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Lihe Ding

Publications and source records attributed to Lihe Ding.

20 records · Page 2Linked to original sources

FusionRCNN: LiDAR-Camera Fusion for Two-stage 3D Object Detection

3D object detection with multi-sensors is essential for an accurate and reliable perception system of autonomous driving and robotics. Existing 3D detectors significantly improve the accuracy by adopting a two-stage paradigm which merely relies on LiDAR point clouds for 3D proposal refinement. Though impressive, the sparsity of point clouds, especially for the points far away, making it difficult for the LiDAR-only refinement module to accurately recognize and locate objects.To address this problem, we propose a novel multi-modality two-stage approach named FusionRCNN, which effectively and efficiently fuses point clouds and camera images in the Regions of Interest(RoI). FusionRCNN adaptively integrates both sparse geometry information from LiDAR and dense texture information from camera in a unified attention mechanism. Specifically, it first utilizes RoIPooling to obtain an image set with a unified size and gets the point set by sampling raw points within proposals in the RoI extraction step; then leverages an intra-modality self-attention to enhance the domain-specific features, following by a well-designed cross-attention to fuse the information from two modalities.FusionRCNN is fundamentally plug-and-play and supports different one-stage methods with almost no architectural changes. Extensive experiments on KITTI and Waymo benchmarks demonstrate that our method significantly boosts the performances of popular detectors.Remarkably, FusionRCNN significantly improves the strong SECOND baseline by 6.14% mAP on Waymo, and outperforms competing two-stage approaches. Code will be released soon at https://github.com/xxlbigbrother/Fusion-RCNN.

cs.CV↗

PAPooling: Graph-based Position Adaptive Aggregation of Local Geometry in Point Clouds

Fine-grained geometry, captured by aggregation of point features in local regions, is crucial for object recognition and scene understanding in point clouds. Nevertheless, existing preeminent point cloud backbones usually incorporate max/average pooling for local feature aggregation, which largely ignores points' positional distribution, leading to inadequate assembling of fine-grained structures. To mitigate this bottleneck, we present an efficient alternative to max pooling, Position Adaptive Pooling (PAPooling), that explicitly models spatial relations among local points using a novel graph representation, and aggregates features in a position adaptive manner, enabling position-sensitive representation of aggregated features. Specifically, PAPooling consists of two key steps, Graph Construction and Feature Aggregation, respectively in charge of constructing a graph with edges linking the center point with every neighboring point in a local region to map their relative positional information to channel-wise attentive weights, and adaptively aggregating local point features based on the generated weights through Graph Convolution Network (GCN). PAPooling is simple yet effective, and flexible enough to be ready to use for different popular backbones like PointNet++ and DGCNN, as a plug-andplay operator. Extensive experiments on various tasks ranging from 3D shape classification, part segmentation to scene segmentation well demonstrate that PAPooling can significantly improve predictive accuracy, while with minimal extra computational overhead. Code will be released.

cs.CV↗