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Linfeng Song

Publications and source records attributed to Linfeng Song.

At least 55 records · Page 3Linked to original sources

Response Enhanced Semi-supervised Dialogue Query Generation

Leveraging vast and continually updated knowledge from the Internet has been considered an important ability for a dialogue system. Therefore, the dialogue query generation task is proposed for generating search queries from dialogue histories, which will be submitted to a search engine for retrieving relevant websites on the Internet. In this regard, previous efforts were devoted to collecting conversations with annotated queries and training a query producer (QP) via standard supervised learning. However, these studies still face the challenges of data scarcity and domain adaptation. To address these issues, in this paper, we propose a semi-supervised learning framework -- SemiDQG, to improve model performance with unlabeled conversations. Based on the observation that the search query is typically related to the topic of dialogue response, we train a response-augmented query producer (RA) to provide rich and effective training signals for QP. We first apply a similarity-based query selection strategy to select high-quality RA-generated pseudo queries, which are used to construct pseudo instances for training QP and RA. Then, we adopt the REINFORCE algorithm to further enhance QP, with RA-provided rewards as fine-grained training signals. Experimental results and in-depth analysis of three benchmarks show the effectiveness of our framework in cross-domain and low-resource scenarios. Particularly, SemiDQG significantly surpasses ChatGPT and competitive baselines. Our code is available at \url{https://github.com/DeepLearnXMU/SemiDQG}.

cs.CL↗

Inconsistent dialogue responses and how to recover from them

One critical issue for chat systems is to stay consistent about preferences, opinions, beliefs and facts of itself, which has been shown a difficult problem. In this work, we study methods to assess and bolster utterance consistency of chat systems. A dataset is first developed for studying the inconsistencies, where inconsistent dialogue responses, explanations of the inconsistencies, and recovery utterances are authored by annotators. This covers the life span of inconsistencies, namely introduction, understanding, and resolution. Building on this, we introduce a set of tasks centered on dialogue consistency, specifically focused on its detection and resolution. Our experimental findings indicate that our dataset significantly helps the progress in identifying and resolving conversational inconsistencies, and current popular large language models like ChatGPT which are good at resolving inconsistencies however still struggle with detection.

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The Trickle-down Impact of Reward (In-)consistency on RLHF

Standard practice within Reinforcement Learning from Human Feedback (RLHF) involves optimizing against a Reward Model (RM), which itself is trained to reflect human preferences for desirable generations. A notable subject that is understudied is the (in-)consistency of RMs -- whether they can recognize the semantic changes to different prompts and appropriately adapt their reward assignments -- and their impact on the downstream RLHF model. In this paper, we visit a series of research questions relevant to RM inconsistency: (1) How can we measure the consistency of reward models? (2) How consistent are the existing RMs and how can we improve them? (3) In what ways does reward inconsistency influence the chatbots resulting from the RLHF model training? We propose Contrast Instructions -- a benchmarking strategy for the consistency of RM. Each example in Contrast Instructions features a pair of lexically similar instructions with different ground truth responses. A consistent RM is expected to rank the corresponding instruction and response higher than other combinations. We observe that current RMs trained with the standard ranking objective fail miserably on Contrast Instructions compared to average humans. To show that RM consistency can be improved efficiently without using extra training budget, we propose two techniques ConvexDA and RewardFusion, which enhance reward consistency through extrapolation during the RM training and inference stage, respectively. We show that RLHF models trained with a more consistent RM yield more useful responses, suggesting that reward inconsistency exhibits a trickle-down effect on the downstream RLHF process.

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An Empirical Study of Retrieval-enhanced Graph Neural Networks

Graph Neural Networks (GNNs) are effective tools for graph representation learning. Most GNNs rely on a recursive neighborhood aggregation scheme, named message passing, thereby their theoretical expressive power is limited to the first-order Weisfeiler-Lehman test (1-WL). An effective approach to this challenge is to explicitly retrieve some annotated examples used to enhance GNN models. While retrieval-enhanced models have been proved to be effective in many language and vision domains, it remains an open question how effective retrieval-enhanced GNNs are when applied to graph datasets. Motivated by this, we want to explore how the retrieval idea can help augment the useful information learned in the graph neural networks, and we design a retrieval-enhanced scheme called GRAPHRETRIEVAL, which is agnostic to the choice of graph neural network models. In GRAPHRETRIEVAL, for each input graph, similar graphs together with their ground-true labels are retrieved from an existing database. Thus they can act as a potential enhancement to complete various graph property predictive tasks. We conduct comprehensive experiments over 13 datasets, and we observe that GRAPHRETRIEVAL is able to reach substantial improvements over existing GNNs. Moreover, our empirical study also illustrates that retrieval enhancement is a promising remedy for alleviating the long-tailed label distribution problem.

