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Liangliang Nan

Publications and source records attributed to Liangliang Nan.

At least 19 recordsLinked to original sources

Ex-Sim(3)-Reg: 2D-3D Correspondence Pruning via Extended Sim(3) Registration

Learning-based image-to-point-cloud (I2P) registration has garnered increasing attention in recent years. Nevertheless, existing methods still struggle with severe outliers under challenging scenarios with unseen, low-inlier, or distorted cases. A fast and robust 2D-3D correspondence pruning method is therefore highly desirable. Recently, a promising scheme lifts 2D-3D correspondences to 3D-3D correspondences using depth priors, casting correspondence pruning as a Sim(3) registration problem. However, depth priors estimated from monocular images are inherently noisy, which undermines the reliability of this scheme. In this paper, to explicitly model non-negligible depth noise, we reformulate correspondence pruning as an extended Sim(3) registration problem and propose a simple yet effective pruning algorithm termed Ex-Sim(3)-Reg. We further provide a theoretical analysis to justify the effectiveness of our method. Extensive experiments on the 7-Scenes, RGBD-V2, ScanNet, and TUM datasets demonstrate that Ex-Sim(3)-Reg achieves up to \textbf{24.7\% improvement} in registration recall over state-of-the-art baseline methods. Code is released at github.com/anpei96/ex-sim3-demo

cs.CV

RVLoss: Runoff Vote Loss for Self-Supervised LiDAR Scene Flow Estimation

LiDAR scene flow estimates point-wise motion between two consecutive scans, referred to as the source and target. Leading self-supervised methods typically minimize the Chamfer loss, the nearest neighbor distance between the flow-compensated source and the target. However, nearest-neighbor search does not enforce motion rigidity, often leading to inconsistent flows within object instances. Existing approaches address this issue with additional regularization terms, but flow consistency among points remains limited, especially for large objects. We propose RVLoss, a self-supervised loss that incorporates motion rigidity by design through a runoff vote mechanism. Our key observation is that the point-wise motion, calculated from nearest neighbor search, can often be grouped into a small set of dominant flow candidates by voting (top-k voting). Furthermore, when compensating the source by these candidates, the flow that best represents the underlying rigid motion often yields the highest consensus after a second voting (top-1 voting). Based on this insight, we incorporate the two-stage runoff vote into loss design and create cluster-wise rigid flows and free-form flows as pseudo-labels for self-supervised learning. RVLoss can be seamlessly integrated into existing feedforward architectures. Experiments on the Argoverse2 2026 Challenge show that models trained with RVLoss achieve state-of-the-art performance among self-supervised approaches, outperforming baseline models trained with alternative loss designs by 20%. Moreover, cross-dataset evaluations demonstrate consistent performance improvements across four additional datasets. Code will be released upon acceptance.

cs.CV

Efficient RWKV-based Representation Learning for 3D Point Clouds

The recent receptance weighted key value (RWKV) model combines RNN-style recurrence, offering a linear-complexity alternative to Transformers' quadratic self-attention for modeling global dependencies. However, when directly applied to point clouds, RWKV, originally developed for sequential text, struggles to capture local geometric structures and model spatial dependencies effectively. To address this, we propose the \textbf{P-RWKV} block, which bridges the gap between sequence modeling and irregular 3D geometry while preserving the efficiency advantages of RWKV. It consists of a Local Perception Expansion (LPE) component to expand contextual perception along the spatio-temporal sequence and a Spatial Context Enhancement (SCE) component to strengthen spatial awareness. To validate the effectiveness of P-RWKV for point cloud understanding, we construct PointER, a single-modality self-supervised representation learning framework whose encoder is composed of stacked P-RWKV blocks. Furthermore, we extend P-RWKV to a cross-modality setting and integrate the proposed core sub-modules into multiple architectures, demonstrating strong plug-and-play flexibility and architectural generality. Extensive experiments show that the P-RWKV block and its key sub-modules achieve competitive performance across various tasks with lower computational cost and inference latency. Code will be released upon acceptance.

