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Lili Meng

Publications and source records attributed to Lili Meng.

26 records · Page 2Linked to original sources

Exploiting Points and Lines in Regression Forests for RGB-D Camera Relocalization

Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure and loop closure detection. Recent random forests based methods exploit randomly sampled pixel comparison features to predict 3D world locations for 2D image locations to guide the camera pose optimization. However, these image features are only sampled randomly in the images, without considering the spatial structures or geometric information, leading to large errors or failure cases with the existence of poorly textured areas or in motion blur. Line segment features are more robust in these environments. In this work, we propose to jointly exploit points and lines within the framework of uncertainty driven regression forests. The proposed approach is thoroughly evaluated on three publicly available datasets against several strong state-of-the-art baselines in terms of several different error metrics. Experimental results prove the efficacy of our method, showing superior or on-par state-of-the-art performance.

cs.CV↗

Learning Motion Predictors for Smart Wheelchair using Autoregressive Sparse Gaussian Process

Constructing a smart wheelchair on a commercially available powered wheelchair (PWC) platform avoids a host of seating, mechanical design and reliability issues but requires methods of predicting and controlling the motion of a device never intended for robotics. Analog joystick inputs are subject to black-box transformations which may produce intuitive and adaptable motion control for human operators, but complicate robotic control approaches; furthermore, installation of standard axle mounted odometers on a commercial PWC is difficult. In this work, we present an integrated hardware and software system for predicting the motion of a commercial PWC platform that does not require any physical or electronic modification of the chair beyond plugging into an industry standard auxiliary input port. This system uses an RGB-D camera and an Arduino interface board to capture motion data, including visual odometry and joystick signals, via ROS communication. Future motion is predicted using an autoregressive sparse Gaussian process model. We evaluate the proposed system on real-world short-term path prediction experiments. Experimental results demonstrate the system's efficacy when compared to a baseline neural network model.

cs.RO↗

Multi-level Residual Networks from Dynamical Systems View

Deep residual networks (ResNets) and their variants are widely used in many computer vision applications and natural language processing tasks. However, the theoretical principles for designing and training ResNets are still not fully understood. Recently, several points of view have emerged to try to interpret ResNet theoretically, such as unraveled view, unrolled iterative estimation and dynamical systems view. In this paper, we adopt the dynamical systems point of view, and analyze the lesioning properties of ResNet both theoretically and experimentally. Based on these analyses, we additionally propose a novel method for accelerating ResNet training. We apply the proposed method to train ResNets and Wide ResNets for three image classification benchmarks, reducing training time by more than 40% with superior or on-par accuracy.

stat.ML↗

Generating Handwritten Chinese Characters using CycleGAN

Handwriting of Chinese has long been an important skill in East Asia. However, automatic generation of handwritten Chinese characters poses a great challenge due to the large number of characters. Various machine learning techniques have been used to recognize Chinese characters, but few works have studied the handwritten Chinese character generation problem, especially with unpaired training data. In this work, we formulate the Chinese handwritten character generation as a problem that learns a mapping from an existing printed font to a personalized handwritten style. We further propose DenseNet CycleGAN to generate Chinese handwritten characters. Our method is applied not only to commonly used Chinese characters but also to calligraphy work with aesthetic values. Furthermore, we propose content accuracy and style discrepancy as the evaluation metrics to assess the quality of the handwritten characters generated. We then use our proposed metrics to evaluate the generated characters from CASIA dataset as well as our newly introduced Lanting calligraphy dataset.

cs.CV↗

Local Activity-tuned Image Filtering for Noise Removal and Image Smoothing

In this paper, two local activity-tuned filtering frameworks are proposed for noise removal and image smoothing, where the local activity measurement is given by the clipped and normalized local variance or standard deviation. The first framework is a modified anisotropic diffusion for noise removal of piece-wise smooth image. The second framework is a local activity-tuned Relative Total Variation (LAT-RTV) method for image smoothing. Both frameworks employ the division of gradient and the local activity measurement to achieve noise removal. In addition, to better capture local information, the proposed LAT-RTV uses the product of gradient and local activity measurement to boost the performance of image smoothing. Experimental results are presented to demonstrate the efficiency of the proposed methods on various applications, including depth image filtering, clip-art compression artifact removal, image smoothing, and image denoising.

cs.CV↗

Reversible Architectures for Arbitrarily Deep Residual Neural Networks

Recently, deep residual networks have been successfully applied in many computer vision and natural language processing tasks, pushing the state-of-the-art performance with deeper and wider architectures. In this work, we interpret deep residual networks as ordinary differential equations (ODEs), which have long been studied in mathematics and physics with rich theoretical and empirical success. From this interpretation, we develop a theoretical framework on stability and reversibility of deep neural networks, and derive three reversible neural network architectures that can go arbitrarily deep in theory. The reversibility property allows a memory-efficient implementation, which does not need to store the activations for most hidden layers. Together with the stability of our architectures, this enables training deeper networks using only modest computational resources. We provide both theoretical analyses and empirical results. Experimental results demonstrate the efficacy of our architectures against several strong baselines on CIFAR-10, CIFAR-100 and STL-10 with superior or on-par state-of-the-art performance. Furthermore, we show our architectures yield superior results when trained using fewer training data.

cs.CV↗

Autonomous Mobile Robot Navigation in Uneven and Unstructured Indoor Environments

Robots are increasingly operating in indoor environments designed for and shared with people. However, robots working safely and autonomously in uneven and unstructured environments still face great challenges. Many modern indoor environments are designed with wheelchair accessibility in mind. This presents an opportunity for wheeled robots to navigate through sloped areas while avoiding staircases. In this paper, we present an integrated software and hardware system for autonomous mobile robot navigation in uneven and unstructured indoor environments. This modular and reusable software framework incorporates capabilities of perception and navigation. Our robot first builds a 3D OctoMap representation for the uneven environment with the 3D mapping using wheel odometry, 2D laser and RGB-D data. Then we project multilayer 2D occupancy maps from OctoMap to generate the the traversable map based on layer differences. The safe traversable map serves as the input for efficient autonomous navigation. Furthermore, we employ a variable step size Rapidly Exploring Random Trees that could adjust the step size automatically, eliminating tuning step sizes according to environments. We conduct extensive experiments in simulation and real-world, demonstrating the efficacy and efficiency of our system.

cs.RO↗

Backtracking Regression Forests for Accurate Camera Relocalization

Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure, and loop closure detection. Recent random forests based methods directly predict 3D world locations for 2D image locations to guide the camera pose optimization. During training, each tree greedily splits the samples to minimize the spatial variance. However, these greedy splits often produce uneven sub-trees in training or incorrect 2D-3D correspondences in testing. To address these problems, we propose a sample-balanced objective to encourage equal numbers of samples in the left and right sub-trees, and a novel backtracking scheme to remedy the incorrect 2D-3D correspondence predictions. Furthermore, we extend the regression forests based methods to use local features in both training and testing stages for outdoor RGB-only applications. Experimental results on publicly available indoor and outdoor datasets demonstrate the efficacy of our approach, which shows superior or on-par accuracy with several state-of-the-art methods.

cs.CV↗