresponds to moving along the probability flow ordinary differential equation (PF ODE). Interestingly, DMs can also invert an input image to noise by moving backward along the PF ODE, a key operation for downstream tasks such as interpolation and image editing. However, the iterative nature of this process restricts its speed, hindering its broader application. Recently, Consistency Models (CMs) have emerged to address this challenge by approximating the integral of the PF ODE, largely reducing the number of iterations. Yet, the absence of an explicit ODE solver complicates the inversion process. To resolve this, we introduce Bidirectional Consistency Model (BCM), which learns a single neural network that enables both forward and backward traversal along the PF ODE, efficiently unifying generation and inversion tasks within one framework. We can train BCM from scratch or tune it using a pretrained consistency model, which reduces the training cost and increases scalability. We demonstrate that BCM enables one-step generation and inversion while also allowing the use of additional steps to enhance generation quality or reduce reconstruction error. We further showcase BCM's capability in downstream tasks, such as interpolation and inpainting. Our code and weights are available at https://github.com/Mosasaur5526/BCM-iCT-torch.

cs.LG

$L_0$-Sampler: An $L_{0}$ Model Guided Volume Sampling for NeRF

Since being proposed, Neural Radiance Fields (NeRF) have achieved great success in related tasks, mainly adopting the hierarchical volume sampling (HVS) strategy for volume rendering. However, the HVS of NeRF approximates distributions using piecewise constant functions, which provides a relatively rough estimation. Based on the observation that a well-trained weight function $w(t)$ and the $L_0$ distance between points and the surface have very high similarity, we propose $L_0$-Sampler by incorporating the $L_0$ model into $w(t)$ to guide the sampling process. Specifically, we propose to use piecewise exponential functions rather than piecewise constant functions for interpolation, which can not only approximate quasi-$L_0$ weight distributions along rays quite well but also can be easily implemented with few lines of code without additional computational burden. Stable performance improvements can be achieved by applying $L_0$-Sampler to NeRF and its related tasks like 3D reconstruction. Code is available at https://ustc3dv.github.io/L0-Sampler/ .

cs.CV

Balance, Imbalance, and Rebalance: Understanding Robust Overfitting from a Minimax Game Perspective

Adversarial Training (AT) has become arguably the state-of-the-art algorithm for extracting robust features. However, researchers recently notice that AT suffers from severe robust overfitting problems, particularly after learning rate (LR) decay. In this paper, we explain this phenomenon by viewing adversarial training as a dynamic minimax game between the model trainer and the attacker. Specifically, we analyze how LR decay breaks the balance between the minimax game by empowering the trainer with a stronger memorization ability, and show such imbalance induces robust overfitting as a result of memorizing non-robust features. We validate this understanding with extensive experiments, and provide a holistic view of robust overfitting from the dynamics of both the two game players. This understanding further inspires us to alleviate robust overfitting by rebalancing the two players by either regularizing the trainer's capacity or improving the attack strength. Experiments show that the proposed ReBalanced Adversarial Training (ReBAT) can attain good robustness and does not suffer from robust overfitting even after very long training. Code is available at https://github.com/PKU-ML/ReBAT.

cs.LG

Integer flows on triangularly connected signed graphs

A triangle-path in a graph $G$ is a sequence of distinct triangles $T_1,T_2,\ldots,T_m$ in $G$ such that for any $i, j$ with $1\leq i < j \leq m$, $|E(T_i)\cap E(T_{i+1})|=1$ and $E(T_i)\cap E(T_j)=\emptyset$ if $j > i+1$. A connected graph $G$ is triangularly connected if for any two nonparallel edges $e$ and $e'$ there is a triangle-path $T_1T_2\cdots T_m$ such that $e\in E(T_1)$ and $e'\in E(T_m)$. For ordinary graphs, Fan {\it et al.}~(J. Combin. Theory Ser. B 98 (2008) 1325-1336) characterize all triangularly connected graphs that admit nowhere-zero $3$-flows or $4$-flows. Corollaries of this result include integer flow of some families of ordinary graphs, such as, locally connected graphs due to Lai (J. Graph Theory 42 (2003) 211-219) and some types of products of graphs due to Imrich et al.(J. Graph Theory 64 (2010) 267-276). In this paper, Fan's result for triangularly connected graphs is further extended to signed graphs. We proved that every flow-admissible triangularly connected signed graph admits a nowhere-zero $4$-flow if and only if it is not the wheel $W_5$ associated with a specific signature. Moreover, this result is sharp since there are infinitely many unbalanced triangularly connected signed graphs admitting a nowhere-zero $4$-flow but not $3$-flow.

