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Lina Yao

Publications and source records attributed to Lina Yao.

At least 181 records · Page 10Linked to original sources

Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognition

Learning spatial-temporal relation among multiple actors is crucial for group activity recognition. Different group activities often show the diversified interactions between actors in the video. Hence, it is often difficult to model complex group activities from a single view of spatial-temporal actor evolution. To tackle this problem, we propose a distinct Dual-path Actor Interaction (DualAI) framework, which flexibly arranges spatial and temporal transformers in two complementary orders, enhancing actor relations by integrating merits from different spatiotemporal paths. Moreover, we introduce a novel Multi-scale Actor Contrastive Loss (MAC-Loss) between two interactive paths of Dual-AI. Via self-supervised actor consistency in both frame and video levels, MAC-Loss can effectively distinguish individual actor representations to reduce action confusion among different actors. Consequently, our Dual-AI can boost group activity recognition by fusing such discriminative features of different actors. To evaluate the proposed approach, we conduct extensive experiments on the widely used benchmarks, including Volleyball, Collective Activity, and NBA datasets. The proposed Dual-AI achieves state-of-the-art performance on all these datasets. It is worth noting the proposed Dual-AI with 50% training data outperforms a number of recent approaches with 100% training data. This confirms the generalization power of Dual-AI for group activity recognition, even under the challenging scenarios of limited supervision.

cs.CV↗

Model-agnostic Counterfactual Synthesis Policy for Interactive Recommendation

Interactive recommendation is able to learn from the interactive processes between users and systems to confront the dynamic interests of users. Recent advances have convinced that the ability of reinforcement learning to handle the dynamic process can be effectively applied in the interactive recommendation. However, the sparsity of interactive data may hamper the performance of the system. We propose to train a Model-agnostic Counterfactual Synthesis Policy to generate counterfactual data and address the data sparsity problem by modelling from observation and counterfactual distribution. The proposed policy can identify and replace the trivial components for any state in the training process with other agents, which can be deployed in any RL-based algorithm. The experimental results demonstrate the effectiveness and generality of our proposed policy.

cs.IR↗

Contrastive Conditional Neural Processes

Conditional Neural Processes~(CNPs) bridge neural networks with probabilistic inference to approximate functions of Stochastic Processes under meta-learning settings. Given a batch of non-{\it i.i.d} function instantiations, CNPs are jointly optimized for in-instantiation observation prediction and cross-instantiation meta-representation adaptation within a generative reconstruction pipeline. There can be a challenge in tying together such two targets when the distribution of function observations scales to high-dimensional and noisy spaces. Instead, noise contrastive estimation might be able to provide more robust representations by learning distributional matching objectives to combat such inherent limitation of generative models. In light of this, we propose to equip CNPs by 1) aligning prediction with encoded ground-truth observation, and 2) decoupling meta-representation adaptation from generative reconstruction. Specifically, two auxiliary contrastive branches are set up hierarchically, namely in-instantiation temporal contrastive learning~({\tt TCL}) and cross-instantiation function contrastive learning~({\tt FCL}), to facilitate local predictive alignment and global function consistency, respectively. We empirically show that {\tt TCL} captures high-level abstraction of observations, whereas {\tt FCL} helps identify underlying functions, which in turn provides more efficient representations. Our model outperforms other CNPs variants when evaluating function distribution reconstruction and parameter identification across 1D, 2D and high-dimensional time-series.

cs.LG↗

Attribute-Modulated Generative Meta Learning for Zero-Shot Classification

Zero-shot learning (ZSL) aims to transfer knowledge from seen classes to semantically related unseen classes, which are absent during training. The promising strategies for ZSL are to synthesize visual features of unseen classes conditioned on semantic side information and to incorporate meta-learning to eliminate the model's inherent bias towards seen classes. While existing meta generative approaches pursue a common model shared across task distributions, we aim to construct a generative network adaptive to task characteristics. To this end, we propose an Attribute-Modulated generAtive meta-model for Zero-shot learning (AMAZ). Our model consists of an attribute-aware modulation network, an attribute-augmented generative network, and an attribute-weighted classifier. Given unseen classes, the modulation network adaptively modulates the generator by applying task-specific transformations so that the generative network can adapt to highly diverse tasks. The weighted classifier utilizes the data quality to enhance the training procedure, further improving the model performance. Our empirical evaluations on four widely-used benchmarks show that AMAZ outperforms state-of-the-art methods by 3.8% and 3.1% in ZSL and generalized ZSL settings, respectively, demonstrating the superiority of our method. Our experiments on a zero-shot image retrieval task show AMAZ's ability to synthesize instances that portray real visual characteristics.

