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Lichao Huang

Publications and source records attributed to Lichao Huang.

At least 19 recordsLinked to original sources

InstructMove: A Text-Indispensable Benchmark for Instruction-Following Manipulation

Vision-language-action (VLA) models have made general-purpose robot manipulation increasingly plausible by conditioning robot actions on natural-language instructions. A key test of such generality is whether policies actually follow language instructions. Yet many manipulation benchmarks leave this ability underdetermined: the intended object or destination is often visually salient or uniquely feasible, allowing policies to succeed without grounding the instruction. We argue that instruction-following evaluation should be text-indispensable: multiple actions should be visually and physically plausible, while only one should be consistent with the language instruction. We introduce InstructMove, a text-indispensable benchmark for instruction-following manipulation. InstructMove instantiates this principle in pick-and-place scenes with semantic distractors, decomposing instruction following into category identification, attribute discrimination, spatial reasoning, and compositional pick-and-place. InstructMove supports a train-eval protocol with InstructMove training data and held-out evaluation tasks, with additional diagnostics for language dependence. Experiments with representative VLA policies show that InstructMove provides a controlled testbed for diagnosing visual shortcuts and that InstructMove simulation data can improve real-world instruction-following manipulation performance. Code: https://github.com/HorizonRobotics/RoboOrchardSim

cs.RO

UniMM: A Unified Mixture Model Framework for Multi-Agent Simulation

Simulation plays a crucial role in assessing autonomous driving systems, where the generation of realistic multi-agent behaviors is a key aspect. In multi-agent simulation, the primary challenges include behavioral multimodality and closed-loop distributional shifts. In this study, we formulate a unified mixture model (UniMM) framework for generating multimodal agent behaviors, which can cover the mainstream methods including regression-based mixture models and discrete NTP models. Furthermore, we introduce a closed-loop sample generation approach tailored for mixture models to mitigate distributional shifts. Within the UniMM framework, we recognize critical configurations from both the model and data perspectives. We conduct a systematic examination of various model configurations, and comprehensively characterize their effects. Moreover, our investigation into the data configuration highlights the pivotal role of closed-loop samples in achieving realistic simulations. To extend the benefits of closed-loop samples across a broader range of mixture models, we further introduce a temporal disentanglement-and-alignment mechanism to address the shortcut learning and off-policy learning issues. Leveraging insights from our exploration, the distinct variants proposed within the UniMM framework, including discrete, anchor-free, and anchor-based models, all achieve state-of-the-art performance on the WOSAC benchmark.

cs.AI

HoloBrain-0 Technical Report

In this work, we introduce HoloBrain-0, a comprehensive Vision-Language-Action (VLA) framework that bridges the gap between foundation model research and reliable real-world robot deployment. The core of our system is a novel VLA architecture that explicitly incorporates robot embodiment priors, including multi-view camera parameters and kinematic descriptions (URDF), to enhance 3D spatial reasoning and support diverse embodiments. We validate this design through a scalable ``pre-train then post-train" paradigm, achieving state-of-the-art results on simulation benchmarks such as RoboTwin 2.0, LIBERO, and GenieSim, as well as strong results on challenging long-horizon real-world manipulation tasks. Notably, our efficient 0.2B-parameter variant rivals significantly larger baselines, enabling low-latency on-device deployment. To further accelerate research and practical adoption, we fully open-source the entire HoloBrain ecosystem, which includes: (1) powerful pre-trained VLA foundations; (2) post-trained checkpoints for multiple simulation suites and real-world tasks; and (3) RoboOrchard, a full-stack VLA infrastructure for data curation, model training and deployment. Together with standardized data collection protocols, this release provides the community with a complete, reproducible path toward high-performance robotic manipulation.

cs.RO

SEM: Enhancing Spatial Understanding for Robust Robot Manipulation

A key challenge in robot manipulation lies in developing policy models with strong spatial understanding, the ability to reason about 3D geometry, object relations, and robot embodiment. Existing methods often fall short: 3D point cloud models lack semantic abstraction, while 2D image encoders struggle with spatial reasoning. To address this, we propose SEM (Spatial Enhanced Manipulation model), a novel diffusion-based policy framework that explicitly enhances spatial understanding from two complementary perspectives. A spatial enhancer augments visual representations with 3D geometric context, while a robot state encoder captures embodiment-aware structure through graphbased modeling of joint dependencies. By integrating these modules, SEM significantly improves spatial understanding, leading to robust and generalizable manipulation across diverse tasks that outperform existing baselines.

