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Lianli Gao

Publications and source records attributed to Lianli Gao.

At least 55 records · Page 3Linked to original sources

Safe + Safe = Unsafe? Exploring How Safe Images Can Be Exploited to Jailbreak Large Vision-Language Models

Recent advances in Large Vision-Language Models (LVLMs) have showcased strong reasoning abilities across multiple modalities, achieving significant breakthroughs in various real-world applications. Despite this great success, the safety guardrail of LVLMs may not cover the unforeseen domains introduced by the visual modality. Existing studies primarily focus on eliciting LVLMs to generate harmful responses via carefully crafted image-based jailbreaks designed to bypass alignment defenses. In this study, we reveal that a safe image can be exploited to achieve the same jailbreak consequence when combined with additional safe images and prompts. This stems from two fundamental properties of LVLMs: universal reasoning capabilities and safety snowball effect. Building on these insights, we propose Safety Snowball Agent (SSA), a novel agent-based framework leveraging agents' autonomous and tool-using abilities to jailbreak LVLMs. SSA operates through two principal stages: (1) initial response generation, where tools generate or retrieve jailbreak images based on potential harmful intents, and (2) harmful snowballing, where refined subsequent prompts induce progressively harmful outputs. Our experiments demonstrate that \ours can use nearly any image to induce LVLMs to produce unsafe content, achieving high success jailbreaking rates against the latest LVLMs. Unlike prior works that exploit alignment flaws, \ours leverages the inherent properties of LVLMs, presenting a profound challenge for enforcing safety in generative multimodal systems. Our code is avaliable at \url{https://github.com/gzcch/Safety_Snowball_Agent}.

cs.CL↗

ALF: Adaptive Label Finetuning for Scene Graph Generation

Scene Graph Generation (SGG) endeavors to predict the relationships between subjects and objects in a given image. Nevertheless, the long-tail distribution of relations often leads to biased prediction on coarse labels, presenting a substantial hurdle in SGG. To address this issue, researchers focus on unbiased SGG and introduce data transfer methods to transfer coarse-grained predicates into fine-grained ones across the entire dataset. However, these methods encounter two primary challenges: 1) They overlook the inherent context constraints imposed by subject-object pairs, leading to erroneous relations transfer. 2) Additional retraining process are required after the data transfer, which incurs substantial computational costs. To overcome these limitations, we introduce the first plug-and-play one-stage data transfer pipeline in SGG, termed Adaptive Label Finetuning (ALF), which eliminates the need for extra retraining sessions and meanwhile significantly enhance models' relation recognition capability across various SGG benchmark approaches. Specifically, ALF consists of two components: Adaptive Label Construction (ALC) and Adaptive Iterative Learning (AIL). By imposing Predicate-Context Constraints within relation space, ALC adaptively re-ranks and selects candidate relations in reference to model's predictive logits utilizing the Restriction-Based Judgment techniques, achieving robust relation transfer. Supervised with labels transferred by ALC, AIL iteratively finetunes the SGG models in an auto-regressive manner, which mitigates the substantial computational costs arising from the retraining process. Extensive experiments demonstrate that ALF achieves a 16% improvement in mR@100 compared to the typical SGG method Motif, with only a 6% increase in calculation costs compared to the state-of-the-art method IETrans.

cs.CV↗

Informative Scene Graph Generation via Debiasing

Scene graph generation aims to detect visual relationship triplets, (subject, predicate, object). Due to biases in data, current models tend to predict common predicates, e.g. "on" and "at", instead of informative ones, e.g. "standing on" and "looking at". This tendency results in the loss of precise information and overall performance. If a model only uses "stone on road" rather than "stone blocking road" to describe an image, it may be a grave misunderstanding. We argue that this phenomenon is caused by two imbalances: semantic space level imbalance and training sample level imbalance. For this problem, we propose DB-SGG, an effective framework based on debiasing but not the conventional distribution fitting. It integrates two components: Semantic Debiasing (SD) and Balanced Predicate Learning (BPL), for these imbalances. SD utilizes a confusion matrix and a bipartite graph to construct predicate relationships. BPL adopts a random undersampling strategy and an ambiguity removing strategy to focus on informative predicates. Benefiting from the model-agnostic process, our method can be easily applied to SGG models and outperforms Transformer by 136.3%, 119.5%, and 122.6% on mR@20 at three SGG sub-tasks on the SGG-VG dataset. Our method is further verified on another complex SGG dataset (SGG-GQA) and two downstream tasks (sentence-to-graph retrieval and image captioning).

