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Lin Feng

Publications and source records attributed to Lin Feng.

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FSD-10: A Dataset for Competitive Sports Content Analysis

Action recognition is an important and challenging problem in video analysis. Although the past decade has witnessed progress in action recognition with the development of deep learning, such process has been slow in competitive sports content analysis. To promote the research on action recognition from competitive sports video clips, we introduce a Figure Skating Dataset (FSD-10) for finegrained sports content analysis. To this end, we collect 1484 clips from the worldwide figure skating championships in 2017-2018, which consist of 10 different actions in men/ladies programs. Each clip is at a rate of 30 frames per second with resolution 1080 $\times$ 720. These clips are then annotated by experts in type, grade of execution, skater info, .etc. To build a baseline for action recognition in figure skating, we evaluate state-of-the-art action recognition methods on FSD-10. Motivated by the idea that domain knowledge is of great concern in sports field, we propose a keyframe based temporal segment network (KTSN) for classification and achieve remarkable performance. Experimental results demonstrate that FSD-10 is an ideal dataset for benchmarking action recognition algorithms, as it requires to accurately extract action motions rather than action poses. We hope FSD-10, which is designed to have a large collection of finegrained actions, can serve as a new challenge to develop more robust and advanced action recognition models.

cs.CV

The Similarity-Consensus Regularized Multi-view Learning for Dimension Reduction

During the last decades, learning a low-dimensional space with discriminative information for dimension reduction (DR) has gained a surge of interest. However, it's not accessible for these DR methods to achieve satisfactory performance when facing the features from multiple views. In multi-view learning problems, one instance can be represented by multiple heterogeneous features, which are highly related but sometimes look different from each other. In addition, correlations between features from multiple views always vary greatly, which challenges the capability of multi-view learning methods. Consequently, constructing a multi-view learning framework with generalization and scalability, which could take advantage of multi-view information as much as possible, is extremely necessary but challenging. To implement the above target, this paper proposes a novel multi-view learning framework based on similarity consensus, which makes full use of correlations among multi-view features while considering the scalability and robustness of the framework. It aims to straightforwardly extend those existing DR methods into multi-view learning domain by preserving the similarity between different views to capture the low-dimensional embedding. Two schemes based on pairwise-consensus and centroid-consensus are separately proposed to force multiple views to learn from each other and then an iterative alternating strategy is developed to obtain the optimal solution. The proposed method is evaluated on 5 benchmark datasets and comprehensive experiments show that our proposed multi-view framework can yield comparable and promising performance with previous approaches proposed in recent literatures.

cs.LG

Hierarchic Neighbors Embedding

Manifold learning now plays a very important role in machine learning and many relevant applications. Although its superior performance in dealing with nonlinear data distribution, data sparsity is always a thorny knot. There are few researches to well handle it in manifold learning. In this paper, we propose Hierarchic Neighbors Embedding (HNE), which enhance local connection by the hierarchic combination of neighbors. After further analyzing topological connection and reconstruction performance, three different versions of HNE are given. The experimental results show that our methods work well on both synthetic data and high-dimensional real-world tasks. HNE develops the outstanding advantages in dealing with general data. Furthermore, comparing with other popular manifold learning methods, the performance on sparse samples and weak-connected manifolds is better for HNE.

cs.LG

Multi-view Locality Low-rank Embedding for Dimension Reduction

During the last decades, we have witnessed a surge of interests of learning a low-dimensional space with discriminative information from one single view. Even though most of them can achieve satisfactory performance in some certain situations, they fail to fully consider the information from multiple views which are highly relevant but sometimes look different from each other. Besides, correlations between features from multiple views always vary greatly, which challenges multi-view subspace learning. Therefore, how to learn an appropriate subspace which can maintain valuable information from multi-view features is of vital importance but challenging. To tackle this problem, this paper proposes a novel multi-view dimension reduction method named Multi-view Locality Low-rank Embedding for Dimension Reduction (MvL2E). MvL2E makes full use of correlations between multi-view features by adopting low-rank representations. Meanwhile, it aims to maintain the correlations and construct a suitable manifold space to capture the low-dimensional embedding for multi-view features. A centroid based scheme is designed to force multiple views to learn from each other. And an iterative alternating strategy is developed to obtain the optimal solution of MvL2E. The proposed method is evaluated on 5 benchmark datasets. Comprehensive experiments show that our proposed MvL2E can achieve comparable performance with previous approaches proposed in recent literatures.

