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Lihong Li

Publications and source records attributed to Lihong Li.

At least 19 recordsLinked to original sources

GR2 Technical Report

Industrial recommendation systems serve billions of users through a multi-stage funnel -- retrieval, early-stage ranking, and re-ranking -- where the final re-ranking step disproportionately shapes user engagement and downstream performance, particularly for carousel and grid display formats. Despite growing enthusiasm for Large Language Models (LLMs) in recommendation, three gaps hinder industrial adoption: (1) most efforts target retrieval and ranking, leaving re-ranking -- the stage closest to the final user experience -- largely underexplored; (2) LLMs are typically deployed zero-shot or via supervised fine-tuning, underutilizing the reasoning capabilities unlocked by reinforcement learning (RL) on verifiable rewards; (3) deployed catalogs index billions of items with non-semantic identifiers that lie outside any base-LLM vocabulary. We present GR2 (Generative Reasoning Re-Ranker), an end-to-end framework that combines (i) mid-training on semantic IDs produced by a tokenizer with >=99% uniqueness, (ii) reasoning-trace distilled from a stronger teacher via targeted prompting and rejection sampling, and (iii) RL with verifiable rewards purpose-built for re-ranking. To make GR2 resource-viable, we further (iv) introduce a context compressor that amortizes training cost, On-Policy Distillation (OPD) as a scalable alternative to SFT -- which we find collapses at industrial scale -- and reasoning distillation for low-latency serving. GR2 delivers +18.7% R@1, +7.1% R@3, and +9.6% N@3 over legacy baselines on industrial-scale traffic. We further find that reward design is critical in re-ranking: LLMs often hack rewards by preserving the incoming order or exploiting position bias, motivating conditional verifiable rewards as essential industrial components.

cs.IR

Formulation of testing gravitational redshift based on Laser Time link between China Space Station and a ground station

This paper presents a high-precision gravitational redshift test using the China Space Station (CSS) Laser Time Transfer (CLT) system. We develop a comprehensive observation equation based on a c^{-3} order relativistic model for space-ground clock comparison. While the CSS optical clock system is currently in the orbital debugging phase, our simulation using actual CSS orbit data achieves a gravitational redshift verification precision of (1.8 \pm 47)*10^{-7} -- approximately one order of magnitude improvement over previous experiments. Our work represents the first application of laser-based time transfer for gravitational redshift verification at such precision, and the first use of the CSS CLT link for testing this fundamental aspect of General Relativity. Unlike microwave-based methods, our laser approach avoids ionospheric effects and first-order Doppler shifts. Residual analysis identifies tropospheric delay variations and atmospheric turbulence as the primary remaining uncertainty contributors. The achieved precision enables gravitational potential difference measurements with 0.1 m^2/s^2 precision -- offering new capabilities for both fundamental physics investigations and geodetic applications including intercontinental height transfer. This work establishes a new benchmark for high-precision tests of relativistic physics and demonstrates the transformative potential of space-based optical time transfer.

gr-qc

Alternating Reinforcement Learning with Contextual Rubric Rewards: Beyond the Scalarization Strategy

Reinforcement Learning with Rubric Rewards (RLRR) is a framework that extends conventional reinforcement learning from human feedback (RLHF) and verifiable rewards (RLVR) by replacing scalar preference signals with structured, multi-dimensional, contextual rubric-based evaluations. However, existing approaches in RLRR are limited to linearly compressing vector rewards into a scalar reward with a fixed weightings, which is sensitive to artificial score design and fails to capture correlations among reward dimensions. To overcome the limitations of reward aggregation, this work proposes Alternating Reinforcement Learning with Rubric Rewards (ARL-RR), a framework that eliminates the need for a fixed scalarization by optimizing one semantic rubric meta-class at a time. Theoretically, we show that reward aggregation induces a variance contraction effect, which helps explain the performance gains. We further introduce a lightweight, search-based adaptation procedure that selects the next meta-class dynamically based on task performance, enabling the policy to emphasize critical objectives and thereby improve the model performance. Empirically, our experiments on the HealthBench dataset with experts annotations demonstrate that ARL-RR uniformly outperforms scalarized methods in both model performance and training efficiency across different model scales (1.7B, 4B, 8B, and 14B).