cs.CV↗

CoIN: A Benchmark of Continual Instruction tuNing for Multimodel Large Language Model

Instruction tuning represents a prevalent strategy employed by Multimodal Large Language Models (MLLMs) to align with human instructions and adapt to new tasks. Nevertheless, MLLMs encounter the challenge of adapting to users' evolving knowledge and demands. Therefore, how to retain existing skills while acquiring new knowledge needs to be investigated. In this paper, we present a comprehensive benchmark, namely Continual Instruction tuNing (CoIN), to assess existing MLLMs in the sequential instruction tuning paradigm. CoIN comprises 10 commonly used datasets spanning 8 task categories, ensuring a diverse range of instructions and tasks. Besides, the trained model is evaluated from two aspects: Instruction Following and General Knowledge, which assess the alignment with human intention and knowledge preserved for reasoning, respectively. Experiments on CoIN demonstrate that current powerful MLLMs still suffer catastrophic forgetting, and the failure in intention alignment assumes the main responsibility, instead of the knowledge forgetting. To this end, we introduce MoELoRA to MLLMs which is effective to retain the previous instruction alignment. Experimental results consistently illustrate the forgetting decreased from this method on CoIN.

cs.CV↗

AICL: Action In-Context Learning for Video Diffusion Model

The open-domain video generation models are constrained by the scale of the training video datasets, and some less common actions still cannot be generated. Some researchers explore video editing methods and achieve action generation by editing the spatial information of the same action video. However, this method mechanically generates identical actions without understanding, which does not align with the characteristics of open-domain scenarios. In this paper, we propose AICL, which empowers the generative model with the ability to understand action information in reference videos, similar to how humans do, through in-context learning. Extensive experiments demonstrate that AICL effectively captures the action and achieves state-of-the-art generation performance across three typical video diffusion models on five metrics when using randomly selected categories from non-training datasets.

cs.CV↗

Any Target Can be Offense: Adversarial Example Generation via Generalized Latent Infection

Targeted adversarial attack, which aims to mislead a model to recognize any image as a target object by imperceptible perturbations, has become a mainstream tool for vulnerability assessment of deep neural networks (DNNs). Since existing targeted attackers only learn to attack known target classes, they cannot generalize well to unknown classes. To tackle this issue, we propose $\bf{G}$eneralized $\bf{A}$dversarial attac$\bf{KER}$ ($\bf{GAKer}$), which is able to construct adversarial examples to any target class. The core idea behind GAKer is to craft a latently infected representation during adversarial example generation. To this end, the extracted latent representations of the target object are first injected into intermediate features of an input image in an adversarial generator. Then, the generator is optimized to ensure visual consistency with the input image while being close to the target object in the feature space. Since the GAKer is class-agnostic yet model-agnostic, it can be regarded as a general tool that not only reveals the vulnerability of more DNNs but also identifies deficiencies of DNNs in a wider range of classes. Extensive experiments have demonstrated the effectiveness of our proposed method in generating adversarial examples for both known and unknown classes. Notably, compared with other generative methods, our method achieves an approximately $14.13\%$ higher attack success rate for unknown classes and an approximately $4.23\%$ higher success rate for known classes. Our code is available in https://github.com/VL-Group/GAKer.

cs.CV↗

Generalized Unbiased Scene Graph Generation

Existing Unbiased Scene Graph Generation (USGG) methods only focus on addressing the predicate-level imbalance that high-frequency classes dominate predictions of rare ones, while overlooking the concept-level imbalance. Actually, even if predicates themselves are balanced, there is still a significant concept-imbalance within them due to the long-tailed distribution of contexts (i.e., subject-object combinations). This concept-level imbalance poses a more pervasive and challenging issue compared to the predicate-level imbalance since subject-object pairs are inherently complex in combinations. Hence, we introduce a novel research problem: Generalized Unbiased Scene Graph Generation (G-USGG), which takes into account both predicate-level and concept-level imbalance. To the end, we propose the Multi-Concept Learning (MCL) framework, which ensures a balanced learning process across rare/ uncommon/ common concepts. MCL first quantifies the concept-level imbalance across predicates in terms of different amounts of concepts, representing as multiple concept-prototypes within the same class. It then effectively learns concept-prototypes by applying the Concept Regularization (CR) technique. Furthermore, to achieve balanced learning over different concepts, we introduce the Balanced Prototypical Memory (BPM), which guides SGG models to generate balanced representations for concept-prototypes. Extensive experiments demonstrate the remarkable efficacy of our model-agnostic strategy in enhancing the performance of benchmark models on both VG-SGG and OI-SGG datasets, leading to new state-of-the-art achievements in two key aspects: predicate-level unbiased relation recognition and concept-level compositional generability.

