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Lilian Weng

Publications and source records attributed to Lilian Weng.

At least 19 recordsLinked to original sources

First-Person Fairness in Chatbots

Evaluating chatbot fairness is crucial given their rapid proliferation, yet typical chatbot tasks (e.g., resume writing, entertainment) diverge from the institutional decision-making tasks (e.g., resume screening) which have traditionally been central to discussion of algorithmic fairness. The open-ended nature and diverse use-cases of chatbots necessitate novel methods for bias assessment. This paper addresses these challenges by introducing a scalable counterfactual approach to evaluate "first-person fairness," meaning fairness toward chatbot users based on demographic characteristics. Our method employs a Language Model as a Research Assistant (LMRA) to yield quantitative measures of harmful stereotypes and qualitative analyses of demographic differences in chatbot responses. We apply this approach to assess biases in six of our language models across millions of interactions, covering sixty-six tasks in nine domains and spanning two genders and four races. Independent human annotations corroborate the LMRA-generated bias evaluations. This study represents the first large-scale fairness evaluation based on real-world chat data. We highlight that post-training reinforcement learning techniques significantly mitigate these biases. This evaluation provides a practical methodology for ongoing bias monitoring and mitigation.

cs.CY

MLE-bench: Evaluating Machine Learning Agents on Machine Learning Engineering

We introduce MLE-bench, a benchmark for measuring how well AI agents perform at machine learning engineering. To this end, we curate 75 ML engineering-related competitions from Kaggle, creating a diverse set of challenging tasks that test real-world ML engineering skills such as training models, preparing datasets, and running experiments. We establish human baselines for each competition using Kaggle's publicly available leaderboards. We use open-source agent scaffolds to evaluate several frontier language models on our benchmark, finding that the best-performing setup--OpenAI's o1-preview with AIDE scaffolding--achieves at least the level of a Kaggle bronze medal in 16.9% of competitions. In addition to our main results, we investigate various forms of resource scaling for AI agents and the impact of contamination from pre-training. We open-source our benchmark code (github.com/openai/mle-bench/) to facilitate future research in understanding the ML engineering capabilities of AI agents.

cs.CL

Diverse and Effective Red Teaming with Auto-generated Rewards and Multi-step Reinforcement Learning

Automated red teaming can discover rare model failures and generate challenging examples that can be used for training or evaluation. However, a core challenge in automated red teaming is ensuring that the attacks are both diverse and effective. Prior methods typically succeed in optimizing either for diversity or for effectiveness, but rarely both. In this paper, we provide methods that enable automated red teaming to generate a large number of diverse and successful attacks. Our approach decomposes the task into two steps: (1) automated methods for generating diverse attack goals and (2) generating effective attacks for those goals. While we provide multiple straightforward methods for generating diverse goals, our key contributions are to train an RL attacker that both follows those goals and generates diverse attacks for those goals. First, we demonstrate that it is easy to use a large language model (LLM) to generate diverse attacker goals with per-goal prompts and rewards, including rule-based rewards (RBRs) to grade whether the attacks are successful for the particular goal. Second, we demonstrate how training the attacker model with multi-step RL, where the model is rewarded for generating attacks that are different from past attempts further increases diversity while remaining effective. We use our approach to generate both prompt injection attacks and prompts that elicit unsafe responses. In both cases, we find that our approach is able to generate highly-effective and considerably more diverse attacks than past general red-teaming approaches.

cs.LG

Rule Based Rewards for Language Model Safety

Reinforcement learning based fine-tuning of large language models (LLMs) on human preferences has been shown to enhance both their capabilities and safety behavior. However, in cases related to safety, without precise instructions to human annotators, the data collected may cause the model to become overly cautious, or to respond in an undesirable style, such as being judgmental. Additionally, as model capabilities and usage patterns evolve, there may be a costly need to add or relabel data to modify safety behavior. We propose a novel preference modeling approach that utilizes AI feedback and only requires a small amount of human data. Our method, Rule Based Rewards (RBR), uses a collection of rules for desired or undesired behaviors (e.g. refusals should not be judgmental) along with a LLM grader. In contrast to prior methods using AI feedback, our method uses fine-grained, composable, LLM-graded few-shot prompts as reward directly in RL training, resulting in greater control, accuracy and ease of updating. We show that RBRs are an effective training method, achieving an F1 score of 97.1, compared to a human-feedback baseline of 91.7, resulting in much higher safety-behavior accuracy through better balancing usefulness and safety.

