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Linfeng Zhao

Publications and source records attributed to Linfeng Zhao.

At least 19 recordsLinked to original sources

Retriever: Composing Closed-Loop Asynchronous Robot Programs

Building long-horizon robot agents requires composing closed-loop pipelines -- perception, belief update, planning, and control -- whose components run at different clocks and with variable latency. Today, these systems are often assembled with ad-hoc concurrency and pub/sub conventions that make timing and input-consumption semantics implicit, yielding schedule-dependent behavior that is hard to reproduce, debug, and reuse. Current solutions typically solve parts of this problem at either the algorithmic or the systems layer, but not both. In this work, we propose Retriever, which spans the entire stack: an asynchronous decision model, a programming model, a runtime, and an example closed-loop agent pipeline. Retriever represents an agent as a graph of stateful causal stream functions executed on explicit run clocks. We formalize this view via an asynchronous environment-agent loop over continuous-time streams and show that finite-memory causal policies can be represented by compositions of these operators. Retriever compiles these graphs into a runtime that supports multiple backends, enabling systematic debugging across running environments and deterministic replay from logged asynchronous data. We evaluate Retriever through a real-robot case study together with controlled studies of runtime overhead and deterministic replay behavior.

cs.RO

Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation

Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.

cs.RO

Action Map Policy: Learning 3D Closed-loop Manipulation via Pixel Classification

The action space poses a major challenge in robot learning, since it is often high-dimensional, can span long time horizons, and frequently admits multi-modal optimal solutions. A good choice of action representation and loss function can help to address these concerns, but there are often trade offs. We propose Action Map Policy (AMP), which casts 3D closed-loop manipulation policy learning as a classification problem in image space. While classification has been an effective formulation in generative language models, applying it to robot action learning is difficult because naively discretizing high-dimensional continuous actions explodes the token vocabulary. Our key idea is to project 3D actions onto the camera image planes and treat each pixel location as a discrete class, thus controlling dimensionality while retaining multi-modality. This method supports millimeter-level precision for high-dimensional actions without requiring a prohibitively large vocabulary, while preserving fine-grained pixel-wise visual signals. Furthermore, it can predict the entire action chunk in a single forward pass, avoiding complex noise scheduling and iterative denoising while achieving substantially faster inference than diffusion policies. Experiments on various manipulation tasks show that AMP outperforms strong baselines, achieving higher success rates, faster inference, and enhanced spatial reasoning.

cs.RO

Clebsch-Gordan Transformer: Fast and Global Equivariant Attention

The global attention mechanism is one of the keys to the success of transformer architecture, but it incurs quadratic computational costs in relation to the number of tokens. On the other hand, equivariant models, which leverage the underlying geometric structures of problem instance, often achieve superior accuracy in physical, biochemical, computer vision, and robotic tasks, at the cost of additional compute requirements. As a result, existing equivariant transformers only support low-order equivariant features and local context windows, limiting their expressiveness and performance. This work proposes Clebsch-Gordan Transformer, achieving efficient global attention by a novel Clebsch-Gordon Convolution on $\SO(3)$ irreducible representations. Our method enables equivariant modeling of features at all orders while achieving ${O}(N \log N)$ input token complexity. Additionally, the proposed method scales well with high-order irreducible features, by exploiting the sparsity of the Clebsch-Gordon matrix. Lastly, we also incorporate optional token permutation equivariance through either weight sharing or data augmentation. We benchmark our method on a diverse set of benchmarks including n-body simulation, QM9, ModelNet point cloud classification and a robotic grasping dataset, showing clear gains over existing equivariant transformers in GPU memory size, speed, and accuracy.

cs.LG

Robot Tactile Gesture Recognition Based on Full-body Modular E-skin

With the development of robot electronic skin technology, various tactile sensors, enhanced by AI, are unlocking a new dimension of perception for robots. In this work, we explore how robots equipped with electronic skin can recognize tactile gestures and interpret them as human commands. We developed a modular robot E-skin, composed of multiple irregularly shaped skin patches, which can be assembled to cover the robot's body while capturing real-time pressure and pose data from thousands of sensing points. To process this information, we propose an equivariant graph neural network-based recognizer that efficiently and accurately classifies diverse tactile gestures, including poke, grab, stroke, and double-pat. By mapping the recognized gestures to predefined robot actions, we enable intuitive human-robot interaction purely through tactile input.