cs.RO

DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse Data

We present DIPO, a novel framework for the controllable generation of articulated 3D objects from a pair of images: one depicting the object in a resting state and the other in an articulated state. Compared to the single-image approach, our dual-image input imposes only a modest overhead for data collection, but at the same time provides important motion information, which is a reliable guide for predicting kinematic relationships between parts. Specifically, we propose a dual-image diffusion model that captures relationships between the image pair to generate part layouts and joint parameters. In addition, we introduce a Chain-of-Thought (CoT) based graph reasoner that explicitly infers part connectivity relationships. To further improve robustness and generalization on complex articulated objects, we develop a fully automated dataset expansion pipeline, name LEGO-Art, that enriches the diversity and complexity of PartNet-Mobility dataset. We propose PM-X, a large-scale dataset of complex articulated 3D objects, accompanied by rendered images, URDF annotations, and textual descriptions. Extensive experiments demonstrate that DIPO significantly outperforms existing baselines in both the resting state and the articulated state, while the proposed PM-X dataset further enhances generalization to diverse and structurally complex articulated objects. Our code and dataset will be released to the community upon publication.

cs.CV

Generating Multimodal Driving Scenes via Next-Scene Prediction

Generative models in Autonomous Driving (AD) enable diverse scene creation, yet existing methods fall short by only capturing a limited range of modalities, restricting the capability of generating controllable scenes for comprehensive evaluation of AD systems. In this paper, we introduce a multimodal generation framework that incorporates four major data modalities, including a novel addition of map modality. With tokenized modalities, our scene sequence generation framework autoregressively predicts each scene while managing computational demands through a two-stage approach. The Temporal AutoRegressive (TAR) component captures inter-frame dynamics for each modality while the Ordered AutoRegressive (OAR) component aligns modalities within each scene by sequentially predicting tokens in a fixed order. To maintain coherence between map and ego-action modalities, we introduce the Action-aware Map Alignment (AMA) module, which applies a transformation based on the ego-action to maintain coherence between these modalities. Our framework effectively generates complex, realistic driving scenes over extended sequences, ensuring multimodal consistency and offering fine-grained control over scene elements. Project page: https://yanhaowu.github.io/UMGen/

cs.CV

BIP3D: Bridging 2D Images and 3D Perception for Embodied Intelligence

In embodied intelligence systems, a key component is 3D perception algorithm, which enables agents to understand their surrounding environments. Previous algorithms primarily rely on point cloud, which, despite offering precise geometric information, still constrain perception performance due to inherent sparsity, noise, and data scarcity. In this work, we introduce a novel image-centric 3D perception model, BIP3D, which leverages expressive image features with explicit 3D position encoding to overcome the limitations of point-centric methods. Specifically, we leverage pre-trained 2D vision foundation models to enhance semantic understanding, and introduce a spatial enhancer module to improve spatial understanding. Together, these modules enable BIP3D to achieve multi-view, multi-modal feature fusion and end-to-end 3D perception. In our experiments, BIP3D outperforms current state-of-the-art results on the EmbodiedScan benchmark, achieving improvements of 5.69% in the 3D detection task and 15.25% in the 3D visual grounding task.

