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Lihua Xie

Publications and source records attributed to Lihua Xie.

At least 217 records · Page 12Linked to original sources

Distributed Online Convex Optimization with an Aggregative Variable

This paper investigates distributed online convex optimization in the presence of an aggregative variable without any global/central coordinators over a multi-agent network, where each individual agent is only able to access partial information of time-varying global loss functions, thus requiring local information exchanges between neighboring agents. Motivated by many applications in reality, the considered local loss functions depend not only on their own decision variables, but also on an aggregative variable, such as the average of all decision variables. To handle this problem, an Online Distributed Gradient Tracking algorithm (O-DGT) is proposed with exact gradient information and it is shown that the dynamic regret is upper bounded by three terms: a sublinear term, a path variation term, and a gradient variation term. Meanwhile, the O-DGT algorithm is also analyzed with stochastic/noisy gradients, showing that the expected dynamic regret has the same upper bound as the exact gradient case. To our best knowledge, this paper is the first to study online convex optimization in the presence of an aggregative variable, which enjoys new characteristics in comparison with the conventional scenario without the aggregative variable. Finally, a numerical experiment is provided to corroborate the obtained theoretical results.

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Distributed Online Optimization for Multi-Agent Networks with Coupled Inequality Constraints

This paper investigates the distributed online optimization problem over a multi-agent network subject to local set constraints and coupled inequality constraints, which has a lot of applications in many areas, such as wireless sensor networks, power systems and plug-in electric vehicles. In this problem, the cost function at each time step is the sum of local cost functions with each of them being gradually revealed to its corresponding agent, and meanwhile only local functions in coupled inequality constraints are accessible to each agent. To address this problem, a modified primal-dual algorithm, called distributed online primal-dual push-sum algorithm (DOPP), is developed in this paper, which does not rest on any assumption on parameter boundedness and is applicable to unbalanced networks. It is shown that the proposed algorithm is sublinear for both the dynamic regret and the violation of coupled inequality constraints. Finally, the theoretical results are supported by a simulation example.

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Distributed Proximal Algorithms for Multi-Agent Optimization with Coupled Inequality Constraints

This paper aims to address distributed optimization problems over directed and time-varying networks, where the global objective function consists of a sum of locally accessible convex objective functions subject to a feasible set constraint and coupled inequality constraints whose information is only partially accessible to each agent. For this problem, a distributed proximal-based algorithm, called distributed proximal primal-dual (DPPD) algorithm, is proposed based on the celebrated centralized proximal point algorithm. It is shown that the proposed algorithm can lead to the global optimal solution with a general stepsize, which is diminishing and non-summable, but not necessarily square-summable, and the saddle-point running evaluation error vanishes proportionally to $O(1/\sqrt{k})$, where $k>0$ is the iteration number. Finally, a simulation example is presented to corroborate the effectiveness of the proposed algorithm.

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Temporal Logic Trees for Model Checking and Control Synthesis of Uncertain Discrete-time Systems

We propose algorithms for performing model checking and control synthesis for discrete-time uncertain systems under linear temporal logic (LTL) specifications. We construct temporal logic trees (TLT) from LTL formulae via reachability analysis. In contrast to automaton-based methods, the construction of the TLT is abstraction-free for infinite systems, that is, we do not construct discrete abstractions of the infinite systems. Moreover, for a given transition system and an LTL formula, we prove that there exist both a universal TLT and an existential TLT via minimal and maximal reachability analysis, respectively. We show that the universal TLT is an underapproximation for the LTL formula and the existential TLT is an overapproximation. We provide sufficient conditions and necessary conditions to verify whether a transition system satisfies an LTL formula by using the TLT approximations. As a major contribution of this work, for a controlled transition system and an LTL formula, we prove that a controlled TLT can be constructed from the LTL formula via control-dependent reachability analysis. Based on the controlled TLT, we design an online control synthesis algorithm, under which a set of feasible control inputs can be generated at each time step. We also prove that this algorithm is recursively feasible. We illustrate the proposed methods for both finite and infinite systems and highlight the generality and online scalability with two simulated examples.