cs.AI↗

Adversarial Robustness of Deep Reinforcement Learning based Dynamic Recommender Systems

Adversarial attacks, e.g., adversarial perturbations of the input and adversarial samples, pose significant challenges to machine learning and deep learning techniques, including interactive recommendation systems. The latent embedding space of those techniques makes adversarial attacks difficult to detect at an early stage. Recent advance in causality shows that counterfactual can also be considered one of ways to generate the adversarial samples drawn from different distribution as the training samples. We propose to explore adversarial examples and attack agnostic detection on reinforcement learning-based interactive recommendation systems. We first craft different types of adversarial examples by adding perturbations to the input and intervening on the casual factors. Then, we augment recommendation systems by detecting potential attacks with a deep learning-based classifier based on the crafted data. Finally, we study the attack strength and frequency of adversarial examples and evaluate our model on standard datasets with multiple crafting methods. Our extensive experiments show that most adversarial attacks are effective, and both attack strength and attack frequency impact the attack performance. The strategically-timed attack achieves comparative attack performance with only 1/3 to 1/2 attack frequency. Besides, our black-box detector trained with one crafting method has the generalization ability over several other crafting methods.

cs.LG↗

Rethink, Revisit, Revise: A Spiral Reinforced Self-Revised Network for Zero-Shot Learning

Current approaches to Zero-Shot Learning (ZSL) struggle to learn generalizable semantic knowledge capable of capturing complex correlations. Inspired by \emph{Spiral Curriculum}, which enhances learning processes by revisiting knowledge, we propose a form of spiral learning which revisits visual representations based on a sequence of attribute groups (e.g., a combined group of \emph{color} and \emph{shape}). Spiral learning aims to learn generalized local correlations, enabling models to gradually enhance global learning and thus understand complex correlations. Our implementation is based on a 2-stage \emph{Reinforced Self-Revised (RSR)} framework: \emph{preview} and \emph{review}. RSR first previews visual information to construct diverse attribute groups in a weakly-supervised manner. Then, it spirally learns refined localities based on attribute groups and uses localities to revise global semantic correlations. Our framework outperforms state-of-the-art algorithms on four benchmark datasets in both zero-shot and generalized zero-shot settings, which demonstrates the effectiveness of spiral learning in learning generalizable and complex correlations. We also conduct extensive analysis to show that attribute groups and reinforced decision processes can capture complementary semantic information to improve predictions and aid explainability.

cs.CV↗

An Entropy-guided Reinforced Partial Convolutional Network for Zero-Shot Learning

Zero-Shot Learning (ZSL) aims to transfer learned knowledge from observed classes to unseen classes via semantic correlations. A promising strategy is to learn a global-local representation that incorporates global information with extra localities (i.e., small parts/regions of inputs). However, existing methods discover localities based on explicit features without digging into the inherent properties and relationships among regions. In this work, we propose a novel Entropy-guided Reinforced Partial Convolutional Network (ERPCNet), which extracts and aggregates localities progressively based on semantic relevance and visual correlations without human-annotated regions. ERPCNet uses reinforced partial convolution and entropy guidance; it not only discovers global-cooperative localities dynamically but also converges faster for policy gradient optimization. We conduct extensive experiments to demonstrate ERPCNet's performance through comparisons with state-of-the-art methods under ZSL and Generalized Zero-Shot Learning (GZSL) settings on four benchmark datasets. We also show ERPCNet is time efficient and explainable through visualization analysis.