cs.CV↗

Text-Video Retrieval with Global-Local Semantic Consistent Learning

Adapting large-scale image-text pre-training models, e.g., CLIP, to the video domain represents the current state-of-the-art for text-video retrieval. The primary approaches involve transferring text-video pairs to a common embedding space and leveraging cross-modal interactions on specific entities for semantic alignment. Though effective, these paradigms entail prohibitive computational costs, leading to inefficient retrieval. To address this, we propose a simple yet effective method, Global-Local Semantic Consistent Learning (GLSCL), which capitalizes on latent shared semantics across modalities for text-video retrieval. Specifically, we introduce a parameter-free global interaction module to explore coarse-grained alignment. Then, we devise a shared local interaction module that employs several learnable queries to capture latent semantic concepts for learning fine-grained alignment. Furthermore, an Inter-Consistency Loss (ICL) is devised to accomplish the concept alignment between the visual query and corresponding textual query, and an Intra-Diversity Loss (IDL) is developed to repulse the distribution within visual (textual) queries to generate more discriminative concepts. Extensive experiments on five widely used benchmarks (i.e., MSR-VTT, MSVD, DiDeMo, LSMDC, and ActivityNet) substantiate the superior effectiveness and efficiency of the proposed method. Remarkably, our method achieves comparable performance with SOTA as well as being nearly 220 times faster in terms of computational cost. Code is available at: https://github.com/zchoi/GLSCL.

cs.CV↗

RoScenes: A Large-scale Multi-view 3D Dataset for Roadside Perception

We introduce RoScenes, the largest multi-view roadside perception dataset, which aims to shed light on the development of vision-centric Bird's Eye View (BEV) approaches for more challenging traffic scenes. The highlights of RoScenes include significantly large perception area, full scene coverage and crowded traffic. More specifically, our dataset achieves surprising 21.13M 3D annotations within 64,000 $m^2$. To relieve the expensive costs of roadside 3D labeling, we present a novel BEV-to-3D joint annotation pipeline to efficiently collect such a large volume of data. After that, we organize a comprehensive study for current BEV methods on RoScenes in terms of effectiveness and efficiency. Tested methods suffer from the vast perception area and variation of sensor layout across scenes, resulting in performance levels falling below expectations. To this end, we propose RoBEV that incorporates feature-guided position embedding for effective 2D-3D feature assignment. With its help, our method outperforms state-of-the-art by a large margin without extra computational overhead on validation set. Our dataset and devkit will be made available at https://github.com/xiaosu-zhu/RoScenes.

cs.CV↗

DePT: Decoupled Prompt Tuning

This work breaks through the Base-New Tradeoff (BNT)dilemma in prompt tuning, i.e., the better the tuned model generalizes to the base (or target) task, the worse it generalizes to new tasks, and vice versa. Specifically, through an in-depth analysis of the learned features of the base and new tasks, we observe that the BNT stems from a channel bias issue, i.e., the vast majority of feature channels are occupied by base-specific knowledge, resulting in the collapse of taskshared knowledge important to new tasks. To address this, we propose the Decoupled Prompt Tuning (DePT) framework, which decouples base-specific knowledge from feature channels into an isolated feature space during prompt tuning, so as to maximally preserve task-shared knowledge in the original feature space for achieving better zero-shot generalization on new tasks. Importantly, our DePT is orthogonal to existing prompt tuning methods, hence it can improve all of them. Extensive experiments on 11 datasets show the strong flexibility and effectiveness of DePT. Our code and pretrained models are available at https://github.com/Koorye/DePT.

cs.CV↗

ProS: Prompting-to-simulate Generalized knowledge for Universal Cross-Domain Retrieval

