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Ling Shao

Publications and source records attributed to Ling Shao.

At least 55 records · Page 3Linked to original sources

Joint Enhancement of Relational Reasoning for Long-Context LLMs

Despite significant progress, large language models (LLMs) still struggle with long contexts due to memory limitations and their inability to tackle complex and long-context tasks. Additionally, LLMs often suffer from a lack of transparency and are prone to producing hallucinations. To address these challenges, we propose \textbf{JERR}, a novel framework designed to enhance long-context comprehension via graph-based reasoning in LLMs. JERR integrates three key components: synopsis extraction, graph construction, and relational reasoning. First, synopsis is extracted by chunking text strategically, allowing the model to summarize and understand information more efficiently. Second, we build a directed acyclic graph (DAG) to resolve redundancy, ensuring logical consistency and clarity. Finally, we incorporate Monte Carlo Tree Search (MCTS) to help the model navigate complex reasoning paths, ensuring more accurate and interpretable outputs. This framework provides a novel solution that enables LLMs to handle extended contexts and complex reasoning tasks with improved reliability and transparency. Experimental results show that JERR consistently outperforms all baselines on the ROUGE and F1 metrics, achieving the highest scores on the LLM-Rater evaluation.

cs.CL↗

MambaIC: State Space Models for High-Performance Learned Image Compression

A high-performance image compression algorithm is crucial for real-time information transmission across numerous fields. Despite rapid progress in image compression, computational inefficiency and poor redundancy modeling still pose significant bottlenecks, limiting practical applications. Inspired by the effectiveness of state space models (SSMs) in capturing long-range dependencies, we leverage SSMs to address computational inefficiency in existing methods and improve image compression from multiple perspectives. In this paper, we integrate the advantages of SSMs for better efficiency-performance trade-off and propose an enhanced image compression approach through refined context modeling, which we term MambaIC. Specifically, we explore context modeling to adaptively refine the representation of hidden states. Additionally, we introduce window-based local attention into channel-spatial entropy modeling to reduce potential spatial redundancy during compression, thereby increasing efficiency. Comprehensive qualitative and quantitative results validate the effectiveness and efficiency of our approach, particularly for high-resolution image compression. Code is released at https://github.com/AuroraZengfh/MambaIC.

cs.CV↗

Multimodal 3D Reasoning Segmentation with Complex Scenes

The recent development in multimodal learning has greatly advanced the research in 3D scene understanding in various real-world tasks such as embodied AI. However, most existing studies are facing two common challenges: 1) they are short of reasoning ability for interaction and interpretation of human intentions and 2) they focus on scenarios with single-category objects and over-simplified textual descriptions and neglect multi-object scenarios with complicated spatial relations among objects. We address the above challenges by proposing a 3D reasoning segmentation task for reasoning segmentation with multiple objects in scenes. The task allows producing 3D segmentation masks and detailed textual explanations as enriched by 3D spatial relations among objects. To this end, we create ReasonSeg3D, a large-scale and high-quality benchmark that integrates 3D segmentation masks and 3D spatial relations with generated question-answer pairs. In addition, we design MORE3D, a novel 3D reasoning network that works with queries of multiple objects and is tailored for 3D scene understanding. MORE3D learns detailed explanations on 3D relations and employs them to capture spatial information of objects and reason textual outputs. Extensive experiments show that MORE3D excels in reasoning and segmenting complex multi-object 3D scenes. In addition, the created ReasonSeg3D offers a valuable platform for future exploration of 3D reasoning segmentation. The data and code will be released.

cs.CV↗

Exploring 3D Reasoning-Driven Planning: From Implicit Human Intentions to Route-Aware Activity Planning