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An Optimal Linear Attack Strategy on Remote State Estimation

This work considers the problem of designing an attack strategy on remote state estimation under the condition of strict stealthiness and $ε$-stealthiness of the attack. An attacker is assumed to be able to launch a linear attack to modify sensor data. A metric based on Kullback-Leibler divergence is adopted to quantify the stealthiness of the attack. We propose a generalized linear attack based on past attack signals and the latest innovation. We prove that the proposed approach can obtain an attack that can cause more estimation performance loss than linear attack strategies recently studied in the literature. The result thus provides a bound on the tradeoff between available information and attack performance, which is useful in the development of mitigation strategies. Finally, some numerical examples are given to evaluate the performance of the proposed strategy.

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Distributed Aggregative Optimization over Multi-Agent Networks

This paper proposes a new framework for distributed optimization, called distributed aggregative optimization, which allows local objective functions to be dependent not only on their own decision variables, but also on the average of summable functions of decision variables of all other agents. To handle this problem, a distributed algorithm, called distributed gradient tracking (DGT), is proposed and analyzed, where the global objective function is strongly convex, and the communication graph is balanced and strongly connected. It is shown that the algorithm can converge to the optimal variable at a linear rate. A numerical example is provided to corroborate the theoretical result.

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Bayesian Filtering with Unknown Sensor Measurement Losses

This work studies the state estimation problem of a stochastic nonlinear system with unknown sensor measurement losses. If the estimator knows the sensor measurement losses of a linear Gaussian system, the minimum variance estimate is easily computed by the celebrated intermittent Kalman filter (IKF). However, this will no longer be the case when the measurement losses are unknown and/or the system is nonlinear or non-Gaussian. By exploiting the binary property of the measurement loss process and the IKF, we design three suboptimal filters for the state estimation, i.e., BKF-I, BKF-II and RBPF. The BKF-I is based on the MAP estimator of the measurement loss process and the BKF-II is derived by estimating the conditional loss probability. The RBPF is a particle filter based algorithm which marginalizes out the loss process to increase the efficiency of particles. All the proposed filters can be easily implemented in recursive forms. Finally, a linear system, a target tracking system and a quadrotor's path control problem are included to illustrate their effectiveness, and show the tradeoff between computational complexity and estimation accuracy of the proposed filters.

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Towards Stable and Comprehensive Domain Alignment: Max-Margin Domain-Adversarial Training

Domain adaptation tackles the problem of transferring knowledge from a label-rich source domain to a label-scarce or even unlabeled target domain. Recently domain-adversarial training (DAT) has shown promising capacity to learn a domain-invariant feature space by reversing the gradient propagation of a domain classifier. However, DAT is still vulnerable in several aspects including (1) training instability due to the overwhelming discriminative ability of the domain classifier in adversarial training, (2) restrictive feature-level alignment, and (3) lack of interpretability or systematic explanation of the learned feature space. In this paper, we propose a novel Max-margin Domain-Adversarial Training (MDAT) by designing an Adversarial Reconstruction Network (ARN). The proposed MDAT stabilizes the gradient reversing in ARN by replacing the domain classifier with a reconstruction network, and in this manner ARN conducts both feature-level and pixel-level domain alignment without involving extra network structures. Furthermore, ARN demonstrates strong robustness to a wide range of hyper-parameters settings, greatly alleviating the task of model selection. Extensive empirical results validate that our approach outperforms other state-of-the-art domain alignment methods. Moreover, reconstructing adapted features reveals the domain-invariant feature space which conforms with our intuition.

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Multi-Path Region Mining For Weakly Supervised 3D Semantic Segmentation on Point Clouds

Point clouds provide intrinsic geometric information and surface context for scene understanding. Existing methods for point cloud segmentation require a large amount of fully labeled data. Using advanced depth sensors, collection of large scale 3D dataset is no longer a cumbersome process. However, manually producing point-level label on the large scale dataset is time and labor-intensive. In this paper, we propose a weakly supervised approach to predict point-level results using weak labels on 3D point clouds. We introduce our multi-path region mining module to generate pseudo point-level label from a classification network trained with weak labels. It mines the localization cues for each class from various aspects of the network feature using different attention modules. Then, we use the point-level pseudo labels to train a point cloud segmentation network in a fully supervised manner. To the best of our knowledge, this is the first method that uses cloud-level weak labels on raw 3D space to train a point cloud semantic segmentation network. In our setting, the 3D weak labels only indicate the classes that appeared in our input sample. We discuss both scene- and subcloud-level weakly labels on raw 3D point cloud data and perform in-depth experiments on them. On ScanNet dataset, our result trained with subcloud-level labels is compatible with some fully supervised methods.

