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Limin Wang

Publications and source records attributed to Limin Wang.

At least 109 records · Page 6Linked to original sources

A Large-Scale Study on Video Action Dataset Condensation

Recently, dataset condensation has made significant progress in the image domain. Unlike images, videos possess an additional temporal dimension, which harbors considerable redundant information, making condensation even more crucial. However, video dataset condensation still remains an underexplored area. We aim to bridge this gap by providing a large-scale study with systematic design and fair comparison. Specifically, our work delves into three key aspects to provide valuable empirical insights: (1) temporal processing of video data, (2) the evaluation protocol for video dataset condensation, and (3) adaptation of condensation algorithms to the space-time domain. From this study, we derive several intriguing observations: (i) labeling methods greatly influence condensation performance, (ii) simple sliding-window sampling is effective for temporal processing, and (iii) dataset distillation methods perform better in challenging scenarios, while sample selection methods excel in easier ones. Furthermore, we propose a unified evaluation protocol for the fair comparison of different condensation algorithms and achieve state-of-the-art results on four widely-used action recognition datasets: HMDB51, UCF101, SSv2 and K400. Our code is available at https://github.com/MCG-NJU/Video-DC.

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Scalable Image Tokenization with Index Backpropagation Quantization

Existing vector quantization (VQ) methods struggle with scalability, largely attributed to the instability of the codebook that undergoes partial updates during training. The codebook is prone to collapse as utilization decreases, due to the progressively widening distribution gap between non-activated codes and visual features. To solve the problem, we propose Index Backpropagation Quantization (IBQ), a new VQ method for the joint optimization of all codebook embeddings and the visual encoder. Applying a straight-through estimator on the one-hot categorical distribution between the encoded feature and codebook, all codes are differentiable and maintain a consistent latent space with the visual encoder. IBQ enables scalable training of visual tokenizers and, for the first time, achieves a large-scale codebook ($2^{18}$) with high dimension ($256$) and high utilization. Experiments on the standard ImageNet benchmark demonstrate the scalability and superiority of IBQ, achieving competitive results on reconstruction and the application of autoregressive visual generation. The code and models are available at https://github.com/TencentARC/SEED-Voken.

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Motion-Aware Generative Frame Interpolation

Flow-based frame interpolation methods ensure motion stability through estimated intermediate flow but often introduce severe artifacts in complex motion regions. Recent generative approaches, boosted by large-scale pre-trained video generation models, show promise in handling intricate scenes. However, they frequently produce unstable motion and content inconsistencies due to the absence of explicit motion trajectory constraints. To address these challenges, we propose Motion-aware Generative frame interpolation (MoG) that synergizes intermediate flow guidance with generative capacities to enhance interpolation fidelity. Our key insight is to simultaneously enforce motion smoothness through flow constraints while adaptively correcting flow estimation errors through generative refinement. Specifically, we first introduce a dual guidance injection that propagates condition information using intermediate flow at both latent and feature levels, aligning the generated motion with flow-derived motion trajectories. Meanwhile, we implemented two critical designs, encoder-only guidance injection and selective parameter fine-tuning, which enable dynamic artifact correction in the complex motion regions. Extensive experiments on both real-world and animation benchmarks demonstrate that MoG outperforms state-of-the-art methods in terms of video quality and visual fidelity. Our work bridges the gap between flow-based stability and generative flexibility, offering a versatile solution for frame interpolation across diverse scenarios.

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EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World

Being able to map the activities of others into one's own point of view is one fundamental human skill even from a very early age. Taking a step toward understanding this human ability, we introduce EgoExoLearn, a large-scale dataset that emulates the human demonstration following process, in which individuals record egocentric videos as they execute tasks guided by demonstration videos. Focusing on the potential applications in daily assistance and professional support, EgoExoLearn contains egocentric and demonstration video data spanning 120 hours captured in daily life scenarios and specialized laboratories. Along with the videos we record high-quality gaze data and provide detailed multimodal annotations, formulating a playground for modeling the human ability to bridge asynchronous procedural actions from different viewpoints. To this end, we present benchmarks such as cross-view association, cross-view action planning, and cross-view referenced skill assessment, along with detailed analysis. We expect EgoExoLearn can serve as an important resource for bridging the actions across views, thus paving the way for creating AI agents capable of seamlessly learning by observing humans in the real world. Code and data can be found at: https://github.com/OpenGVLab/EgoExoLearn

