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Libin Zhou

Publications and source records attributed to Libin Zhou.

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An Empirical Survey and Benchmark of Learned Distance Indexes for Road Networks

The calculation of shortest-path distances in road networks is a core operation in navigation systems, location-based services, and spatial analytics. Although classical algorithms, e.g., Dijkstra's algorithm, provide exact answers, their latency is prohibitive for modern real-time, large-scale deployments. Over the past two decades, numerous distance indexes have been proposed to speed up query processing for shortest distance queries. More recently, with the advancement in machine learning (ML), researchers have designed and proposed ML-based distance indexes to answer approximate shortest path and distance queries efficiently. However, a comprehensive and systematic evaluation of these ML-based approaches is lacking. This paper presents the first empirical survey of ML-based distance indexes on road networks, evaluating them along four key dimensions: Training time, query latency, storage, and accuracy. Using seven real-world road networks and workload-driven query datasets derived from trajectory data, we benchmark ten representative ML techniques and compare them against strong classical non-ML baselines, highlighting key insights and practical trade-offs. We release a unified open-source codebase to support reproducibility and future research on learned distance indexes.

cs.LG

GTX: A Write-Optimized Latch-free Graph Data System with Transactional Support -- Extended Version

This paper introduces GTX, a standalone main-memory write-optimized graph data system that specializes in structural and graph property updates while enabling concurrent reads and graph analytics through ACID transactions. Recent graph systems target concurrent read and write support while guaranteeing transaction semantics. However, their performance suffers from updates with real-world temporal locality over the same vertices and edges due to vertex-centric lock contentions. GTX has an adaptive delta-chain locking protocol on top of a carefully designed latch-free graph storage. It eliminates vertex-level locking contention, and adapts to real-life workloads while maintaining sequential access to the graph's adjacency lists storage. GTX's transactions further support cache-friendly block level concurrency control, and cooperative group commit and garbage collection. This combination of features ensures high update throughput and provides low-latency graph analytics. Based on experimental evaluation, in addition to not sacrificing the performance of read-heavy analytical workloads, and having competitive performance similar to state-of-the-art systems, GTX has high read-write transaction throughput. For write-heavy transactional workloads, GTX achieves up to 11x better transaction throughput than the best-performing state-of-the-art system.

cs.DB

GTX: A Transactional Graph Data System For HTAP Workloads

Processing, managing, and analyzing dynamic graphs are the cornerstone in multiple application domains including fraud detection, recommendation system, graph neural network training, etc. This demo presents GTX, a latch-free write-optimized transactional graph data system that supports high throughput read-write transactions while maintaining competitive graph analytics. GTX has a unique latch-free graph storage and a transaction and concurrency control protocol for dynamic power-law graphs. GTX leverages atomic operations to eliminate latches, proposes a delta-based multi-version storage, and designs a hybrid transaction commit protocol to reduce interference between concurrent operations. To further improve its throughput, we design a delta-chains index to support efficient edge lookups. GTX manages concurrency control at delta-chain level, and provides adaptive concurrency according to the workload. Real-world graph access and updates exhibit temporal localities and hotspots. Unlike other transactional graph systems that experience significant performance degradation, GTX is the only system that can adapt to temporal localities and hotspots in graph updates and maintain million-transactions-per-second throughput. GTX is prototyped as a graph library and is evaluated using a graph library evaluation tool using real and synthetic datasets.

cs.DB

ILX: Intelligent "Location+X" Data Systems (Vision Paper)

Due to the ubiquity of mobile phones and location-detection devices, location data is being generated in very large volumes. Queries and operations that are performed on location data warrant the use of database systems. Despite that, location data is being supported in data systems as an afterthought. Typically, relational or NoSQL data systems that are mostly designed with non-location data in mind get extended with spatial or spatiotemporal indexes, some query operators, and higher level syntactic sugar in order to support location data. The ubiquity of location data and location data services call for systems that are solely designed and optimized for the efficient support of location data. This paper envisions designing intelligent location+X data systems, ILX for short, where location is treated as a first-class citizen type. ILX is tailored with location data as the main data type (location-first). Because location data is typically augmented with other data types X, e.g., graphs, text data, click streams, annotations, etc., ILX needs to be extensible to support other data types X along with location. This paper envisions the main features that ILX should support, and highlights research challenges in realizing and supporting ILX.

cs.DB