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Liming Chen

Publications and source records attributed to Liming Chen.

At least 91 records · Page 5Linked to original sources

Edge-enabled Metaverse: The Convergence of Metaverse and Mobile Edge Computing

The Metaverse is a virtual environment where users are represented by avatars to navigate a virtual world, which has strong links with the physical one. State-of-the-art Metaverse architectures rely on a cloud-based approach for avatar physics emulation and graphics rendering computation. Such centralized design is unfavorable as it suffers from several drawbacks caused by the long latency required for cloud access, such as low quality visualization. To solve this issue, in this paper, we propose a Fog-Edge hybrid computing architecture for Metaverse applications that leverage an edge-enabled distributed computing paradigm, which makes use of edge devices computing power to fulfil the required computational cost for heavy tasks such as collision detection in virtual universe and computation of 3D physics in virtual simulation. The computational cost related to an entity in the Metaverse such as collision detection or physics emulation are performed at the end-device of the associated physical entity. To prove the effectiveness of the proposed architecture, we simulate a distributed social metaverse application. Simulation results shows that the proposed architecture can reduce the latency by 50% when compared with the legacy cloud-based Metaverse applications.

cs.DC↗

Sensor Data Augmentation by Resampling for Contrastive Learning in Human Activity Recognition

While deep learning has contributed to the advancement of sensor-based Human Activity Recognition (HAR), it is usually a costly and challenging supervised task with the needs of a large amount of labeled data. To alleviate this issue, contrastive learning has been applied for sensor-based HAR. Data augmentation is an essential part of contrastive learning and has a significant impact on the performance of downstream tasks. However, current popular augmentation methods do not achieve competitive performance in contrastive learning for sensor-based HAR. Motivated by this issue, we propose a new sensor data augmentation method by resampling, which simulates more realistic activity data by varying the sampling frequency to maximize the coverage of the sampling space. In addition, we extend MoCo, a popular contrastive learning framework, to MoCoHAR for HAR. The resampling augmentation method will be evaluated on two contrastive learning frameworks, SimCLRHAR and MoCoHAR, using UCI-HAR, MotionSensor, and USC-HAD datasets. The experiment results show that the resampling augmentation method outperforms all state-of-the-art methods under a small amount of labeled data, on SimCLRHAR and MoCoHAR, with mean F1-score as the evaluation metric. The results also demonstrate that not all data augmentation methods have positive effects in the contrastive learning framework.

cs.HC↗

Negative Selection by Clustering for Contrastive Learning in Human Activity Recognition

Contrastive learning has been applied to Human Activity Recognition (HAR) based on sensor data owing to its ability to achieve performance comparable to supervised learning with a large amount of unlabeled data and a small amount of labeled data. The pre-training task for contrastive learning is generally instance discrimination, which specifies that each instance belongs to a single class, but this will consider the same class of samples as negative examples. Such a pre-training task is not conducive to human activity recognition tasks, which are mainly classification tasks. To address this problem, we follow SimCLR to propose a new contrastive learning framework that negative selection by clustering in HAR, which is called ClusterCLHAR. Compared with SimCLR, it redefines the negative pairs in the contrastive loss function by using unsupervised clustering methods to generate soft labels that mask other samples of the same cluster to avoid regarding them as negative samples. We evaluate ClusterCLHAR on three benchmark datasets, USC-HAD, MotionSense, and UCI-HAR, using mean F1-score as the evaluation metric. The experiment results show that it outperforms all the state-of-the-art methods applied to HAR in self-supervised learning and semi-supervised learning.

cs.CV↗

Non-Deterministic Face Mask Removal Based On 3D Priors

This paper presents a novel image inpainting framework for face mask removal. Although current methods have demonstrated their impressive ability in recovering damaged face images, they suffer from two main problems: the dependence on manually labeled missing regions and the deterministic result corresponding to each input. The proposed approach tackles these problems by integrating a multi-task 3D face reconstruction module with a face inpainting module. Given a masked face image, the former predicts a 3DMM-based reconstructed face together with a binary occlusion map, providing dense geometrical and textural priors that greatly facilitate the inpainting task of the latter. By gradually controlling the 3D shape parameters, our method generates high-quality dynamic inpainting results with different expressions and mouth movements. Qualitative and quantitative experiments verify the effectiveness of the proposed method.