cs.LG

HeaPA: Difficulty-Aware Heap Sampling and On-Policy Query Augmentation for LLM Reinforcement Learning

RLVR has become a standard recipe for training LLMs on reasoning tasks with verifiable outcomes, but when rollout generation dominates the cost, efficiency hinges on which prompts are sampled and when. In practice, prompt pools are often static or only weakly coupled to policy progress, so uniform sampling fails to track the moving capability frontier and wastes rollouts on regions that are already solved or still unreachable. Prior methods improve efficiency via filtering, curricula, adaptive rollout allocation, or teacher guidance, but they often assume a fixed pool, which does not support stable on-policy pool growth, or they introduce additional teacher cost and latency. In this work, we propose HeaPA (Heap Sampling and On-Policy Query Augmentation), which maintains a bounded, evolving pool, tracks the frontier with heap-based boundary sampling, grows the pool via on-policy augmentation under lightweight asynchronous validation, and stabilizes correlated queries via topology-aware pool statistics re-estimation and controlled reinsertion. Across two training corpora, two training recipes, and seven benchmarks, HeaPA consistently improves accuracy and reaches target performance with fewer computations at comparable wall-clock time. Analyses attribute the gains to frontier-focused sampling and on-policy pool growth, with more pronounced improvements at mid-to-large model scales. Our training code is publicly available at https://github.com/horizon-llm/HeaPA.

cs.LG

Turn-PPO: Turn-Level Advantage Estimation with PPO for Improved Multi-Turn RL in Agentic LLMs

Reinforcement learning (RL) has re-emerged as a natural approach for training interactive LLM agents in real-world environments. However, directly applying the widely used Group Relative Policy Optimization (GRPO) algorithm to multi-turn tasks exposes notable limitations, particularly in scenarios requiring long-horizon reasoning. To address these challenges, we investigate more stable and effective advantage estimation strategies, especially for multi-turn settings. We first explore Proximal Policy Optimization (PPO) as an alternative and find it to be more robust than GRPO. To further enhance PPO in multi-turn scenarios, we introduce turn-PPO, a variant that operates on a turn-level MDP formulation, as opposed to the commonly used token-level MDP. Our results on the WebShop and Sokoban datasets demonstrate the effectiveness of turn-PPO, both with and without long reasoning components.

cs.LG

Self-Rewarding PPO: Aligning Large Language Models with Demonstrations Only

Supervised fine-tuning (SFT) has emerged as a crucial method for aligning large language models (LLMs) with human-annotated demonstrations. However, SFT, being an off-policy approach similar to behavior cloning, often struggles with overfitting and poor out-of-domain generalization, especially in limited-data scenarios. To address these limitations, we propose Self-Rewarding PPO, a novel fine-tuning method that leverages on-policy techniques to enhance generalization performance. Our approach combines the strengths of SFT and proximal policy optimization (PPO) to achieve more effective alignment from demonstration data. At its core is a reward function designed as the log policy ratio between the SFT model and the pretrained base model. This function serves as an implicit reward signal, using the pretrained policy as a baseline and the SFT policy as a target. By doing so, it enables on-policy fine-tuning without relying on human preference annotations. The integration of this self-rewarding mechanism with PPO addresses key limitations of SFT, improving generalization, data efficiency, and robustness. Our empirical evaluation across a range of natural language processing tasks demonstrates that Self-Rewarding PPO consistently outperforms traditional SFT methods. The results highlight the effectiveness of our approach in aligning LLMs using demonstration data, particularly in scenarios where high-quality annotated data is scarce.