cs.RO

Seeing is Believing: Belief-Space Planning with Foundation Models as Uncertainty Estimators

Generalizable robotic mobile manipulation in open-world environments poses significant challenges due to long horizons, complex goals, and partial observability. A promising approach to address these challenges involves planning with a library of parameterized skills, where a task planner sequences these skills to achieve goals specified in structured languages, such as logical expressions over symbolic facts. While vision-language models (VLMs) can be used to ground these expressions, they often assume full observability, leading to suboptimal behavior when the agent lacks sufficient information to evaluate facts with certainty. This paper introduces a novel framework that leverages VLMs as a perception module to estimate uncertainty and facilitate symbolic grounding. Our approach constructs a symbolic belief representation and uses a belief-space planner to generate uncertainty-aware plans that incorporate strategic information gathering. This enables the agent to effectively reason about partial observability and property uncertainty. We demonstrate our system on a range of challenging real-world tasks that require reasoning in partially observable environments. Simulated evaluations show that our approach outperforms both vanilla VLM-based end-to-end planning or VLM-based state estimation baselines by planning for and executing strategic information gathering. This work highlights the potential of VLMs to construct belief-space symbolic scene representations, enabling downstream tasks such as uncertainty-aware planning.

cs.AI

BOSS: Benchmark for Observation Space Shift in Long-Horizon Task

Robotics has long sought to develop visual-servoing robots capable of completing previously unseen long-horizon tasks. Hierarchical approaches offer a pathway for achieving this goal by executing skill combinations arranged by a task planner, with each visuomotor skill pre-trained using a specific imitation learning (IL) algorithm. However, even in simple long-horizon tasks like skill chaining, hierarchical approaches often struggle due to a problem we identify as Observation Space Shift (OSS), where the sequential execution of preceding skills causes shifts in the observation space, disrupting the performance of subsequent individually trained skill policies. To validate OSS and evaluate its impact on long-horizon tasks, we introduce BOSS (a Benchmark for Observation Space Shift). BOSS comprises three distinct challenges: "Single Predicate Shift", "Accumulated Predicate Shift", and "Skill Chaining", each designed to assess a different aspect of OSS's negative effect. We evaluated several recent popular IL algorithms on BOSS, including three Behavioral Cloning methods and the Visual Language Action model OpenVLA. Even on the simplest challenge, we observed average performance drops of 67%, 35%, 34%, and 54%, respectively, when comparing skill performance with and without OSS. Additionally, we investigate a potential solution to OSS that scales up the training data for each skill with a larger and more visually diverse set of demonstrations, with our results showing it is not sufficient to resolve OSS. The project page is: https://boss-benchmark.github.io/

cs.RO

Hierarchical Equivariant Policy via Frame Transfer

Recent advances in hierarchical policy learning highlight the advantages of decomposing systems into high-level and low-level agents, enabling efficient long-horizon reasoning and precise fine-grained control. However, the interface between these hierarchy levels remains underexplored, and existing hierarchical methods often ignore domain symmetry, resulting in the need for extensive demonstrations to achieve robust performance. To address these issues, we propose Hierarchical Equivariant Policy (HEP), a novel hierarchical policy framework. We propose a frame transfer interface for hierarchical policy learning, which uses the high-level agent's output as a coordinate frame for the low-level agent, providing a strong inductive bias while retaining flexibility. Additionally, we integrate domain symmetries into both levels and theoretically demonstrate the system's overall equivariance. HEP achieves state-of-the-art performance in complex robotic manipulation tasks, demonstrating significant improvements in both simulation and real-world settings.

cs.RO

Learning to Navigate in Mazes with Novel Layouts using Abstract Top-down Maps

Learning navigation capabilities in different environments has long been one of the major challenges in decision-making. In this work, we focus on zero-shot navigation ability using given abstract $2$-D top-down maps. Like human navigation by reading a paper map, the agent reads the map as an image when navigating in a novel layout, after learning to navigate on a set of training maps. We propose a model-based reinforcement learning approach for this multi-task learning problem, where it jointly learns a hypermodel that takes top-down maps as input and predicts the weights of the transition network. We use the DeepMind Lab environment and customize layouts using generated maps. Our method can adapt better to novel environments in zero-shot and is more robust to noise.