cs.CV↗

Cycle-Balanced Representation Learning For Counterfactual Inference

With the widespread accumulation of observational data, researchers obtain a new direction to learn counterfactual effects in many domains (e.g., health care and computational advertising) without Randomized Controlled Trials(RCTs). However, observational data suffer from inherent missing counterfactual outcomes, and distribution discrepancy between treatment and control groups due to behaviour preference. Motivated by recent advances of representation learning in the field of domain adaptation, we propose a novel framework based on Cycle-Balanced REpresentation learning for counterfactual inference (CBRE), to solve above problems. Specifically, we realize a robust balanced representation for different groups using adversarial training, and meanwhile construct an information loop, such that preserve original data properties cyclically, which reduces information loss when transforming data into latent representation space.Experimental results on three real-world datasets demonstrate that CBRE matches/outperforms the state-of-the-art methods, and it has a great potential to be applied to counterfactual inference.

cs.LG↗

Locality-Sensitive Experience Replay for Online Recommendation

Online recommendation requires handling rapidly changing user preferences. Deep reinforcement learning (DRL) is gaining interest as an effective means of capturing users' dynamic interest during interactions with recommender systems. However, it is challenging to train a DRL agent, due to large state space (e.g., user-item rating matrix and user profiles), action space (e.g., candidate items), and sparse rewards. Existing studies encourage the agent to learn from past experience via experience replay (ER). They adapt poorly to the complex environment of online recommender systems and are inefficient in determining an optimal strategy from past experience. To address these issues, we design a novel state-aware experience replay model, which uses locality-sensitive hashing to map high dimensional data into low-dimensional representations and a prioritized reward-driven strategy to replay more valuable experience at a higher chance. Our model can selectively pick the most relevant and salient experiences and recommend the agent with the optimal policy. Experiments on three online simulation platforms demonstrate our model' feasibility and superiority toseveral existing experience replay methods.

cs.IR↗

AskMe: Joint Individual-level and Community-level Behavior Interaction for Question Recommendation

Questions in Community Question Answering (CQA) sites are recommended to users, mainly based on users' interest extracted from questions that users have answered or have asked. However, there is a general phenomenon that users answer fewer questions while pay more attention to follow questions and vote answers. This can impact the performance when recommending questions to users (for obtaining their answers) by using their historical answering behaviors on existing studies. To address the data sparsity issue, we propose AskMe, which aims to leverage the rich, hybrid behavior interactions in CQA to improve the question recommendation performance. On the one hand, we model the rich correlations between the users' diverse behaviors (e.g., answer, follow, vote) to obtain the individual-level behavior interaction. On the other hand, we model the sophisticated behavioral associations between similar users to obtain the community-level behavior interaction. Finally, we propose the way of element-level fusion to mix these two kinds of interactions together to predict the ranking scores. A dataset collected from Zhihu (1126 users, 219434 questions) is utilized to evaluate the performance of the proposed model, and the experimental results show that our model has gained the best performance compared to baseline methods, especially when the historical answering behaviors data is scarce.

cs.IR↗

MindID: Person Identification from Brain Waves through Attention-based Recurrent Neural Network

Person identification technology recognizes individuals by exploiting their unique, measurable physiological and behavioral characteristics. However, the state-of-the-art person identification systems have been shown to be vulnerable, e.g., contact lenses can trick iris recognition and fingerprint films can deceive fingerprint sensors. EEG (Electroencephalography)-based identification, which utilizes the users' brainwave signals for identification and offers a more resilient solution, draw a lot of attention recently. However, the accuracy still requires improvement and very little work is focusing on the robustness and adaptability of the identification system. We propose MindID, an EEG-based biometric identification approach, achieves higher accuracy and better characteristics. At first, the EEG data patterns are analyzed and the results show that the Delta pattern contains the most distinctive information for user identification. Then the decomposed Delta pattern is fed into an attention-based Encoder-Decoder RNNs (Recurrent Neural Networks) structure which assigns various attention weights to different EEG channels based on the importance of channels. The discriminative representations learned from the attention-based RNN are used to recognize the user identification through a boosting classifier. The proposed approach is evaluated over 3 datasets (two local and one public). One local dataset (EID-M) is used for performance assessment and the result illustrates that our model achieves an accuracy of 0.982 which outperforms the baselines and the state-of-the-art. Another local dataset (EID-S) and a public dataset (EEG-S) are utilized to demonstrate the robustness and adaptability, respectively. The results indicate that the proposed approach has the potential to be largely deployed in the practice environment.