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An Egocentric Vision-Language Model based Portable Real-time Smart Assistant

We present Vinci, a vision-language system designed to provide real-time, comprehensive AI assistance on portable devices. At its core, Vinci leverages EgoVideo-VL, a novel model that integrates an egocentric vision foundation model with a large language model (LLM), enabling advanced functionalities such as scene understanding, temporal grounding, video summarization, and future planning. To enhance its utility, Vinci incorporates a memory module for processing long video streams in real time while retaining contextual history, a generation module for producing visual action demonstrations, and a retrieval module that bridges egocentric and third-person perspectives to provide relevant how-to videos for skill acquisition. Unlike existing systems that often depend on specialized hardware, Vinci is hardware-agnostic, supporting deployment across a wide range of devices, including smartphones and wearable cameras. In our experiments, we first demonstrate the superior performance of EgoVideo-VL on multiple public benchmarks, showcasing its vision-language reasoning and contextual understanding capabilities. We then conduct a series of user studies to evaluate the real-world effectiveness of Vinci, highlighting its adaptability and usability in diverse scenarios. We hope Vinci can establish a new framework for portable, real-time egocentric AI systems, empowering users with contextual and actionable insights. Including the frontend, backend, and models, all codes of Vinci are available at https://github.com/OpenGVLab/vinci.

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Modeling Fine-Grained Hand-Object Dynamics for Egocentric Video Representation Learning

In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video representation with high-level narrations, overlooking the intricate dynamics between hands and objects. In this work, we aim to integrate the modeling of fine-grained hand-object dynamics into the video representation learning process. Since no suitable data is available, we introduce HOD, a novel pipeline employing a hand-object detector and a large language model to generate high-quality narrations with detailed descriptions of hand-object dynamics. To learn these fine-grained dynamics, we propose EgoVideo, a model with a new lightweight motion adapter to capture fine-grained hand-object motion information. Through our co-training strategy, EgoVideo effectively and efficiently leverages the fine-grained hand-object dynamics in the HOD data. Extensive experiments demonstrate that our method achieves state-of-the-art performance across multiple egocentric downstream tasks, including improvements of 6.3% in EK-100 multi-instance retrieval, 5.7% in EK-100 classification, and 16.3% in EGTEA classification in zero-shot settings. Furthermore, our model exhibits robust generalization capabilities in hand-object interaction and robot manipulation tasks. Code and data are available at https://github.com/OpenRobotLab/EgoHOD/.

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SPA: 3D Spatial-Awareness Enables Effective Embodied Representation

In this paper, we introduce SPA, a novel representation learning framework that emphasizes the importance of 3D spatial awareness in embodied AI. Our approach leverages differentiable neural rendering on multi-view images to endow a vanilla Vision Transformer (ViT) with intrinsic spatial understanding. We present the most comprehensive evaluation of embodied representation learning to date, covering 268 tasks across 8 simulators with diverse policies in both single-task and language-conditioned multi-task scenarios. The results are compelling: SPA consistently outperforms more than 10 state-of-the-art representation methods, including those specifically designed for embodied AI, vision-centric tasks, and multi-modal applications, while using less training data. Furthermore, we conduct a series of real-world experiments to confirm its effectiveness in practical scenarios. These results highlight the critical role of 3D spatial awareness for embodied representation learning. Our strongest model takes more than 6000 GPU hours to train and we are committed to open-sourcing all code and model weights to foster future research in embodied representation learning. Project Page: https://haoyizhu.github.io/spa/.

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Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheel

Creating high-quality data for training robust language-instructed agents is a long-lasting challenge in embodied AI. In this paper, we introduce a Self-Refining Data Flywheel (SRDF) that generates high-quality and large-scale navigational instruction-trajectory pairs by iteratively refining the data pool through the collaboration between two models, the instruction generator and the navigator, without any human-in-the-loop annotation. Specifically, SRDF starts with using a base generator to create an initial data pool for training a base navigator, followed by applying the trained navigator to filter the data pool. This leads to higher-fidelity data to train a better generator, which can, in turn, produce higher-quality data for training the next-round navigator. Such a flywheel establishes a data self-refining process, yielding a continuously improved and highly effective dataset for large-scale language-guided navigation learning. Our experiments demonstrate that after several flywheel rounds, the navigator elevates the performance boundary from 70% to 78% SPL on the classic R2R test set, surpassing human performance (76%) for the first time. Meanwhile, this process results in a superior generator, evidenced by a SPICE increase from 23.5 to 26.2, better than all previous VLN instruction generation methods. Finally, we demonstrate the scalability of our method through increasing environment and instruction diversity, and the generalization ability of our pre-trained navigator across various downstream navigation tasks, surpassing state-of-the-art methods by a large margin in all cases.