cs.LG

A fast online cascaded regression algorithm for face alignment

Traditional face alignment based on machine learning usually tracks the localizations of facial landmarks employing a static model trained offline where all of the training data is available in advance. When new training samples arrive, the static model must be retrained from scratch, which is excessively time-consuming and memory-consuming. In many real-time applications, the training data is obtained one by one or batch by batch. It results in that the static model limits its performance on sequential images with extensive variations. Therefore, the most critical and challenging aspect in this field is dynamically updating the tracker's models to enhance predictive and generalization capabilities continuously. In order to address this question, we develop a fast and accurate online learning algorithm for face alignment. Particularly, we incorporate on-line sequential extreme learning machine into a parallel cascaded regression framework, coined incremental cascade regression(ICR). To the best of our knowledge, this is the first incremental cascaded framework with the non-linear regressor. One main advantage of ICR is that the tracker model can be fast updated in an incremental way without the entire retraining process when a new input is incoming. Experimental results demonstrate that the proposed ICR is more accurate and efficient on still or sequential images compared with the recent state-of-the-art cascade approaches. Furthermore, the incremental learning proposed in this paper can update the trained model in real time.

cs.CV

Bottom-up Broadcast Neural Network For Music Genre Classification

Music genre recognition based on visual representation has been successfully explored over the last years. Recently, there has been increasing interest in attempting convolutional neural networks (CNNs) to achieve the task. However, most of existing methods employ the mature CNN structures proposed in image recognition without any modification, which results in the learning features that are not adequate for music genre classification. Faced with the challenge of this issue, we fully exploit the low-level information from spectrograms of audios and develop a novel CNN architecture in this paper. The proposed CNN architecture takes the long contextual information into considerations, which transfers more suitable information for the decision-making layer. Various experiments on several benchmark datasets, including GTZAN, Ballroom, and Extended Ballroom, have verified the excellent performances of the proposed neural network. Codes and model will be available at "ttps://github.com/CaifengLiu/music-genre-classification".

cs.SD

Color Recognition for Rubik's Cube Robot

In this paper, we proposed three methods to solve color recognition of Rubik's cube, which includes one offline method and two online methods. Scatter balance \& extreme learning machine (SB-ELM), a offline method, is proposed to illustrate the efficiency of training based method. We also point out the conception of color drifting which indicates offline methods are always ineffectiveness and can not work well in continuous change circumstance. By contrast, dynamic weight label propagation is proposed for labeling blocks color by known center blocks color of Rubik's cube. Furthermore, weak label hierarchic propagation, another online method, is also proposed for unknown all color information but only utilizes weak label of center block in color recognition. We finally design a Rubik's cube robot and construct a dataset to illustrate the efficiency and effectiveness of our online methods and to indicate the ineffectiveness of offline method by color drifting in our dataset.

cs.CV

Perceptual Visual Interactive Learning

Supervised learning methods are widely used in machine learning. However, the lack of labels in existing data limits the application of these technologies. Visual interactive learning (VIL) compared with computers can avoid semantic gap, and solve the labeling problem of small label quantity (SLQ) samples in a groundbreaking way. In order to fully understand the importance of VIL to the interaction process, we re-summarize the interactive learning related algorithms (e.g. clustering, classification, retrieval etc.) from the perspective of VIL. Note that, perception and cognition are two main visual processes of VIL. On this basis, we propose a perceptual visual interactive learning (PVIL) framework, which adopts gestalt principle to design interaction strategy and multi-dimensionality reduction (MDR) to optimize the process of visualization. The advantage of PVIL framework is that it combines computer's sensitivity of detailed features and human's overall understanding of global tasks. Experimental results validate that the framework is superior to traditional computer labeling methods (such as label propagation) in both accuracy and efficiency, which achieves significant classification results on dense distribution and sparse classes dataset.

