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Limin Wang

Publications and source records attributed to Limin Wang.

At least 235 records · Page 13Linked to original sources

Target Transformed Regression for Accurate Tracking

Accurate tracking is still a challenging task due to appearance variations, pose and view changes, and geometric deformations of target in videos. Recent anchor-free trackers provide an efficient regression mechanism but fail to produce precise bounding box estimation. To address these issues, this paper repurposes a Transformer-alike regression branch, termed as Target Transformed Regression (TREG), for accurate anchor-free tracking. The core to our TREG is to model pair-wise relation between elements in target template and search region, and use the resulted target enhanced visual representation for accurate bounding box regression. This target contextualized representation is able to enhance the target relevant information to help precisely locate the box boundaries, and deal with the object deformation to some extent due to its local and dense matching mechanism. In addition, we devise a simple online template update mechanism to select reliable templates, increasing the robustness for appearance variations and geometric deformations of target in time. Experimental results on visual tracking benchmarks including VOT2018, VOT2019, OTB100, GOT10k, NFS, UAV123, LaSOT and TrackingNet demonstrate that TREG obtains the state-of-the-art performance, achieving a success rate of 0.640 on LaSOT, while running at around 30 FPS. The code and models will be made available at https://github.com/MCG-NJU/TREG.

cs.CV↗

Learning Spatiotemporal Features via Video and Text Pair Discrimination

Current video representations heavily rely on learning from manually annotated video datasets which are time-consuming and expensive to acquire. We observe videos are naturally accompanied by abundant text information such as YouTube titles and Instagram captions. In this paper, we leverage this visual-textual connection to learn spatiotemporal features in an efficient weakly-supervised manner. We present a general cross-modal pair discrimination (CPD) framework to capture this correlation between a video and its associated text. Specifically, we adopt noise-contrastive estimation to tackle the computational issue imposed by the huge amount of pair instance classes and design a practical curriculum learning strategy. We train our CPD models on both standard video dataset (Kinetics-210k) and uncurated web video dataset (Instagram-300k) to demonstrate its effectiveness. Without further fine-tuning, the learnt models obtain competitive results for action classification on Kinetics under the linear classification protocol. Moreover, our visual model provides an effective initialization to fine-tune on downstream tasks, which yields a remarkable performance gain for action recognition on UCF101 and HMDB51, compared with the existing state-of-the-art self-supervised training methods. In addition, our CPD model yields a new state of the art for zero-shot action recognition on UCF101 by directly utilizing the learnt visual-textual embeddings. The code will be made available at https://github.com/MCG-NJU/CPD-Video.

cs.CV↗

Finding Action Tubes with a Sparse-to-Dense Framework

The task of spatial-temporal action detection has attracted increasing attention among researchers. Existing dominant methods solve this problem by relying on short-term information and dense serial-wise detection on each individual frames or clips. Despite their effectiveness, these methods showed inadequate use of long-term information and are prone to inefficiency. In this paper, we propose for the first time, an efficient framework that generates action tube proposals from video streams with a single forward pass in a sparse-to-dense manner. There are two key characteristics in this framework: (1) Both long-term and short-term sampled information are explicitly utilized in our spatiotemporal network, (2) A new dynamic feature sampling module (DTS) is designed to effectively approximate the tube output while keeping the system tractable. We evaluate the efficacy of our model on the UCF101-24, JHMDB-21 and UCFSports benchmark datasets, achieving promising results that are competitive to state-of-the-art methods. The proposed sparse-to-dense strategy rendered our framework about 7.6 times more efficient than the nearest competitor.