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GEFM: Graph-Enhanced EEG Foundation Model

Electroencephalography (EEG) signals provide critical insights for applications in disease diagnosis and healthcare. However, the scarcity of labeled EEG data poses a significant challenge. Foundation models offer a promising solution by leveraging large-scale unlabeled data through pre-training, enabling strong performance across diverse tasks. While both temporal dynamics and inter-channel relationships are vital for understanding EEG signals, existing EEG foundation models primarily focus on the former, overlooking the latter. To address this limitation, we propose Graph-Enhanced EEG Foundation Model (GEFM), a novel foundation model for EEG that integrates both temporal and inter-channel information. Our architecture combines Graph Neural Networks (GNNs), which effectively capture relational structures, with a masked autoencoder to enable efficient pre-training. We evaluated our approach using three downstream tasks and experimented with various GNN architectures. The results demonstrate that our proposed model, particularly when employing the GCN architecture with optimized configurations, consistently outperformed baseline methods across all tasks. These findings suggest that our model serves as a robust foundation model for EEG analysis.

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TimeSuite: Improving MLLMs for Long Video Understanding via Grounded Tuning

Multimodal Large Language Models (MLLMs) have demonstrated impressive performance in short video understanding. However, understanding long-form videos still remains challenging for MLLMs. This paper proposes TimeSuite, a collection of new designs to adapt the existing short-form video MLLMs for long video understanding, including a simple yet efficient framework to process long video sequence, a high-quality video dataset for grounded tuning of MLLMs, and a carefully-designed instruction tuning task to explicitly incorporate the grounding supervision in the traditional QA format. Specifically, based on VideoChat, we propose our long-video MLLM, coined as VideoChat-T, by implementing a token shuffling to compress long video tokens and introducing Temporal Adaptive Position Encoding (TAPE) to enhance the temporal awareness of visual representation. Meanwhile, we introduce the TimePro, a comprehensive grounding-centric instruction tuning dataset composed of 9 tasks and 349k high-quality grounded annotations. Notably, we design a new instruction tuning task type, called Temporal Grounded Caption, to peform detailed video descriptions with the corresponding time stamps prediction. This explicit temporal location prediction will guide MLLM to correctly attend on the visual content when generating description, and thus reduce the hallucination risk caused by the LLMs. Experimental results demonstrate that our TimeSuite provides a successful solution to enhance the long video understanding capability of short-form MLLM, achieving improvement of 5.6% and 6.8% on the benchmarks of Egoschema and VideoMME, respectively. In addition, VideoChat-T exhibits robust zero-shot temporal grounding capabilities, significantly outperforming the existing state-of-the-art MLLMs. After fine-tuning, it performs on par with the traditional supervised expert models.

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Learning Human Skill Generators at Key-Step Levels

We are committed to learning human skill generators at key-step levels. The generation of skills is a challenging endeavor, but its successful implementation could greatly facilitate human skill learning and provide more experience for embodied intelligence. Although current video generation models can synthesis simple and atomic human operations, they struggle with human skills due to their complex procedure process. Human skills involve multi-step, long-duration actions and complex scene transitions, so the existing naive auto-regressive methods for synthesizing long videos cannot generate human skills. To address this, we propose a novel task, the Key-step Skill Generation (KS-Gen), aimed at reducing the complexity of generating human skill videos. Given the initial state and a skill description, the task is to generate video clips of key steps to complete the skill, rather than a full-length video. To support this task, we introduce a carefully curated dataset and define multiple evaluation metrics to assess performance. Considering the complexity of KS-Gen, we propose a new framework for this task. First, a multimodal large language model (MLLM) generates descriptions for key steps using retrieval argument. Subsequently, we use a Key-step Image Generator (KIG) to address the discontinuity between key steps in skill videos. Finally, a video generation model uses these descriptions and key-step images to generate video clips of the key steps with high temporal consistency. We offer a detailed analysis of the results, hoping to provide more insights on human skill generation. All models and data are available at https://github.com/MCG-NJU/KS-Gen.