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Stabilizing RLHF through Advantage Model and Selective Rehearsal

Large Language Models (LLMs) have revolutionized natural language processing, yet aligning these models with human values and preferences using RLHF remains a significant challenge. This challenge is characterized by various instabilities, such as reward hacking and catastrophic forgetting. In this technical report, we propose two innovations to stabilize RLHF training: 1) Advantage Model, which directly models advantage score i.e., extra reward compared to the expected rewards and regulates score distributions across tasks to prevent reward hacking. 2) Selective Rehearsal, which mitigates catastrophic forgetting by strategically selecting data for PPO training and knowledge rehearsing. Our experimental analysis on public and proprietary datasets reveals that the proposed methods not only increase stability in RLHF training but also achieve higher reward scores and win rates.

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Discover, Explanation, Improvement: An Automatic Slice Detection Framework for Natural Language Processing

Pretrained natural language processing (NLP) models have achieved high overall performance, but they still make systematic errors. Instead of manual error analysis, research on slice detection models (SDM), which automatically identify underperforming groups of datapoints, has caught escalated attention in Computer Vision for both understanding model behaviors and providing insights for future model training and designing. However, little research on SDM and quantitative evaluation of their effectiveness have been conducted on NLP tasks. Our paper fills the gap by proposing a benchmark named "Discover, Explain, Improve (DEIM)" for classification NLP tasks along with a new SDM Edisa. Edisa discovers coherent and underperforming groups of datapoints; DEIM then unites them under human-understandable concepts and provides comprehensive evaluation tasks and corresponding quantitative metrics. The evaluation in DEIM shows that Edisa can accurately select error-prone datapoints with informative semantic features that summarize error patterns. Detecting difficult datapoints directly boosts model performance without tuning any original model parameters, showing that discovered slices are actionable for users.

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Discrete Conditional Diffusion for Reranking in Recommendation

Reranking plays a crucial role in modern multi-stage recommender systems by rearranging the initial ranking list to model interplay between items. Considering the inherent challenges of reranking such as combinatorial searching space, some previous studies have adopted the evaluator-generator paradigm, with a generator producing feasible sequences and a evaluator selecting the best one based on estimated listwise utility. Inspired by the remarkable success of diffusion generative models, this paper explores the potential of diffusion models for generating high-quality sequences in reranking. However, we argue that it is nontrivial to take diffusion models as the generator in the context of recommendation. Firstly, diffusion models primarily operate in continuous data space, differing from the discrete data space of item permutations. Secondly, the recommendation task is different from conventional generation tasks as the purpose of recommender systems is to fulfill user interests. Lastly, real-life recommender systems require efficiency, posing challenges for the inference of diffusion models. To overcome these challenges, we propose a novel Discrete Conditional Diffusion Reranking (DCDR) framework for recommendation. DCDR extends traditional diffusion models by introducing a discrete forward process with tractable posteriors, which adds noise to item sequences through step-wise discrete operations (e.g., swapping). Additionally, DCDR incorporates a conditional reverse process that generates item sequences conditioned on expected user responses. Extensive offline experiments conducted on public datasets demonstrate that DCDR outperforms state-of-the-art reranking methods. Furthermore, DCDR has been deployed in a real-world video app with over 300 million daily active users, significantly enhancing online recommendation quality.

cs.IR↗

Tree based Progressive Regression Model for Watch-Time Prediction in Short-video Recommendation

An accurate prediction of watch time has been of vital importance to enhance user engagement in video recommender systems. To achieve this, there are four properties that a watch time prediction framework should satisfy: first, despite its continuous value, watch time is also an ordinal variable and the relative ordering between its values reflects the differences in user preferences. Therefore the ordinal relations should be reflected in watch time predictions. Second, the conditional dependence between the video-watching behaviors should be captured in the model. For instance, one has to watch half of the video before he/she finishes watching the whole video. Third, modeling watch time with a point estimation ignores the fact that models might give results with high uncertainty and this could cause bad cases in recommender systems. Therefore the framework should be aware of prediction uncertainty. Forth, the real-life recommender systems suffer from severe bias amplifications thus an estimation without bias amplification is expected. Therefore we propose TPM for watch time prediction. Specifically, the ordinal ranks of watch time are introduced into TPM and the problem is decomposed into a series of conditional dependent classification tasks which are organized into a tree structure. The expectation of watch time can be generated by traversing the tree and the variance of watch time predictions is explicitly introduced into the objective function as a measurement for uncertainty. Moreover, we illustrate that backdoor adjustment can be seamlessly incorporated into TPM, which alleviates bias amplifications. Extensive offline evaluations have been conducted in public datasets and TPM have been deployed in a real-world video app Kuaishou with over 300 million DAUs. The results indicate that TPM outperforms state-of-the-art approaches and indeed improves video consumption significantly.