cs.CV

WidthFormer: Toward Efficient Transformer-based BEV View Transformation

We present WidthFormer, a novel transformer-based module to compute Bird's-Eye-View (BEV) representations from multi-view cameras for real-time autonomous-driving applications. WidthFormer is computationally efficient, robust and does not require any special engineering effort to deploy. We first introduce a novel 3D positional encoding mechanism capable of accurately encapsulating 3D geometric information, which enables our model to compute high-quality BEV representations with only a single transformer decoder layer. This mechanism is also beneficial for existing sparse 3D object detectors. Inspired by the recently proposed works, we further improve our model's efficiency by vertically compressing the image features when serving as attention keys and values, and then we develop two modules to compensate for potential information loss due to feature compression. Experimental evaluation on the widely-used nuScenes 3D object detection benchmark demonstrates that our method outperforms previous approaches across different 3D detection architectures. More importantly, our model is highly efficient. For example, when using $256\times 704$ input images, it achieves 1.5 ms and 2.8 ms latency on NVIDIA 3090 GPU and Horizon Journey-5 computation solutions. Furthermore, WidthFormer also exhibits strong robustness to different degrees of camera perturbations. Our study offers valuable insights into the deployment of BEV transformation methods in real-world, complex road environments. Code is available at https://github.com/ChenhongyiYang/WidthFormer .

cs.CV

Plug and Play Active Learning for Object Detection

Annotating datasets for object detection is an expensive and time-consuming endeavor. To minimize this burden, active learning (AL) techniques are employed to select the most informative samples for annotation within a constrained "annotation budget". Traditional AL strategies typically rely on model uncertainty or sample diversity for query sampling, while more advanced methods have focused on developing AL-specific object detector architectures to enhance performance. However, these specialized approaches are not readily adaptable to different object detectors due to the significant engineering effort required for integration. To overcome this challenge, we introduce Plug and Play Active Learning (PPAL), a simple and effective AL strategy for object detection. PPAL is a two-stage method comprising uncertainty-based and diversity-based sampling phases. In the first stage, our Difficulty Calibrated Uncertainty Sampling leverage a category-wise difficulty coefficient that combines both classification and localisation difficulties to re-weight instance uncertainties, from which we sample a candidate pool for the subsequent diversity-based sampling. In the second stage, we propose Category Conditioned Matching Similarity to better compute the similarities of multi-instance images as ensembles of their instance similarities, which is used by the k-Means++ algorithm to sample the final AL queries. PPAL makes no change to model architectures or detector training pipelines; hence it can be easily generalized to different object detectors. We benchmark PPAL on the MS-COCO and Pascal VOC datasets using different detector architectures and show that our method outperforms prior work by a large margin. Code is available at https://github.com/ChenhongyiYang/PPAL

cs.CV

EDA: Evolving and Distinct Anchors for Multimodal Motion Prediction

Motion prediction is a crucial task in autonomous driving, and one of its major challenges lands in the multimodality of future behaviors. Many successful works have utilized mixture models which require identification of positive mixture components, and correspondingly fall into two main lines: prediction-based and anchor-based matching. The prediction clustering phenomenon in prediction-based matching makes it difficult to pick representative trajectories for downstream tasks, while the anchor-based matching suffers from a limited regression capability. In this paper, we introduce a novel paradigm, named Evolving and Distinct Anchors (EDA), to define the positive and negative components for multimodal motion prediction based on mixture models. We enable anchors to evolve and redistribute themselves under specific scenes for an enlarged regression capacity. Furthermore, we select distinct anchors before matching them with the ground truth, which results in impressive scoring performance. Our approach enhances all metrics compared to the baseline MTR, particularly with a notable relative reduction of 13.5% in Miss Rate, resulting in state-of-the-art performance on the Waymo Open Motion Dataset. Code is available at https://github.com/Longzhong-Lin/EDA.

cs.CV

Sparse4D v3: Advancing End-to-End 3D Detection and Tracking

In autonomous driving perception systems, 3D detection and tracking are the two fundamental tasks. This paper delves deeper into this field, building upon the Sparse4D framework. We introduce two auxiliary training tasks (Temporal Instance Denoising and Quality Estimation) and propose decoupled attention to make structural improvements, leading to significant enhancements in detection performance. Additionally, we extend the detector into a tracker using a straightforward approach that assigns instance ID during inference, further highlighting the advantages of query-based algorithms. Extensive experiments conducted on the nuScenes benchmark validate the effectiveness of the proposed improvements. With ResNet50 as the backbone, we witnessed enhancements of 3.0\%, 2.2\%, and 7.6\% in mAP, NDS, and AMOTA, achieving 46.9\%, 56.1\%, and 49.0\%, respectively. Our best model achieved 71.9\% NDS and 67.7\% AMOTA on the nuScenes test set. Code will be released at \url{https://github.com/linxuewu/Sparse4D}.