cs.CL

Ask a Strong LLM Judge when Your Reward Model is Uncertain

Reward model (RM) plays a pivotal role in reinforcement learning with human feedback (RLHF) for aligning large language models (LLMs). However, classical RMs trained on human preferences are vulnerable to reward hacking and generalize poorly to out-of-distribution (OOD) inputs. By contrast, strong LLM judges equipped with reasoning capabilities demonstrate superior generalization, even without additional training, but incur significantly higher inference costs, limiting their applicability in online RLHF. In this work, we propose an uncertainty-based routing framework that efficiently complements a fast RM with a strong but costly LLM judge. Our approach formulates advantage estimation in policy gradient (PG) methods as pairwise preference classification, enabling principled uncertainty quantification to guide routing. Uncertain pairs are forwarded to the LLM judge, while confident ones are evaluated by the RM. Experiments on RM benchmarks demonstrate that our uncertainty-based routing strategy significantly outperforms random judge calling at the same cost, and downstream alignment results showcase its effectiveness in improving online RLHF.

cs.LG

Mitigating Lost in Multi-turn Conversation via Curriculum RL with Verifiable Accuracy and Abstention Rewards

Large Language Models demonstrate strong capabilities in single-turn instruction following but suffer from Lost-in-Conversation (LiC), a degradation in performance as information is revealed progressively in multi-turn settings. Motivated by the current progress on Reinforcement Learning with Verifiable Rewards (RLVR), we propose Curriculum Reinforcement Learning with Verifiable Accuracy and Abstention Rewards (RLAAR), a framework that encourages models not only to generate correct answers, but also to judge the solvability of questions in the multi-turn conversation setting. Our approach employs a competence-gated curriculum that incrementally increases dialogue difficulty (in terms of instruction shards), stabilizing training while promoting reliability. Using multi-turn, on-policy rollouts and a mixed-reward system, RLAAR teaches models to balance problem-solving with informed abstention, reducing premature answering behaviors that cause LiC. Evaluated on LiC benchmarks, RLAAR significantly mitigates LiC performance decay (62.6% to 75.1%) and improves calibrated abstention rates (33.5% to 73.4%). Together, these results provide a practical recipe for building multi-turn reliable and trustworthy LLMs.

cs.CL

Improving Sampling Efficiency in RLVR through Adaptive Rollout and Response Reuse

Large language models (LLMs) have achieved impressive reasoning performance, with reinforcement learning with verifiable rewards (RLVR) emerging as a standard paradigm for post-training. A representative algorithm, group relative policy optimization (GRPO) (Shao et al., 2024), computes advantages by normalizing outcome rewards within response groups, but suffers from a vanishing advantage issue when all responses in a group receive identical rewards. To address this issue, we propose Adaptive Rollout and Response Reuse Policy Optimization (AR3PO), a sampling efficient RLVR algorithm that introduces two novel techniques: adaptive rollout, which dynamically allocates more responses to difficult prompts while saving computation on easier ones, and response reuse, which leverages previously generated correct responses to provide useful training signals. We compare AR3PO with strong RLVR baselines on multiple representative benchmarks using two different families of base models. Across the 7B and 8B models, AR3PO consistently outperforms GRPO and matches or surpasses DAPO (Yu et al., 2025), reducing rollout cost by up to 4.2x. On the larger 32B model, AR3PO achieves comparable performance to DAPO at similar training steps while maintaining substantially lower rollout cost.

cs.LG

SFT Doesn't Always Hurt General Capabilities: Revisiting Domain-Specific Fine-Tuning in LLMs