cs.LG

Equivariant Action Sampling for Reinforcement Learning and Planning

Reinforcement learning (RL) algorithms for continuous control tasks require accurate sampling-based action selection. Many tasks, such as robotic manipulation, contain inherent problem symmetries. However, correctly incorporating symmetry into sampling-based approaches remains a challenge. This work addresses the challenge of preserving symmetry in sampling-based planning and control, a key component for enhancing decision-making efficiency in RL. We introduce an action sampling approach that enforces the desired symmetry. We apply our proposed method to a coordinate regression problem and show that the symmetry aware sampling method drastically outperforms the naive sampling approach. We furthermore develop a general framework for sampling-based model-based planning with Model Predictive Path Integral (MPPI). We compare our MPPI approach with standard sampling methods on several continuous control tasks. Empirical demonstrations across multiple continuous control environments validate the effectiveness of our approach, showcasing the importance of symmetry preservation in sampling-based action selection.

cs.RO

ThinkGrasp: A Vision-Language System for Strategic Part Grasping in Clutter

Robotic grasping in cluttered environments remains a significant challenge due to occlusions and complex object arrangements. We have developed ThinkGrasp, a plug-and-play vision-language grasping system that makes use of GPT-4o's advanced contextual reasoning for heavy clutter environment grasping strategies. ThinkGrasp can effectively identify and generate grasp poses for target objects, even when they are heavily obstructed or nearly invisible, by using goal-oriented language to guide the removal of obstructing objects. This approach progressively uncovers the target object and ultimately grasps it with a few steps and a high success rate. In both simulated and real experiments, ThinkGrasp achieved a high success rate and significantly outperformed state-of-the-art methods in heavily cluttered environments or with diverse unseen objects, demonstrating strong generalization capabilities.

cs.RO

Learning Efficient and Robust Language-conditioned Manipulation using Textual-Visual Relevancy and Equivariant Language Mapping

Controlling robots through natural language is pivotal for enhancing human-robot collaboration and synthesizing complex robot behaviors. Recent works that are trained on large robot datasets show impressive generalization abilities. However, such pretrained methods are (1) often fragile to unseen scenarios, and (2) expensive to adapt to new tasks. This paper introduces Grounded Equivariant Manipulation (GEM), a robust yet efficient approach that leverages pretrained vision-language models with equivariant language mapping for language-conditioned manipulation tasks. Our experiments demonstrate GEM's high sample efficiency and generalization ability across diverse tasks in both simulation and the real world. GEM achieves similar or higher performance with orders of magnitude fewer robot data compared with major data-efficient baselines such as CLIPort and VIMA. Finally, our approach demonstrates greater robustness compared to large VLA model, e.g, OpenVLA, at correctly interpreting natural language commands on unseen objects and poses. Code, data, and training details are available https://saulbatman.github.io/gem_page/

cs.RO

Practice Makes Perfect: Planning to Learn Skill Parameter Policies

One promising approach towards effective robot decision making in complex, long-horizon tasks is to sequence together parameterized skills. We consider a setting where a robot is initially equipped with (1) a library of parameterized skills, (2) an AI planner for sequencing together the skills given a goal, and (3) a very general prior distribution for selecting skill parameters. Once deployed, the robot should rapidly and autonomously learn to improve its performance by specializing its skill parameter selection policy to the particular objects, goals, and constraints in its environment. In this work, we focus on the active learning problem of choosing which skills to practice to maximize expected future task success. We propose that the robot should estimate the competence of each skill, extrapolate the competence (asking: "how much would the competence improve through practice?"), and situate the skill in the task distribution through competence-aware planning. This approach is implemented within a fully autonomous system where the robot repeatedly plans, practices, and learns without any environment resets. Through experiments in simulation, we find that our approach learns effective parameter policies more sample-efficiently than several baselines. Experiments in the real-world demonstrate our approach's ability to handle noise from perception and control and improve the robot's ability to solve two long-horizon mobile-manipulation tasks after a few hours of autonomous practice. Project website: http://ees.csail.mit.edu

cs.RO

E(2)-Equivariant Graph Planning for Navigation

Learning for robot navigation presents a critical and challenging task. The scarcity and costliness of real-world datasets necessitate efficient learning approaches. In this letter, we exploit Euclidean symmetry in planning for 2D navigation, which originates from Euclidean transformations between reference frames and enables parameter sharing. To address the challenges of unstructured environments, we formulate the navigation problem as planning on a geometric graph and develop an equivariant message passing network to perform value iteration. Furthermore, to handle multi-camera input, we propose a learnable equivariant layer to lift features to a desired space. We conduct comprehensive evaluations across five diverse tasks encompassing structured and unstructured environments, along with maps of known and unknown, given point goals or semantic goals. Our experiments confirm the substantial benefits on training efficiency, stability, and generalization. More details can be found at the project website: https://lhy.xyz/e2-planning/.

