Searcharxiv⌕ Search

arXiv subjects

Lin Wang

Publications and source records attributed to Lin Wang.

At least 181 records · Page 10Linked to original sources

TouchASP: Elastic Automatic Speech Perception that Everyone Can Touch

Large Automatic Speech Recognition (ASR) models demand a vast number of parameters, copious amounts of data, and significant computational resources during the training process. However, such models can merely be deployed on high-compute cloud platforms and are only capable of performing speech recognition tasks. This leads to high costs and restricted capabilities. In this report, we initially propose the elastic mixture of the expert (eMoE) model. This model can be trained just once and then be elastically scaled in accordance with deployment requirements. Secondly, we devise an unsupervised data creation and validation procedure and gather millions of hours of audio data from diverse domains for training. Using these two techniques, our system achieves elastic deployment capabilities while reducing the Character Error Rate (CER) on the SpeechIO testsets from 4.98\% to 2.45\%. Thirdly, our model is not only competent in Mandarin speech recognition but also proficient in multilingual, multi-dialect, emotion, gender, and sound event perception. We refer to this as Automatic Speech Perception (ASP), and the perception results are presented in the experimental section.

eess.AS↗

MetaRuleGPT: Recursive Numerical Reasoning of Language Models Trained with Simple Rules

Recent studies have highlighted the limitations of large language models in mathematical reasoning, particularly their inability to capture the underlying logic. Inspired by meta-learning, we propose that models should acquire not only task-specific knowledge but also transferable problem-solving skills. We introduce MetaRuleGPT, a novel Transformer-based architecture that performs precise numerical calculations and complex logical operations by learning and combining different rules. In contrast with traditional training sets, which are heavily composed of massive raw instance data, MetaRuleGPT is pre-trained on much less abstract datasets containing basic, compound, and iterative rules for mathematical reasoning. Extensive experimental results demonstrate MetaRuleGPT can mimic human's rule-following capabilities, break down complexity, and iteratively derive accurate results for complex mathematical problems. These findings prove the potential of rule learning to enhance the numerical reasoning abilities of language models.

cs.CL↗

Recent Trends in Linear Text Segmentation: a Survey

Linear Text Segmentation is the task of automatically tagging text documents with topic shifts, i.e. the places in the text where the topics change. A well-established area of research in Natural Language Processing, drawing from well-understood concepts in linguistic and computational linguistic research, the field has recently seen a lot of interest as a result of the surge of text, video, and audio available on the web, which in turn require ways of summarising and categorizing the mole of content for which linear text segmentation is a fundamental step. In this survey, we provide an extensive overview of current advances in linear text segmentation, describing the state of the art in terms of resources and approaches for the task. Finally, we highlight the limitations of available resources and of the task itself, while indicating ways forward based on the most recent literature and under-explored research directions.

cs.CL↗

BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis

Text-to-3D synthesis has recently seen intriguing advances by combining the text-to-image priors with 3D representation methods, e.g., 3D Gaussian Splatting (3D GS), via Score Distillation Sampling (SDS). However, a hurdle of existing methods is the low efficiency, per-prompt optimization for a single 3D object. Therefore, it is imperative for a paradigm shift from per-prompt optimization to feed-forward generation for any unseen text prompts, which yet remains challenging. An obstacle is how to directly generate a set of millions of 3D Gaussians to represent a 3D object. This paper presents BrightDreamer, an end-to-end feed-forward approach that can achieve generalizable and fast (77 ms) text-to-3D generation. Our key idea is to formulate the generation process as estimating the 3D deformation from an anchor shape with predefined positions. For this, we first propose a Text-guided Shape Deformation (TSD) network to predict the deformed shape and its new positions, used as the centers (one attribute) of 3D Gaussians. To estimate the other four attributes (i.e., scaling, rotation, opacity, and SH), we then design a novel Text-guided Triplane Generator (TTG) to generate a triplane representation for a 3D object. The center of each Gaussian enables us to transform the spatial feature into the four attributes. The generated 3D Gaussians can be finally rendered at 705 frames per second. Extensive experiments demonstrate the superiority of our method over existing methods. Also, BrightDreamer possesses a strong semantic understanding capability even for complex text prompts. The code is available in the project page.

cs.CV↗

3D microstructural generation from 2D images of cement paste using generative adversarial networks