Supervised Fine-Tuning (SFT) on domain-specific datasets is a common approach to adapt Large Language Models (LLMs) to specialized tasks but is often believed to degrade their general capabilities. In this work, we revisit this trade-off and present both empirical and theoretical insights. First, we show that SFT does not always hurt: using a smaller learning rate can substantially mitigate general performance degradation while preserving comparable target-domain performance. We then provide a theoretical analysis that explains these phenomena and further motivates a new method, Token-Adaptive Loss Reweighting (TALR). Building on this, and recognizing that smaller learning rates alone do not fully eliminate general-performance degradation in all cases, we evaluate a range of strategies for reducing general capability loss, including L2 regularization, LoRA, model averaging, FLOW, and our proposed TALR. Experimental results demonstrate that while no method completely eliminates the trade-off, TALR consistently outperforms these baselines in balancing domain-specific gains and general capabilities. Finally, we distill our findings into practical guidelines for adapting LLMs to new domains: (i) using a small learning rate to achieve a favorable trade-off, and (ii) when a stronger balance is further desired, adopt TALR as an effective strategy.

cs.CL

WebAgent-R1: Training Web Agents via End-to-End Multi-Turn Reinforcement Learning

While reinforcement learning (RL) has demonstrated remarkable success in enhancing large language models (LLMs), it has primarily focused on single-turn tasks such as solving math problems. Training effective web agents for multi-turn interactions remains challenging due to the complexity of long-horizon decision-making across dynamic web interfaces. In this work, we present WebAgent-R1, a simple yet effective end-to-end multi-turn RL framework for training web agents. It learns directly from online interactions with web environments by asynchronously generating diverse trajectories, entirely guided by binary rewards depending on task success. Experiments on the WebArena-Lite benchmark demonstrate the effectiveness of WebAgent-R1, boosting the task success rate of Qwen-2.5-3B from 6.1% to 33.9% and Llama-3.1-8B from 8.5% to 44.8%, significantly outperforming existing state-of-the-art methods and strong proprietary models such as OpenAI o3. In-depth analyses reveal the effectiveness of the thinking-based prompting strategy and test-time scaling through increased interactions for web tasks. We further investigate different RL initialization policies by introducing two variants, namely WebAgent-R1-Zero and WebAgent-R1-CoT, which highlight the importance of the warm-up training stage (i.e., behavior cloning) and provide insights on incorporating long chain-of-thought (CoT) reasoning in web agents.

cs.CL

MESOB: Balancing Equilibria & Social Optimality

Motivated by bid recommendation in online ad auctions, this paper considers a general class of multi-level and multi-agent games, with two major characteristics: one is a large number of anonymous agents, and the other is the intricate interplay between competition and cooperation. To model such complex systems, we propose a novel and tractable bi-objective optimization formulation with mean-field approximation, called MESOB (Mean-field Equilibria & Social Optimality Balancing), as well as an associated occupation measure optimization (OMO) method called MESOB-OMO to solve it. MESOB-OMO enables obtaining approximately Pareto efficient solutions in terms of the dual objectives of competition and cooperation in MESOB, and in particular allows for Nash equilibrium selection and social equalization in an asymptotic manner. We apply MESOB-OMO to bid recommendation in a simulated pay-per-click ad auction. Experiments demonstrate its efficacy in balancing the interests of different parties and in handling the competitive nature of bidders, as well as its advantages over baselines that only consider either the competitive or the cooperative aspects.

cs.GT

Randomized Exploration in Generalized Linear Bandits

We study two randomized algorithms for generalized linear bandits. The first, GLM-TSL, samples a generalized linear model (GLM) from the Laplace approximation to the posterior distribution. The second, GLM-FPL, fits a GLM to a randomly perturbed history of past rewards. We analyze both algorithms and derive $\tilde{O}(d \sqrt{n \log K})$ upper bounds on their $n$-round regret, where $d$ is the number of features and $K$ is the number of arms. The former improves on prior work while the latter is the first for Gaussian noise perturbations in non-linear models. We empirically evaluate both GLM-TSL and GLM-FPL in logistic bandits, and apply GLM-FPL to neural network bandits. Our work showcases the role of randomization, beyond posterior sampling, in exploration.