cs.HC↗

Unsupervised Person Re-Identification: A Systematic Survey of Challenges and Solutions

Person re-identification (Re-ID) has been a significant research topic in the past decade due to its real-world applications and research significance. While supervised person Re-ID methods achieve superior performance over unsupervised counterparts, they can not scale to large unlabelled datasets and new domains due to the prohibitive labelling cost. Therefore, unsupervised person Re-ID has drawn increasing attention for its potential to address the scalability issue in person Re-ID. Unsupervised person Re-ID is challenging primarily due to lacking identity labels to supervise person feature learning. The corresponding solutions are diverse and complex, with various merits and limitations. Therefore, comprehensive surveys on this topic are essential to summarise challenges and solutions to foster future research. Existing person Re-ID surveys have focused on supervised methods from classifications and applications but lack detailed discussion on how the person Re-ID solutions address the underlying challenges. This survey review recent works on unsupervised person Re-ID from the perspective of challenges and solutions. Specifically, we provide an in-depth analysis of highly influential methods considering the four significant challenges in unsupervised person Re-ID: 1) lacking ground-truth identity labels to supervise person feature learning; 2) learning discriminative person features with pseudo-supervision; 3) learning cross-camera invariant person feature, and 4) the domain shift between datasets. We summarise and analyse evaluation results and provide insights on the effectiveness of the solutions. Finally, we discuss open issues and suggest some promising future research directions.

cs.CV↗

A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions

In light of the emergence of deep reinforcement learning (DRL) in recommender systems research and several fruitful results in recent years, this survey aims to provide a timely and comprehensive overview of the recent trends of deep reinforcement learning in recommender systems. We start with the motivation of applying DRL in recommender systems. Then, we provide a taxonomy of current DRL-based recommender systems and a summary of existing methods. We discuss emerging topics and open issues, and provide our perspective on advancing the domain. This survey serves as introductory material for readers from academia and industry into the topic and identifies notable opportunities for further research.

cs.IR↗

Global Convolutional Neural Processes

The ability to deal with uncertainty in machine learning models has become equally, if not more, crucial to their predictive ability itself. For instance, during the pandemic, governmental policies and personal decisions are constantly made around uncertainties. Targeting this, Neural Process Families (NPFs) have recently shone a light on prediction with uncertainties by bridging Gaussian processes and neural networks. Latent neural process, a member of NPF, is believed to be capable of modelling the uncertainty on certain points (local uncertainty) as well as the general function priors (global uncertainties). Nonetheless, some critical questions remain unresolved, such as a formal definition of global uncertainties, the causality behind global uncertainties, and the manipulation of global uncertainties for generative models. Regarding this, we build a member GloBal Convolutional Neural Process(GBCoNP) that achieves the SOTA log-likelihood in latent NPFs. It designs a global uncertainty representation p(z), which is an aggregation on a discretized input space. The causal effect between the degree of global uncertainty and the intra-task diversity is discussed. The learnt prior is analyzed on a variety of scenarios, including 1D, 2D, and a newly proposed spatial-temporal COVID dataset. Our manipulation of the global uncertainty not only achieves generating the desired samples to tackle few-shot learning, but also enables the probability evaluation on the functional priors.

cs.LG↗

Cascade and Parallel Convolutional Recurrent Neural Networks on EEG-based Intention Recognition for Brain Computer Interface