Establishing a realistic three-dimensional (3D) microstructure is a crucial step for studying microstructure development of hardened cement pastes. However, acquiring 3D microstructural images for cement often involves high costs and quality compromises. This paper proposes a generative adversarial networks-based method for generating 3D microstructures from a single two-dimensional (2D) image, capable of producing high-quality and realistic 3D images at low cost. In the method, a framework (CEM3DMG) is designed to synthesize 3D images by learning microstructural information from a 2D cross-sectional image. Experimental results show that CEM3DMG can generate realistic 3D images of large size. Visual observation confirms that the generated 3D images exhibit similar microstructural features to the 2D images, including similar pore distribution and particle morphology. Furthermore, quantitative analysis reveals that reconstructed 3D microstructures closely match the real 2D microstructure in terms of gray level histogram, phase proportions, and pore size distribution. The source code for CEM3DMG is available in the GitHub repository at: https://github.com/NBICLAB/CEM3DMG.

eess.IV↗

DiffRoad: Realistic and Diverse Road Scenario Generation for Autonomous Vehicle Testing

Generating realistic and diverse road scenarios is essential for autonomous vehicle testing and validation. Nevertheless, owing to the complexity and variability of real-world road environments, creating authentic and varied scenarios for intelligent driving testing is challenging. In this paper, we propose DiffRoad, a novel diffusion model designed to produce controllable and high-fidelity 3D road scenarios. DiffRoad leverages the generative capabilities of diffusion models to synthesize road layouts from white noise through an inverse denoising process, preserving real-world spatial features. To enhance the quality of generated scenarios, we design the Road-UNet architecture, optimizing the balance between backbone and skip connections for high-realism scenario generation. Furthermore, we introduce a road scenario evaluation module that screens adequate and reasonable scenarios for intelligent driving testing using two critical metrics: road continuity and road reasonableness. Experimental results on multiple real-world datasets demonstrate DiffRoad's ability to generate realistic and smooth road structures while maintaining the original distribution. Additionally, the generated scenarios can be fully automated into the OpenDRIVE format, facilitating generalized autonomous vehicle simulation testing. DiffRoad provides a rich and diverse scenario library for large-scale autonomous vehicle testing and offers valuable insights for future infrastructure designs that are better suited for autonomous vehicles.

cs.RO↗

Efficient subsampling for high-dimensional data

In the field of big data analytics, the search for efficient subdata selection methods that enable robust statistical inferences with minimal computational resources is of high importance. A procedure prior to subdata selection could perform variable selection, as only a subset of a large number of variables is active. We propose an approach when both the size of the full dataset and the number of variables are large. This approach firstly identifies the active variables by applying a procedure inspired by random LASSO (Least Absolute Shrinkage and Selection Operator) and then selects subdata based on leverage scores to build a predictive model. Our proposed approach outperforms approaches that already exists in the current literature, including the usage of the full dataset, in both variable selection and prediction, while also exhibiting significant improvements in computing time. Simulation experiments as well as a real data application are provided.

stat.ME↗

eMoE-Tracker: Environmental MoE-based Transformer for Robust Event-guided Object Tracking

The unique complementarity of frame-based and event cameras for high frame rate object tracking has recently inspired some research attempts to develop multi-modal fusion approaches. However, these methods directly fuse both modalities and thus ignore the environmental attributes, e.g., motion blur, illumination variance, occlusion, scale variation, etc. Meanwhile, insufficient interaction between search and template features makes distinguishing target objects and backgrounds difficult. As a result, performance degradation is induced especially in challenging conditions. This paper proposes a novel and effective Transformer-based event-guided tracking framework, called eMoE-Tracker, which achieves new SOTA performance under various conditions. Our key idea is to disentangle the environment into several learnable attributes to dynamically learn the attribute-specific features and strengthen the target information by improving the interaction between the target template and search regions. To achieve the goal, we first propose an environmental Mix-of-Experts (eMoE) module that is built upon the environmental Attributes Disentanglement to learn attribute-specific features and environmental Attributes Assembling to assemble the attribute-specific features by the learnable attribute scores dynamically. The eMoE module is a subtle router that prompt-tunes the transformer backbone more efficiently. We then introduce a contrastive relation modeling (CRM) module to emphasize target information by leveraging a contrastive learning strategy between the target template and search regions. Extensive experiments on diverse event-based benchmark datasets showcase the superior performance of our eMoE-Tracker compared to the prior arts.