cs.CV

Multi-view Reconstructive Preserving Embedding for Dimension Reduction

With the development of feature extraction technique, one sample always can be represented by multiple features which locate in high-dimensional space. Multiple features can re ect various perspectives of one same sample, so there must be compatible and complementary information among the multiple views. Therefore, it's natural to integrate multiple features together to obtain better performance. However, most multi-view dimension reduction methods cannot handle multiple features from nonlinear space with high dimensions. To address this problem, we propose a novel multi-view dimension reduction method named Multi-view Reconstructive Preserving Embedding (MRPE) in this paper. MRPE reconstructs each sample by utilizing its k nearest neighbors. The similarities between each sample and its neighbors are primely mapped into lower-dimensional space in order to preserve the underlying neighborhood structure of the original manifold. MRPE fully exploits correlations between each sample and its neighbors from multiple views by linear reconstruction. Furthermore, MRPE constructs an optimization problem and derives an iterative procedure to obtain the low-dimensional embedding. Various evaluations based on the applications of document classification, face recognition and image retrieval demonstrate the effectiveness of our proposed approach on multi-view dimension reduction.

cs.CV

Rough extreme learning machine: a new classification method based on uncertainty measure

Extreme learning machine (ELM) is a new single hidden layer feedback neural network. The weights of the input layer and the biases of neurons in hidden layer are randomly generated, the weights of the output layer can be analytically determined. ELM has been achieved good results for a large number of classification tasks. In this paper, a new extreme learning machine called rough extreme learning machine (RELM) was proposed. RELM uses rough set to divide data into upper approximation set and lower approximation set, and the two approximation sets are utilized to train upper approximation neurons and lower approximation neurons. In addition, an attribute reduction is executed in this algorithm to remove redundant attributes. The experimental results showed, comparing with the comparison algorithms, RELM can get a better accuracy and repeatability in most cases, RELM can not only maintain the advantages of fast speed, but also effectively cope with the classification task for high-dimensional data.

cs.LG

Music Genre Classification with Paralleling Recurrent Convolutional Neural Network

Deep learning has been demonstrated its effectiveness and efficiency in music genre classification. However, the existing achievements still have several shortcomings which impair the performance of this classification task. In this paper, we propose a hybrid architecture which consists of the paralleling CNN and Bi-RNN blocks. They focus on spatial features and temporal frame orders extraction respectively. Then the two outputs are fused into one powerful representation of musical signals and fed into softmax function for classification. The paralleling network guarantees the extracting features robust enough to represent music. Moreover, the experiments prove our proposed architecture improve the music genre classification performance and the additional Bi-RNN block is a supplement for CNNs.

cs.SD

Hand Gesture Recognition with Leap Motion

The recent introduction of depth cameras like Leap Motion Controller allows researchers to exploit the depth information to recognize hand gesture more robustly. This paper proposes a novel hand gesture recognition system with Leap Motion Controller. A series of features are extracted from Leap Motion tracking data, we feed these features along with HOG feature extracted from sensor images into a multi-class SVM classifier to recognize performed gesture, dimension reduction and feature weighted fusion are also discussed. Our results show that our model is much more accurate than previous work.

cs.CV

Neural method for Explicit Mapping of Quasi-curvature Locally Linear Embedding in image retrieval

This paper proposed a new explicit nonlinear dimensionality reduction using neural networks for image retrieval tasks. We first proposed a Quasi-curvature Locally Linear Embedding (QLLE) for training set. QLLE guarantees the linear criterion in neighborhood of each sample. Then, a neural method (NM) is proposed for out-of-sample problem. Combining QLLE and NM, we provide a explicit nonlinear dimensionality reduction approach for efficient image retrieval. The experimental results in three benchmark datasets illustrate that our method can get better performance than other state-of-the-art out-of-sample methods.

cs.CV

Three Tiers Neighborhood Graph and Multi-graph Fusion Ranking for Multi-feature Image Retrieval: A Manifold Aspect

Single feature is inefficient to describe content of an image, which is a shortcoming in traditional image retrieval task. We know that one image can be described by different features. Multi-feature fusion ranking can be utilized to improve the ranking list of query. In this paper, we first analyze graph structure and multi-feature fusion re-ranking from manifold aspect. Then, Three Tiers Neighborhood Graph (TTNG) is constructed to re-rank the original ranking list by single feature and to enhance precision of single feature. Furthermore, we propose Multi-graph Fusion Ranking (MFR) for multi-feature ranking, which considers the correlation of all images in multiple neighborhood graphs. Evaluations are conducted on UK-bench, Corel-1K, Corel-10K and Cifar-10 benchmark datasets. The experimental results show that our TTNG and MFR outperform than other state-of-the-art methods. For example, we achieve competitive results N-S score 3.91 and precision 65.00% on UK-bench and Corel-10K datasets respectively.

