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Lige Liu

Publications and source records attributed to Lige Liu.

6 recordsLinked to original sources

UniFS: Unified Fast-to-Slow Hierarchical Architecture for Vision-Language-Action Models

Mainstream Fast-Slow dual system vision-language-action models decouple a high-frequency action expert from a low-frequency vision-language model for efficiency, yet they face a fundamental frequency dilemma: large update gaps cause semantic drift from stale context, while small gaps erode the intended computational savings. Moreover, because the action expert receives only the VLM's final-layer representation at a single fixed frequency, rich intermediate features are discarded, limiting both information coupling and manipulation precision. Inspired by multi-timescale neural processing in the human brain, we introduce UniFS, a unified fast-to-slow architecture that resolves these challenges through three key designs. First, we stratify the VLM layers into groups with progressively decreasing update frequencies, enabling shallow layers to capture fast-changing dynamics while deeper layers cache stable semantic context. Second, a latent vector inversion mechanism re-routes the interaction order between multi-scale VLM features and the action expert, aligning fast-varying representations with fine-grained action decoding and slow-varying ones with coarse planning. Third, a multi-level supervision strategy enforces a coarse-to-fine learning hierarchy across temporal scales. Together, these designs enable richer cross-frequency information transfer within a single backbone, while the low-frequency pathways additionally preserve temporal context across steps. Experiments on LIBERO show that UniFS achieves state-of-the-art performance (98.3\% average success rate, a 2.5\% gain over VLA-Adapter baseline) while reducing average inference latency from 36.5~ms to 17.8~ms (2.1$\times$ speedup). Real-robot experiments on a Franka platform further validate its practical applicability. Code is opensourced at https://github.com/linsun449/UniFS.

cs.RO

SHIFT Planner: Speedy Hybrid Iterative Field and Segmented Trajectory Optimization with IKD-tree for Uniform Lightweight Coverage

This paper introduces a comprehensive planning and navigation framework that address these limitations by integrating semantic mapping, adaptive coverage planning, dynamic obstacle avoidance and precise trajectory tracking. Our framework begins by generating panoptic occupancy local semantic maps and accurate localization information from data aligned between a monocular camera, IMU, and GPS. This information is combined with input terrain point clouds or preloaded terrain information to initialize the planning process. We propose the Radiant Field-Informed Coverage Planning algorithm, which utilizes a diffusion field model to dynamically adjust the robot's coverage trajectory and speed based on environmental attributes such as dirtiness and dryness. By modeling the spatial influence of the robot's actions using a Gaussian field, ensures a speed-optimized, uniform coverage trajectory while adapting to varying environmental conditions.

cs.RO

MV-ROPE: Multi-view Constraints for Robust Category-level Object Pose and Size Estimation

Recently there has been a growing interest in category-level object pose and size estimation, and prevailing methods commonly rely on single view RGB-D images. However, one disadvantage of such methods is that they require accurate depth maps which cannot be produced by consumer-grade sensors. Furthermore, many practical real-world situations involve a moving camera that continuously observes its surroundings, and the temporal information of the input video streams is simply overlooked by single-view methods. We propose a novel solution that makes use of RGB video streams. Our framework consists of three modules: a scale-aware monocular dense SLAM solution, a lightweight object pose predictor, and an object-level pose graph optimizer. The SLAM module utilizes a video stream and additional scale-sensitive readings to estimate camera poses and metric depth. The object pose predictor then generates canonical object representations from RGB images. The object pose is estimated through geometric registration of these canonical object representations with estimated object depth points. All per-view estimates finally undergo optimization within a pose graph, culminating in the output of robust and accurate canonical object poses. Our experimental results demonstrate that when utilizing public dataset sequences with high-quality depth information, the proposed method exhibits comparable performance to state-of-the-art RGB-D methods. We also collect and evaluate on new datasets containing depth maps of varying quality to further quantitatively benchmark the proposed method alongside previous RGB-D based methods. We demonstrate a significant advantage in scenarios where depth input is absent or the quality of depth sensing is limited.

cs.CV

Scale jump-aware pose graph relaxation for monocular SLAM with re-initializations

Pose graph relaxation has become an indispensable addition to SLAM enabling efficient global registration of sensor reference frames under the objective of satisfying pair-wise relative transformation constraints. The latter may be given by incremental motion estimation or global place recognition. While the latter case enables loop closures and drift compensation, care has to be taken in the monocular case in which local estimates of structure and displacements can differ from reality not just in terms of noise, but also in terms of a scale factor. Owing to the accumulation of scale propagation errors, this scale factor is drifting over time, hence scale-drift aware pose graph relaxation has been introduced. We extend this idea to cases in which the relative scale between subsequent sensor frames is unknown, a situation that can easily occur if monocular SLAM enters re-initialization and no reliable overlap between successive local maps can be identified. The approach is realized by a hybrid pose graph formulation that combines the regular similarity consistency terms with novel, scale-blind constraints. We apply the technique to the practically relevant case of small indoor service robots capable of effectuating purely rotational displacements, a condition that can easily cause tracking failures. We demonstrate that globally consistent trajectories can be recovered even if multiple re-initializations occur along the loop, and present an in-depth study of success and failure cases.

cs.RO

Spotlights: Probing Shapes from Spherical Viewpoints

Recent years have witnessed the surge of learned representations that directly build upon point clouds. Though becoming increasingly expressive, most existing representations still struggle to generate ordered point sets. Inspired by spherical multi-view scanners, we propose a novel sampling model called Spotlights to represent a 3D shape as a compact 1D array of depth values. It simulates the configuration of cameras evenly distributed on a sphere, where each virtual camera casts light rays from its principal point through sample points on a small concentric spherical cap to probe for the possible intersections with the object surrounded by the sphere. The structured point cloud is hence given implicitly as a function of depths. We provide a detailed geometric analysis of this new sampling scheme and prove its effectiveness in the context of the point cloud completion task. Experimental results on both synthetic and real data demonstrate that our method achieves competitive accuracy and consistency while having a significantly reduced computational cost. Furthermore, we show superior performance on the downstream point cloud registration task over state-of-the-art completion methods.

cs.CV

S3E-GNN: Sparse Spatial Scene Embedding with Graph Neural Networks for Camera Relocalization

Camera relocalization is the key component of simultaneous localization and mapping (SLAM) systems. This paper proposes a learning-based approach, named Sparse Spatial Scene Embedding with Graph Neural Networks (S3E-GNN), as an end-to-end framework for efficient and robust camera relocalization. S3E-GNN consists of two modules. In the encoding module, a trained S3E network encodes RGB images into embedding codes to implicitly represent spatial and semantic embedding code. With embedding codes and the associated poses obtained from a SLAM system, each image is represented as a graph node in a pose graph. In the GNN query module, the pose graph is transformed to form a embedding-aggregated reference graph for camera relocalization. We collect various scene datasets in the challenging environments to perform experiments. Our results demonstrate that S3E-GNN method outperforms the traditional Bag-of-words (BoW) for camera relocalization due to learning-based embedding and GNN powered scene matching mechanism.

cs.CV