cs.CV↗

Human-in-the-loop Machine Learning: A Macro-Micro Perspective

Though technical advance of artificial intelligence and machine learning has enabled many promising intelligent systems, many computing tasks are still not able to be fully accomplished by machine intelligence. Motivated by the complementary nature of human and machine intelligence, an emerging trend is to involve humans in the loop of machine learning and decision-making. In this paper, we provide a macro-micro review of human-in-the-loop machine learning. We first describe major machine learning challenges which can be addressed by human intervention in the loop. Then we examine closely the latest research and findings of introducing humans into each step of the lifecycle of machine learning. Finally, we analyze current research gaps and point out future research directions.

cs.HC↗

Femtosecond pumping of nuclear isomeric states by the Coulomb collision of ions with quivering electrons

Efficient production of nuclear isomers is critical for pioneering applications, like nuclear clocks, nuclear batteries, clean nuclear energy, and nuclear γ-ray lasers. However, due to small production cross sections and quick decays, it is extremely difficult to acquire a significant amount of isomers with short lifetimes via traditional accelerators or reactors because of low beam intensity. Here, for the first time, we experimentally present femtosecond pumping of nuclear isomeric states by the Coulomb excitation of ions with the quivering electrons induced by laser fields. Nuclei populated on the third excited state of 83Kr are generated with a peak efficiency of 2.34*10^15 particles=s from a tabletop hundred-TW laser system. It can be explained by the Coulomb excitation of ions with the quivering electrons during the interaction between laser pulses and clusters at nearly solid densities. This efficient and universal production method can be widely used for pumping isotopes with excited state lifetimes down to picoseconds, and could be a benefit for fields like nuclear transition mechanisms and nuclear γ-ray lasers.

nucl-ex↗

FaceOcc: A Diverse, High-quality Face Occlusion Dataset for Human Face Extraction

Occlusions often occur in face images in the wild, troubling face-related tasks such as landmark detection, 3D reconstruction, and face recognition. It is beneficial to extract face regions from unconstrained face images accurately. However, current face segmentation datasets suffer from small data volumes, few occlusion types, low resolution, and imprecise annotation, limiting the performance of data-driven-based algorithms. This paper proposes a novel face occlusion dataset with manually labeled face occlusions from the CelebA-HQ and the internet. The occlusion types cover sunglasses, spectacles, hands, masks, scarfs, microphones, etc. To the best of our knowledge, it is by far the largest and most comprehensive face occlusion dataset. Combining it with the attribute mask in CelebAMask-HQ, we trained a straightforward face segmentation model but obtained SOTA performance, convincingly demonstrating the effectiveness of the proposed dataset.

cs.CV↗

panda-gym: Open-source goal-conditioned environments for robotic learning

This paper presents panda-gym, a set of Reinforcement Learning (RL) environments for the Franka Emika Panda robot integrated with OpenAI Gym. Five tasks are included: reach, push, slide, pick & place and stack. They all follow a Multi-Goal RL framework, allowing to use goal-oriented RL algorithms. To foster open-research, we chose to use the open-source physics engine PyBullet. The implementation chosen for this package allows to define very easily new tasks or new robots. This paper also presents a baseline of results obtained with state-of-the-art model-free off-policy algorithms. panda-gym is open-source and freely available at https://github.com/qgallouedec/panda-gym.

cs.LG↗

Segmentation-Reconstruction-Guided Facial Image De-occlusion

Occlusions are very common in face images in the wild, leading to the degraded performance of face-related tasks. Although much effort has been devoted to removing occlusions from face images, the varying shapes and textures of occlusions still challenge the robustness of current methods. As a result, current methods either rely on manual occlusion masks or only apply to specific occlusions. This paper proposes a novel face de-occlusion model based on face segmentation and 3D face reconstruction, which automatically removes all kinds of face occlusions with even blurred boundaries,e.g., hairs. The proposed model consists of a 3D face reconstruction module, a face segmentation module, and an image generation module. With the face prior and the occlusion mask predicted by the first two, respectively, the image generation module can faithfully recover the missing facial textures. To supervise the training, we further build a large occlusion dataset, with both manually labeled and synthetic occlusions. Qualitative and quantitative results demonstrate the effectiveness and robustness of the proposed method.