cs.CV↗

Understanding Sarcoidosis Using Large Language Models and Social Media Data

Sarcoidosis is a rare inflammatory disease characterized by the formation of granulomas in various organs. The disease presents diagnostic and treatment challenges due to its diverse manifestations and unpredictable nature. In this study, we employed a Large Language Model (LLM) to analyze sarcoidosis-related discussions on the social media platform Reddit. Our findings underscore the efficacy of LLMs in accurately identifying sarcoidosis-related content. We discovered a wide array of symptoms reported by patients, with fatigue, swollen lymph nodes, and shortness of breath as the most prevalent. Prednisone was the most prescribed medication, while infliximab showed the highest effectiveness in improving prognoses. Notably, our analysis revealed disparities in prognosis based on age and gender, with women and younger patients experiencing good and polarized outcomes, respectively. Furthermore, unsupervised clustering identified three distinct patient subgroups (phenotypes) with unique symptom profiles, prognostic outcomes, and demographic distributions. Finally, sentiment analysis revealed a moderate negative impact on patients' mental health post-diagnosis, particularly among women and younger individuals. Our study represents the first application of LLMs to understand sarcoidosis through social media data. It contributes to understanding the disease by providing data-driven insights into its manifestations, treatments, prognoses, and impact on patients' lives. Our findings have direct implications for improving personalized treatment strategies and enhancing the quality of care for individuals living with sarcoidosis.

cs.CL↗

FedMABA: Towards Fair Federated Learning through Multi-Armed Bandits Allocation

The increasing concern for data privacy has driven the rapid development of federated learning (FL), a privacy-preserving collaborative paradigm. However, the statistical heterogeneity among clients in FL results in inconsistent performance of the server model across various clients. Server model may show favoritism towards certain clients while performing poorly for others, heightening the challenge of fairness. In this paper, we reconsider the inconsistency in client performance distribution and introduce the concept of adversarial multi-armed bandit to optimize the proposed objective with explicit constraints on performance disparities. Practically, we propose a novel multi-armed bandit-based allocation FL algorithm (FedMABA) to mitigate performance unfairness among diverse clients with different data distributions. Extensive experiments, in different Non-I.I.D. scenarios, demonstrate the exceptional performance of FedMABA in enhancing fairness.

cs.LG↗

Quantitative Destruction and Persistence of Lagrangian Torus in Hamiltonian Systems

For an integrable Hamiltonian systems with $d$ degrees of freedom ($d\geq 2$), we consider quantitatively the existence and non-existence of the flow-invariant Lagrangian torus with given frequency under the perturbation beyond the scope of the classical KAM method in the $C^r$ topology. As applications, the non-existence result gives a partial answer to an open problem on non-existence of invariant circles by Mather from 1988. The existence result sheds a light on another open problem on the existence of invariant circles with lower regularity by Mather from 1998.

math.DS↗

CUBE360: Learning Cubic Field Representation for Monocular 360 Depth Estimation for Virtual Reality

Panoramic images provide comprehensive scene information and are suitable for VR applications. Obtaining corresponding depth maps is essential for achieving immersive and interactive experiences. However, panoramic depth estimation presents significant challenges due to the severe distortion caused by equirectangular projection (ERP) and the limited availability of panoramic RGB-D datasets. Inspired by the recent success of neural rendering, we propose a novel method, named $\mathbf{CUBE360}$, that learns a cubic field composed of multiple MPIs from a single panoramic image for $\mathbf{continuous}$ depth estimation at any view direction. Our CUBE360 employs cubemap projection to transform an ERP image into six faces and extract the MPIs for each, thereby reducing the memory consumption required for MPI processing of high-resolution data. Additionally, this approach avoids the computational complexity of handling the uneven pixel distribution inherent to equirectangular projectio. An attention-based blending module is then employed to learn correlations among the MPIs of cubic faces, constructing a cubic field representation with color and density information at various depth levels. Furthermore, a novel sampling strategy is introduced for rendering novel views from the cubic field at both cubic and planar scales. The entire pipeline is trained using photometric loss calculated from rendered views within a self-supervised learning approach, enabling training on 360 videos without depth annotations. Experiments on both synthetic and real-world datasets demonstrate the superior performance of CUBE360 compared to prior SSL methods. We also highlight its effectiveness in downstream applications, such as VR roaming and visual effects, underscoring CUBE360's potential to enhance immersive experiences.