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Intensity Scan Context: Coding Intensity and Geometry Relations for Loop Closure Detection

Loop closure detection is an essential and challenging problem in simultaneous localization and mapping (SLAM). It is often tackled with light detection and ranging (LiDAR) sensor due to its view-point and illumination invariant properties. Existing works on 3D loop closure detection often leverage the matching of local or global geometrical-only descriptors, but without considering the intensity reading. In this paper we explore the intensity property from LiDAR scan and show that it can be effective for place recognition. Concretely, we propose a novel global descriptor, intensity scan context (ISC), that explores both geometry and intensity characteristics. To improve the efficiency for loop closure detection, an efficient two-stage hierarchical re-identification process is proposed, including a binary-operation based fast geometric relation retrieval and an intensity structure re-identification. Thorough experiments including both local experiment and public datasets test have been conducted to evaluate the performance of the proposed method. Our method achieves higher recall rate and recall precision than existing geometric-only methods.

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Cooperative Pursuit with Multi-Pursuer and One Faster Free-moving Evader

This paper addresses a multi-pursuer single-evader pursuit-evasion game where the free-moving evader moves faster than the pursuers. Most of the existing works impose constraints on the faster evader such as limited moving area and moving direction. When the faster evader is allowed to move freely without any constraint, the main issues are how to form an encirclement to trap the evader into the capture domain, how to balance between forming an encirclement and approaching the faster evader, and what conditions make the capture possible. In this paper, a distributed pursuit algorithm is proposed to enable pursuers to form an encirclement and approach the faster evader. An algorithm that balances between forming an encirclement and approaching the faster evader is proposed. Moreover, sufficient capture conditions are derived based on the initial spatial distribution and the speed ratios of the pursuers and the evader. Simulation and experimental results on ground robots validate the effectiveness and practicability of the proposed method.

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Graph Optimization Approach to Range-based Localization

In this paper, we propose a general graph optimization based framework for localization, which can accommodate different types of measurements with varying measurement time intervals. Special emphasis will be on range-based localization. Range and trajectory smoothness constraints are constructed in a position graph, then the robot trajectory over a sliding window is estimated by a graph based optimization algorithm. Moreover, convergence analysis of the algorithm is provided, and the effects of the number of iterations and window size in the optimization on the localization accuracy are analyzed. Extensive experiments on quadcopter under a variety of scenarios verify the effectiveness of the proposed algorithm and demonstrate a much higher localization accuracy than the existing range-based localization methods, especially in the altitude direction.

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Kervolutional Neural Networks

Convolutional neural networks (CNNs) have enabled the state-of-the-art performance in many computer vision tasks. However, little effort has been devoted to establishing convolution in non-linear space. Existing works mainly leverage on the activation layers, which can only provide point-wise non-linearity. To solve this problem, a new operation, kervolution (kernel convolution), is introduced to approximate complex behaviors of human perception systems leveraging on the kernel trick. It generalizes convolution, enhances the model capacity, and captures higher order interactions of features, via patch-wise kernel functions, but without introducing additional parameters. Extensive experiments show that kervolutional neural networks (KNN) achieve higher accuracy and faster convergence than baseline CNN.

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Distributed Bandit Online Convex Optimization with Time-Varying Coupled Inequality Constraints

This paper considers the problem of distributed bandit online convex optimization with time-varying coupled inequality constraints. This problem can be defined as a repeated game between a group of learners and an adversary. The learners attempt to minimize a sequence of global loss functions and at the same time satisfy a sequence of coupled constraint functions. The global loss and the coupled constraint functions are the sum of local convex loss and constraint functions, respectively, which are adaptively generated by the adversary. The local loss and constraint functions are revealed in a bandit manner, i.e., only the values of loss and constraint functions at sampled points are revealed to the learners, and the revealed function values are held privately by each learner. We consider two scenarios, one- and two-point bandit feedback, and propose two corresponding distributed bandit online algorithms used by the learners. We show that sublinear expected regret and constraint violation are achieved by these two algorithms, if the accumulated variation of the comparator sequence also grows sublinearly. In particular, we show that $\mathcal{O}(T^{θ_1})$ expected static regret and $\mathcal{O}(T^{7/4-θ_1})$ constraint violation are achieved in the one-point bandit feedback setting, and $\mathcal{O}(T^{\max\{κ,1-κ\}})$ expected static regret and $\mathcal{O}(T^{1-κ/2})$ constraint violation in the two-point bandit feedback setting, where $θ_1\in(3/4,5/6]$ and $κ\in(0,1)$ are user-defined trade-off parameters. Finally, these theoretical results are illustrated by numerical simulations of a simple power grid example.