cs.CV

ClickSeg3D: Few-Click Interactive Segmentation via Semantic Embeddings

Interactive segmentation allows efficient label generation by leveraging user-provided clicks to progressively refine predictions, which is critical when fully supervised labels are costly or generalization to unseen classes is needed. Existing 3D interactive methods are limited: most operate sequentially, predicting only one object per iteration with binary masks, while several recent approaches depend on 2D foundation models and camera alignment to bridge the 2D-3D gap. To address these limitations, we propose a novel interactive segmentation framework that operates directly on sparse, randomly downsampled 3D points and processes multiple object clicks in a single forward pass. Our framework consists of a point Transformer-based encoder and a hierarchical mask decoder, which integrates multi-level crop-and-merge operations conditioned on learnable semantic embeddings. Unlike prior interactive approaches that require repeated model updates after each manually corrective click, our method jointly reasons over all click queries, modeling inter-instance relationships and refining both spatial masks and semantic predictions through spatial and semantic embeddings. Extensive experiments demonstrate that our model improves the mIoU metric by over 20 percent compared to strong baselines and achieves 8-10 percent gains under cross-dataset evaluation for a one-click per instance setting, often requiring only a single click per object. Our approach provides a generalizable and efficient solution for interactive 3D instance segmentation, particularly suitable for real-time applications such as robotic manipulation, navigation, and rapid 3D semantic annotation.

cs.CV

Hierarchical Point-Patch Fusion with Adaptive Patch Codebook for 3D Shape Anomaly Detection

3D shape anomaly detection is a crucial task for industrial inspection and geometric analysis. Existing deep learning approaches typically learn representations of normal shapes and identify anomalies via out-of-distribution feature detection or decoder-based reconstruction. They often fail to generalize across diverse anomaly types and scales, such as global geometric errors (e.g., planar shifts, angle misalignments), and are sensitive to noisy or incomplete local points during training. To address these limitations, we propose a hierarchical point-patch anomaly scoring network that jointly models regional part features and local point features for robust anomaly reasoning. An adaptive patchification module integrates self-supervised decomposition to capture complex structural deviations. Beyond evaluations on public benchmarks (Anomaly-ShapeNet and Real3D-AD), we release an industrial test set with real CAD models exhibiting planar, angular, and structural defects. Experiments on public and industrial datasets show superior AUC-ROC and AUC-PR performance, including over 40% point-level improvement on the new industrial anomaly type and average object-level gains of 7% on Real3D-AD and 4% on Anomaly-ShapeNet, demonstrating strong robustness and generalization.

cs.CV

Hg-I2P: Bridging Modalities for Generalizable Image-to-Point-Cloud Registration via Heterogeneous Graphs

Image-to-point-cloud (I2P) registration aims to align 2D images with 3D point clouds by establishing reliable 2D-3D correspondences. The drastic modality gap between images and point clouds makes it challenging to learn features that are both discriminative and generalizable, leading to severe performance drops in unseen scenarios. We address this challenge by introducing a heterogeneous graph that enables refining both cross-modal features and correspondences within a unified architecture. The proposed graph represents a mapping between segmented 2D and 3D regions, which enhances cross-modal feature interaction and thus improves feature discriminability. In addition, modeling the consistency among vertices and edges within the graph enables pruning of unreliable correspondences. Building on these insights, we propose a heterogeneous graph embedded I2P registration method, termed Hg-I2P. It learns a heterogeneous graph by mining multi-path feature relationships, adapts features under the guidance of heterogeneous edges, and prunes correspondences using graph-based projection consistency. Experiments on six indoor and outdoor benchmarks under cross-domain setups demonstrate that Hg-I2P significantly outperforms existing methods in both generalization and accuracy. Code is released on https://github.com/anpei96/hg-i2p-demo.

cs.CV

In-Field 3D Wheat Head Instance Segmentation From TLS Point Clouds Using Deep Learning Without Manual Labels

3D instance segmentation for laser scanning (LiDAR) point clouds remains a challenge in many remote sensing-related domains. Successful solutions typically rely on supervised deep learning and manual annotations, and consequently focus on objects that can be well delineated through visual inspection and manual labeling of point clouds. However, for tasks with more complex and cluttered scenes, such as in-field plant phenotyping in agriculture, such approaches are often infeasible. In this study, we tackle the task of in-field wheat head instance segmentation directly from terrestrial laser scanning (TLS) point clouds. To address the problem and circumvent the need for manual annotations, we propose a novel two-stage pipeline. To obtain the initial 3D instance proposals, the first stage uses 3D-to-2D multi-view projections, the Grounded SAM pipeline for zero-shot 2D object-centric segmentation, and multi-view label fusion. The second stage uses these initial proposals as noisy pseudo-labels to train a supervised 3D panoptic-style segmentation neural network. Our results demonstrate the feasibility of the proposed approach and show performance improvementsrelative to Wheat3DGS, a recent alternative solution for in-field wheat head instance segmentation without manual 3D annotations based on multi-view RGB images and 3D Gaussian Splatting, showcasing TLS as a competitive sensing alternative. Moreover, the results show that both stages of the proposed pipeline can deliver usable 3D instance segmentation without manual annotations, indicating promising, low-effort transferability to other comparable TLS-based point cloud segmentation tasks.