cs.AI

The Instruction Hierarchy: Training LLMs to Prioritize Privileged Instructions

Today's LLMs are susceptible to prompt injections, jailbreaks, and other attacks that allow adversaries to overwrite a model's original instructions with their own malicious prompts. In this work, we argue that one of the primary vulnerabilities underlying these attacks is that LLMs often consider system prompts (e.g., text from an application developer) to be the same priority as text from untrusted users and third parties. To address this, we propose an instruction hierarchy that explicitly defines how models should behave when instructions of different priorities conflict. We then propose a data generation method to demonstrate this hierarchical instruction following behavior, which teaches LLMs to selectively ignore lower-privileged instructions. We apply this method to GPT-3.5, showing that it drastically increases robustness -- even for attack types not seen during training -- while imposing minimal degradations on standard capabilities.

cs.CR

A Holistic Approach to Undesired Content Detection in the Real World

We present a holistic approach to building a robust and useful natural language classification system for real-world content moderation. The success of such a system relies on a chain of carefully designed and executed steps, including the design of content taxonomies and labeling instructions, data quality control, an active learning pipeline to capture rare events, and a variety of methods to make the model robust and to avoid overfitting. Our moderation system is trained to detect a broad set of categories of undesired content, including sexual content, hateful content, violence, self-harm, and harassment. This approach generalizes to a wide range of different content taxonomies and can be used to create high-quality content classifiers that outperform off-the-shelf models.

cs.CL

Exploration in Deep Reinforcement Learning: A Survey

This paper reviews exploration techniques in deep reinforcement learning. Exploration techniques are of primary importance when solving sparse reward problems. In sparse reward problems, the reward is rare, which means that the agent will not find the reward often by acting randomly. In such a scenario, it is challenging for reinforcement learning to learn rewards and actions association. Thus more sophisticated exploration methods need to be devised. This review provides a comprehensive overview of existing exploration approaches, which are categorized based on the key contributions as follows reward novel states, reward diverse behaviours, goal-based methods, probabilistic methods, imitation-based methods, safe exploration and random-based methods. Then, the unsolved challenges are discussed to provide valuable future research directions. Finally, the approaches of different categories are compared in terms of complexity, computational effort and overall performance.

cs.LG

Text and Code Embeddings by Contrastive Pre-Training

Text embeddings are useful features in many applications such as semantic search and computing text similarity. Previous work typically trains models customized for different use cases, varying in dataset choice, training objective and model architecture. In this work, we show that contrastive pre-training on unsupervised data at scale leads to high quality vector representations of text and code. The same unsupervised text embeddings that achieve new state-of-the-art results in linear-probe classification also display impressive semantic search capabilities and sometimes even perform competitively with fine-tuned models. On linear-probe classification accuracy averaging over 7 tasks, our best unsupervised model achieves a relative improvement of 4% and 1.8% over previous best unsupervised and supervised text embedding models respectively. The same text embeddings when evaluated on large-scale semantic search attains a relative improvement of 23.4%, 14.7%, and 10.6% over previous best unsupervised methods on MSMARCO, Natural Questions and TriviaQA benchmarks, respectively. Similarly to text embeddings, we train code embedding models on (text, code) pairs, obtaining a 20.8% relative improvement over prior best work on code search.

cs.CL

Asymmetric self-play for automatic goal discovery in robotic manipulation

We train a single, goal-conditioned policy that can solve many robotic manipulation tasks, including tasks with previously unseen goals and objects. We rely on asymmetric self-play for goal discovery, where two agents, Alice and Bob, play a game. Alice is asked to propose challenging goals and Bob aims to solve them. We show that this method can discover highly diverse and complex goals without any human priors. Bob can be trained with only sparse rewards, because the interaction between Alice and Bob results in a natural curriculum and Bob can learn from Alice's trajectory when relabeled as a goal-conditioned demonstration. Finally, our method scales, resulting in a single policy that can generalize to many unseen tasks such as setting a table, stacking blocks, and solving simple puzzles. Videos of a learned policy is available at https://robotics-self-play.github.io.

cs.LG

Automatic Curriculum Learning For Deep RL: A Short Survey

Automatic Curriculum Learning (ACL) has become a cornerstone of recent successes in Deep Reinforcement Learning (DRL).These methods shape the learning trajectories of agents by challenging them with tasks adapted to their capacities. In recent years, they have been used to improve sample efficiency and asymptotic performance, to organize exploration, to encourage generalization or to solve sparse reward problems, among others. The ambition of this work is dual: 1) to present a compact and accessible introduction to the Automatic Curriculum Learning literature and 2) to draw a bigger picture of the current state of the art in ACL to encourage the cross-breeding of existing concepts and the emergence of new ideas.