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Differentially private Nash equilibrium seeking for networked aggregative games

This paper considers the privacy-preserving Nash equilibrium seeking strategy design for a class of networked aggregative games, in which the players' objective functions are considered to be sensitive information to be protected. In particular, we consider that the networked game is free of central node and the aggregate information is not directly available to the players. As there is no central authority to provide the aggregate information required by each player to update their actions, a dynamic average consensus protocol is employed to estimate it. To protect the players' privacy, we perturb the transmitted information among the players by independent random noises drawn from Laplace distributions. By synthesizing the perturbed average consensus protocol with a gradient algorithm, distributed privacy-preserving Nash equilibrium seeking strategies are established for the aggregative games under both fixed and time-varying communication topologies. With explicit quantifications of the mean square errors, the convergence results of the proposed methods are presented. Moreover, it is analytically proven that the proposed algorithm is $ε$-differentially private, where $ε$ depends on the stepsize of the gradient algorithm and the scaling parameter of the random variables. The presented results indicate that there is a tradeoff between the convergence accuracy and the privacy level. Lastly, a numerical example is provided for the verification of the proposed methods.

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Distributed Algorithms for Computing a Fixed Point of Multi-Agent Nonexpansive Operators

This paper investigates the problem of finding a fixed point for a global nonexpansive operator under time-varying communication graphs in real Hilbert spaces, where the global operator is separable and composed of an aggregate sum of local nonexpansive operators. Each local operator is only privately accessible to each agent, and all agents constitute a network. To seek a fixed point of the global operator, it is indispensable for agents to exchange local information and update their solution cooperatively. To solve the problem, two algorithms are developed, called distributed Krasnosel'ski\uı-Mann (D-KM) and distributed block-coordinate Krasnosel'ski\uı-Mann (D-BKM) iterations, for which the D-BKM iteration is a block-coordinate version of the D-KM iteration in the sense of randomly choosing and computing only one block-coordinate of local operators at each time for each agent. It is shown that the proposed two algorithms can both converge weakly to a fixed point of the global operator. Meanwhile, the designed algorithms are applied to recover the classical distributed gradient descent (DGD) algorithm, devise a new block-coordinate DGD algorithm, handle a distributed shortest distance problem in the Hilbert space for the first time, and solve linear algebraic equations in a novel distributed approach. Finally, the theoretical results are corroborated by a few numerical examples.

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Optimal Decentralized Control with Asymmetric Partial Information Sharing

This paper considers the optimal decentralized control for networked control systems (NCSs) with asymmetric partial information sharing between two controllers. In this NCSs model, the controller 2 (C2) shares its observations and part of its historical control inputs with the controller 1 (C1), whereas C2 cannot obtain the information of C1 due to network constraints. We present the optimal estimators for C1 and C2 respectively based on asymmetric observations. Since the information for C1 and C2 are asymmetric, the estimation error covariance (EEC) is coupled with the controller which means that the classical separation principle fails. By applying the Pontryagin's maximum principle, we obtain a solution to the forward and backward stochastic difference equations. Based on this solution, we derive the optimal controllers to minimize a quadratic cost function. Combining the optimal controllers with the EEC, the controller C1 is decoupled from the ECC. It should be emphasized that the control gain is dependent on the estimation gain. What's more, the estimation gain satisfies the forward Riccati equation and the control gain satisfies the backward Riccati equation which makes the problem more challenging. We propose iterative solutions to the Riccati equations and give a suboptimal solution to the optimal decentralized control problem.

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An Online Approach to Physical Watermark Design

This paper considers the problem of designing physical watermark signals in order to optimally detect possible replay attack in a linear time-invariant system, under the assumption that the system parameters are unknown and need to be identified online. We first provide a replay attack model, where an adversary replays the previous sensor data in order to fool the system. A physical watermarking scheme, which leverages a random control input as a watermark to detect the replay attack, is then introduced. The optimal watermark signal design problem is cast as an optimization problem, which aims to achieve the optimal trade-off between control performance and intrusion detection. An online watermarking design and system identification algorithm is provided to deal with systems with unknown parameters. We prove that the proposed algorithm converges to the optimal one and characterize the almost sure convergence rate. A numerical example and an industrial process example are provided to illustrate the effectiveness of the proposed strategy.

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