cs.CV↗

Actions as Moving Points

The existing action tubelet detectors often depend on heuristic anchor design and placement, which might be computationally expensive and sub-optimal for precise localization. In this paper, we present a conceptually simple, computationally efficient, and more precise action tubelet detection framework, termed as MovingCenter Detector (MOC-detector), by treating an action instance as a trajectory of moving points. Based on the insight that movement information could simplify and assist action tubelet detection, our MOC-detector is composed of three crucial head branches: (1) Center Branch for instance center detection and action recognition, (2) Movement Branch for movement estimation at adjacent frames to form trajectories of moving points, (3) Box Branch for spatial extent detection by directly regressing bounding box size at each estimated center. These three branches work together to generate the tubelet detection results, which could be further linked to yield video-level tubes with a matching strategy. Our MOC-detector outperforms the existing state-of-the-art methods for both metrics of frame-mAP and video-mAP on the JHMDB and UCF101-24 datasets. The performance gap is more evident for higher video IoU, demonstrating that our MOC-detector is particularly effective for more precise action detection. We provide the code at https://github.com/MCG-NJU/MOC-Detector.

cs.CV↗

Crystalline symmetry-protected non-trivial topology in prototype compound BaAl$_4$

The BaAl$_4$ prototype crystal structure is the most populous of all structure types, and is the building block for a diverse set of sub-structures including the famous ThCr$_2$Si$_2$ family that hosts high-temperature superconductivity and numerous magnetic and strongly correlated electron systems. The MA$_4$ family of materials (M=Sr, Ba, Eu; A=Al, Ga, In) themselves present an intriguing set of ground states including charge and spin orders, but have largely been considered as uninteresting metals. Using electronic structure calculations, symmetry analysis and topological quantum chemistry techniques, we predict the exemplary compound BaAl$_4$ to harbor a three-dimensional Dirac spectrum with non-trivial topology and possible nodal lines crossing the Brillouin zone, wherein one pair of semi-Dirac points with linear dispersion along the $k_z$ direction and quadratic dispersion along the $k_x/k_y$ direction resides on the rotational axis with $C_{4v}$ point group symmetry. Electrical transport measurements reveal the presence of an extremely large, unsaturating positive magnetoresistance in BaAl$_4$ despite an uncompensated band structure, and quantum oscillations and angle-resolved photoemission spectroscopy measurements confirm the predicted multiband semimetal structure with pockets of Dirac holes and a Van Hove singularity (VHS) remarkably consistent with the theoretical prediction. We thus present BaAl$_4$ as a new topological semimetal, casting its prototype status into a new role as building block for a vast array of new topological materials.

cond-mat.mtrl-sci↗

Context-Aware RCNN: A Baseline for Action Detection in Videos

Video action detection approaches usually conduct actor-centric action recognition over RoI-pooled features following the standard pipeline of Faster-RCNN. In this work, we first empirically find the recognition accuracy is highly correlated with the bounding box size of an actor, and thus higher resolution of actors contributes to better performance. However, video models require dense sampling in time to achieve accurate recognition. To fit in GPU memory, the frames to backbone network must be kept low-resolution, resulting in a coarse feature map in RoI-Pooling layer. Thus, we revisit RCNN for actor-centric action recognition via cropping and resizing image patches around actors before feature extraction with I3D deep network. Moreover, we found that expanding actor bounding boxes slightly and fusing the context features can further boost the performance. Consequently, we develop a surpringly effective baseline (Context-Aware RCNN) and it achieves new state-of-the-art results on two challenging action detection benchmarks of AVA and JHMDB. Our observations challenge the conventional wisdom of RoI-Pooling based pipeline and encourage researchers rethink the importance of resolution in actor-centric action recognition. Our approach can serve as a strong baseline for video action detection and is expected to inspire new ideas for this filed. The code is available at \url{https://github.com/MCG-NJU/CRCNN-Action}.