cs.LG

Solving Rubik's Cube with a Robot Hand

We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatically generates a distribution over randomized environments of ever-increasing difficulty. Control policies and vision state estimators trained with ADR exhibit vastly improved sim2real transfer. For control policies, memory-augmented models trained on an ADR-generated distribution of environments show clear signs of emergent meta-learning at test time. The combination of ADR with our custom robot platform allows us to solve a Rubik's cube with a humanoid robot hand, which involves both control and state estimation problems. Videos summarizing our results are available: https://openai.com/blog/solving-rubiks-cube/

cs.LG

ORRB -- OpenAI Remote Rendering Backend

We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed with visual domain randomization in mind. It is optimized for cloud deployment and high throughput operation. We are releasing it to the public under a liberal MIT license: https://github.com/openai/orrb .

cs.GR

From GAN to WGAN

This paper explains the math behind a generative adversarial network (GAN) model and why it is hard to be trained. Wasserstein GAN is intended to improve GANs' training by adopting a smooth metric for measuring the distance between two probability distributions.

cs.LG

Learning Dexterous In-Hand Manipulation

We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies which can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system like friction coefficients and an object's appearance. Our policies transfer to the physical robot despite being trained entirely in simulation. Our method does not rely on any human demonstrations, but many behaviors found in human manipulation emerge naturally, including finger gaiting, multi-finger coordination, and the controlled use of gravity. Our results were obtained using the same distributed RL system that was used to train OpenAI Five. We also include a video of our results: https://youtu.be/jwSbzNHGflM

cs.LG

Attention on Weak Ties in Social and Communication Networks

Granovetter's weak tie theory of social networks is built around two central hypotheses. The first states that strong social ties carry the large majority of interaction events; the second maintains that weak social ties, although less active, are often relevant for the exchange of especially important information (e.g., about potential new jobs in Granovetter's work). While several empirical studies have provided support for the first hypothesis, the second has been the object of far less scrutiny. A possible reason is that it involves notions relative to the nature and importance of the information that are hard to quantify and measure, especially in large scale studies. Here, we search for empirical validation of both Granovetter's hypotheses. We find clear empirical support for the first. We also provide empirical evidence and a quantitative interpretation for the second. We show that attention, measured as the fraction of interactions devoted to a particular social connection, is high on weak ties --- possibly reflecting the postulated informational purposes of such ties --- but also on very strong ties. Data from online social media and mobile communication reveal network-dependent mixtures of these two effects on the basis of a platform's typical usage. Our results establish a clear relationships between attention, importance, and strength of social links, and could lead to improved algorithms to prioritize social media content.

physics.soc-ph

Predicting Successful Memes using Network and Community Structure

We investigate the predictability of successful memes using their early spreading patterns in the underlying social networks. We propose and analyze a comprehensive set of features and develop an accurate model to predict future popularity of a meme given its early spreading patterns. Our paper provides the first comprehensive comparison of existing predictive frameworks. We categorize our features into three groups: influence of early adopters, community concentration, and characteristics of adoption time series. We find that features based on community structure are the most powerful predictors of future success. We also find that early popularity of a meme is not a good predictor of its future popularity, contrary to common belief. Our methods outperform other approaches, particularly in the task of detecting very popular or unpopular memes.

cs.SI

Topicality and Social Impact: Diverse Messages but Focused Messengers

Are users who comment on a variety of matters more likely to achieve high influence than those who delve into one focused field? Do general Twitter hashtags, such as #lol, tend to be more popular than novel ones, such as #instantlyinlove? Questions like these demand a way to detect topics hidden behind messages associated with an individual or a hashtag, and a gauge of similarity among these topics. Here we develop such an approach to identify clusters of similar hashtags by detecting communities in the hashtag co-occurrence network. Then the topical diversity of a user's interests is quantified by the entropy of her hashtags across different topic clusters. A similar measure is applied to hashtags, based on co-occurring tags. We find that high topical diversity of early adopters or co-occurring tags implies high future popularity of hashtags. In contrast, low diversity helps an individual accumulate social influence. In short, diverse messages and focused messengers are more likely to gain impact.

cs.SI

Virality Prediction and Community Structure in Social Networks

How does network structure affect diffusion? Recent studies suggest that the answer depends on the type of contagion. Complex contagions, unlike infectious diseases (simple contagions), are affected by social reinforcement and homophily. Hence, the spread within highly clustered communities is enhanced, while diffusion across communities is hampered. A common hypothesis is that memes and behaviors are complex contagions. We show that, while most memes indeed behave like complex contagions, a few viral memes spread across many communities, like diseases. We demonstrate that the future popularity of a meme can be predicted by quantifying its early spreading pattern in terms of community concentration. The more communities a meme permeates, the more viral it is. We present a practical method to translate data about community structure into predictive knowledge about what information will spread widely. This connection may lead to significant advances in computational social science, social media analytics, and marketing applications.

cs.SI