cs.RO

Can Euclidean Symmetry be Leveraged in Reinforcement Learning and Planning?

In robotic tasks, changes in reference frames typically do not influence the underlying physical properties of the system, which has been known as invariance of physical laws.These changes, which preserve distance, encompass isometric transformations such as translations, rotations, and reflections, collectively known as the Euclidean group. In this work, we delve into the design of improved learning algorithms for reinforcement learning and planning tasks that possess Euclidean group symmetry. We put forth a theory on that unify prior work on discrete and continuous symmetry in reinforcement learning, planning, and optimal control. Algorithm side, we further extend the 2D path planning with value-based planning to continuous MDPs and propose a pipeline for constructing equivariant sampling-based planning algorithms. Our work is substantiated with empirical evidence and illustrated through examples that explain the benefits of equivariance to Euclidean symmetry in tackling natural control problems.

cs.LG

Equivariant Single View Pose Prediction Via Induced and Restricted Representations

Learning about the three-dimensional world from two-dimensional images is a fundamental problem in computer vision. An ideal neural network architecture for such tasks would leverage the fact that objects can be rotated and translated in three dimensions to make predictions about novel images. However, imposing SO(3)-equivariance on two-dimensional inputs is difficult because the group of three-dimensional rotations does not have a natural action on the two-dimensional plane. Specifically, it is possible that an element of SO(3) will rotate an image out of plane. We show that an algorithm that learns a three-dimensional representation of the world from two dimensional images must satisfy certain geometric consistency properties which we formulate as SO(2)-equivariance constraints. We use the induced and restricted representations of SO(2) on SO(3) to construct and classify architectures which satisfy these geometric consistency constraints. We prove that any architecture which respects said consistency constraints can be realized as an instance of our construction. We show that three previously proposed neural architectures for 3D pose prediction are special cases of our construction. We propose a new algorithm that is a learnable generalization of previously considered methods. We test our architecture on three pose predictions task and achieve SOTA results on both the PASCAL3D+ and SYMSOL pose estimation tasks.

cs.CV

Integrating Symmetry into Differentiable Planning with Steerable Convolutions

We study how group symmetry helps improve data efficiency and generalization for end-to-end differentiable planning algorithms when symmetry appears in decision-making tasks. Motivated by equivariant convolution networks, we treat the path planning problem as \textit{signals} over grids. We show that value iteration in this case is a linear equivariant operator, which is a (steerable) convolution. This extends Value Iteration Networks (VINs) on using convolutional networks for path planning with additional rotation and reflection symmetry. Our implementation is based on VINs and uses steerable convolution networks to incorporate symmetry. The experiments are performed on four tasks: 2D navigation, visual navigation, and 2 degrees of freedom (2DOFs) configuration space and workspace manipulation. Our symmetric planning algorithms improve training efficiency and generalization by large margins compared to non-equivariant counterparts, VIN and GPPN.

cs.LG

Scaling up and Stabilizing Differentiable Planning with Implicit Differentiation

Differentiable planning promises end-to-end differentiability and adaptivity. However, an issue prevents it from scaling up to larger-scale problems: they need to differentiate through forward iteration layers to compute gradients, which couples forward computation and backpropagation, and needs to balance forward planner performance and computational cost of the backward pass. To alleviate this issue, we propose to differentiate through the Bellman fixed-point equation to decouple forward and backward passes for Value Iteration Network and its variants, which enables constant backward cost (in planning horizon) and flexible forward budget and helps scale up to large tasks. We study the convergence stability, scalability, and efficiency of the proposed implicit version of VIN and its variants and demonstrate their superiorities on a range of planning tasks: 2D navigation, visual navigation, and 2-DOF manipulation in configuration space and workspace.

cs.LG