cs.CV↗

Dynamic Sampling Networks for Efficient Action Recognition in Videos

The existing action recognition methods are mainly based on clip-level classifiers such as two-stream CNNs or 3D CNNs, which are trained from the randomly selected clips and applied to densely sampled clips during testing. However, this standard setting might be suboptimal for training classifiers and also requires huge computational overhead when deployed in practice. To address these issues, we propose a new framework for action recognition in videos, called {\em Dynamic Sampling Networks} (DSN), by designing a dynamic sampling module to improve the discriminative power of learned clip-level classifiers and as well increase the inference efficiency during testing. Specifically, DSN is composed of a sampling module and a classification module, whose objective is to learn a sampling policy to on-the-fly select which clips to keep and train a clip-level classifier to perform action recognition based on these selected clips, respectively. In particular, given an input video, we train an observation network in an associative reinforcement learning setting to maximize the rewards of the selected clips with a correct prediction. We perform extensive experiments to study different aspects of the DSN framework on four action recognition datasets: UCF101, HMDB51, THUMOS14, and ActivityNet v1.3. The experimental results demonstrate that DSN is able to greatly improve the inference efficiency by only using less than half of the clips, which can still obtain a slightly better or comparable recognition accuracy to the state-of-the-art approaches.

cs.CV↗

SketchyCOCO: Image Generation from Freehand Scene Sketches

We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute vector bridged Generative Adversarial Network called EdgeGAN, which supports high visual-quality object-level image content generation without using freehand sketches as training data. We have built a large-scale composite dataset called SketchyCOCO to support and evaluate the solution. We validate our approach on the tasks of both object-level and scene-level image generation on SketchyCOCO. Through quantitative, qualitative results, human evaluation and ablation studies, we demonstrate the method's capacity to generate realistic complex scene-level images from various freehand sketches.

cs.CV↗

TEA: Temporal Excitation and Aggregation for Action Recognition

Temporal modeling is key for action recognition in videos. It normally considers both short-range motions and long-range aggregations. In this paper, we propose a Temporal Excitation and Aggregation (TEA) block, including a motion excitation (ME) module and a multiple temporal aggregation (MTA) module, specifically designed to capture both short- and long-range temporal evolution. In particular, for short-range motion modeling, the ME module calculates the feature-level temporal differences from spatiotemporal features. It then utilizes the differences to excite the motion-sensitive channels of the features. The long-range temporal aggregations in previous works are typically achieved by stacking a large number of local temporal convolutions. Each convolution processes a local temporal window at a time. In contrast, the MTA module proposes to deform the local convolution to a group of sub-convolutions, forming a hierarchical residual architecture. Without introducing additional parameters, the features will be processed with a series of sub-convolutions, and each frame could complete multiple temporal aggregations with neighborhoods. The final equivalent receptive field of temporal dimension is accordingly enlarged, which is capable of modeling the long-range temporal relationship over distant frames. The two components of the TEA block are complementary in temporal modeling. Finally, our approach achieves impressive results at low FLOPs on several action recognition benchmarks, such as Kinetics, Something-Something, HMDB51, and UCF101, which confirms its effectiveness and efficiency.

cs.CV↗

V4D:4D Convolutional Neural Networks for Video-level Representation Learning

Most existing 3D CNNs for video representation learning are clip-based methods, and thus do not consider video-level temporal evolution of spatio-temporal features. In this paper, we propose Video-level 4D Convolutional Neural Networks, referred as V4D, to model the evolution of long-range spatio-temporal representation with 4D convolutions, and at the same time, to preserve strong 3D spatio-temporal representation with residual connections. Specifically, we design a new 4D residual block able to capture inter-clip interactions, which could enhance the representation power of the original clip-level 3D CNNs. The 4D residual blocks can be easily integrated into the existing 3D CNNs to perform long-range modeling hierarchically. We further introduce the training and inference methods for the proposed V4D. Extensive experiments are conducted on three video recognition benchmarks, where V4D achieves excellent results, surpassing recent 3D CNNs by a large margin.