cs.CV

AsyncBEV: Cross-modal Flow Alignment in Asynchronous 3D Object Detection

In autonomous driving, multi-modal perception tasks like 3D object detection typically rely on well-synchronized sensors, both at training and inference. However, despite the use of hardware- or software-based synchronization algorithms, perfect synchrony is rarely guaranteed: Sensors may operate at different frequencies, and real-world factors such as network latency, hardware failures, or processing bottlenecks often introduce time offsets between sensors. Such asynchrony degrades perception performance, especially for dynamic objects. To address this challenge, we propose AsyncBEV, a trainable lightweight and generic module to improve the robustness of 3D Birds' Eye View (BEV) object detection models against sensor asynchrony. Inspired by scene flow estimation, AsyncBEV first estimates the 2D flow from the BEV features of two different sensor modalities, taking into account the known time offset between these sensor measurements. The predicted feature flow is then used to warp and spatially align the feature maps, which we show can easily be integrated into different current BEV detector architectures (e.g., BEV grid-based and token-based). Extensive experiments demonstrate AsyncBEV improves robustness against both small and large asynchrony between LiDAR or camera sensors in both the token-based CMT and grid-based UniBEV, especially for dynamic objects. We significantly outperform the ego motion compensated CMT and UniBEV baselines, notably by $16.6$ % and $11.9$ % NDS on dynamic objects in the worst-case scenario of a $0.5 s$ time offset. Code will be released upon acceptance.

cs.CV

The Overlooked Value of Test-time Reference Sets in Visual Place Recognition

Given a query image, Visual Place Recognition (VPR) is the task of retrieving an image of the same place from a reference database with robustness to viewpoint and appearance changes. Recent works show that some VPR benchmarks are solved by methods using Vision-Foundation-Model backbones and trained on large-scale and diverse VPR-specific datasets. Several benchmarks remain challenging, particularly when the test environments differ significantly from the usual VPR training datasets. We propose a complementary, unexplored source of information to bridge the train-test domain gap, which can further improve the performance of State-of-the-Art (SOTA) VPR methods on such challenging benchmarks. Concretely, we identify that the test-time reference set, the "map", contains images and poses of the target domain, and must be available before the test-time query is received in several VPR applications. Therefore, we propose to perform simple Reference-Set-Finetuning (RSF) of VPR models on the map, boosting the SOTA (~2.3% increase on average for Recall@1) on these challenging datasets. Finetuned models retain generalization, and RSF works across diverse test datasets.

cs.CV

MinCD-PnP: Learning 2D-3D Correspondences with Approximate Blind PnP

Image-to-point-cloud (I2P) registration is a fundamental problem in computer vision, focusing on establishing 2D-3D correspondences between an image and a point cloud. The differential perspective-n-point (PnP) has been widely used to supervise I2P registration networks by enforcing the projective constraints on 2D-3D correspondences. However, differential PnP is highly sensitive to noise and outliers in the predicted correspondences. This issue hinders the effectiveness of correspondence learning. Inspired by the robustness of blind PnP against noise and outliers in correspondences, we propose an approximated blind PnP based correspondence learning approach. To mitigate the high computational cost of blind PnP, we simplify blind PnP to an amenable task of minimizing Chamfer distance between learned 2D and 3D keypoints, called MinCD-PnP. To effectively solve MinCD-PnP, we design a lightweight multi-task learning module, named as MinCD-Net, which can be easily integrated into the existing I2P registration architectures. Extensive experiments on 7-Scenes, RGBD-V2, ScanNet, and self-collected datasets demonstrate that MinCD-Net outperforms state-of-the-art methods and achieves a higher inlier ratio (IR) and registration recall (RR) in both cross-scene and cross-dataset settings.