cs.LG

Offline Policy Optimization in RL with Variance Regularizaton

Learning policies from fixed offline datasets is a key challenge to scale up reinforcement learning (RL) algorithms towards practical applications. This is often because off-policy RL algorithms suffer from distributional shift, due to mismatch between dataset and the target policy, leading to high variance and over-estimation of value functions. In this work, we propose variance regularization for offline RL algorithms, using stationary distribution corrections. We show that by using Fenchel duality, we can avoid double sampling issues for computing the gradient of the variance regularizer. The proposed algorithm for offline variance regularization (OVAR) can be used to augment any existing offline policy optimization algorithms. We show that the regularizer leads to a lower bound to the offline policy optimization objective, which can help avoid over-estimation errors, and explains the benefits of our approach across a range of continuous control domains when compared to existing state-of-the-art algorithms.

cs.LG

A Reinforcement Learning Approach to Estimating Long-term Treatment Effects

Randomized experiments (a.k.a. A/B tests) are a powerful tool for estimating treatment effects, to inform decisions making in business, healthcare and other applications. In many problems, the treatment has a lasting effect that evolves over time. A limitation with randomized experiments is that they do not easily extend to measure long-term effects, since running long experiments is time-consuming and expensive. In this paper, we take a reinforcement learning (RL) approach that estimates the average reward in a Markov process. Motivated by real-world scenarios where the observed state transition is nonstationary, we develop a new algorithm for a class of nonstationary problems, and demonstrate promising results in two synthetic datasets and one online store dataset.

cs.LG

Testing gravitational redshift based on microwave frequency links onboard China Space Station

In 2022 China Space Station (CSS) will be equipped with atomic clocks and optical clocks with stabilities of $2 \times 10^{-16}$ and $8 \times 10^{-18}$, respectively, which provides an excellent opportunity to test gravitational redshift (GR) with higher accuracy than previous results. Based on high-precise frequency links between CSS and a ground station, we formulated a model and provided simulation experiments to test GR. Simulation results suggest that this method could test the GR at the accuracy level of $(0.27 \pm 2.15) \times10^{-7}$, more than two orders in magnitude higher than the result of the experiment of a hydrogen clock on board a flying rocket more than 40 years ago.

astro-ph.IM

Understanding Domain Randomization for Sim-to-real Transfer

Reinforcement learning encounters many challenges when applied directly in the real world. Sim-to-real transfer is widely used to transfer the knowledge learned from simulation to the real world. Domain randomization -- one of the most popular algorithms for sim-to-real transfer -- has been demonstrated to be effective in various tasks in robotics and autonomous driving. Despite its empirical successes, theoretical understanding on why this simple algorithm works is limited. In this paper, we propose a theoretical framework for sim-to-real transfers, in which the simulator is modeled as a set of MDPs with tunable parameters (corresponding to unknown physical parameters such as friction). We provide sharp bounds on the sim-to-real gap -- the difference between the value of policy returned by domain randomization and the value of an optimal policy for the real world. We prove that sim-to-real transfer can succeed under mild conditions without any real-world training samples. Our theory also highlights the importance of using memory (i.e., history-dependent policies) in domain randomization. Our proof is based on novel techniques that reduce the problem of bounding the sim-to-real gap to the problem of designing efficient learning algorithms for infinite-horizon MDPs, which we believe are of independent interest.

cs.LG

Neural Thompson Sampling

Thompson Sampling (TS) is one of the most effective algorithms for solving contextual multi-armed bandit problems. In this paper, we propose a new algorithm, called Neural Thompson Sampling, which adapts deep neural networks for both exploration and exploitation. At the core of our algorithm is a novel posterior distribution of the reward, where its mean is the neural network approximator, and its variance is built upon the neural tangent features of the corresponding neural network. We prove that, provided the underlying reward function is bounded, the proposed algorithm is guaranteed to achieve a cumulative regret of $\mathcal{O}(T^{1/2})$, which matches the regret of other contextual bandit algorithms in terms of total round number $T$. Experimental comparisons with other benchmark bandit algorithms on various data sets corroborate our theory.

cs.LG