The goal of Universal Cross-Domain Retrieval (UCDR) is to achieve robust performance in generalized test scenarios, wherein data may belong to strictly unknown domains and categories during training. Recently, pre-trained models with prompt tuning have shown strong generalization capabilities and attained noteworthy achievements in various downstream tasks, such as few-shot learning and video-text retrieval. However, applying them directly to UCDR may not sufficiently to handle both domain shift (i.e., adapting to unfamiliar domains) and semantic shift (i.e., transferring to unknown categories). To this end, we propose \textbf{Pro}mpting-to-\textbf{S}imulate (ProS), the first method to apply prompt tuning for UCDR. ProS employs a two-step process to simulate Content-aware Dynamic Prompts (CaDP) which can impact models to produce generalized features for UCDR. Concretely, in Prompt Units Learning stage, we introduce two Prompt Units to individually capture domain and semantic knowledge in a mask-and-align way. Then, in Context-aware Simulator Learning stage, we train a Content-aware Prompt Simulator under a simulated test scenarios to produce the corresponding CaDP. Extensive experiments conducted on three benchmark datasets show that our method achieves new state-of-the-art performance without bringing excessive parameters. Our method is publicly available at https://github.com/fangkaipeng/ProS.

cs.CV↗

Training-Free Semantic Video Composition via Pre-trained Diffusion Model

The video composition task aims to integrate specified foregrounds and backgrounds from different videos into a harmonious composite. Current approaches, predominantly trained on videos with adjusted foreground color and lighting, struggle to address deep semantic disparities beyond superficial adjustments, such as domain gaps. Therefore, we propose a training-free pipeline employing a pre-trained diffusion model imbued with semantic prior knowledge, which can process composite videos with broader semantic disparities. Specifically, we process the video frames in a cascading manner and handle each frame in two processes with the diffusion model. In the inversion process, we propose Balanced Partial Inversion to obtain generation initial points that balance reversibility and modifiability. Then, in the generation process, we further propose Inter-Frame Augmented attention to augment foreground continuity across frames. Experimental results reveal that our pipeline successfully ensures the visual harmony and inter-frame coherence of the outputs, demonstrating efficacy in managing broader semantic disparities.

cs.CV↗

Prototype-based Aleatoric Uncertainty Quantification for Cross-modal Retrieval

Cross-modal Retrieval methods build similarity relations between vision and language modalities by jointly learning a common representation space. However, the predictions are often unreliable due to the Aleatoric uncertainty, which is induced by low-quality data, e.g., corrupt images, fast-paced videos, and non-detailed texts. In this paper, we propose a novel Prototype-based Aleatoric Uncertainty Quantification (PAU) framework to provide trustworthy predictions by quantifying the uncertainty arisen from the inherent data ambiguity. Concretely, we first construct a set of various learnable prototypes for each modality to represent the entire semantics subspace. Then Dempster-Shafer Theory and Subjective Logic Theory are utilized to build an evidential theoretical framework by associating evidence with Dirichlet Distribution parameters. The PAU model induces accurate uncertainty and reliable predictions for cross-modal retrieval. Extensive experiments are performed on four major benchmark datasets of MSR-VTT, MSVD, DiDeMo, and MS-COCO, demonstrating the effectiveness of our method. The code is accessible at https://github.com/leolee99/PAU.

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DETA: Denoised Task Adaptation for Few-Shot Learning

Test-time task adaptation in few-shot learning aims to adapt a pre-trained task-agnostic model for capturing taskspecific knowledge of the test task, rely only on few-labeled support samples. Previous approaches generally focus on developing advanced algorithms to achieve the goal, while neglecting the inherent problems of the given support samples. In fact, with only a handful of samples available, the adverse effect of either the image noise (a.k.a. X-noise) or the label noise (a.k.a. Y-noise) from support samples can be severely amplified. To address this challenge, in this work we propose DEnoised Task Adaptation (DETA), a first, unified image- and label-denoising framework orthogonal to existing task adaptation approaches. Without extra supervision, DETA filters out task-irrelevant, noisy representations by taking advantage of both global visual information and local region details of support samples. On the challenging Meta-Dataset, DETA consistently improves the performance of a broad spectrum of baseline methods applied on various pre-trained models. Notably, by tackling the overlooked image noise in Meta-Dataset, DETA establishes new state-of-the-art results. Code is released at https://github.com/JimZAI/DETA.

cs.CV↗

Make-A-Storyboard: A General Framework for Storyboard with Disentangled and Merged Control