cs.CV↗

Knowledge Integration Networks for Action Recognition

In this work, we propose Knowledge Integration Networks (referred as KINet) for video action recognition. KINet is capable of aggregating meaningful context features which are of great importance to identifying an action, such as human information and scene context. We design a three-branch architecture consisting of a main branch for action recognition, and two auxiliary branches for human parsing and scene recognition which allow the model to encode the knowledge of human and scene for action recognition. We explore two pre-trained models as teacher networks to distill the knowledge of human and scene for training the auxiliary tasks of KINet. Furthermore, we propose a two-level knowledge encoding mechanism which contains a Cross Branch Integration (CBI) module for encoding the auxiliary knowledge into medium-level convolutional features, and an Action Knowledge Graph (AKG) for effectively fusing high-level context information. This results in an end-to-end trainable framework where the three tasks can be trained collaboratively, allowing the model to compute strong context knowledge efficiently. The proposed KINet achieves the state-of-the-art performance on a large-scale action recognition benchmark Kinetics-400, with a top-1 accuracy of 77.8%. We further demonstrate that our KINet has strong capability by transferring the Kinetics-trained model to UCF-101, where it obtains 97.8% top-1 accuracy.

cs.CV↗

TEINet: Towards an Efficient Architecture for Video Recognition

Efficiency is an important issue in designing video architectures for action recognition. 3D CNNs have witnessed remarkable progress in action recognition from videos. However, compared with their 2D counterparts, 3D convolutions often introduce a large amount of parameters and cause high computational cost. To relieve this problem, we propose an efficient temporal module, termed as Temporal Enhancement-and-Interaction (TEI Module), which could be plugged into the existing 2D CNNs (denoted by TEINet). The TEI module presents a different paradigm to learn temporal features by decoupling the modeling of channel correlation and temporal interaction. First, it contains a Motion Enhanced Module (MEM) which is to enhance the motion-related features while suppress irrelevant information (e.g., background). Then, it introduces a Temporal Interaction Module (TIM) which supplements the temporal contextual information in a channel-wise manner. This two-stage modeling scheme is not only able to capture temporal structure flexibly and effectively, but also efficient for model inference. We conduct extensive experiments to verify the effectiveness of TEINet on several benchmarks (e.g., Something-Something V1&V2, Kinetics, UCF101 and HMDB51). Our proposed TEINet can achieve a good recognition accuracy on these datasets but still preserve a high efficiency.

cs.CV↗

LIP: Local Importance-based Pooling

Spatial downsampling layers are favored in convolutional neural networks (CNNs) to downscale feature maps for larger receptive fields and less memory consumption. However, for discriminative tasks, there is a possibility that these layers lose the discriminative details due to improper pooling strategies, which could hinder the learning process and eventually result in suboptimal models. In this paper, we present a unified framework over the existing downsampling layers (e.g., average pooling, max pooling, and strided convolution) from a local importance view. In this framework, we analyze the issues of these widely-used pooling layers and figure out the criteria for designing an effective downsampling layer. According to this analysis, we propose a conceptually simple, general, and effective pooling layer based on local importance modeling, termed as {\em Local Importance-based Pooling} (LIP). LIP can automatically enhance discriminative features during the downsampling procedure by learning adaptive importance weights based on inputs. Experiment results show that LIP consistently yields notable gains with different depths and different architectures on ImageNet classification. In the challenging MS COCO dataset, detectors with our LIP-ResNets as backbones obtain a consistent improvement ($\ge 1.4\%$) over the vanilla ResNets, and especially achieve the current state-of-the-art performance in detecting small objects under the single-scale testing scheme.

cs.CV↗

Observation of Two Collapsed Phases in CaRbFe4As4

We report the observation of the pressure-induced, fully-collapsed tetragonal phase of CaRbFe4As4 for P~ 22 GPa via high-pressure x-ray diffraction and magnetotransport measurements. The x-ray measurements, along with resistivity measurements, show that there is an initial half-collapsed tetragonal phase for 6 < P < 22 GPa, in which superconductivity is continuously suppressed from Tc= 35K at P= 3.1 GPa to Tc <2K for P >17.2 GPa, as well as signs of the fully-collapsed tetragonal phase near P=22 GPa. Density functional calculations suggest that both of these transitions are driven by increased As-As bonding, first across the Ca layer, and then at the second transition, across the Rb layer. Although electrical resistivity measurements in the fully-collapsed tetragonal phase do not show superconductivity, there is a change in the slope of both the Hall coefficient and the longitudinal resistance near 22 GPa, suggesting a strong correlation between the electronic and lattice degrees of freedom in this new iron-based superconductor.