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A Survey on Zero Pronoun Translation

Zero pronouns (ZPs) are frequently omitted in pro-drop languages (e.g. Chinese, Hungarian, and Hindi), but should be recalled in non-pro-drop languages (e.g. English). This phenomenon has been studied extensively in machine translation (MT), as it poses a significant challenge for MT systems due to the difficulty in determining the correct antecedent for the pronoun. This survey paper highlights the major works that have been undertaken in zero pronoun translation (ZPT) after the neural revolution, so that researchers can recognise the current state and future directions of this field. We provide an organisation of the literature based on evolution, dataset, method and evaluation. In addition, we compare and analyze competing models and evaluation metrics on different benchmarks. We uncover a number of insightful findings such as: 1) ZPT is in line with the development trend of large language model; 2) data limitation causes learning bias in languages and domains; 3) performance improvements are often reported on single benchmarks, but advanced methods are still far from real-world use; 4) general-purpose metrics are not reliable on nuances and complexities of ZPT, emphasizing the necessity of targeted metrics; 5) apart from commonly-cited errors, ZPs will cause risks of gender bias.

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Search-Engine-augmented Dialogue Response Generation with Cheaply Supervised Query Production

Knowledge-aided dialogue response generation aims at augmenting chatbots with relevant external knowledge in the hope of generating more informative responses. The majority of previous work assumes that the relevant knowledge is given as input or retrieved from a static pool of knowledge. However, this assumption violates the real-world situation, where knowledge is continually updated and a chatbot has to dynamically retrieve useful knowledge. We propose a dialogue model that can access the vast and dynamic information from any search engine for response generation. As the core module, a query producer is used to generate queries from a dialogue context to interact with a search engine. We design a training algorithm using cheap noisy supervision for the query producer, where the signals are obtained by comparing retrieved articles with the next dialogue response. As the result, the query producer is adjusted without any human annotation of gold queries, making it easily transferable to other domains and search engines. Experiments show that our query producer can achieve R@1 and R@5 rates of 62.4% and 74.8% for retrieving gold knowledge, and the overall model generates better responses over strong knowledge-aided baselines using BART and other typical systems.

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Friend-training: Learning from Models of Different but Related Tasks

Current self-training methods such as standard self-training, co-training, tri-training, and others often focus on improving model performance on a single task, utilizing differences in input features, model architectures, and training processes. However, many tasks in natural language processing are about different but related aspects of language, and models trained for one task can be great teachers for other related tasks. In this work, we propose friend-training, a cross-task self-training framework, where models trained to do different tasks are used in an iterative training, pseudo-labeling, and retraining process to help each other for better selection of pseudo-labels. With two dialogue understanding tasks, conversational semantic role labeling and dialogue rewriting, chosen for a case study, we show that the models trained with the friend-training framework achieve the best performance compared to strong baselines.

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Channel Acquisition for HF Skywave Massive MIMO-OFDM Communications

In this paper, we investigate channel acquisition for high frequency (HF) skywave massive multiple-input multiple-output (MIMO) communications with orthogonal frequency division multiplexing (OFDM) modulation. We first introduce the concept of triple beams (TBs) in the space-frequency-time (SFT) domain and establish a TB based channel model using sampled triple steering vectors. With the established channel model, we then investigate the optimal channel estimation and pilot design for pilot segments. Specifically, we find the conditions that allow pilot reuse among multiple user terminals (UTs), which significantly reduces pilot overhead and increases the number of UTs that can be served. Moreover, we propose a channel prediction method for data segments based on the estimated TB domain channel. To reduce the complexity, we formulate the channel estimation as a statistical inference problem and then obtain the channel by the proposed constrained Bethe free energy minimization (CBFEM) based channel estimation algorithm, which can be implemented with low complexity by exploiting the structure of the TB matrix together with the chirp z-transform (CZT). Simulation results demonstrate the superior performance of the proposed channel acquisition approach.