cs.CV

Unified Representation Space for 3D Visual Grounding

3D visual grounding (3DVG) is a critical task in scene understanding that aims to identify objects in 3D scenes based on text descriptions. However, existing methods rely on separately pre-trained vision and text encoders, resulting in a significant gap between the two modalities in terms of spatial geometry and semantic categories. This discrepancy often causes errors in object positioning and classification. The paper proposes UniSpace-3D, which innovatively introduces a unified representation space for 3DVG, effectively bridging the gap between visual and textual features. Specifically, UniSpace-3D incorporates three innovative designs: i) a unified representation encoder that leverages the pre-trained CLIP model to map visual and textual features into a unified representation space, effectively bridging the gap between the two modalities; ii) a multi-modal contrastive learning module that further reduces the modality gap; iii) a language-guided query selection module that utilizes the positional and semantic information to identify object candidate points aligned with textual descriptions. Extensive experiments demonstrate that UniSpace-3D outperforms baseline models by at least 2.24% on the ScanRefer and Nr3D/Sr3D datasets. The code will be made available upon acceptance of the paper.

cs.CV

I Speak and You Find: Robust 3D Visual Grounding with Noisy and Ambiguous Speech Inputs

Existing 3D visual grounding methods rely on precise text prompts to locate objects within 3D scenes. Speech, as a natural and intuitive modality, offers a promising alternative. Real-world speech inputs, however, often suffer from transcription errors due to accents, background noise, and varying speech rates, limiting the applicability of existing 3DVG methods. To address these challenges, we propose \textbf{SpeechRefer}, a novel 3DVG framework designed to enhance performance in the presence of noisy and ambiguous speech-to-text transcriptions. SpeechRefer integrates seamlessly with xisting 3DVG models and introduces two key innovations. First, the Speech Complementary Module captures acoustic similarities between phonetically related words and highlights subtle distinctions, generating complementary proposal scores from the speech signal. This reduces dependence on potentially erroneous transcriptions. Second, the Contrastive Complementary Module employs contrastive learning to align erroneous text features with corresponding speech features, ensuring robust performance even when transcription errors dominate. Extensive experiments on the SpeechRefer and peechNr3D datasets demonstrate that SpeechRefer improves the performance of existing 3DVG methods by a large margin, which highlights SpeechRefer's potential to bridge the gap between noisy speech inputs and reliable 3DVG, enabling more intuitive and practical multimodal systems.

cs.CV

NeuSEditor: From Multi-View Images to Text-Guided Neural Surface Edits

Implicit surface representations are valued for their compactness and continuity, but they pose significant challenges for editing. Despite recent advancements, existing methods often fail to preserve identity and maintain geometric consistency during editing. To address these challenges, we present NeuSEditor, a novel method for text-guided editing of neural implicit surfaces derived from multi-view images. NeuSEditor introduces an identity-preserving architecture that efficiently separates scenes into foreground and background, enabling precise modifications without altering the scene-specific elements. Our geometry-aware distillation loss significantly enhances rendering and geometric quality. Our method simplifies the editing workflow by eliminating the need for continuous dataset updates and source prompting. NeuSEditor outperforms recent state-of-the-art methods like PDS and InstructNeRF2NeRF, delivering superior quantitative and qualitative results. For more visual results, visit: neuseditor.github.io.

cs.CV

VoteFlow: Enforcing Local Rigidity in Self-Supervised Scene Flow

Scene flow estimation aims to recover per-point motion from two adjacent LiDAR scans. However, in real-world applications such as autonomous driving, points rarely move independently of others, especially for nearby points belonging to the same object, which often share the same motion. Incorporating this locally rigid motion constraint has been a key challenge in self-supervised scene flow estimation, which is often addressed by post-processing or appending extra regularization. While these approaches are able to improve the rigidity of predicted flows, they lack an architectural inductive bias for local rigidity within the model structure, leading to suboptimal learning efficiency and inferior performance. In contrast, we enforce local rigidity with a lightweight add-on module in neural network design, enabling end-to-end learning. We design a discretized voting space that accommodates all possible translations and then identify the one shared by nearby points by differentiable voting. Additionally, to ensure computational efficiency, we operate on pillars rather than points and learn representative features for voting per pillar. We plug the Voting Module into popular model designs and evaluate its benefit on Argoverse 2 and Waymo datasets. We outperform baseline works with only marginal compute overhead. Code is available at https://github.com/tudelft-iv/VoteFlow.

