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Lidong Lu

Publications and source records attributed to Lidong Lu.

8 recordsLinked to original sources

Think in 360°: Benchmarking and Bootstrapping Panoramic Video Reasoning

A panoramic video captures all directions around the camera, but relevant evidence can appear in different directions and at different times. Understanding it requires models to connect observations across the viewing sphere and time. We introduce PanoVideoBench, the first manually annotated benchmark for comprehensive panoramic video understanding. Its 1,000 questions span five categories and 15 question types, with diagnostic annotations for target search and panoramic capabilities. Evaluation of 11 proprietary, open-source, and panoramic-specialized models identifies cross-view tracking and sphere-time evidence integration as their weakest capabilities. To strengthen these capabilities, we construct PanoVideoCoT, the first reasoning dataset grounded in real panoramic video, through sphere-time-grounded synthesis that converts verified panoramic observations and successful agentic explorations into 13,465 QA-CoT pairs. Starting from a general video MLLM, PanoVideoReasoner learns from this corpus through Panoramic CoT SFT and Evidence-Privileged On-Policy Self-Distillation, a panoramic instantiation of Vision-OPD's OPSD in which the teacher uses verified perspective views to guide student-generated trajectories. It reaches 55.7% on PanoVideoBench, improving the backbone by 12.5 points and the previous SOTA by 2.6. The gains concentrate on the same spatial, cross-view, and temporal capabilities exposed by the benchmark, showing that grounded sphere-time supervision can equip a general video MLLM with panoramic reasoning.

cs.CV↗

PhysCount: Do MLLMs Count Visual Appearances or Physical Entities?

Images reveal appearances, but counting often asks about physical objects. A single entity may be visible directly, in several reflections, or through glass, so detecting every visible occurrence does not determine how many entities are present. Existing visual counting benchmarks rarely separate these two operations. We introduce PhysCount, a benchmark for evaluating whether multimodal large language models (MLLMs) can distinguish what appears in an image from what physically exists in the scene. PhysCount contains 546 real-world images and 4,595 human-written questions organized into 651 target-specific groups. For each group, annotators locate the relevant appearances, label how each is observed, and identify appearances of the same entity. Four complementary question families test the enumeration of appearances, the enumeration of physical entities, image-formation-specific counting, and appearance--entity correspondence. We measure both accuracy on each family and the proportion of groups answered entirely correctly. Across 40 MLLMs, counting visible appearances is substantially easier than recovering the identities that connect them. Even the strongest model answers every question correctly in only 13.36\% of groups. Performance declines when one entity produces many appearances or when its appearances cross observation modes. Higher image resolution improves access to visual evidence but brings limited gains in complete-group accuracy, whereas answering related questions jointly produces a marked improvement. These results expose a gap between recognizing what is visible and correctly recovering the physical entities behind those observations.

cs.CV↗

Bidirectional Preference Synthesis: Learning Prompt-Conditioned Preferences from Boundary Failures

Correction-based offline preference pipelines commonly treat model failures only as rejected responses under the original prompt. This supervision is incomplete for boundary failures: responses that violate the given instruction yet coherently satisfy a nearby intent or constraint setting. We introduce Bidirectional Preference Synthesis (BPS), a data-construction method for standard Direct Preference Optimization (DPO) that makes this missing prompt dependence explicit. For each validated boundary failure, BPS keeps the conventional forward pair under the original prompt and adds a reverse pair under a synthesized achieved prompt, so the same response is rejected where it is wrong and chosen where it is right, without changing the DPO objective, training a reward model, or requiring online sampling. On Qwen3-4B-Instruct-2507, BPS preserves original-side pairwise ranking while raising achieved-side ranking accuracy from 6.8% to 62.3% on held-out crossed anchors, with a similar shift under a Kimi-K2.6 cross-teacher probe. A blind human audit supports the intended reverse preference direction, and downstream evaluations show the clearest separation from Forward-DPO in multilingual multi-turn instruction following, with consistent capability-retention patterns on agentic, tool-use, and code checks.

cs.AI↗

Towards Multimodal Lifelong Understanding: A Dataset and Agentic Baseline

While datasets for video understanding have scaled to hour-long durations, they typically consist of densely concatenated clips that differ from natural, unscripted daily life. To bridge this gap, we introduce MM-Lifelong, a dataset designed for Multimodal Lifelong Understanding. Comprising 181.1 hours of footage, it is structured across Day, Week, and Month scales to capture varying temporal densities. Extensive evaluations reveal two critical failure modes in current paradigms: end-to-end MLLMs suffer from a Working Memory Bottleneck due to context saturation, while representative agentic baselines experience Global Localization Collapse when navigating sparse, month-long timelines. To address this, we propose the Recursive Multimodal Agent (ReMA), which employs dynamic memory management to iteratively update a recursive belief state, significantly outperforming existing methods. Finally, we establish dataset splits designed to isolate temporal and domain biases, providing a rigorous foundation for future research in supervised learning and out-of-distribution generalization.