cs.CV

Perceptual uniform descriptor and Ranking on manifold: A bridge between image representation and ranking for image retrieval

Incompatibility of image descriptor and ranking is always neglected in image retrieval. In this paper, manifold learning and Gestalt psychology theory are involved to solve the incompatibility problem. A new holistic descriptor called Perceptual Uniform Descriptor (PUD) based on Gestalt psychology is proposed, which combines color and gradient direction to imitate the human visual uniformity. PUD features in the same class images distributes on one manifold in most cases because PUD improves the visual uniformity of the traditional descriptors. Thus, we use manifold ranking and PUD to realize image retrieval. Experiments were carried out on five benchmark data sets, and the proposed method can greatly improve the accuracy of image retrieval. Our experimental results in the Ukbench and Corel-1K datasets demonstrated that N-S score reached to 3.58 (HSV 3.4) and mAP to 81.77% (ODBTC 77.9%) respectively by utilizing PUD which has only 280 dimension. The results are higher than other holistic image descriptors (even some local ones) and state-of-the-arts retrieval methods.

cs.CV

A Coverage Strategy for Wireless Sensor Networks in a Three-dimensional Environment

Coverage is one of the fundamental issues in wireless sensor networks (WSNs). It reflects the ability of WSNs to detect the fields of interest. In a real sensor networks application, the detection area is always non-ideal and the terrain of the detection area is often more complex in applications of three-dimensional sensor networks. Consequently, many of the existing coverage strategies cannot be directly applied to three-dimensional spaces. This paper presents a new coverage strategy for the three-dimensional sensor networks. Sensor nodes are uniformly distributed. The cost factor is utilized to construct the perceived probability and the classical watershed algorithm after the transformation of points from the three-dimensional space to the two-dimensional plane using the dimensionality reduction method, which can maintain the topology characteristic of the non-linear terrain. The detection probability in the optimal breath path is used as the measure to evaluate the coverage. Simulation results indicate that the proposed strategy can determine the coverage with fewer nodes, while achieving the coverage requirements of the networks.

cs.NI

A Localization Strategy Based on N-times Trilateral Centroid with Weight

Localization based on received signal strength indication (RSSI) is a low cost and low complexity technology, and it is widely applied in distance-based localization of wireless sensor networks (WSNs). Error of existed localization technologies is significant. This paper presents the N-times trilateral centroid weighted localization algorithm (NTCWLA), which can reduce the error considerably. Considering the instability of RSSI, we use the weighted average of many RSSIs as current RSSI. To improve the accuracy we select a number of (no less than three) reliable beacon nodes to increase the localization times. Then we calculate the distances between reliable beacon nodes and the mobile node using an empirical formula. The mobile node is located N times using the trilateral centroid algorithm. Finally, we take the weighted average of the filtered reference coordinates as the mobile node's coordinates. We conduct experiments with the STM32W108 chip which supports IEEE 802.15.4. The results show that the proposed algorithm performs better than the trilateral centroid algorithm.

cs.NI

Stable magnetostructural coupling with tunable magnetoresponsive effects in hexagonal phase-transition ferromagnets

The magnetostructural coupling between the structural and the magnetic transition plays a crucial role in magnetoresponsive effects in a martensitic-transition system. A combination of various magnetoresponsive effects based on this coupling may facilitate the multifunctional applications of a host material. Here, we demonstrate a possibility to obtain a stable magnetostructural coupling in a broad temperature window from 350 to 70 K, showing tunable magnetoresponsive effects, based on simultaneous manipulation of the phase stability and the magnetic structure by suitable chemical substitution of iron in MnNiGe. The resultant MnNiGe:Fe exhibits a magnetic-field-induced martensitic transition from paramagnetic austenite to ferromagnetic martensite, featuring (i) a large volume increase, (ii) a distinct magnetization change, (iii) small thermal hysteresis and (iv) a giant negative magnetocaloric effect. The results indicate that stable magnetostructural coupling is accessible in hexagonal phase-transition systems to attain the magnetoresponsive effects with broad tunability.

cond-mat.mtrl-sci