math.CO

Flows of 3-edge-colorable cubic signed graphs

Bouchet conjectured in 1983 that every flow-admissible signed graph admits a nowhere-zero 6-flow which is equivalent to the restriction to cubic signed graphs. In this paper, we proved that every flow-admissible $3$-edge-colorable cubic signed graph admits a nowhere-zero $10$-flow. This together with the 4-color theorem implies that every flow-admissible bridgeless planar signed graph admits a nowhere-zero $10$-flow. As a byproduct, we also show that every flow-admissible hamiltonian signed graph admits a nowhere-zero $8$-flow.

math.CO

An Impulse-Regime Switching Game Model of Vertical Competition

We study a new kind of non-zero-sum stochastic differential game with mixed impulse/switching controls, motivated by strategic competition in commodity markets. A representative upstream firm produces a commodity that is used by a representative downstream firm to produce a final consumption good. Both firms can influence the price of the commodity. By shutting down or increasing generation capacities, the upstream firm influences the price with impulses. By switching (or not) to a substitute, the downstream firm influences the drift of the commodity price process. We study the resulting impulse--regime switching game between the two firms, focusing on explicit threshold-type equilibria. Remarkably, this class of games naturally gives rise to multiple Nash equilibria, which we obtain via a verification based approach. We exhibit three types of equilibria depending on the ultimate number of switches by the downstream firm (zero, one or an infinite number of switches). We illustrate the diversification effect provided by vertical integration in the specific case of the crude oil market. Our analysis shows that the diversification gains strongly depend on the pass-through from the crude price to the gasoline price.

q-fin.MF

Effect of leakage delay on Hopf bifurcation in a fractional BAM neural network

Recently, the influence of leakage delay on the dynamics of integer-order neural networks has been investigated extensively. It has been confirmed that fractional calculus can depict the memory and hereditary attributes of neural networks more accurately. In this paper, we study the existence of Hopf bifurcation in a six-neuron fractional bidirectional associative memory (BAM) neural network with leakage delay. By selecting two appropriate bifurcation parameters and analyzing corresponding characteristic equations, it is verified that the delayed fractional neural network generates a Hopf bifurcation when the bifurcation parameters pass through some critical values. In order to measure how much impact of leakage delay on Hopf bifurcation, sensitivity analysis methods, such as scatter plots and partial rank correlation coefficients (PRCCs), are introduced to assess the sensitivity of bifurcation amplitudes to leakage delay. Numerical examples are carried out to illustrate the theoretical results and help us gain an insight into the effect of leakage delay vividly.

math.DS

Stochastic Switching Games

We study nonzero-sum stochastic switching games. Two players compete for market dominance through controlling (via timing options) the discrete-state market regime $M$. Switching decisions are driven by a continuous stochastic factor $X$ that modulates instantaneous revenue rates and switching costs. This generates a competitive feedback between the short-term fluctuations due to $X$ and the medium-term advantages based on $M$. We construct threshold-type Feedback Nash Equilibria which characterize stationary strategies describing long-run dynamic equilibrium market organization. Two sequential approximation schemes link the switching equilibrium to (i) constrained optimal switching, (ii) multi-stage timing games. We provide illustrations using an Ornstein-Uhlenbeck $X$ that leads to a recurrent equilibrium $M^\ast$ and a Geometric Brownian Motion $X$ that makes $M^\ast$ eventually "absorbed" as one player eventually gains permanent advantage. Explicit computations and comparative statics regarding the emergent macroscopic market equilibrium are also provided.

econ.GN

Z3-connectivity with independent number 2

Let G be a 3-edge-connected graph on n vertices. It is proved in this paper that if the number of independent set no more than 2, then either G can be Z3-contracted to one of graphs {K1;K4} or G is one of the graphs in Fig. 1.

math.CO

A Construction of MDS Quantum Convolutional Codes

In this paper, two new families of MDS quantum convolutional codes are constructed. The first one can be regarded as a generalization of \cite[Theorem 6.5]{GGGlinear}, in the sense that we do not assume that $q\equiv1\pmod{4}$. More specifically, we obtain two classes of MDS quantum convolutional codes with parameters: {\rm (i)}~ $[(q^2+1, q^2-4i+3,1;2,2i+2)]_q$, where $q\geq5$ is an odd prime power and $2\leq i\leq(q-1)/2$; {\rm (ii)}~ $[(\frac{q^2+1}{10},\frac{q^2+1}{10}-4i,1;2,2i+3)]_q$, where $q$ is an odd prime power with the form $q=10m+3$ or $10m+7$ ($m\geq2$), and $2\leq i\leq2m-1$.

cs.IT