cs.CV↗

One-shot Distributed Algorithm for Generalized Eigenvalue Problem

Nowadays, more and more datasets are stored in a distributed way for the sake of memory storage or data privacy. The generalized eigenvalue problem (GEP) plays a vital role in a large family of high-dimensional statistical models. However, the existing distributed method for eigenvalue decomposition cannot be applied in GEP for the divergence of the empirical covariance matrix. Here we propose a general distributed GEP framework with one-shot communication for GEP. If the symmetric data covariance has repeated eigenvalues, e.g., in canonical component analysis, we further modify the method for better convergence. The theoretical analysis on approximation error is conducted and the relation to the divergence of the data covariance, the eigenvalues of the empirical data covariance, and the number of local servers is analyzed. Numerical experiments also show the effectiveness of the proposed algorithms.

cs.LG↗

VeSoNet: Traffic-Aware Content Caching for Vehicular Social Networks based on Path Planning and Deep Reinforcement Learning

Vehicular social networking is an emerging application of the promising Internet of Vehicles (IoV) which aims to achieve the seamless integration of vehicular networks and social networks. However, the unique characteristics of vehicular networks such as high mobility and frequent communication interruptions make content delivery to end-users under strict delay constrains an extremely challenging task. In this paper, we propose a social-aware vehicular edge computing architecture that solves the content delivery problem by using some of the vehicles in the network as edge servers that can store and stream popular content to close-by end-users. The proposed architecture includes three components. First, we propose a social-aware graph pruning search algorithm that computes and assigns the vehicles to the shortest path with the most relevant vehicular content providers. Secondly, we use a traffic-aware content recommendation scheme to recommend relevant content according to their social context. This scheme uses graph embeddings in which the vehicles are represented by a set of low-dimension vectors (vehicle2vec) to store information about previously consumed content. Finally, we propose a Deep Reinforcement Learning (DRL) method to optimize the content provider vehicles distribution across the network. The results obtained from a realistic traffic simulation show the effectiveness and robustness of the proposed system when compared to the state-of-the-art baselines.

cs.NI↗

When Neural Networks Using Different Sensors Create Similar Features

Multimodal problems are omnipresent in the real world: autonomous driving, robotic grasping, scene understanding, etc... We draw from the well-developed analysis of similarity to provide an example of a problem where neural networks are trained from different sensors, and where the features extracted from these sensors still carry similar information. More precisely, we demonstrate that for each sensor, the linear combination of the features from the last layer that correlates the most with other sensors corresponds to the classification components of the classification layer.

cs.LG↗

The Devil Is in the Details: An Efficient Convolutional Neural Network for Transport Mode Detection

Transport mode detection is a classification problem aiming to design an algorithm that can infer the transport mode of a user given multimodal signals (GPS and/or inertial sensors). It has many applications, such as carbon footprint tracking, mobility behaviour analysis, or real-time door-to-door smart planning. Most current approaches rely on a classification step using Machine Learning techniques, and, like in many other classification problems, deep learning approaches usually achieve better results than traditional machine learning ones using handcrafted features. Deep models, however, have a notable downside: they are usually heavy, both in terms of memory space and processing cost. We show that a small, optimized model can perform as well as a current deep model. During our experiments on the GeoLife and SHL 2018 datasets, we obtain models with tens of thousands of parameters, that is, 10 to 1,000 times less parameters and operations than networks from the state of the art, which still reach a comparable performance. We also show, using the aforementioned datasets, that the current preprocessing used to deal with signals of different lengths is suboptimal, and we provide better replacements. Finally, we introduce a way to use signals with different lengths with the lighter Convolutional neural networks, without using the heavier Recurrent Neural Networks.