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Open-MAGVIT2: An Open-Source Project Toward Democratizing Auto-regressive Visual Generation

The Open-MAGVIT2 project produces an open-source replication of Google's MAGVIT-v2 tokenizer, a tokenizer with a super-large codebook (i.e., $2^{18}$ codes), and achieves the state-of-the-art reconstruction performance on ImageNet and UCF benchmarks. We also provide a tokenizer pre-trained on large-scale data, significantly outperforming Cosmos on zero-shot benchmarks (1.93 vs. 0.78 rFID on ImageNet original resolution). Furthermore, we explore its application in plain auto-regressive models to validate scalability properties, producing a family of auto-regressive image generation models ranging from 300M to 1.5B. To assist auto-regressive models in predicting with a super-large vocabulary, we factorize it into two sub-vocabulary of different sizes by asymmetric token factorization, and further introduce ``next sub-token prediction'' to enhance sub-token interaction for better generation quality. We release all models and codes to foster innovation and creativity in the field of auto-regressive visual generation.

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Transferring Foundation Models for Generalizable Robotic Manipulation

Improving the generalization capabilities of general-purpose robotic manipulation agents in the real world has long been a significant challenge. Existing approaches often rely on collecting large-scale robotic data which is costly and time-consuming, such as the RT-1 dataset. However, due to insufficient diversity of data, these approaches typically suffer from limiting their capability in open-domain scenarios with new objects and diverse environments. In this paper, we propose a novel paradigm that effectively leverages language-reasoning segmentation mask generated by internet-scale foundation models, to condition robot manipulation tasks. By integrating the mask modality, which incorporates semantic, geometric, and temporal correlation priors derived from vision foundation models, into the end-to-end policy model, our approach can effectively and robustly perceive object pose and enable sample-efficient generalization learning, including new object instances, semantic categories, and unseen backgrounds. We first introduce a series of foundation models to ground natural language demands across multiple tasks. Secondly, we develop a two-stream 2D policy model based on imitation learning, which processes raw images and object masks to predict robot actions with a local-global perception manner. Extensive realworld experiments conducted on a Franka Emika robot arm demonstrate the effectiveness of our proposed paradigm and policy architecture. Demos can be found in our submitted video, and more comprehensive ones can be found in link1 or link2.

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PDPP: Projected Diffusion for Procedure Planning in Instructional Videos

In this paper, we study the problem of procedure planning in instructional videos, which aims to make a plan (i.e. a sequence of actions) given the current visual observation and the desired goal. Previous works cast this as a sequence modeling problem and leverage either intermediate visual observations or language instructions as supervision to make autoregressive planning, resulting in complex learning schemes and expensive annotation costs. To avoid intermediate supervision annotation and error accumulation caused by planning autoregressively, we propose a diffusion-based framework, coined as PDPP, to directly model the whole action sequence distribution with task label as supervision instead. Our core idea is to treat procedure planning as a distribution fitting problem under the given observations, thus transform the planning problem to a sampling process from this distribution during inference. The diffusion-based modeling approach also effectively addresses the uncertainty issue in procedure planning. Based on PDPP, we further apply joint training to our framework to generate plans with varying horizon lengths using a single model and reduce the number of training parameters required. We instantiate our PDPP with three popular diffusion models and investigate a series of condition-introducing methods in our framework, including condition embeddings, MoEs, two-stage prediction and Classifier-Free Guidance strategy. Finally, we apply our PDPP to the Visual Planners for human Assistance problem which requires the goal specified in natural language rather than visual observation. We conduct experiments on challenging datasets of different scales and our PDPP model achieves the state-of-the-art performance on multiple metrics, even compared with those strongly-supervised counterparts. These results further demonstrates the effectiveness and generalization ability of our model.

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Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language Model

We introduce Vinci, a real-time embodied smart assistant built upon an egocentric vision-language model. Designed for deployment on portable devices such as smartphones and wearable cameras, Vinci operates in an "always on" mode, continuously observing the environment to deliver seamless interaction and assistance. Users can wake up the system and engage in natural conversations to ask questions or seek assistance, with responses delivered through audio for hands-free convenience. With its ability to process long video streams in real-time, Vinci can answer user queries about current observations and historical context while also providing task planning based on past interactions. To further enhance usability, Vinci integrates a video generation module that creates step-by-step visual demonstrations for tasks that require detailed guidance. We hope that Vinci can establish a robust framework for portable, real-time egocentric AI systems, empowering users with contextual and actionable insights. We release the complete implementation for the development of the device in conjunction with a demo web platform to test uploaded videos at https://github.com/OpenGVLab/vinci.