cs.CV↗

CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout

Text-to-3D form plays a crucial role in creating editable 3D scenes for AR/VR. Recent advances have shown promise in merging neural radiance fields (NeRFs) with pre-trained diffusion models for text-to-3D object generation. However, one enduring challenge is their inadequate capability to accurately parse and regenerate consistent multi-object environments. Specifically, these models encounter difficulties in accurately representing quantity and style prompted by multi-object texts, often resulting in a collapse of the rendering fidelity that fails to match the semantic intricacies. Moreover, amalgamating these elements into a coherent 3D scene is a substantial challenge, stemming from generic distribution inherent in diffusion models. To tackle the issue of 'guidance collapse' and further enhance scene consistency, we propose a novel framework, dubbed CompoNeRF, by integrating an editable 3D scene layout with object-specific and scene-wide guidance mechanisms. It initiates by interpreting a complex text into the layout populated with multiple NeRFs, each paired with a corresponding subtext prompt for precise object depiction. Next, a tailored composition module seamlessly blends these NeRFs, promoting consistency, while the dual-level text guidance reduces ambiguity and boosts accuracy. Noticeably, our composition design permits decomposition. This enables flexible scene editing and recomposition into new scenes based on the edited layout or text prompts. Utilizing the open-source Stable Diffusion model, CompoNeRF generates multi-object scenes with high fidelity. Remarkably, our framework achieves up to a \textbf{54\%} improvement by the multi-view CLIP score metric. Our user study indicates that our method has significantly improved semantic accuracy, multi-view consistency, and individual recognizability for multi-object scene generation.

cs.CV↗

EventDance++: Language-guided Unsupervised Source-free Cross-modal Adaptation for Event-based Object Recognition

In this paper, we address the challenging problem of cross-modal (image-to-events) adaptation for event-based recognition without accessing any labeled source image data. This task is arduous due to the substantial modality gap between images and events. With only a pre-trained source model available, the key challenge lies in extracting knowledge from this model and effectively transferring knowledge to the event-based domain. Inspired by the natural ability of language to convey semantics across different modalities, we propose EventDance++, a novel framework that tackles this unsupervised source-free cross-modal adaptation problem from a language-guided perspective. We introduce a language-guided reconstruction-based modality bridging (L-RMB) module, which reconstructs intensity frames from events in a self-supervised manner. Importantly, it leverages a vision-language model to provide further supervision, enriching the surrogate images and enhancing modality bridging. This enables the creation of surrogate images to extract knowledge (i.e., labels) from the source model. On top, we propose a multi-representation knowledge adaptation (MKA) module to transfer knowledge to target models, utilizing multiple event representations to capture the spatiotemporal characteristics of events fully. The L-RMB and MKA modules are jointly optimized to achieve optimal performance in bridging the modality gap. Experiments on three benchmark datasets demonstrate that EventDance++ performs on par with methods that utilize source data, validating the effectiveness of our language-guided approach in event-based recognition.

cs.CV↗

BrainDreamer: Reasoning-Coherent and Controllable Image Generation from EEG Brain Signals via Language Guidance

Can we directly visualize what we imagine in our brain together with what we describe? The inherent nature of human perception reveals that, when we think, our body can combine language description and build a vivid picture in our brain. Intuitively, generative models should also hold such versatility. In this paper, we introduce BrainDreamer, a novel end-to-end language-guided generative framework that can mimic human reasoning and generate high-quality images from electroencephalogram (EEG) brain signals. Our method is superior in its capacity to eliminate the noise introduced by non-invasive EEG data acquisition and meanwhile achieve a more precise mapping between the EEG and image modality, thus leading to significantly better-generated images. Specifically, BrainDreamer consists of two key learning stages: 1) modality alignment and 2) image generation. In the alignment stage, we propose a novel mask-based triple contrastive learning strategy to effectively align EEG, text, and image embeddings to learn a unified representation. In the generation stage, we inject the EEG embeddings into the pre-trained Stable Diffusion model by designing a learnable EEG adapter to generate high-quality reasoning-coherent images. Moreover, BrainDreamer can accept textual descriptions (e.g., color, position, etc.) to achieve controllable image generation. Extensive experiments show that our method significantly outperforms prior arts in terms of generating quality and quantitative performance.