cs.CV

Sparse4D v2: Recurrent Temporal Fusion with Sparse Model

Sparse algorithms offer great flexibility for multi-view temporal perception tasks. In this paper, we present an enhanced version of Sparse4D, in which we improve the temporal fusion module by implementing a recursive form of multi-frame feature sampling. By effectively decoupling image features and structured anchor features, Sparse4D enables a highly efficient transformation of temporal features, thereby facilitating temporal fusion solely through the frame-by-frame transmission of sparse features. The recurrent temporal fusion approach provides two main benefits. Firstly, it reduces the computational complexity of temporal fusion from $O(T)$ to $O(1)$, resulting in significant improvements in inference speed and memory usage. Secondly, it enables the fusion of long-term information, leading to more pronounced performance improvements due to temporal fusion. Our proposed approach, Sparse4Dv2, further enhances the performance of the sparse perception algorithm and achieves state-of-the-art results on the nuScenes 3D detection benchmark. Code will be available at \url{https://github.com/linxuewu/Sparse4D}.

cs.CV

Sparse4D: Multi-view 3D Object Detection with Sparse Spatial-Temporal Fusion

Bird-eye-view (BEV) based methods have made great progress recently in multi-view 3D detection task. Comparing with BEV based methods, sparse based methods lag behind in performance, but still have lots of non-negligible merits. To push sparse 3D detection further, in this work, we introduce a novel method, named Sparse4D, which does the iterative refinement of anchor boxes via sparsely sampling and fusing spatial-temporal features. (1) Sparse 4D Sampling: for each 3D anchor, we assign multiple 4D keypoints, which are then projected to multi-view/scale/timestamp image features to sample corresponding features; (2) Hierarchy Feature Fusion: we hierarchically fuse sampled features of different view/scale, different timestamp and different keypoints to generate high-quality instance feature. In this way, Sparse4D can efficiently and effectively achieve 3D detection without relying on dense view transformation nor global attention, and is more friendly to edge devices deployment. Furthermore, we introduce an instance-level depth reweight module to alleviate the ill-posed issue in 3D-to-2D projection. In experiment, our method outperforms all sparse based methods and most BEV based methods on detection task in the nuScenes dataset.

cs.CV

Contrastive Object-level Pre-training with Spatial Noise Curriculum Learning

The goal of contrastive learning based pre-training is to leverage large quantities of unlabeled data to produce a model that can be readily adapted downstream. Current approaches revolve around solving an image discrimination task: given an anchor image, an augmented counterpart of that image, and some other images, the model must produce representations such that the distance between the anchor and its counterpart is small, and the distances between the anchor and the other images are large. There are two significant problems with this approach: (i) by contrasting representations at the image-level, it is hard to generate detailed object-sensitive features that are beneficial to downstream object-level tasks such as instance segmentation; (ii) the augmentation strategy of producing an augmented counterpart is fixed, making learning less effective at the later stages of pre-training. In this work, we introduce Curricular Contrastive Object-level Pre-training (CCOP) to tackle these problems: (i) we use selective search to find rough object regions and use them to build an inter-image object-level contrastive loss and an intra-image object-level discrimination loss into our pre-training objective; (ii) we present a curriculum learning mechanism that adaptively augments the generated regions, which allows the model to consistently acquire a useful learning signal, even in the later stages of pre-training. Our experiments show that our approach improves on the MoCo v2 baseline by a large margin on multiple object-level tasks when pre-training on multi-object scene image datasets. Code is available at https://github.com/ChenhongyiYang/CCOP.

cs.CV

Real-Time and Accurate Object Detection in Compressed Video by Long Short-term Feature Aggregation

Video object detection is a fundamental problem in computer vision and has a wide spectrum of applications. Based on deep networks, video object detection is actively studied for pushing the limits of detection speed and accuracy. To reduce the computation cost, we sparsely sample key frames in video and treat the rest frames are non-key frames; a large and deep network is used to extract features for key frames and a tiny network is used for non-key frames. To enhance the features of non-key frames, we propose a novel short-term feature aggregation method to propagate the rich information in key frame features to non-key frame features in a fast way. The fast feature aggregation is enabled by the freely available motion cues in compressed videos. Further, key frame features are also aggregated based on optical flow. The propagated deep features are then integrated with the directly extracted features for object detection. The feature extraction and feature integration parameters are optimized in an end-to-end manner. The proposed video object detection network is evaluated on the large-scale ImageNet VID benchmark and achieves 77.2\% mAP, which is on-par with state-of-the-art accuracy, at the speed of 30 FPS using a Titan X GPU. The source codes are available at \url{https://github.com/hustvl/LSFA}.