cs.CV

SUM Parts: Benchmarking Part-Level Semantic Segmentation of Urban Meshes

Semantic segmentation in urban scene analysis has mainly focused on images or point clouds, while textured meshes - offering richer spatial representation - remain underexplored. This paper introduces SUM Parts, the first large-scale dataset for urban textured meshes with part-level semantic labels, covering about 2.5 km2 with 21 classes. The dataset was created using our own annotation tool, which supports both face- and texture-based annotations with efficient interactive selection. We also provide a comprehensive evaluation of 3D semantic segmentation and interactive annotation methods on this dataset. Our project page is available at https://tudelft3d.github.io/SUMParts/.

cs.CV

PointSFDA: Source-free Domain Adaptation for Point Cloud Completion

Conventional methods for point cloud completion, typically trained on synthetic datasets, face significant challenges when applied to out-of-distribution real-world scans. In this paper, we propose an effective yet simple source-free domain adaptation framework for point cloud completion, termed \textbf{PointSFDA}. Unlike unsupervised domain adaptation that reduces the domain gap by directly leveraging labeled source data, PointSFDA uses only a pretrained source model and unlabeled target data for adaptation, avoiding the need for inaccessible source data in practical scenarios. Being the first source-free domain adaptation architecture for point cloud completion, our method offers two core contributions. First, we introduce a coarse-to-fine distillation solution to explicitly transfer the global geometry knowledge learned from the source dataset. Second, as noise may be introduced due to domain gaps, we propose a self-supervised partial-mask consistency training strategy to learn local geometry information in the target domain. Extensive experiments have validated that our method significantly improves the performance of state-of-the-art networks in cross-domain shape completion. Our code is available at \emph{\textcolor{magenta}{https://github.com/Starak-x/PointSFDA}}.

cs.CV

Parametric Point Cloud Completion for Polygonal Surface Reconstruction

Existing polygonal surface reconstruction methods heavily depend on input completeness and struggle with incomplete point clouds. We argue that while current point cloud completion techniques may recover missing points, they are not optimized for polygonal surface reconstruction, where the parametric representation of underlying surfaces remains overlooked. To address this gap, we introduce parametric completion, a novel paradigm for point cloud completion, which recovers parametric primitives instead of individual points to convey high-level geometric structures. Our presented approach, PaCo, enables high-quality polygonal surface reconstruction by leveraging plane proxies that encapsulate both plane parameters and inlier points, proving particularly effective in challenging scenarios with highly incomplete data. Comprehensive evaluations of our approach on the ABC dataset establish its effectiveness with superior performance and set a new standard for polygonal surface reconstruction from incomplete data. Project page: https://parametric-completion.github.io.

cs.CV

CrossTracker: Robust Multi-modal 3D Multi-Object Tracking via Cross Correction

The fusion of camera- and LiDAR-based detections offers a promising solution to mitigate tracking failures in 3D multi-object tracking (MOT). However, existing methods predominantly exploit camera detections to correct tracking failures caused by potential LiDAR detection problems, neglecting the reciprocal benefit of refining camera detections using LiDAR data. This limitation is rooted in their single-stage architecture, akin to single-stage object detectors, lacking a dedicated trajectory refinement module to fully exploit the complementary multi-modal information. To this end, we introduce CrossTracker, a novel two-stage paradigm for online multi-modal 3D MOT. CrossTracker operates in a coarse-to-fine manner, initially generating coarse trajectories and subsequently refining them through an independent refinement process. Specifically, CrossTracker incorporates three essential modules: i) a multi-modal modeling (M^3) module that, by fusing multi-modal information (images, point clouds, and even plane geometry extracted from images), provides a robust metric for subsequent trajectory generation. ii) a coarse trajectory generation (C-TG) module that generates initial coarse dual-stream trajectories, and iii) a trajectory refinement (TR) module that refines coarse trajectories through cross correction between camera and LiDAR streams. Comprehensive experiments demonstrate the superior performance of our CrossTracker over its eighteen competitors, underscoring its effectiveness in harnessing the synergistic benefits of camera and LiDAR sensors for robust multi-modal 3D MOT.

cs.CV