cs.CV↗

Learning Visual Affordance from Audio

We introduce Audio-Visual Affordance Grounding (AV-AG), a new task that segments object interaction regions from action sounds. Unlike existing approaches that rely on textual instructions or demonstration videos, which often limited by ambiguity or occlusion, audio provides real-time, semantically rich, and visually independent cues for affordance grounding, enabling more intuitive understanding of interaction regions. To support this task, we construct the first AV-AG dataset, comprising a large collection of action sounds, object images, and pixel-level affordance annotations. The dataset also includes an unseen subset to evaluate zero-shot generalization. Furthermore, we propose AVAGFormer, a model equipped with a semantic-conditioned cross-modal mixer and a dual-head decoder that effectively fuses audio and visual signals for mask prediction. Experiments show that AVAGFormer achieves state-of-the-art performance on AV-AG, surpassing baselines from related tasks. Comprehensive analyses highlight the distinctions between AV-AG and AVS, the benefits of end-to-end modeling, and the contribution of each component. Code and dataset have been released on https://jscslld.github.io/AVAGFormer/.

cs.CV↗

AV-Reasoner: Improving and Benchmarking Clue-Grounded Audio-Visual Counting for MLLMs

Despite progress in video understanding, current MLLMs struggle with counting tasks. Existing benchmarks are limited by short videos, close-set queries, lack of clue annotations, and weak multimodal coverage. In this paper, we introduce CG-AV-Counting, a manually-annotated clue-grounded counting benchmark with 1,027 multimodal questions and 5,845 annotated clues over 497 long videos. It supports both black-box and white-box evaluation, serving as a comprehensive testbed for both end-to-end and reasoning-based counting. To explore ways to improve model's counting capability, we propose AV-Reasoner, a model trained with GRPO and curriculum learning to generalize counting ability from related tasks. AV-Reasoner achieves state-of-the-art results across multiple benchmarks, demonstrating the effectiveness of reinforcement learning. However, experiments show that on out-of-domain benchmarks, reasoning in the language space fails to bring performance gains. The code and benchmark have been released on https://av-reasoner.github.io.

cs.CV↗

Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision

Perceiving the world from both egocentric (first-person) and exocentric (third-person) perspectives is fundamental to human cognition, enabling rich and complementary understanding of dynamic environments. In recent years, allowing the machines to leverage the synergistic potential of these dual perspectives has emerged as a compelling research direction in video understanding. In this survey, we provide a comprehensive review of video understanding from both exocentric and egocentric viewpoints. We begin by highlighting the practical applications of integrating egocentric and exocentric techniques, envisioning their potential collaboration across domains. We then identify key research tasks to realize these applications. Next, we systematically organize and review recent advancements into three main research directions: (1) leveraging egocentric data to enhance exocentric understanding, (2) utilizing exocentric data to improve egocentric analysis, and (3) joint learning frameworks that unify both perspectives. For each direction, we analyze a diverse set of tasks and relevant works. Additionally, we discuss benchmark datasets that support research in both perspectives, evaluating their scope, diversity, and applicability. Finally, we discuss limitations in current works and propose promising future research directions. By synthesizing insights from both perspectives, our goal is to inspire advancements in video understanding and artificial intelligence, bringing machines closer to perceiving the world in a human-like manner. A GitHub repo of related works can be found at https://github.com/ayiyayi/Awesome-Egocentric-and-Exocentric-Vision.

cs.CV↗

Eagle 2.5: Boosting Long-Context Post-Training for Frontier Vision-Language Models

We introduce Eagle 2.5, a family of frontier vision-language models (VLMs) for long-context multimodal learning. Our work addresses the challenges in long video comprehension and high-resolution image understanding, introducing a generalist framework for both tasks. The proposed training framework incorporates Automatic Degrade Sampling and Image Area Preservation, two techniques that preserve contextual integrity and visual details. The framework also includes numerous efficiency optimizations in the pipeline for long-context data training. Finally, we propose Eagle-Video-110K, a novel dataset that integrates both story-level and clip-level annotations, facilitating long-video understanding. Eagle 2.5 demonstrates substantial improvements on long-context multimodal benchmarks, providing a robust solution to the limitations of existing VLMs. Notably, our best model Eagle 2.5-8B achieves 72.4% on Video-MME with 512 input frames, matching the results of top-tier commercial model such as GPT-4o and large-scale open-source models like Qwen2.5-VL-72B and InternVL2.5-78B.

cs.CV↗