cs.CV

Context-Aware Dynamic Feature Extraction for 3D Object Detection in Point Clouds

Varying density of point clouds increases the difficulty of 3D detection. In this paper, we present a context-aware dynamic network (CADNet) to capture the variance of density by considering both point context and semantic context. Point-level contexts are generated from original point clouds to enlarge the effective receptive filed. They are extracted around the voxelized pillars based on our extended voxelization method and processed with the context encoder in parallel with the pillar features. With a large perception range, we are able to capture the variance of features for potential objects and generate attentive spatial guidance to help adjust the strengths for different regions. In the region proposal network, considering the limited representation ability of traditional convolution where same kernels are shared among different samples and positions, we propose a decomposable dynamic convolutional layer to adapt to the variance of input features by learning from local semantic context. It adaptively generates the position-dependent coefficients for multiple fixed kernels and combines them to convolve with local feature windows. Based on our dynamic convolution, we design a dual-path convolution block to further improve the representation ability. We conduct experiments with our Network on KITTI dataset and achieve good performance on 3D detection task for both precision and speed. Our one-stage detector outperforms SECOND and PointPillars by a large margin and achieves the speed of 30 FPS.

cs.CV

Boundary-preserving Mask R-CNN

Tremendous efforts have been made to improve mask localization accuracy in instance segmentation. Modern instance segmentation methods relying on fully convolutional networks perform pixel-wise classification, which ignores object boundaries and shapes, leading coarse and indistinct mask prediction results and imprecise localization. To remedy these problems, we propose a conceptually simple yet effective Boundary-preserving Mask R-CNN (BMask R-CNN) to leverage object boundary information to improve mask localization accuracy. BMask R-CNN contains a boundary-preserving mask head in which object boundary and mask are mutually learned via feature fusion blocks. As a result, the predicted masks are better aligned with object boundaries. Without bells and whistles, BMask R-CNN outperforms Mask R-CNN by a considerable margin on the COCO dataset; in the Cityscapes dataset, there are more accurate boundary groundtruths available, so that BMask R-CNN obtains remarkable improvements over Mask R-CNN. Besides, it is not surprising to observe that BMask R-CNN obtains more obvious improvement when the evaluation criterion requires better localization (e.g., AP$_{75}$) as shown in Fig.1. Code and models are available at \url{https://github.com/hustvl/BMaskR-CNN}.

cs.CV

CCNet: Criss-Cross Attention for Semantic Segmentation

Contextual information is vital in visual understanding problems, such as semantic segmentation and object detection. We propose a Criss-Cross Network (CCNet) for obtaining full-image contextual information in a very effective and efficient way. Concretely, for each pixel, a novel criss-cross attention module harvests the contextual information of all the pixels on its criss-cross path. By taking a further recurrent operation, each pixel can finally capture the full-image dependencies. Besides, a category consistent loss is proposed to enforce the criss-cross attention module to produce more discriminative features. Overall, CCNet is with the following merits: 1) GPU memory friendly. Compared with the non-local block, the proposed recurrent criss-cross attention module requires 11x less GPU memory usage. 2) High computational efficiency. The recurrent criss-cross attention significantly reduces FLOPs by about 85% of the non-local block. 3) The state-of-the-art performance. We conduct extensive experiments on semantic segmentation benchmarks including Cityscapes, ADE20K, human parsing benchmark LIP, instance segmentation benchmark COCO, video segmentation benchmark CamVid. In particular, our CCNet achieves the mIoU scores of 81.9%, 45.76% and 55.47% on the Cityscapes test set, the ADE20K validation set and the LIP validation set respectively, which are the new state-of-the-art results. The source codes are available at \url{https://github.com/speedinghzl/CCNet}.

cs.CV