3D task planning has attracted increasing attention in human-robot interaction and embodied AI thanks to the recent advances in multimodal learning. However, most existing studies are facing two common challenges: 1) heavy reliance on explicit instructions with little reasoning on implicit user intention; 2) negligence of inter-step route planning on robot moves. We address the above challenges by proposing 3D Reasoning-Driven Planning, a novel 3D task that reasons the intended activities from implicit instructions and decomposes them into steps with inter-step routes and planning under the guidance of fine-grained 3D object shapes and locations from scene segmentation. We tackle the new 3D task from two perspectives. First, we construct ReasonPlan3D, a large-scale benchmark that covers diverse 3D scenes with rich implicit instructions and detailed annotations for multi-step task planning, inter-step route planning, and fine-grained segmentation. Second, we design a novel framework that introduces progressive plan generation with contextual consistency across multiple steps, as well as a scene graph that is updated dynamically for capturing critical objects and their spatial relations. Extensive experiments demonstrate the effectiveness of our benchmark and framework in reasoning activities from implicit human instructions, producing accurate stepwise task plans and seamlessly integrating route planning for multi-step moves. The dataset and code will be released.

cs.CV↗

Towards Scalable Spatial Intelligence via 2D-to-3D Data Lifting

Spatial intelligence is emerging as a transformative frontier in AI, yet it remains constrained by the scarcity of large-scale 3D datasets. Unlike the abundant 2D imagery, acquiring 3D data typically requires specialized sensors and laborious annotation. In this work, we present a scalable pipeline that converts single-view images into comprehensive, scale- and appearance-realistic 3D representations - including point clouds, camera poses, depth maps, and pseudo-RGBD - via integrated depth estimation, camera calibration, and scale calibration. Our method bridges the gap between the vast repository of imagery and the increasing demand for spatial scene understanding. By automatically generating authentic, scale-aware 3D data from images, we significantly reduce data collection costs and open new avenues for advancing spatial intelligence. We release two generated spatial datasets, i.e., COCO-3D and Objects365-v2-3D, and demonstrate through extensive experiments that our generated data can benefit various 3D tasks, ranging from fundamental perception to MLLM-based reasoning. These results validate our pipeline as an effective solution for developing AI systems capable of perceiving, understanding, and interacting with physical environments.

cs.CV↗

PCR-GS: COLMAP-Free 3D Gaussian Splatting via Pose Co-Regularizations

COLMAP-free 3D Gaussian Splatting (3D-GS) has recently attracted increasing attention due to its remarkable performance in reconstructing high-quality 3D scenes from unposed images or videos. However, it often struggles to handle scenes with complex camera trajectories as featured by drastic rotation and translation across adjacent camera views, leading to degraded estimation of camera poses and further local minima in joint optimization of camera poses and 3D-GS. We propose PCR-GS, an innovative COLMAP-free 3DGS technique that achieves superior 3D scene modeling and camera pose estimation via camera pose co-regularization. PCR-GS achieves regularization from two perspectives. The first is feature reprojection regularization which extracts view-robust DINO features from adjacent camera views and aligns their semantic information for camera pose regularization. The second is wavelet-based frequency regularization which exploits discrepancy in high-frequency details to further optimize the rotation matrix in camera poses. Extensive experiments over multiple real-world scenes show that the proposed PCR-GS achieves superior pose-free 3D-GS scene modeling under dramatic changes of camera trajectories.

cs.CV↗

Spatial-Temporal Graph Mamba for Music-Guided Dance Video Synthesis

We propose a novel spatial-temporal graph Mamba (STG-Mamba) for the music-guided dance video synthesis task, i.e., to translate the input music to a dance video. STG-Mamba consists of two translation mappings: music-to-skeleton translation and skeleton-to-video translation. In the music-to-skeleton translation, we introduce a novel spatial-temporal graph Mamba (STGM) block to effectively construct skeleton sequences from the input music, capturing dependencies between joints in both the spatial and temporal dimensions. For the skeleton-to-video translation, we propose a novel self-supervised regularization network to translate the generated skeletons, along with a conditional image, into a dance video. Lastly, we collect a new skeleton-to-video translation dataset from the Internet, containing 54,944 video clips. Extensive experiments demonstrate that STG-Mamba achieves significantly better results than existing methods.