Story Visualization aims to generate images aligned with story prompts, reflecting the coherence of storybooks through visual consistency among characters and scenes.Whereas current approaches exclusively concentrate on characters and neglect the visual consistency among contextually correlated scenes, resulting in independent character images without inter-image coherence.To tackle this issue, we propose a new presentation form for Story Visualization called Storyboard, inspired by film-making, as illustrated in Fig.1.Specifically, a Storyboard unfolds a story into visual representations scene by scene. Within each scene in Storyboard, characters engage in activities at the same location, necessitating both visually consistent scenes and characters.For Storyboard, we design a general framework coined as Make-A-Storyboard that applies disentangled control over the consistency of contextual correlated characters and scenes and then merge them to form harmonized images.Extensive experiments demonstrate 1) Effectiveness.the effectiveness of the method in story alignment, character consistency, and scene correlation; 2) Generalization. Our method could be seamlessly integrated into mainstream Image Customization methods, empowering them with the capability of story visualization.

cs.CV↗

F3-Pruning: A Training-Free and Generalized Pruning Strategy towards Faster and Finer Text-to-Video Synthesis

Recently Text-to-Video (T2V) synthesis has undergone a breakthrough by training transformers or diffusion models on large-scale datasets. Nevertheless, inferring such large models incurs huge costs.Previous inference acceleration works either require costly retraining or are model-specific.To address this issue, instead of retraining we explore the inference process of two mainstream T2V models using transformers and diffusion models.The exploration reveals the redundancy in temporal attention modules of both models, which are commonly utilized to establish temporal relations among frames.Consequently, we propose a training-free and generalized pruning strategy called F3-Pruning to prune redundant temporal attention weights.Specifically, when aggregate temporal attention values are ranked below a certain ratio, corresponding weights will be pruned.Extensive experiments on three datasets using a classic transformer-based model CogVideo and a typical diffusion-based model Tune-A-Video verify the effectiveness of F3-Pruning in inference acceleration, quality assurance and broad applicability.

cs.CV↗

MotionZero:Exploiting Motion Priors for Zero-shot Text-to-Video Generation

Zero-shot Text-to-Video synthesis generates videos based on prompts without any videos. Without motion information from videos, motion priors implied in prompts are vital guidance. For example, the prompt "airplane landing on the runway" indicates motion priors that the "airplane" moves downwards while the "runway" stays static. Whereas the motion priors are not fully exploited in previous approaches, thus leading to two nontrivial issues: 1) the motion variation pattern remains unaltered and prompt-agnostic for disregarding motion priors; 2) the motion control of different objects is inaccurate and entangled without considering the independent motion priors of different objects. To tackle the two issues, we propose a prompt-adaptive and disentangled motion control strategy coined as MotionZero, which derives motion priors from prompts of different objects by Large-Language-Models and accordingly applies motion control of different objects to corresponding regions in disentanglement. Furthermore, to facilitate videos with varying degrees of motion amplitude, we propose a Motion-Aware Attention scheme which adjusts attention among frames by motion amplitude. Extensive experiments demonstrate that our strategy could correctly control motion of different objects and support versatile applications including zero-shot video edit.

cs.CV↗

Continual Referring Expression Comprehension via Dual Modular Memorization

Referring Expression Comprehension (REC) aims to localize an image region of a given object described by a natural-language expression. While promising performance has been demonstrated, existing REC algorithms make a strong assumption that training data feeding into a model are given upfront, which degrades its practicality for real-world scenarios. In this paper, we propose Continual Referring Expression Comprehension (CREC), a new setting for REC, where a model is learning on a stream of incoming tasks. In order to continuously improve the model on sequential tasks without forgetting prior learned knowledge and without repeatedly re-training from a scratch, we propose an effective baseline method named Dual Modular Memorization (DMM), which alleviates the problem of catastrophic forgetting by two memorization modules: Implicit-Memory and Explicit-Memory. Specifically, the former module aims to constrain drastic changes to important parameters learned on old tasks when learning a new task; while the latter module maintains a buffer pool to dynamically select and store representative samples of each seen task for future rehearsal. We create three benchmarks for the new CREC setting, by respectively re-splitting three widely-used REC datasets RefCOCO, RefCOCO+ and RefCOCOg into sequential tasks. Extensive experiments on the constructed benchmarks demonstrate that our DMM method significantly outperforms other alternatives, based on two popular REC backbones. We make the source code and benchmarks publicly available to foster future progress in this field: https://github.com/zackschen/DMM.

cs.CV↗