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Lillian J Ratliff

Publications and source records attributed to Lillian J Ratliff.

3 recordsLinked to original sources

Dynamics of Learning under User Choice: Overspecialization and Peer-Model Probing

In many economically relevant contexts where machine learning is deployed, multiple platforms obtain data from the same pool of users, each of whom selects the platform that best serves them. Prior work in this setting focuses exclusively on the "local" losses of learners on the distribution of data that they observe. We find that there exist instances where learners who use existing algorithms almost surely converge to models with arbitrarily poor global performance, even when models with low full-population loss exist. This happens through a feedback-induced mechanism, which we call the overspecialization trap: as learners optimize for users who already prefer them, they become less attractive to users outside this base, which further restricts the data they observe. Inspired by the recent use of knowledge distillation in modern ML, we propose an algorithm that allows learners to "probe" the predictions of peer models, enabling them to learn about users who do not select them. Our analysis characterizes when probing succeeds: this procedure converges almost surely to a stationary point with bounded full-population risk when probing sources are sufficiently informative, e.g., a known market leader or a majority of peers with good global performance. We verify our findings with semi-synthetic experiments on the MovieLens, Census, and Amazon Sentiment datasets.

cs.LG↗

Online SuBmodular + SuPermodular (BP) Maximization with Bandit Feedback

In the context of online interactive machine learning with combinatorial objectives, we extend purely submodular prior work to more general non-submodular objectives. This includes: (1) those that are additively decomposable into a sum of two terms (a monotone submodular and monotone supermodular term, known as a BP decomposition); and (2) those that are only weakly submodular. In both cases, this allows representing not only competitive (submodular) but also complementary (supermodular) relationships between objects, enhancing this setting to a broader range of applications (e.g., movie recommendations, medical treatments, etc.) where this is beneficial. In the two-term case, moreover, we study not only the more typical monolithic feedback approach but also a novel framework where feedback is available separately for each term. With real-world practicality and scalability in mind, we integrate Nystrom sketching techniques to significantly reduce the computational cost, including for the purely submodular case. In the Gaussian process contextual bandits setting, we show sub-linear theoretical regret bounds in all cases. We also empirically show good applicability to recommendation systems and data subset selection.

cs.LG↗

Improved Rates for Derivative Free Gradient Play in Strongly Monotone Games

The influential work of Bravo et al. 2018 shows that derivative free play in strongly monotone games has complexity $O(d^2/\varepsilon^3)$, where $\varepsilon$ is the target accuracy on the expected squared distance to the solution. This note shows that the efficiency estimate is actually $O(d^2/\varepsilon^2)$, which reduces to the known efficiency guarantee for the method in unconstrained optimization. The argument we present simple interprets the method as stochastic gradient play on a slightly perturbed strongly monotone game.

cs.GT↗