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Getting the Most out of Simile Recognition

Simile recognition involves two subtasks: simile sentence classification that discriminates whether a sentence contains simile, and simile component extraction that locates the corresponding objects (i.e., tenors and vehicles). Recent work ignores features other than surface strings. In this paper, we explore expressive features for this task to achieve more effective data utilization. Particularly, we study two types of features: 1) input-side features that include POS tags, dependency trees and word definitions, and 2) decoding features that capture the interdependence among various decoding decisions. We further construct a model named HGSR, which merges the input-side features as a heterogeneous graph and leverages decoding features via distillation. Experiments show that HGSR significantly outperforms the current state-of-the-art systems and carefully designed baselines, verifying the effectiveness of introduced features. Our code is available at https://github.com/DeepLearnXMU/HGSR.

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Learning a Grammar Inducer from Massive Uncurated Instructional Videos

Video-aided grammar induction aims to leverage video information for finding more accurate syntactic grammars for accompanying text. While previous work focuses on building systems for inducing grammars on text that are well-aligned with video content, we investigate the scenario, in which text and video are only in loose correspondence. Such data can be found in abundance online, and the weak correspondence is similar to the indeterminacy problem studied in language acquisition. Furthermore, we build a new model that can better learn video-span correlation without manually designed features adopted by previous work. Experiments show that our model trained only on large-scale YouTube data with no text-video alignment reports strong and robust performances across three unseen datasets, despite domain shift and noisy label issues. Furthermore our model yields higher F1 scores than the previous state-of-the-art systems trained on in-domain data.

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Cross-domain Generalization for AMR Parsing

Abstract Meaning Representation (AMR) parsing aims to predict an AMR graph from textual input. Recently, there has been notable growth in AMR parsing performance. However, most existing work focuses on improving the performance in the specific domain, ignoring the potential domain dependence of AMR parsing systems. To address this, we extensively evaluate five representative AMR parsers on five domains and analyze challenges to cross-domain AMR parsing. We observe that challenges to cross-domain AMR parsing mainly arise from the distribution shift of words and AMR concepts. Based on our observation, we investigate two approaches to reduce the domain distribution divergence of text and AMR features, respectively. Experimental results on two out-of-domain test sets show the superiority of our method.

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Augmenting Multi-Turn Text-to-SQL Datasets with Self-Play

The task of context-dependent text-to-SQL aims to convert multi-turn user utterances to formal SQL queries. This is a challenging task due to both the scarcity of training data from which to learn complex contextual dependencies and to generalize to unseen databases. In this paper we explore augmenting the training datasets using self-play, which leverages contextual information to synthesize new interactions to adapt the model to new databases. We first design a SQL-to-text model conditioned on a sampled goal query, which represents a user's intent, that then converses with a text-to-SQL semantic parser to generate new interactions. We then filter the synthesized interactions and retrain the models with the augmented data. We find that self-play improves the accuracy of a strong baseline on SParC and CoSQL, two widely used cross-domain text-to-SQL datasets. Our analysis shows that self-play simulates various conversational thematic relations, enhances cross-domain generalization and improves beam-search.

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Semantic-based Pre-training for Dialogue Understanding

Pre-trained language models have made great progress on dialogue tasks. However, these models are typically trained on surface dialogue text, thus are proven to be weak in understanding the main semantic meaning of a dialogue context. We investigate Abstract Meaning Representation (AMR) as explicit semantic knowledge for pre-training models to capture the core semantic information in dialogues during pre-training. In particular, we propose a semantic-based pre-training framework that extends the standard pre-training framework (Devlin et al., 2019) by three tasks for learning 1) core semantic units, 2) semantic relations and 3) the overall semantic representation according to AMR graphs. Experiments on the understanding of both chit-chats and task-oriented dialogues show the superiority of our model. To our knowledge, we are the first to leverage a deep semantic representation for dialogue pre-training.

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Hierarchical Context Tagging for Utterance Rewriting

Utterance rewriting aims to recover coreferences and omitted information from the latest turn of a multi-turn dialogue. Recently, methods that tag rather than linearly generate sequences have proven stronger in both in- and out-of-domain rewriting settings. This is due to a tagger's smaller search space as it can only copy tokens from the dialogue context. However, these methods may suffer from low coverage when phrases that must be added to a source utterance cannot be covered by a single context span. This can occur in languages like English that introduce tokens such as prepositions into the rewrite for grammaticality. We propose a hierarchical context tagger (HCT) that mitigates this issue by predicting slotted rules (e.g., "besides_") whose slots are later filled with context spans. HCT (i) tags the source string with token-level edit actions and slotted rules and (ii) fills in the resulting rule slots with spans from the dialogue context. This rule tagging allows HCT to add out-of-context tokens and multiple spans at once; we further cluster the rules to truncate the long tail of the rule distribution. Experiments on several benchmarks show that HCT can outperform state-of-the-art rewriting systems by ~2 BLEU points.

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