SearcharxivSearch

arXiv subjects

Lilian Besson

Publications and source records attributed to Lilian Besson.

7 recordsLinked to original sources

Decentralized Spectrum Learning for IoT Wireless Networks Collision Mitigation

This paper describes the principles and implementation results of reinforcement learning algorithms on IoT devices for radio collision mitigation in ISM unlicensed bands. Learning is here used to improve both the IoT network capability to support a larger number of objects as well as the autonomy of IoT devices. We first illustrate the efficiency of the proposed approach in a proof-of-concept based on USRP software radio platforms operating on real radio signals. It shows how collisions with other RF signals present in the ISM band are diminished for a given IoT device. Then we describe the first implementation of learning algorithms on LoRa devices operating in a real LoRaWAN network, that we named IoTligent. The proposed solution adds neither processing overhead so that it can be ran in the IoT devices, nor network overhead so that no change is required to LoRaWAN. Real life experiments have been done in a realistic LoRa network and they show that IoTligent device battery life can be extended by a factor 2 in the scenarios we faced during our experiment.

cs.NI

Upper-Confidence Bound for Channel Selection in LPWA Networks with Retransmissions

In this paper, we propose and evaluate different learning strategies based on Multi-Arm Bandit (MAB) algorithms. They allow Internet of Things (IoT) devices to improve their access to the network and their autonomy, while taking into account the impact of encountered radio collisions. For that end, several heuristics employing Upper-Confident Bound (UCB) algorithms are examined, to explore the contextual information provided by the number of retransmissions. Our results show that approaches based on UCB obtain a significant improvement in terms of successful transmission probabilities. Furthermore, it also reveals that a pure UCB channel access is as efficient as more sophisticated learning strategies.

cs.NI

Efficient Change-Point Detection for Tackling Piecewise-Stationary Bandits

We introduce GLR-klUCB, a novel algorithm for the piecewise iid non-stationary bandit problem with bounded rewards. This algorithm combines an efficient bandit algorithm, kl-UCB, with an efficient, parameter-free, changepoint detector, the Bernoulli Generalized Likelihood Ratio Test, for which we provide new theoretical guarantees of independent interest. Unlike previous non-stationary bandit algorithms using a change-point detector, GLR-klUCB does not need to be calibrated based on prior knowledge on the arms' means. We prove that this algorithm can attain a $O(\sqrt{TA \Upsilon_T\log(T)})$ regret in $T$ rounds on some "easy" instances, where A is the number of arms and $\Upsilon_T$ the number of change-points, without prior knowledge of $\Upsilon_T$. In contrast with recently proposed algorithms that are agnostic to $\Upsilon_T$, we perform a numerical study showing that GLR-klUCB is also very efficient in practice, beyond easy instances.

stat.ML

GNU Radio Implementation of MALIN: "Multi-Armed bandits Learning for Internet-of-things Networks"

We implement an IoT network the following way: one gateway, one or several intelligent (i.e., learning) objects, embedding the proposed solution, and a traffic generator that emulates radio interferences from many other objects. Intelligent objects communicate with the gateway with a wireless ALOHA-based protocol, which does not require any specific overhead for the learning. We model the network access as a discrete sequential decision making problem, and using the framework and algorithms from Multi-Armed Bandit (MAB) learning, we show that intelligent objects can improve their access to the network by using low complexity and decentralized algorithms, such as UCB1 and Thompson Sampling. This solution could be added in a straightforward and costless manner in LoRaWAN networks, just by adding this feature in some or all the devices, without any modification on the network side.

cs.NI

Multi-Armed Bandit Learning in IoT Networks: Learning helps even in non-stationary settings

Setting up the future Internet of Things (IoT) networks will require to support more and more communicating devices. We prove that intelligent devices in unlicensed bands can use Multi-Armed Bandit (MAB) learning algorithms to improve resource exploitation. We evaluate the performance of two classical MAB learning algorithms, UCB1 and Thompson Sampling, to handle the decentralized decision-making of Spectrum Access, applied to IoT networks; as well as learning performance with a growing number of intelligent end-devices. We show that using learning algorithms does help to fit more devices in such networks, even when all end-devices are intelligent and are dynamically changing channel. In the studied scenario, stochastic MAB learning provides a up to 16% gain in term of successful transmission probabilities, and has near optimal performance even in non-stationary and non-i.i.d. settings with a majority of intelligent devices.

cs.NI

What Doubling Tricks Can and Can't Do for Multi-Armed Bandits

An online reinforcement learning algorithm is anytime if it does not need to know in advance the horizon T of the experiment. A well-known technique to obtain an anytime algorithm from any non-anytime algorithm is the "Doubling Trick". In the context of adversarial or stochastic multi-armed bandits, the performance of an algorithm is measured by its regret, and we study two families of sequences of growing horizons (geometric and exponential) to generalize previously known results that certain doubling tricks can be used to conserve certain regret bounds. In a broad setting, we prove that a geometric doubling trick can be used to conserve (minimax) bounds in $R\_T = O(\sqrt{T})$ but cannot conserve (distribution-dependent) bounds in $R\_T = O(\log T)$. We give insights as to why exponential doubling tricks may be better, as they conserve bounds in $R\_T = O(\log T)$, and are close to conserving bounds in $R\_T = O(\sqrt{T})$.

stat.ML

Multi-Player Bandits Revisited

Multi-player Multi-Armed Bandits (MAB) have been extensively studied in the literature, motivated by applications to Cognitive Radio systems. Driven by such applications as well, we motivate the introduction of several levels of feedback for multi-player MAB algorithms. Most existing work assume that sensing information is available to the algorithm. Under this assumption, we improve the state-of-the-art lower bound for the regret of any decentralized algorithms and introduce two algorithms, RandTopM and MCTopM, that are shown to empirically outperform existing algorithms. Moreover, we provide strong theoretical guarantees for these algorithms, including a notion of asymptotic optimality in terms of the number of selections of bad arms. We then introduce a promising heuristic, called Selfish, that can operate without sensing information, which is crucial for emerging applications to Internet of Things networks. We investigate the empirical performance of this algorithm and provide some first theoretical elements for the understanding of its behavior.

stat.ML