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Lichen Yuan

Publications and source records attributed to Lichen Yuan.

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GUI-ReWalk: Massive Data Generation for GUI Agent via Stochastic Exploration and Intent-Aware Reasoning

Graphical User Interface (GUI) Agents, powered by large language and vision-language models, hold promise for enabling end-to-end automation in digital environments. However, their progress is fundamentally constrained by the scarcity of scalable, high-quality trajectory data. Existing data collection strategies either rely on costly and inconsistent manual annotations or on synthetic generation methods that trade off between diversity and meaningful task coverage. To bridge this gap, we present GUI-ReWalk: a reasoning-enhanced, multi-stage framework for synthesizing realistic and diverse GUI trajectories. GUI-ReWalk begins with a stochastic exploration phase that emulates human trial-and-error behaviors, and progressively transitions into a reasoning-guided phase where inferred goals drive coherent and purposeful interactions. Moreover, it supports multi-stride task generation, enabling the construction of long-horizon workflows across multiple applications. By combining randomness for diversity with goal-aware reasoning for structure, GUI-ReWalk produces data that better reflects the intent-aware, adaptive nature of human-computer interaction. We further train Qwen2.5-VL-7B on the GUI-ReWalk dataset and evaluate it across multiple benchmarks, including Screenspot-Pro, OSWorld-G, UI-Vision, AndroidControl, and GUI-Odyssey. Results demonstrate that GUI-ReWalk enables superior coverage of diverse interaction flows, higher trajectory entropy, and more realistic user intent. These findings establish GUI-ReWalk as a scalable and data-efficient framework for advancing GUI agent research and enabling robust real-world automation.

cs.LG

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

cs.AI

YouTube-Occ: Learning Indoor 3D Semantic Occupancy Prediction from YouTube Videos

3D semantic occupancy prediction is crucial for fine-grained scene understanding, yet its advancement in privacy-sensitive indoor environments is fundamentally hindered by the scarcity of large-scale annotated 3D data. To overcome this limitation, we explore learning indoor 3D semantic occupancy prediction from abundant, uncalibrated in-the-wild internet videos while simultaneously bypassing the extensive manual annotation. Specifically, we introduce \textit{YouTube-Occ}, including an automated data pipeline that leverages 2D and 3D foundation models to process raw web videos, estimating camera geometry, reconstructing scene point clouds, and enriching them with dense semantic pseudo-labels. However, these plausible pseudo-labels fail to yield performance gains under naive supervision. To address this impasse, we further propose a pre-training framework driven by feature distillation with a dual-alignment strategy. Within it, an intra-frame alignment utilizes a voxel-anchored Gaussianization module to align 3D features with corresponding 2D priors, whereas a cross-scene alignment achieves global semantic consistency via class-prototype distillation. Empirically, YouTube-Occ delivers consistent gains across three mainstream architectures on the NYUv2 and Occ-ScanNet benchmarks, especially under limited-data conditions. We will publicly release our code and data, hoping to inspire future research.

cs.CV