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CG-Bench: Clue-grounded Question Answering Benchmark for Long Video Understanding

Most existing video understanding benchmarks for multimodal large language models (MLLMs) focus only on short videos. The limited number of benchmarks for long video understanding often rely solely on multiple-choice questions (MCQs). However, because of the inherent limitation of MCQ-based evaluation and the increasing reasoning ability of MLLMs, models can give the current answer purely by combining short video understanding with elimination, without genuinely understanding the video content. To address this gap, we introduce CG-Bench, a novel benchmark designed for clue-grounded question answering in long videos. CG-Bench emphasizes the model's ability to retrieve relevant clues for questions, enhancing evaluation credibility. It features 1,219 manually curated videos categorized by a granular system with 14 primary categories, 171 secondary categories, and 638 tertiary categories, making it the largest benchmark for long video analysis. The benchmark includes 12,129 QA pairs in three major question types: perception, reasoning, and hallucination. Compensating the drawbacks of pure MCQ-based evaluation, we design two novel clue-based evaluation methods: clue-grounded white box and black box evaluations, to assess whether the model generates answers based on the correct understanding of the video. We evaluate multiple closed-source and open-source MLLMs on CG-Bench. Results indicate that current models significantly underperform in understanding long videos compared to short ones, and a significant gap exists between open-source and commercial models. We hope CG-Bench can advance the development of more trustworthy and capable MLLMs for long video understanding. All annotations and video data are released at https://cg-bench.github.io/leaderboard/.

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SA-GNAS: Seed Architecture Expansion for Efficient Large-scale Graph Neural Architecture Search

GNAS (Graph Neural Architecture Search) has demonstrated great effectiveness in automatically designing the optimal graph neural architectures for multiple downstream tasks, such as node classification and link prediction. However, most existing GNAS methods cannot efficiently handle large-scale graphs containing more than million-scale nodes and edges due to the expensive computational and memory overhead. To scale GNAS on large graphs while achieving better performance, we propose SA-GNAS, a novel framework based on seed architecture expansion for efficient large-scale GNAS. Similar to the cell expansion in biotechnology, we first construct a seed architecture and then expand the seed architecture iteratively. Specifically, we first propose a performance ranking consistency-based seed architecture selection method, which selects the architecture searched on the subgraph that best matches the original large-scale graph. Then, we propose an entropy minimization-based seed architecture expansion method to further improve the performance of the seed architecture. Extensive experimental results on five large-scale graphs demonstrate that the proposed SA-GNAS outperforms human-designed state-of-the-art GNN architectures and existing graph NAS methods. Moreover, SA-GNAS can significantly reduce the search time, showing better search efficiency. For the largest graph with billion edges, SA-GNAS can achieve 2.8 times speedup compared to the SOTA large-scale GNAS method GAUSS. Additionally, since SA-GNAS is inherently parallelized, the search efficiency can be further improved with more GPUs. SA-GNAS is available at https://github.com/PasaLab/SAGNAS.

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Spatiotemporal Predictive Pre-training for Robotic Motor Control

Robotic motor control necessitates the ability to predict the dynamics of environments and interaction objects. However, advanced self-supervised pre-trained visual representations in robotic motor control, leveraging large-scale egocentric videos, often focus solely on learning the static content features. This neglects the crucial temporal motion clues in human video, which implicitly contain key knowledge about interacting and manipulating with the environments and objects. In this paper, we present a simple yet effective robotic motor control visual pre-training framework that jointly performs spatiotemporal prediction with dual decoders, utilizing large-scale video data, termed as STP. STP adheres to two key designs in a multi-task learning manner. First, we perform spatial prediction on the masked current frame for learning content features. Second, we utilize the future frame with an extremely high masking ratio as a condition, based on the masked current frame, to conduct temporal prediction for capturing motion features. The asymmetric masking and decoupled dual decoders ensure that our image representation focusing on motion information while capturing spatial details. Extensive simulation and real-world experiments demonstrate the effectiveness and generalization abilities of STP, especially in generalizing to unseen environments with more distractors. Additionally, further post-pre-training and hybrid pre-training unleash its generality and data efficiency. Our code and weights will be released for further applications.

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