Brain-Computer Interface (BCI) is a system empowering humans to communicate with or control the outside world with exclusively brain intentions. Electroencephalography (EEG) based BCIs are promising solutions due to their convenient and portable instruments. Motor imagery EEG (MI-EEG) is a kind of most widely focused EEG signals, which reveals a subjects movement intentions without actual actions. Despite the extensive research of MI-EEG in recent years, it is still challenging to interpret EEG signals effectively due to the massive noises in EEG signals (e.g., low signal noise ratio and incomplete EEG signals), and difficulties in capturing the inconspicuous relationships between EEG signals and certain brain activities. Most existing works either only consider EEG as chain-like sequences neglecting complex dependencies between adjacent signals or performing simple temporal averaging over EEG sequences. In this paper, we introduce both cascade and parallel convolutional recurrent neural network models for precisely identifying human intended movements by effectively learning compositional spatio-temporal representations of raw EEG streams. The proposed models grasp the spatial correlations between physically neighboring EEG signals by converting the chain like EEG sequences into a 2D mesh like hierarchy. An LSTM based recurrent network is able to extract the subtle temporal dependencies of EEG data streams. Extensive experiments on a large-scale MI-EEG dataset (108 subjects, 3,145,160 EEG records) have demonstrated that both models achieve high accuracy near 98.3% and outperform a set of baseline methods and most recent deep learning based EEG recognition models, yielding a significant accuracy increase of 18% in the cross-subject validation scenario.

cs.HC↗

Generative Adversarial Reward Learning for Generalized Behavior Tendency Inference

Recent advances in reinforcement learning have inspired increasing interest in learning user modeling adaptively through dynamic interactions, e.g., in reinforcement learning based recommender systems. Reward function is crucial for most of reinforcement learning applications as it can provide the guideline about the optimization. However, current reinforcement-learning-based methods rely on manually-defined reward functions, which cannot adapt to dynamic and noisy environments. Besides, they generally use task-specific reward functions that sacrifice generalization ability. We propose a generative inverse reinforcement learning for user behavioral preference modelling, to address the above issues. Instead of using predefined reward functions, our model can automatically learn the rewards from user's actions based on discriminative actor-critic network and Wasserstein GAN. Our model provides a general way of characterizing and explaining underlying behavioral tendencies, and our experiments show our method outperforms state-of-the-art methods in a variety of scenarios, namely traffic signal control, online recommender systems, and scanpath prediction.

cs.LG↗

RLTIR: Activity-based Interactive Person Identification based on Reinforcement Learning Tree

Identity recognition plays an important role in ensuring security in our daily life. Biometric-based (especially activity-based) approaches are favored due to their fidelity, universality, and resilience. However, most existing machine learning-based approaches rely on a traditional workflow where models are usually trained once for all, with limited involvement from end-users in the process and neglecting the dynamic nature of the learning process. This makes the models static and can not be updated in time, which usually leads to high false positive or false negative. Thus, in practice, an expert is desired to assist with providing high-quality observations and interpretation of model outputs. It is expedient to combine both advantages of human experts and the computational capability of computers to create a tight-coupling incremental learning process for better performance. In this study, we develop RLTIR, an interactive identity recognition approach based on reinforcement learning, to adjust the identification model by human guidance. We first build a base tree-structured identity recognition model. And an expert is introduced in the model for giving feedback upon model outputs. Then, the model is updated according to strategies that are automatically learned under a designated reinforcement learning framework. To the best of our knowledge, it is the very first attempt to combine human expert knowledge with model learning in the area of identity recognition. The experimental results show that the reinforced interactive identity recognition framework outperforms baseline methods with regard to recognition accuracy and robustness.

cs.HC↗

Task Aligned Generative Meta-learning for Zero-shot Learning

Zero-shot learning (ZSL) refers to the problem of learning to classify instances from the novel classes (unseen) that are absent in the training set (seen). Most ZSL methods infer the correlation between visual features and attributes to train the classifier for unseen classes. However, such models may have a strong bias towards seen classes during training. Meta-learning has been introduced to mitigate the basis, but meta-ZSL methods are inapplicable when tasks used for training are sampled from diverse distributions. In this regard, we propose a novel Task-aligned Generative Meta-learning model for Zero-shot learning (TGMZ). TGMZ mitigates the potentially biased training and enables meta-ZSL to accommodate real-world datasets containing diverse distributions. TGMZ incorporates an attribute-conditioned task-wise distribution alignment network that projects tasks into a unified distribution to deliver an unbiased model. Our comparisons with state-of-the-art algorithms show the improvements of 2.1%, 3.0%, 2.5%, and 7.6% achieved by TGMZ on AWA1, AWA2, CUB, and aPY datasets, respectively. TGMZ also outperforms competitors by 3.6% in generalized zero-shot learning (GZSL) setting and 7.9% in our proposed fusion-ZSL setting.

cs.CV↗