cond-mat.str-el↗

Entropic elasticity and negative thermal expansion in a simple cubic crystal

While most solids expand when heated, some materials show the opposite behavior: negative thermal expansion (NTE). In polymers and biomolecules, NTE originates from the entropic elasticity of an ideal, freely-jointed chain. The origin of NTE in solids has been widely believed to be different. Our neutron scattering study of a simple cubic NTE material, ScF3, overturns this consensus. We observe that the correlation in the positions of the neighboring fluorine atoms rapidly fades on warming, indicating an uncorrelated thermal motion constrained by the rigid Sc-F bonds. This leads us to a quantitative theory of NTE in terms of entropic elasticity of a floppy network crystal, which is in remarkable agreement with experimental results. We thus reveal the formidable universality of the NTE phenomenon in soft and hard matter.

cond-mat.mtrl-sci↗

Dynamically Visual Disambiguation of Keyword-based Image Search

Due to the high cost of manual annotation, learning directly from the web has attracted broad attention. One issue that limits their performance is the problem of visual polysemy. To address this issue, we present an adaptive multi-model framework that resolves polysemy by visual disambiguation. Compared to existing methods, the primary advantage of our approach lies in that our approach can adapt to the dynamic changes in the search results. Our proposed framework consists of two major steps: we first discover and dynamically select the text queries according to the image search results, then we employ the proposed saliency-guided deep multi-instance learning network to remove outliers and learn classification models for visual disambiguation. Extensive experiments demonstrate the superiority of our proposed approach.

cs.IR↗

Translate-to-Recognize Networks for RGB-D Scene Recognition

Cross-modal transfer is helpful to enhance modality-specific discriminative power for scene recognition. To this end, this paper presents a unified framework to integrate the tasks of cross-modal translation and modality-specific recognition, termed as Translate-to-Recognize Network (TRecgNet). Specifically, both translation and recognition tasks share the same encoder network, which allows to explicitly regularize the training of recognition task with the help of translation, and thus improve its final generalization ability. For translation task, we place a decoder module on top of the encoder network and it is optimized with a new layer-wise semantic loss, while for recognition task, we use a linear classifier based on the feature embedding from encoder and its training is guided by the standard cross-entropy loss. In addition, our TRecgNet allows to exploit large numbers of unlabeled RGB-D data to train the translation task and thus improve the representation power of encoder network. Empirically, we verify that this new semi-supervised setting is able to further enhance the performance of recognition network. We perform experiments on two RGB-D scene recognition benchmarks: NYU Depth v2 and SUN RGB-D, demonstrating that TRecgNet achieves superior performance to the existing state-of-the-art methods, especially for recognition solely based on a single modality.

cs.CV↗

Learning Actor Relation Graphs for Group Activity Recognition

Modeling relation between actors is important for recognizing group activity in a multi-person scene. This paper aims at learning discriminative relation between actors efficiently using deep models. To this end, we propose to build a flexible and efficient Actor Relation Graph (ARG) to simultaneously capture the appearance and position relation between actors. Thanks to the Graph Convolutional Network, the connections in ARG could be automatically learned from group activity videos in an end-to-end manner, and the inference on ARG could be efficiently performed with standard matrix operations. Furthermore, in practice, we come up with two variants to sparsify ARG for more effective modeling in videos: spatially localized ARG and temporal randomized ARG. We perform extensive experiments on two standard group activity recognition datasets: the Volleyball dataset and the Collective Activity dataset, where state-of-the-art performance is achieved on both datasets. We also visualize the learned actor graphs and relation features, which demonstrate that the proposed ARG is able to capture the discriminative relation information for group activity recognition.

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