cs.CV↗

GWQ: Gradient-Aware Weight Quantization for Large Language Models

Large language models (LLMs) show impressive performance in solving complex language tasks. However, its large number of parameters presents significant challenges for the deployment. So, compressing LLMs to low bits can enable to deploy on resource-constrained devices. To address this problem, we propose gradient-aware weight quantization (GWQ), the first quantization approach for low-bit weight quantization that leverages gradients to localize outliers, requiring only a minimal amount of calibration data for outlier detection. GWQ retains the top 1\% outliers preferentially at FP16 precision, while the remaining non-outlier weights are stored in a low-bit. We widely evaluate GWQ on different task include language modeling, grounding detection, massive multitask language understanding and vision-language question and answering. Results show that models quantified by GWQ performs better than other quantization method. During quantization process, GWQ only need one calibration set to realize effective quant. Also, GWQ achieves 1.2x inference speedup in comparison to the original model and effectively reduces the inference memory.

cs.LG↗

Replace in Translation: Boost Concept Alignment in Counterfactual Text-to-Image

Text-to-Image (T2I) has been prevalent in recent years, with most common condition tasks having been optimized nicely. Besides, counterfactual Text-to-Image is obstructing us from a more versatile AIGC experience. For those scenes that are impossible to happen in real world and anti-physics, we should spare no efforts in increasing the factual feel, which means synthesizing images that people think very likely to be happening, and concept alignment, which means all the required objects should be in the same frame. In this paper, we focus on concept alignment. As controllable T2I models have achieved satisfactory performance for real applications, we utilize this technology to replace the objects in a synthesized image in latent space step-by-step to change the image from a common scene to a counterfactual scene to meet the prompt. We propose a strategy to instruct this replacing process, which is called as Explicit Logical Narrative Prompt (ELNP), by using the newly SoTA language model DeepSeek to generate the instructions. Furthermore, to evaluate models' performance in counterfactual T2I, we design a metric to calculate how many required concepts in the prompt can be covered averagely in the synthesized images. The extensive experiments and qualitative comparisons demonstrate that our strategy can boost the concept alignment in counterfactual T2I.

cs.CV↗

Pseudo-Labeling Based Practical Semi-Supervised Meta-Training for Few-Shot Learning

Most existing few-shot learning (FSL) methods require a large amount of labeled data in meta-training, which is a major limit. To reduce the requirement of labels, a semi-supervised meta-training (SSMT) setting has been proposed for FSL, which includes only a few labeled samples and numbers of unlabeled samples in base classes. However, existing methods under this setting require class-aware sample selection from the unlabeled set, which violates the assumption of unlabeled set. In this paper, we propose a practical semi-supervised meta-training setting with truly unlabeled data to facilitate the applications of FSL in realistic scenarios. To better utilize both the labeled and truly unlabeled data, we propose a simple and effective meta-training framework, called pseudo-labeling based meta-learning (PLML). Firstly, we train a classifier via common semi-supervised learning (SSL) and use it to obtain the pseudo-labels of unlabeled data. Then we build few-shot tasks from labeled and pseudo-labeled data and design a novel finetuning method with feature smoothing and noise suppression to better learn the FSL model from noise labels. Surprisingly, through extensive experiments across two FSL datasets, we find that this simple meta-training framework effectively prevents the performance degradation of various FSL models under limited labeled data, and also significantly outperforms the state-of-the-art SSMT models. Besides, benefiting from meta-training, our method also improves two representative SSL algorithms as well.

cs.CV↗

SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting

Anchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality - large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size.