eess.SP↗

Data Fusion for Deep Learning on Transport Mode Detection: A Case Study

In Transport Mode Detection, a great diversity of methodologies exist according to the choice made on sensors, preprocessing, model used, etc. In this domain, the comparisons between each option are not always complete. Experiments on a public, real-life dataset are led here to evaluate carefully each of the choices that were made, with a specific emphasis on data fusion methods. Our most surprising finding is that none of the methods we implemented from the literature is better than a simple late fusion. Two important decisions are the choice of a sensor and the choice of a representation for the data: we found that using 2D convolutions on spectrograms with a logarithmic axis for the frequencies was better than 1-dimensional temporal representations.

cs.LG↗

Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction

Although much progress has been made recently in 3D face reconstruction, most previous work has been devoted to predicting accurate and fine-grained 3D shapes. In contrast, relatively little work has focused on generating high-fidelity face textures. Compared with the prosperity of photo-realistic 2D face image generation, high-fidelity 3D face texture generation has yet to be studied. In this paper, we proposed a novel UV map generation model that predicts the UV map from a single face image. The model consists of a UV sampler and a UV generator. By selectively sampling the input face image's pixels and adjusting their relative locations, the UV sampler generates an incomplete UV map that could faithfully reconstruct the original face. Missing textures in the incomplete UV map are further full-filled by the UV generator. The training is based on pseudo ground truth blended by the 3DMM texture and the input face texture, thus weakly supervised. To deal with the artifacts in the imperfect pseudo UV map, multiple partial UV map discriminators are leveraged.

cs.CV↗

Pixel Sampling for Style Preserving Face Pose Editing

The existing auto-encoder based face pose editing methods primarily focus on modeling the identity preserving ability during pose synthesis, but are less able to preserve the image style properly, which refers to the color, brightness, saturation, etc. In this paper, we take advantage of the well-known frontal/profile optical illusion and present a novel two-stage approach to solve the aforementioned dilemma, where the task of face pose manipulation is cast into face inpainting. By selectively sampling pixels from the input face and slightly adjust their relative locations with the proposed ``Pixel Attention Sampling" module, the face editing result faithfully keeps the identity information as well as the image style unchanged. By leveraging high-dimensional embedding at the inpainting stage, finer details are generated. Further, with the 3D facial landmarks as guidance, our method is able to manipulate face pose in three degrees of freedom, i.e., yaw, pitch, and roll, resulting in more flexible face pose editing than merely controlling the yaw angle as usually achieved by the current state-of-the-art. Both the qualitative and quantitative evaluations validate the superiority of the proposed approach.

cs.CV↗

IoT-Enabled Social Relationships Meet Artificial Social Intelligence

With the recent advances of the Internet of Things, and the increasing accessibility of ubiquitous computing resources and mobile devices, the prevalence of rich media contents, and the ensuing social, economic, and cultural changes, computing technology and applications have evolved quickly over the past decade. They now go beyond personal computing, facilitating collaboration and social interactions in general, causing a quick proliferation of social relationships among IoT entities. The increasing number of these relationships and their heterogeneous social features have led to computing and communication bottlenecks that prevent the IoT network from taking advantage of these relationships to improve the offered services and customize the delivered content, known as relationship explosion. On the other hand, the quick advances in artificial intelligence applications in social computing have led to the emerging of a promising research field known as Artificial Social Intelligence (ASI) that has the potential to tackle the social relationship explosion problem. This paper discusses the role of IoT in social relationships detection and management, the problem of social relationships explosion in IoT and reviews the proposed solutions using ASI, including social-oriented machine-learning and deep-learning techniques.

cs.CY↗

Scoring Graspability based on Grasp Regression for Better Grasp Prediction

Grasping objects is one of the most important abilities that a robot needs to master in order to interact with its environment. Current state-of-the-art methods rely on deep neural networks trained to jointly predict a graspability score together with a regression of an offset with respect to grasp reference parameters. However, these two predictions are performed independently, which can lead to a decrease in the actual graspability score when applying the predicted offset. Therefore, in this paper, we extend a state-of-the-art neural network with a scorer that evaluates the graspability of a given position, and introduce a novel loss function which correlates regression of grasp parameters with graspability score. We show that this novel architecture improves performance from 82.13% for a state-of-the-art grasp detection network to 85.74% on Jacquard dataset. When the learned model is transferred onto a real robot, the proposed method correlating graspability and grasp regression achieves a 92.4% rate compared to 88.1% for the baseline trained without the correlation.

cs.RO↗