cs.CV↗

ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events

Recent years have witnessed tremendous progress in the 3D reconstruction of dynamic humans from a monocular video with the advent of neural rendering techniques. This task has a wide range of applications, including the creation of virtual characters for virtual reality (VR) environments. However, it is still challenging to reconstruct clear humans when the monocular video is affected by motion blur, particularly caused by rapid human motion (e.g., running, dancing), as often occurs in the wild. This leads to distinct inconsistency of shape and appearance for the rendered 3D humans, especially in the blurry regions with rapid motion, e.g., hands and legs. In this paper, we propose ExFMan, the first neural rendering framework that unveils the possibility of rendering high-quality humans in rapid motion with a hybrid frame-based RGB and bio-inspired event camera. The ``out-of-the-box'' insight is to leverage the high temporal information of event data in a complementary manner and adaptively reweight the effect of losses for both RGB frames and events in the local regions, according to the velocity of the rendered human. This significantly mitigates the inconsistency associated with motion blur in the RGB frames. Specifically, we first formulate a velocity field of the 3D body in the canonical space and render it to image space to identify the body parts with motion blur. We then propose two novel losses, i.e., velocity-aware photometric loss and velocity-relative event loss, to optimize the neural human for both modalities under the guidance of the estimated velocity. In addition, we incorporate novel pose regularization and alpha losses to facilitate continuous pose and clear boundary. Extensive experiments on synthetic and real-world datasets demonstrate that ExFMan can reconstruct sharper and higher quality humans.

cs.CV↗

High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Reality

Object-centric surface reconstruction from multi-view images is crucial in creating editable digital assets for AR/VR. Due to the lack of geometric constraints, existing methods, e.g., NeuS necessitate annotating the object masks to reconstruct compact surfaces in mesh processing. Mask annotation, however, incurs considerable labor costs due to its cumbersome nature. This paper presents Hi-NeuS, a novel rendering-based framework for neural implicit surface reconstruction, aiming to recover compact and precise surfaces without multi-view object masks. Our key insight is that the overlapping regions in the object-centric views naturally highlight the object of interest as the camera orbits around objects. The object of interest can be specified by estimating the distribution of the rendering weights accumulated from multiple views, which implicitly identifies the surface that a user intends to capture. This inspires us to design a geometric refinement approach, which takes multi-view rendering weights to guide the signed distance functions (SDF) of neural surfaces in a self-supervised manner. Specifically, it retains these weights to resample a pseudo surface based on their distribution. This facilitates the alignment of the SDF to the object of interest. We then regularize the SDF's bias for geometric consistency. Moreover, we propose to use unmasked Chamfer Distance(CD) to measure the extracted mesh without post-processing for more precise evaluation. Our approach has been validated through NeuS and its variant Neuralangelo, demonstrating its adaptability across different NeuS backbones. Extensive benchmark on the DTU dataset shows that our method reduces surface noise by about 20%, and improves the unmasked CD by around 30%, achieving better surface details. The superiority of Hi-NeuS is further validated on BlendedMVS and handheld camera captures for content creation.

cs.CV↗

Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors

Event cameras are bio-inspired sensors that output asynchronous and sparse event streams, instead of fixed frames. Benefiting from their distinct advantages, such as high dynamic range and high temporal resolution, event cameras have been applied to address 3D reconstruction, important for robotic mapping. Recently, neural rendering techniques, such as 3D Gaussian splatting (3DGS), have been shown successful in 3D reconstruction. However, it still remains under-explored how to develop an effective event-based 3DGS pipeline. In particular, as 3DGS typically depends on high-quality initialization and dense multiview constraints, a potential problem appears for the 3DGS optimization with events given its inherent sparse property. To this end, we propose a novel event-based 3DGS framework, named Elite-EvGS. Our key idea is to distill the prior knowledge from the off-the-shelf event-to-video (E2V) models to effectively reconstruct 3D scenes from events in a coarse-to-fine optimization manner. Specifically, to address the complexity of 3DGS initialization from events, we introduce a novel warm-up initialization strategy that optimizes a coarse 3DGS from the frames generated by E2V models and then incorporates events to refine the details. Then, we propose a progressive event supervision strategy that employs the window-slicing operation to progressively reduce the number of events used for supervision. This subtly relives the temporal randomness of the event frames, benefiting the optimization of local textural and global structural details. Experiments on the benchmark datasets demonstrate that Elite-EvGS can reconstruct 3D scenes with better textural and structural details. Meanwhile, our method yields plausible performance on the captured real-world data, including diverse challenging conditions, such as fast motion and low light scenes.

cs.CV↗