cs.CV↗

Laser: Efficient Language-Guided Segmentation in Neural Radiance Fields

In this work, we propose a method that leverages CLIP feature distillation, achieving efficient 3D segmentation through language guidance. Unlike previous methods that rely on multi-scale CLIP features and are limited by processing speed and storage requirements, our approach aims to streamline the workflow by directly and effectively distilling dense CLIP features, thereby achieving precise segmentation of 3D scenes using text. To achieve this, we introduce an adapter module and mitigate the noise issue in the dense CLIP feature distillation process through a self-cross-training strategy. Moreover, to enhance the accuracy of segmentation edges, this work presents a low-rank transient query attention mechanism. To ensure the consistency of segmentation for similar colors under different viewpoints, we convert the segmentation task into a classification task through label volume, which significantly improves the consistency of segmentation in color-similar areas. We also propose a simplified text augmentation strategy to alleviate the issue of ambiguity in the correspondence between CLIP features and text. Extensive experimental results show that our method surpasses current state-of-the-art technologies in both training speed and performance. Our code is available on: https://github.com/xingy038/Laser.git.

cs.CV↗

Enhanced Multi-Scale Cross-Attention for Person Image Generation

In this paper, we propose a novel cross-attention-based generative adversarial network (GAN) for the challenging person image generation task. Cross-attention is a novel and intuitive multi-modal fusion method in which an attention/correlation matrix is calculated between two feature maps of different modalities. Specifically, we propose the novel XingGAN (or CrossingGAN), which consists of two generation branches that capture the person's appearance and shape, respectively. Moreover, we propose two novel cross-attention blocks to effectively transfer and update the person's shape and appearance embeddings for mutual improvement. This has not been considered by any other existing GAN-based image generation work. To further learn the long-range correlations between different person poses at different scales and sub-regions, we propose two novel multi-scale cross-attention blocks. To tackle the issue of independent correlation computations within the cross-attention mechanism leading to noisy and ambiguous attention weights, which hinder performance improvements, we propose a module called enhanced attention (EA). Lastly, we introduce a novel densely connected co-attention module to fuse appearance and shape features at different stages effectively. Extensive experiments on two public datasets demonstrate that the proposed method outperforms current GAN-based methods and performs on par with diffusion-based methods. However, our method is significantly faster than diffusion-based methods in both training and inference.

cs.CV↗

Novel View Extrapolation with Video Diffusion Priors

The field of novel view synthesis has made significant strides thanks to the development of radiance field methods. However, most radiance field techniques are far better at novel view interpolation than novel view extrapolation where the synthesis novel views are far beyond the observed training views. We design ViewExtrapolator, a novel view synthesis approach that leverages the generative priors of Stable Video Diffusion (SVD) for realistic novel view extrapolation. By redesigning the SVD denoising process, ViewExtrapolator refines the artifact-prone views rendered by radiance fields, greatly enhancing the clarity and realism of the synthesized novel views. ViewExtrapolator is a generic novel view extrapolator that can work with different types of 3D rendering such as views rendered from point clouds when only a single view or monocular video is available. Additionally, ViewExtrapolator requires no fine-tuning of SVD, making it both data-efficient and computation-efficient. Extensive experiments demonstrate the superiority of ViewExtrapolator in novel view extrapolation. Project page: \url{https://kunhao-liu.github.io/ViewExtrapolator/}.

cs.CV↗

AllRestorer: All-in-One Transformer for Image Restoration under Composite Degradations

Image restoration models often face the simultaneous interaction of multiple degradations in real-world scenarios. Existing approaches typically handle single or composite degradations based on scene descriptors derived from text or image embeddings. However, due to the varying proportions of different degradations within an image, these scene descriptors may not accurately differentiate between degradations, leading to suboptimal restoration in practical applications. To address this issue, we propose a novel Transformer-based restoration framework, AllRestorer. In AllRestorer, we enable the model to adaptively consider all image impairments, thereby avoiding errors from scene descriptor misdirection. Specifically, we introduce an All-in-One Transformer Block (AiOTB), which adaptively removes all degradations present in a given image by modeling the relationships between all degradations and the image embedding in latent space. To accurately address different variations potentially present within the same type of degradation and minimize ambiguity, AiOTB utilizes a composite scene descriptor consisting of both image and text embeddings to define the degradation. Furthermore, AiOTB includes an adaptive weight for each degradation, allowing for precise control of the restoration intensity. By leveraging AiOTB, AllRestorer avoids misdirection caused by inaccurate scene descriptors, achieving a 5.00 dB increase in PSNR compared to the baseline on the CDD-11 dataset.

cs.CV↗

Concept Drift and Long-Tailed Distribution in Fine-Grained Visual Categorization: Benchmark and Method

Data is the foundation for the development of computer vision, and the establishment of datasets plays an important role in advancing the techniques of fine-grained visual categorization~(FGVC). In the existing FGVC datasets used in computer vision, it is generally assumed that each collected instance has fixed characteristics and the distribution of different categories is relatively balanced. In contrast, the real world scenario reveals the fact that the characteristics of instances tend to vary with time and exhibit a long-tailed distribution. Hence, the collected datasets may mislead the optimization of the fine-grained classifiers, resulting in unpleasant performance in real applications. Starting from the real-world conditions and to promote the practical progress of fine-grained visual categorization, we present a Concept Drift and Long-Tailed Distribution dataset. Specifically, the dataset is collected by gathering 11195 images of 250 instances in different species for 47 consecutive months in their natural contexts. The collection process involves dozens of crowd workers for photographing and domain experts for labeling. Meanwhile, we propose a feature recombination framework to address the learning challenges associated with CDLT. Experimental results validate the efficacy of our method while also highlighting the limitations of popular large vision-language models (e.g., CLIP) in the context of long-tailed distributions. This emphasizes the significance of CDLT as a benchmark for investigating these challenges.

cs.CV↗

Exploring the Interplay Between Video Generation and World Models in Autonomous Driving: A Survey

World models and video generation are pivotal technologies in the domain of autonomous driving, each playing a critical role in enhancing the robustness and reliability of autonomous systems. World models, which simulate the dynamics of real-world environments, and video generation models, which produce realistic video sequences, are increasingly being integrated to improve situational awareness and decision-making capabilities in autonomous vehicles. This paper investigates the relationship between these two technologies, focusing on how their structural parallels, particularly in diffusion-based models, contribute to more accurate and coherent simulations of driving scenarios. We examine leading works such as JEPA, Genie, and Sora, which exemplify different approaches to world model design, thereby highlighting the lack of a universally accepted definition of world models. These diverse interpretations underscore the field's evolving understanding of how world models can be optimized for various autonomous driving tasks. Furthermore, this paper discusses the key evaluation metrics employed in this domain, such as Chamfer distance for 3D scene reconstruction and Fréchet Inception Distance (FID) for assessing the quality of generated video content. By analyzing the interplay between video generation and world models, this survey identifies critical challenges and future research directions, emphasizing the potential of these technologies to jointly advance the performance of autonomous driving systems. The findings presented in this paper aim to provide a comprehensive understanding of how the integration of video generation and world models can drive innovation in the development of safer and more reliable autonomous vehicles.

cs.AI↗

Historical Test-time Prompt Tuning for Vision Foundation Models

Test-time prompt tuning, which learns prompts online with unlabelled test samples during the inference stage, has demonstrated great potential by learning effective prompts on-the-fly without requiring any task-specific annotations. However, its performance often degrades clearly along the tuning process when the prompts are continuously updated with the test data flow, and the degradation becomes more severe when the domain of test samples changes continuously. We propose HisTPT, a Historical Test-time Prompt Tuning technique that memorizes the useful knowledge of the learnt test samples and enables robust test-time prompt tuning with the memorized knowledge. HisTPT introduces three types of knowledge banks, namely, local knowledge bank, hard-sample knowledge bank, and global knowledge bank, each of which works with different mechanisms for effective knowledge memorization and test-time prompt optimization. In addition, HisTPT features an adaptive knowledge retrieval mechanism that regularizes the prediction of each test sample by adaptively retrieving the memorized knowledge. Extensive experiments show that HisTPT achieves superior prompt tuning performance consistently while handling different visual recognition tasks (e.g., image classification, semantic segmentation, and object detection) and test samples from continuously changing domains.

cs.CV↗